Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.02 @ 14:36:51 Player: darlorth Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3489) 3489 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 7590 Bonus ------- High Alert Combat Kills 236 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- EM Shield Improved Shield Generator Force Field Proton Cannon Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Armored Leg Antigrav System Xenon Bombardment Thruster > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Force Field Drone Bay > --- WEAPON ----------- Arc Projector Gauss Rifle > --- INVENTORY -------- Melee Analysis Suite Advanced ECM Suite EM Shield Improved Shield Generator Heavy Rocket Launcher Remote Datajack [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 2 . . . 2 Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 118 | 6 2 18 22 5 29 36 Power 19 | 1 . 2 4 1 6 5 Engine 13 | 1 . 2 4 1 2 3 Core 6 | . . . . . 4 2 Reactor . | . . . . . . . Propulsion 47 | 2 2 10 11 1 7 14 Treads 18 | 1 1 2 10 1 1 2 Leg 11 | . . 1 . . . 10 Wheel 3 | 1 1 1 . . . . Hover 1 | . . . . . . 1 Flight 14 | . . 6 1 . 6 1 Utility 26 | 1 . 3 1 2 8 11 Device 12 | . . 2 . 1 3 6 Storage 3 | 1 . . . . 2 . Processor 5 | . . 1 1 1 . 2 Hackware 3 | . . . . . 3 . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 26 | 2 . 3 6 1 8 6 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 . 1 2 . 3 1 Ballistic Cannon 5 | . . 1 2 . 2 . Launcher 5 | . . 1 . 1 2 1 Special Weapon 2 | . . . . . 1 1 Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . Parts Lost 39 | . . 1 4 1 9 24 Power 6 | . . . 1 . 1 4 Propulsion 19 | . . . 3 1 4 11 Utility 9 | . . . . . 3 6 Weapon 5 | . . 1 . . 1 3 Highest Loss Streak 8 | . . 1 2 1 5 8 Average Slot Usage (%) 84 | . 85 96 94 90 89 67 Engine 6 | . 14 11 10 9 4 . Core 1 | . . . . . 1 2 Treads 17 | . 14 11 32 34 18 4 Leg 3 | . . 5 . . . 8 Wheel 1 | . 14 5 . . . . Flight 7 | . . 21 7 . 7 4 Device 10 | . . 5 11 18 10 11 Storage 4 | . 14 5 . . 6 7 Processor 8 | . . 8 11 11 8 8 Hackware 4 | . . . . . 16 3 Energy Gun 1 | . 14 4 . . . . Energy Cannon 2 | . . . 9 . . . Ballistic Gun 5 | . 14 12 2 9 5 2 Ballistic Cannon 4 | . . 3 9 8 3 . Impact Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 41 | 10 10 13 16 16 32 41 Greatest Support 83 | 20 10 16 83 83 83 76 Greatest Overweight (x) 6 | . . 1 2 . 4 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 4 4 8 8 Average Capacity 6 | 5 6 4 4 4 7 8 Most Carried 8 | 6 6 6 4 4 8 8 Average Carried 5 | 3 6 4 3 3 4 6 Final Capacity 8 | 6 6 4 4 4 8 8 Final Carried 6 | 6 6 4 4 4 4 6 Class Distribution -------------------- 41% | Scavenger-Mutant 29% | Hacker-Mutant 19% | Mutant 4% | Scavenger-Skirmisher 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2311 | 201 90 373 544 153 422 528 Remotely . | . . . . . . . Salvage Created 4286 | . 141 757 1822 236 626 704 Parts 239 | . 10 62 103 13 27 24 Haulers Intercepted 8 | . . 1 4 1 2 . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 86 | . 2 21 30 7 15 11 Melee 3 | . . . . . . 3 Guns 26 | . 2 9 2 4 6 3 Cannons 41 | . . 5 28 3 5 . AOE 11 | . . 7 . . 4 . Classes Destroyed 13 | . 2 6 3 . 2 . Worker 2 | . . . 1 1 . . Hauler 8 | . . 1 4 1 2 . Recycler 7 | . . . 6 . 1 . Mechanic 1 | . . 1 . . . . Operator 3 | . . 1 2 . . . Watcher 6 | . 2 3 1 . . . Swarmer 18 | . . 6 3 4 5 . Grunt 41 | . 2 9 15 2 7 6 Brawler 3 | . . . 1 . 1 1 Duelist 1 | . . 1 . . . . Sentry 19 | . . 5 11 1 . 2 Hunter 2 | . . . . . 1 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 9 | . 3 9 7 6 5 2 Combat Bots Only 8 | . 2 8 5 5 5 2 Max Kills in Single Turn 4 | . 1 4 2 2 3 1 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . 4 . . 3 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 6016 | . 59 557 902 317 962 3219 Core 1316 | . 34 43 215 24 142 858 Absorbed by Shields 133 | . . . . . 15 118 Core Remaining (%) 79 | 100 86 . 35 95 79 . Volleys Fired 250 | . 11 54 95 19 47 24 Largest 2 | . 2 2 2 2 2 2 Hottest 108 | . 60 60 108 62 67 83 Shots Fired 455 | . 22 102 180 37 87 27 Gun 222 | . 22 78 34 18 43 27 Cannon 222 | . . 18 146 18 40 . Launcher 11 | . . 6 . 1 4 . Special . | . . . . . . . Kinetic 310 | . 11 74 94 36 83 12 Thermal 86 | . . . 86 . . . Explosive 11 | . . 6 . 1 4 . Electromagnetic 48 | . 11 22 . . . 15 Robot Hit Streak 35 | . 11 21 23 25 35 31 Robot Miss Streak 2 | . 1 2 2 2 1 . Penetration Max . | . . . . . . . Secondary Targets 5 | . . 5 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 414 | . 18 77 132 28 70 89 Core Hits 169 | . 6 44 53 12 33 21 Critical Hits 21 | . . 2 14 . 3 2 Critical Kills 4 | . . 1 3 . . . Critical Parts Destroyed 14 | . . 1 8 . 3 2 Melee Attacks 65 | . . . . . . 65 Impact 65 | . . . . . . 65 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Follow-up Attacks 8 | . . . . . . 8 Damage Inflicted 8937 | . 214 1649 2748 543 1699 2084 Guns 2380 | . 214 500 362 239 617 448 Cannons 3647 | . . 261 2386 304 696 . Explosions 1367 | . . 888 . . 386 93 Melee 1543 | . . . . . . 1543 Ramming . | . . . . . . . Kinetic 4015 | . 58 572 1258 543 1313 271 Thermal 1772 | . . 189 1490 . . 93 Explosive 1085 | . . 699 . . 386 . Electromagnetic 522 | . 156 189 . . . 177 Impact 1543 | . . . . . . 1543 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 . 1 4 Average Corruption 1 | . . . 1 . 1 2 Corruption Purged . | . . . . . . . Effects 15 | . . . 7 . . 8 Message Errors 3 | . . . 2 . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . 1 . . 2 Targeting Errors 4 | . . . 2 . . 2 Overload Shots . | . . . . . . . Overflow Damage 140 | . . 20 6 . 46 68 Projectiles 6 | . . . 6 . . . Explosions 70 | . . 20 . . 46 4 Melee 64 | . . . . . . 64 Knockbacks 26 | . . 1 7 2 8 8 Impact 8 | . . . . . . 8 Kinetic 18 | . . 1 7 2 8 . Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . 47 . . . 48 Shots 3 | . . 2 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 415 | . 40 58 415 3 42 27 Average Temperature 78 | . 16 16 111 3 11 11 Received Heat Transfer 2332 | . 42 162 429 90 402 1207 Effects 4 | . . . 4 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . 1 . . . 4 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 3139 | . . 350 2689 . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 3 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 642 | . 69 558 642 437 399 134 Initial 200 | . . 24 200 195 170 90 Average 234 | . 16 355 431 299 228 52 Maximum Alert Level 2 | . . 2 2 2 1 . Low Security (%) 47 | 100 100 14 . 35 31 100 Level 1 30 | . . 34 44 43 68 . Level 2 22 | . . 50 55 21 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . 2 4 1 7 3 Investigation 5 | . . 1 2 . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 1 2 1 2 1 Assault . | . . . . . . . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 6 | . . 1 2 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 5 30 41 10 23 22 Peak Tracking Total 7 | . 3 6 7 6 5 3 Tactical Retreats 9 | . 1 2 . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 5 | . . . 1 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 8 | . . 4 2 . 1 1 Max in Single Turn 2 | . . 2 1 . 1 1 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 19 | . . 3 5 . 7 4 Terminals 8 | . . 2 2 . 4 . Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 1 . 1 1 Recycling Units 2 | . . . 2 . . . Scanalyzers 3 | . . 1 . . 1 1 Garrison Access 2 | . . . . . 1 1 Total Hacks 42 | . . 3 13 . 15 11 Successful 25 | . . 2 7 . 6 10 Failed 17 | . . 1 6 . 9 1 Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 13 | . . 3 2 . 8 . Terminals 20 | . . 2 7 . 11 . Fabricators 3 | . . . . . . 3 Repair Stations 6 | . . . 2 . 2 2 Recycling Units 4 | . . . 4 . . . Scanalyzers 7 | . . 1 . . 1 5 Garrison Access 2 | . . . . . 1 1 Terminal Hacks 7 | . . . 3 . 4 . Part Schematic 2 | . . . 2 . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Locate Traps 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 2 . . 2 Scan Component 2 | . . . 1 . . 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks 2 | . . . 2 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer 5 | . . . . . . 5 Insert Component 3 | . . . . . . 3 Analyze 2 | . . . . . . 2 Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 3 | . . 2 . . 1 . Terminals 2 | . . 1 . . 1 . Track 1 | . . 1 . . . . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . . . 4 . 4 2 Full Trace Events 3 | . . . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 2 2 . . 2 Parts Built 2 | . . . . . . 2 Matter 146 | . . . . . . 146 Time 36 | . . . . . . 36 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 2 | . . . 1 . . 1 Time 82 | . . . 44 . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . . . 19 . . . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 Ally Attacks 2 | . . . . . . 2 Total Damage 54 | . . . . . . 54 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 8 | . . . . . . 8 Drone Recoveries 6 | . . . . . . 6 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 4804 | 79 212 555 1317 294 827 1520 Spaces Moved 3375 | 75 222 595 637 137 788 921 Core 61 | 13 . . . . . 48 Treads 1088 | 6 . . 508 137 256 181 Legs 295 | . . . . . . 295 Wheels 480 | 56 222 202 . . . . Hover 66 | . . . . . . 66 Flight 1385 | . . 393 129 . 532 331 Fastest Speed 29 | 50 80 31 29 160 31 31 Average Speed 101 | 81 80 53 146 160 78 118 Slowest Speed 390 | 160 80 155 175 160 380 390 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 26 | . . 11 1 . 13 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 30 38 68 10 23 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . . . 9 . . Terrain Destroyed 111 | . . 86 2 10 10 3 Melee . | . . . . . . . Projectile 4 | . . 1 2 1 . . AOE 107 | . . 85 . 9 10 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 4199 | 92 235 732 842 174 900 1224 Wait 283 | . 1 49 71 11 1 150 Move 3320 | 74 221 575 634 136 761 919 Hop 23 | . . 8 1 . 13 1 Pick Up 69 | 12 . 12 4 2 19 20 Fast Attach 31 | . . 3 11 1 4 12 Attach 48 | 6 . 7 1 2 17 15 Detach 9 | . . . . . 4 5 Swap 39 | . 2 8 10 2 8 9 Drop 55 | . . 16 15 1 11 12 Fire 250 | . 11 54 95 19 47 24 Melee 57 | . . . . . . 57 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 8) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Build established: Mutant 568 | -9/Materials | Destroyed 8 combat bots 708 | -9/Materials | Discovered new exit (range 12) 720 | -9/Materials | Identified exit to Storage 847 | -9/Materials | Entered Storage 1328 | -9/Storage | Core integrity fell below 50% 1365 | -9/Storage | Build established: Scavenger-Mutant 1825 | -9/Storage | Repaired Broken Imp. Light Cannon 2127 | -9/Storage | Discovered new exit (range 16) 2161 | -9/Storage | Identified exit to Materials 2164 | -9/Storage | Entered Materials 2164 | -8/Materials | Evolved 2 slots: Utility x2 2279 | -8/Materials | Discovered new exit (range 16) 2456 | -8/Materials | Identified exit to Factory 2458 | -8/Materials | Entered Factory 2458 | -7/Factory | Evolved 2 slots: Utility x2 2607 | -7/Factory | Garrison activated, responded to threat 2793 | -7/Factory | Discovered new exit (range 16) 2905 | -7/Factory | Build established: Hacker-Mutant 2968 | -7/Factory | Garrison activated, responded to threat 3011 | -7/Factory | Lost 5 parts (3n1u1w) 3267 | -7/Factory | Lost 4 parts (1p1n2u) 3280 | -7/Factory | Discovered new exit (range 16) 3285 | -7/Factory | Identified exit to Factory 3285 | -7/Factory | Entered another Factory area 3285 | -6/Factory | Evolved 2 slots: Propulsion x2 3326 | -6/Factory | Fabricated Adv. Terrain Scanner (x2) 3973 | -6/Factory | Repaired Adv. Terrain Scanner 4235 | -6/Factory | Lost 3 parts (1n1u1w) 4454 | -6/Factory | Allied Derelicts emerged from ambush trap array 4489 | -6/Factory | Build established: Scavenger-Mutant 4575 | -6/Factory | Lost 8 parts (1p4n3u) 4731 | -6/Factory | Core integrity fell below 50% 4755 | -6/Factory | Lost 3 parts (1p1n1w) 4787 | -6/Factory | Core integrity fell below 20% 4805 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04775_ ALERT: Alarm triggered, dispatching investigation squad. 04782_ Penetrated by Slug. 04782_ R-10 Processor destroyed. 04782_ Penetrated by Slug. 04782_ Mace destroyed. 04783_ System corrupted: Component data lost. 04786_ Penetrated by Slug. 04786_ Carbon-fiber Leg destroyed. 04786_ Penetrated by Slug. 04792_ Slug penetrates Construction Platform. 04792_ Arm. Leg destroyed. 04792_ Penetrated by Slug. 04795_ U-05 Engineer lays Concrete. 04797_ Slug penetrates K-01 Serf. 04798_ U-05 Engineer lays Concrete. 04799_ K-01 Serf collects debris. 04802_ U-05 Engineer lays Concrete. 04804_ Penetrated by Slug. 04805_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 04805_ Penetrated by Slug. 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" " #| + #?????#???# | | ??# # #m #?#??#????# | | ??# * # # #??######## | | ??# # ! # #???# * # | | ########+# # #???# # | | + #############+######## # | | ####### # #??#???# ## # | | ??#??## ####+##/######??#??## ## # | | ??#???# ##?# #?#???????#?# """ """ ## ]# | | ??????# #??# ########??#?# """ """ ## # | | ????#?# #### # [ ##?### """ """ ## # | | ?????## # ! ##???# ## # | | ####### / ###??# """ ## # | | ]! # # #????# """ ## # | | ! # # "Y" #????# """ ## # | | + # """ #???## " " #####+## | | ] # ###########?# "R" / | | ? # ###### ##?# #??# """ # | | ? # #???# ### ################# | | ??##+## #?#?# ! | | #### #???# ### #################### | | ##??## ##?# #??????#???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Adv. Terrain Scanner | -9/Storage | Hacked Lgt. Deuterium Engine | -9/Storage | Hacked Adv. ECM Suite | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageMakeshiftHammer Manual? 0 Play Time 01:15:45 Cumulative 161.4 hours Start 2021.06.01 @ 00:46:16 End 2021.06.02 @ 14:36:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 185 Rogue 105 Adventurer 34 Explorer 46 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 31 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76afeade-1745-490d-a8fd-9300ea56a040