Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 22:39:21 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2195) 2195 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6655 Bonus ------- None Cogmind --------- Core Integrity 605/850 Matter 71/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Carbon-fiber Leg Energy Well (350) Core Analyzer Gauss Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Matter Compressor Improved Salvage Targeting Computer Target Analyzer Transmission Jammer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Core Analyzer Improved Medium Armor Plating Arc Projector Phase Cannon Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Slots Evolved 8 | . . 2 . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . . Utility 5 | . . 2 . . . 2 . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 84 | 9 4 13 4 1 26 15 1 . 11 . Power 11 | 1 2 2 . . 3 2 . . 1 . Engine 10 | 1 1 2 . . 3 2 . . 1 . Core 1 | . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 4 . . 3 . 12 6 . . 4 . Treads 6 | 2 . . . . 3 1 . . . . Leg 19 | 2 . . 2 . 6 5 . . 4 . Wheel 1 | . . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . 3 . . . . . Utility 18 | 2 1 3 1 1 4 3 1 . 2 . Device 7 | 1 . 1 1 1 2 1 . . . . Storage 4 | 1 1 1 . . . . . . 1 . Processor 2 | . . . . . . . 1 . 1 . Hackware 1 | . . . . . 1 . . . . . Protection 4 | . . 1 . . 1 2 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 8 . . 7 4 . . 4 . Energy Gun 11 | . 1 6 . . 3 1 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 2 . 1 . . 3 1 . . 1 . Ballistic Cannon 7 | . . 1 . . 1 2 . . 3 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 . . . . . Parts Lost 33 | . . 4 . . 18 4 . . 1 6 Power 5 | . . 1 . . 3 . . . 1 . Propulsion 14 | . . . . . 9 2 . . . 3 Utility 10 | . . 3 . . 3 1 . . . 3 Weapon 4 | . . . . . 3 1 . . . . Highest Loss Streak 6 | . . 2 . . 5 1 . . 1 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 4 7 11 14 12 12 14 15 15 14 12 Power 1 | . 1 1 2 2 1 2 2 2 1 . Propulsion 3 | 2 3 4 4 2 2 4 4 4 4 4 Utility . | . . . . . . . 1 1 1 2 Weapon 7 | . 1 5 8 8 8 8 8 8 6 5 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | 1 2 2 1 . 2 3 . . 4 4 Power 6 | . 1 2 1 . 2 . . . . . Propulsion 3 | 1 . . . . . 1 . . 1 . Utility 3 | . . . . . . . . . 1 2 Weapon 7 | . 1 . . . . 2 . . 2 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 88 79 97 82 94 86 92 96 77 Engine 8 | . 10 3 11 9 8 7 7 7 12 10 Core 1 | . 4 7 . . . . . . . . Treads 8 | . 28 22 2 . 6 10 . . . . Leg 16 | . . . 18 35 18 15 23 23 25 19 Device 10 | . 14 17 2 16 10 13 7 7 6 4 Storage 10 | . 14 11 22 18 13 7 7 7 10 10 Processor 2 | . . . . . . . 1 7 11 10 Hackware 4 | . . . . . 2 7 7 7 6 4 Protection 7 | . . 5 . . . 14 15 15 8 4 Energy Gun 4 | . 7 10 . . 5 3 6 7 1 . Ballistic Gun 6 | . 20 7 11 9 7 4 . . 2 3 Ballistic Cannon 5 | . . 2 11 9 4 6 7 7 8 4 Peak Build Rating 66 | 9 13 19 15 20 31 49 44 44 66 64 Average Rating 31 | 6 10 14 12 19 19 41 41 44 61 49 On Entrance 26 | . 9 13 12 15 20 31 42 44 44 64 Avg Prop Armor Cover (%) 5 | . . . 8 10 9 4 3 3 6 7 Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 68 | 15 31 37 36 37 42 56 54 53 68 62 Greatest Support 76 | 40 40 40 40 20 45 40 36 36 76 32 Greatest Overweight (x) 11 | . . . 2 1 11 1 1 1 2 3 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 9 15 15 13 15 15 15 15 15 14 Average Carried 13 | 5 7 11 14 12 12 14 15 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 9 15 14 12 15 15 15 15 14 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Matter Collected 2179 | 200 197 303 107 . 774 387 185 . 26 . Remotely . | . . . . . . . . . . . Salvage Created 2512 | 77 215 523 . . 1252 416 . . 29 . Parts 146 | 3 16 37 . . 68 19 . . 3 . Haulers Intercepted 2 | . . 1 . . 1 . . . . . Recyclers Shooed 6 | . 2 1 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Combat Hostiles Destroyed 59 | . 6 13 . . 29 10 . . 1 . Guns 42 | . 4 12 . . 20 6 . . . . Cannons 14 | . . 1 . . 8 4 . . 1 . AOE 2 | . 2 . . . . . . . . . Classes Destroyed 12 | 2 4 2 . . 3 1 . . . . Worker 3 | . . . . . 2 1 . . . . Builder 5 | . 1 1 . . 1 1 . . 1 . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . 1 . . 1 . . . . . Recycler 2 | 1 . 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 3 | . 1 1 . . 1 . . . . . Swarmer 19 | . 3 7 . . 8 1 . . . . Grunt 24 | . 3 5 . . 11 5 . . . . Sentry 13 | . . 1 . . 9 3 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . 1 . . 1 . Best Kill Streak 8 | 1 6 5 . . 8 3 . . 1 . Combat Bots Only 8 | . 5 3 . . 8 2 . . 1 . Max Kills in Single Turn 3 | 1 3 1 . . 2 1 . . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Hostile Shots Fired 550 | . 38 88 . . 243 159 . . 14 8 Missed 152 | . 14 22 . . 54 58 . . 4 . Hits 398 | . 24 66 . . 189 101 . . 10 8 Melee 8 | . . . . . . . . . . 8 Projectile 390 | . 24 66 . . 189 101 . . 10 . Critical Strikes 15 | . 1 . . . 8 3 . . . 3 Damage Taken 5173 | . 235 611 . . 2675 1035 . . 225 392 Core 996 | . 66 78 . . 486 121 . . . 245 Absorbed by Shields 138 | . . 138 . . . . . . . . Core Remaining (%) 69 | 100 73 . 80 . 11 . . 82 . . Volleys Fired 258 | 17 20 37 . . 129 48 . . 7 . Largest 2 | 2 2 2 . . 2 2 . . 2 . Hottest 112 | 40 65 101 . . 112 111 . . 88 . Shots Fired 501 | 34 38 69 . . 251 95 . . 14 . Gun 391 | 34 38 64 . . 192 59 . . 4 . Cannon 110 | . . 5 . . 59 36 . . 10 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 323 | 34 26 29 . . 158 62 . . 14 . Thermal 138 | . . 23 . . 93 22 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 40 | . 12 17 . . . 11 . . . . Robot Hit Streak 16 | 6 5 8 . . 14 16 . . 5 . Robot Miss Streak 6 | 3 4 3 . . 6 3 . . 2 . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 5 | . . 3 . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . Shots Hit Robots 334 | 22 18 36 . . 178 71 . . 9 . Core Hits 148 | 3 15 21 . . 75 32 . . 2 . Critical Kills 2 | . . 1 . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 14 | . . 1 . . 9 3 . . 1 . Burn 9 | . . . . . 7 2 . . . . Destroy 3 | . . 1 . . 1 1 . . . . Blast 2 | . . . . . 1 . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5542 | 261 403 591 . . 2519 1469 . . 288 11 Guns 3870 | 261 313 535 . . 1873 839 . . 49 . Cannons 1531 | . . 20 . . 646 626 . . 239 . Explosions 122 | . 90 32 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 19 | . . 4 . . . 4 . . . 11 Kinetic 3188 | 261 158 96 . . 1308 1077 . . 288 . Thermal 1899 | . 90 270 . . 1211 328 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 436 | . 155 221 . . . 60 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . 4 4 . 1 1 1 1 4 12 Average Corruption 2 | . . 4 4 . 1 1 1 1 2 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . 9 6 . . 4 7 . . 3 Message Errors 8 | . . 3 2 . . 2 1 . . . Matter Fused 6 | . . 2 . . . 1 1 . . 2 Heat Flow Errors 6 | . . 2 1 . . . 3 . . . Energy Discharges 3 | . . 1 . . . 1 1 . . . Data Loss (minor) 3 | . . 1 1 . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 15 | . . . . . . . . . 15 . Projectiles 15 | . . . . . . . . . 15 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 30 | . . . . . 15 14 . . 1 . Impact . | . . . . . . . . . . . Kinetic 27 | . . . . . 13 13 . . 1 . Secondary 3 | . . . . . 2 1 . . . . Self-Inflicted Damage 36 | . . 31 . . . . . . . 5 Shots 1 | . . 1 . . . . . . . . Rammed 6 | . . 1 . . . 1 . . . 4 Targets Rammed 6 | . . 1 . . . 1 . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 237 | . 43 208 169 . 48 36 237 . 7 . Average Temperature 40 | . 15 52 84 . 10 11 107 . 5 . Received Heat Transfer 1595 | . 72 134 . . 1026 363 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 9 | . . 1 . . 4 4 . . . . Heat Transferred 4677 | . 100 618 . . 3145 814 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 89 | 100 100 100 100 100 62 100 . . 100 100 Level 1 10 | . . . . . 37 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 341 | 5 132 182 51 . 341 151 . . 30 10 Initial 151 | . . 29 51 . . 151 . . . 10 Average 59 | . 43 75 12 . 127 45 . . . 4 Influence Increases 1807 | 10 169 392 . . 840 346 . . 50 . Destroy 0b10 Robot/C 1180 | . 120 260 . . 580 200 . . 20 . Destroy 0b10 Robot/NC 85 | 10 10 20 . . 30 10 . . 5 . Destroy Leader 300 | . 22 54 . . 154 60 . . 10 . Successful Hack 16 | . . 4 . . . 12 . . . . Disable Machine 60 | . . . . . . 45 . . 15 . Destroy Structure 16 | . 2 9 . . 1 4 . . . . Partial Spotted 30 | . . . . . 15 15 . . . . Lose Combat Pursuer 120 | . 15 45 . . 60 . . . . . Influence Decreases 1807 | 10 97 332 132 . 507 591 88 . 20 30 Entered New Map 360 | . . 43 81 . . 182 34 . . 20 Time Decay 1239 | 10 97 249 51 . 388 370 54 . 10 10 Lost Part 208 | . . 40 . . 119 39 . . 10 . Squads Dispatched 17 | . . 2 . . 9 4 . . 2 . Investigation 2 | . . 1 . . 1 . . . . . Extermination 4 | . . . . . . 2 . . 2 . Reinforcement 5 | . . 1 . . 2 2 . . . . Assault . | . . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Distress Signals 12 | . 1 4 . . 6 1 . . . . Communications Jammed 3 | . . . . . . 3 . . . . Distress Signals 1 | . . . . . . 1 . . . . Times Spotted 97 | . 12 24 . . 42 14 . . 2 3 Peak Tracking Total 7 | . 5 7 . . 7 2 . . 1 3 Tactical Retreats 5 | . 1 2 . . 2 . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Traps Triggered 5 | . . . . . 2 1 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Machines Disabled 4 | . . . . . . 3 . . 1 . Max in Single Turn 1 | . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Machines Accessed 6 | . 1 1 . . 1 2 . . 1 . Terminals 2 | . 1 . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . 1 6 . . 6 4 . . 1 . Successful 13 | . 1 5 . . 5 2 . . . . Failed 5 | . . 1 . . 1 2 . . 1 . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 4 | . 1 . . . . 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 6 | . . . . . 6 . . . . . Scanalyzers 6 | . . 6 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . 2 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . Recycle Component 2 | . . . . . 2 . . . . . Process 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer 5 | . . 5 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 . . 1 2 . . 1 . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 2 | . . . . . 2 . . . . . Recycled Matter 2 | . . . . . 2 . . . . . Retrieved Matter 2 | . . . . . 2 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Active Infowar (turns) 3763 | 57 349 434 . . . 1275 728 19 869 32 Terrain 840 | 57 349 434 . . . . . . . . Jamming 2923 | . . . . . . 1275 728 19 869 32 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Turns Passed 6020 | 198 349 630 251 152 1456 1329 728 19 869 39 Spaces Moved 2495 | 87 173 288 142 85 467 485 381 11 360 16 Core 10 | 7 . . . . 3 . . . . . Treads 1056 | 63 173 288 10 . 205 317 . . . . Legs 1324 | 17 . . 111 85 175 168 381 11 360 16 Wheels 26 | . . . 21 . 5 . . . . . Hover . | . . . . . . . . . . . Flight 79 | . . . . . 79 . . . . . Fastest Speed 50 | 50 160 160 130 175 108 190 190 190 120 190 Average Speed 194 | 143 160 160 167 175 197 228 190 190 224 207 Slowest Speed 680 | 160 160 160 175 175 680 250 190 190 260 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 4 31 25 37 5 47 14 58 3 11 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . Scrap Searched 2 | . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 11 | . 2 6 . . . 3 . . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . 3 . . . . AOE 8 | . 2 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Was Total 3162 | 122 207 389 155 88 760 613 385 10 412 21 Wait 146 | 3 2 21 4 1 87 25 3 . . . Move 2486 | 86 172 287 141 84 466 484 380 10 360 16 Hop . | . . . . . . . . . . . Pick Up 64 | 6 5 14 1 . 16 13 . . 9 . Fast Attach 48 | 7 1 5 1 1 16 8 1 . 8 . Attach 22 | . . 3 . 2 12 2 . . 3 . Detach 16 | . 1 4 . . 9 1 . . 1 . Swap 50 | 2 3 7 5 . 12 13 1 . 7 . Drop 62 | 1 3 10 3 . 10 18 . . 17 . Fire 258 | 17 20 37 . . 129 48 . . 7 . Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick . | . . . . . . . . . . . Crush 2 | . . 1 . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 9) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Utility x2 870 | -9/Materials | Discovered new exit (range 15) 1178 | -9/Materials | Entered Mines 1197 | -9/Mines | Met a Derelict bent on vengeance 1283 | -9/Mines | Discovered new exit (range 16) 1429 | -9/Mines | Entered Materials 1429 | -8/Materials | Evolved 2 slots: Propulsion x2 1431 | -8/Materials | Discovered new exit (range 7) 1581 | -8/Materials | Entered Storage 1739 | -8/Storage | Build established: Scavenger-Mutant 1932 | -8/Storage | Garrison activated, responded to threat 2044 | -8/Storage | Lost 5 parts (1p3n1u) 2293 | -8/Storage | Lost 3 parts (1n2u) 2420 | -8/Storage | Garrison activated, responded to threat 2440 | -8/Storage | Lost 3 parts (2n1w) 2462 | -8/Storage | Core integrity fell below 50% 2515 | -8/Storage | Destroyed 8 combat bots 2515 | -8/Storage | Lost 3 parts (1p1n1w) 2551 | -8/Storage | Core integrity fell below 20% 2571 | -8/Storage | Build established: Mutant 2941 | -8/Storage | Discovered new exit (range 15) 3037 | -8/Storage | Entered Factory 3037 | -7/Factory | Evolved 2 slots: Utility x2 3745 | -7/Factory | Identified exit to Lower Caves 4366 | -7/Factory | Entered Lower Caves 5081 | -7/Lower Caves | Discovered new exit (range 8) 5094 | -7/Lower Caves | Entered another Lower Caves area 5106 | -7/Lower Caves | Discovered new exit (range 5) 5113 | -7/Lower Caves | Entered Factory 5113 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5982 | -6/Factory | Sucked down chute 5982 | -6/Factory | Entered Waste 5992 | -6/Waste | Spotted C-40 Crusher 5994 | -6/Waste | Spotted C-40 Crusher 5997 | -6/Waste | EMP discharged 5997 | -6/Waste | System corruption reached 10% 6000 | -6/Waste | Spotted C-40 Crusher 6006 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6011 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6012 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6014 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6015 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6017 | -6/Waste | Crushed by Compactor (1 part destroyed) 6021 | -6/Waste | Self-destructed Last Messages --------------- 06011_ Flexi-carbon Leg crushed. 06011_ Imp. Medium Armor Plating crushed. 06011_ Deuterium Engine crushed. 06012_ Coil Gun crushed. 06012_ Flexi-carbon Leg crushed. 06012_ Adv. Assault Cannon crushed. 06012_ Deuterium Engine crushed. 06013_ System corrupted: Matter fused (-9). 06014_ Lrg. Storage Unit crushed. 06014_ Arm. Leg crushed. 06014_ Transmission Jammer crushed. 06015_ Deuterium Engine crushed. 06015_ Matter Compressor crushed. 06015_ Target Analyzer crushed. 06015_ Imp. Salvage Targeting Computer crushed. 06017_ Slammed into C-40 Crusher. 06017_ Arm. Treads crushed. 06017_ Adv. Assault Cannon crushed. 06017_ Hacking Suite crushed. 06018_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????########????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### ######## ???????? | | ???????????# ]CC ???????? | | ???????????# ]]!CCCC ???????? | | ???????????# !]@CCCC ???????? | | ???????????# ==CC ???????? | | ???????????# ####= ######## ????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????############??# #??????????????????? | | ?????????????????????????# #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????? = #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 465 Matter Stores 335 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseSpectralSubcomponent Manual? 0 Play Time 00:51:44 Cumulative 43.4 hours Start 2026.08.31 @ 21:41:54 End 2026.08.31 @ 22:39:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc315496-7a05-4591-80e2-8b76ab7628ec