Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 06:29:45 Player: kite Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2384) 2384 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (540) 540 TOTAL SCORE: 7719 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 395 Friendly Fire -27 Cogmind --------- Core Integrity 1000/1000 Matter 84/300 Energy 95/290 System Corruption 0% Temperature Critical (572) Movement Rolling (100) Location -5/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System Advanced Targeting Computer Core Analyzer Recoil Stabilizer > --- WEAPON (8) ------- Improved Heavy Laser Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (5) ---- Improved Ion Engine Cooling System Large Storage Unit Improved Assault Rifle Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Recoil Stabilizer Recoil Stabilizer > --- WEAPON ----------- Pulse Rifle Improved Heavy Laser Autogun Improved Assault Rifle Minigun Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Wheel Wheel Advanced Heat Sink Cooling System Large Storage Unit Large Storage Unit Large Matter Pod Large Matter Pod Propulsion Shielding Hacking Suite Tractor Beam Particle Gun Thermic Laser Improved Assault Rifle Shock Bomb Launcher Scatter Rocket Array [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Launcher Scatter Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . 1 . . 1 2 . Weapon 6 | . . 2 2 1 . . 1 . . Parts Attached 52 | 6 2 10 16 8 1 . 7 2 . Power 6 | 1 . . 3 2 . . . . . Engine 5 | 1 . . 2 2 . . . . . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 7 | 2 . 2 2 1 . . . . . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel 5 | . . 2 2 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 1 3 2 1 . 3 2 . Device 7 | . 1 . 2 1 1 . 1 1 . Storage 5 | 1 1 1 1 1 . . . . . Processor 2 | . . . . . . . 1 1 . Hackware 1 | . . . . . . . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 . 7 8 3 . . 4 . . Energy Gun 9 | . . 2 5 . . . 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 . 5 3 2 . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . 2 . . Parts Lost 9 | . . 1 5 . . . . . 3 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 1 | . . . . . . . . . 1 Weapon 5 | . . . 3 . . . . . 2 Highest Loss Streak 3 | . . 1 3 . . . . . 3 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 12 | 1 3 7 14 15 19 20 19 18 16 Power 1 | . 1 1 1 1 2 2 2 2 1 Propulsion 2 | 1 2 1 1 2 4 4 3 2 1 Utility 6 | . . 3 7 7 8 9 9 9 8 Weapon 3 | . . 1 3 4 5 5 4 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . . 2 4 . . . 1 . 10 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . . . . 2 Utility 11 | . . 1 3 . . . 1 . 6 Weapon 1 | . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 87 97 97 97 92 92 92 93 91 Engine 8 | . 14 11 6 5 7 7 6 5 5 Treads 6 | . 28 16 . . . . . . . Wheel 8 | . . 5 17 13 7 7 6 5 5 Device 11 | . 2 11 9 15 15 15 12 16 17 Storage 8 | . 14 11 9 7 7 7 6 5 5 Processor 1 | . . . . . . . 6 11 11 Energy Gun 11 | . . 5 6 22 23 23 19 11 10 Ballistic Gun 35 | . 28 36 46 29 30 30 30 35 33 Peak Build Rating 63 | 6 7 17 29 43 43 43 60 63 63 Average Rating 29 | 4 6 13 24 35 42 43 56 62 62 On Entrance 30 | . 6 7 17 27 42 43 43 56 63 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 12 22 36 49 77 76 76 87 81 81 Greatest Support 40 | 40 40 40 26 28 28 28 28 28 28 Greatest Overweight (x) 3 | . . 1 2 2 2 2 3 2 2 Average Overweight (x) 1 | . . . 1 1 2 2 2 2 2 Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 20 Average Capacity 14 | 6 8 10 15 19 20 20 20 20 19 Most Carried 20 | 3 3 13 15 19 20 20 20 19 19 Average Carried 12 | 1 3 7 14 15 19 20 19 18 18 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 5 Final Carried 20 | 3 3 13 14 19 20 20 20 19 5 Class Distribution -------------------- 48% | Executioner 24% | Gunner 14% | Scavenger-Executioner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Executioner | -8/Materials Scavenger-Executioner | -7/Factory Executioner | -7/Waste Executioner | -7/Factory Executioner | -6/Factory Executioner | -5/Factory Executioner | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Matter Collected 3337 | 148 102 886 1176 190 319 52 464 . . Remotely 408 | . . . 292 . . . 116 . . Salvage Created 3271 | . 102 1068 1277 164 . . 435 . 225 Parts 182 | . 3 62 86 12 . . 15 . 4 Haulers Intercepted 5 | . . 2 1 2 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Combat Hostiles Destroyed 58 | . 2 17 25 4 . . 9 . 1 Guns 54 | . 2 17 25 1 . . 8 . 1 AOE 3 | . . . . 3 . . . . . Classes Destroyed 14 | . 1 7 3 1 . . 1 . 1 Worker 1 | . . 1 . . . . . . . Builder 7 | . . 1 6 . . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 5 | . . 2 1 2 . . . . . Recycler 3 | . . 2 1 . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . . 3 . . . . . . . Swarmer 14 | . . . 8 3 . . 3 . . Grunt 29 | . 2 10 12 . . . 5 . . Brawler 2 | . . . 1 . . . 1 . . Duelist 2 | . . 2 . . . . . . . Sentry 9 | . . 5 4 . . . . . . Hunter 1 | . . . . 1 . . . . . Compactor 1 | . . . . . . . . . 1 Best Kill Streak 12 | . 2 7 12 3 . . 3 . 1 Combat Bots Only 11 | . 2 4 11 3 . . 3 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 . . 2 . 1 Gunslinging 1 | . . . 1 . . . 1 . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Hostile Shots Fired 182 | . 5 47 82 18 . . 28 . 2 Missed 55 | . 2 11 23 7 . . 12 . . Hits 127 | . 3 36 59 11 . . 16 . 2 Melee 5 | . . 3 . . . . . . 2 Projectile 122 | . 3 33 59 11 . . 16 . . Critical Strikes 10 | . . 1 1 2 . . 4 . 2 Part Disruptions 1 | . . . 1 . . . . . . Damage Taken 2317 | . 46 521 988 182 . 40 470 . 70 Core 275 | . 18 64 92 85 . . 16 . . Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 226 | . . . . . 109 . 117 . . Core Remaining (%) 90 | 100 92 84 83 . . 87 98 . . Volleys Fired 141 | . 5 41 51 11 . 3 23 . 7 Largest 8 | . 2 4 6 7 . 7 8 . 8 Hottest 337 | . 40 131 213 283 . 283 337 . 277 Shots Fired 721 | . 10 161 279 41 . 19 159 . 52 Gun 716 | . 10 161 279 36 . 19 159 . 52 Cannon . | . . . . . . . . . . Launcher 5 | . . . . 5 . . . . . Special . | . . . . . . . . . . Kinetic 581 | . 10 129 265 24 . 12 102 . 39 Thermal 135 | . . 32 14 12 . 7 57 . 13 Explosive 5 | . . . . 5 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | . 7 13 16 5 . 3 12 . 20 Robot Miss Streak 7 | . 3 4 7 3 . 4 6 . 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 17 | . . 5 6 . . . 5 . 1 Max Gunslinging Chain 2 | . . 1 1 . . . 2 . 1 Shots Hit Robots 386 | . 7 92 137 11 . 7 88 . 44 Core Hits 162 | . 4 54 58 13 . 1 24 . 8 Critical Kills 2 | . . 1 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 6 | . . 1 2 . . . 2 . 1 Burn 2 | . . . . . . . 2 . . Destroy 4 | . . 1 2 . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6607 | . 95 1369 2203 543 . 109 1490 . 798 Guns 6201 | . 95 1369 2203 137 . 109 1490 . 798 Cannons . | . . . . . . . . . . Explosions 406 | . . . . 406 . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4869 | . 95 1007 2101 105 . 60 906 . 595 Thermal 1332 | . . 362 102 32 . 49 584 . 203 Explosive 406 | . . . . 406 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 6 . 1 . . . 1 . . Average Corruption 2 | . 5 . 1 . . . 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . 6 . 2 . . . 1 . . Message Errors 2 | . 2 . . . . . . . . Matter Fused 3 | . 2 . 1 . . . . . . Heat Flow Errors 2 | . 1 . . . . . 1 . . Data Loss (minor) 1 | . 1 . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 42 | . . . . 42 . . . . . Projectiles . | . . . . . . . . . . Explosions 42 | . . . . 42 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 56 | . . . 56 . . . . . . Shots 3 | . . . 3 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 639 | . 162 105 387 93 . 54 438 . 639 Average Temperature 94 | . 77 25 98 51 . 31 119 . 418 Received Heat Transfer 699 | . 24 186 306 . . . 183 . . Effects 10 | . . . 3 . . . . . 7 Shutdowns 3 | . . . 1 . . . . . 2 Energy Bleed 2 | . . . 2 . . . . . . Interference 2 | . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 2 | . . . 1 . . . 1 . . Heat Transferred 2729 | . . 575 259 74 . 111 1340 . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Maximum Alert Level 2 | . . 1 2 1 . . 2 1 . Low Security (%) 60 | 100 100 80 16 83 100 100 31 . 100 Level 1 20 | . . 19 42 16 . . 16 100 . Level 2 18 | . . . 41 . . . 52 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 674 | . 40 222 595 229 52 164 674 317 100 Initial 317 | . . . 69 229 52 . 50 317 100 Average 219 | . 7 141 371 180 23 102 385 304 84 Influence Increases 2689 | . 56 512 813 128 . 184 996 . . Destroy 0b10 Robot/C 1400 | . 40 340 500 80 . 60 380 . . Destroy 0b10 Robot/NC 145 | . . 45 45 10 . 5 40 . . Destroy Leader 318 | . 10 100 102 24 . 10 72 . . Allied During Kill 433 | . . . . . . 75 358 . . Successful Hack 69 | . 6 7 16 . . 14 26 . . Disable Machine 120 | . . . 60 . . . 60 . . Destroy Structure 99 | . . 5 15 14 . 20 45 . . Lose Combat Pursuer 105 | . . 15 75 . . . 15 . . Influence Decreases 2659 | . 56 347 472 483 151 80 452 361 257 Entered New Map 1044 | . . . 96 277 99 . 54 331 187 Time Decay 1365 | . 56 337 326 206 52 60 278 30 20 Lost Part 90 | . . 10 50 . . . . . 30 Lost Ally 160 | . . . . . . 20 120 . 20 Squads Dispatched 17 | . . 2 6 2 . 1 6 . . Investigation 4 | . . 1 . . . . 3 . . Extermination 3 | . . . . 1 . . 2 . . Reinforcement 4 | . . 1 . 1 . 1 1 . . Assault . | . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Distress Signals 6 | . . 3 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 3 27 35 6 . 4 23 . 4 Peak Tracking Total 6 | . 2 4 6 3 . 2 4 . 4 Tactical Retreats 5 | . . 1 3 . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Traps Triggered 9 | . 3 1 2 1 . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Machines Disabled 8 | . . . 4 . . . 4 . . Max in Single Turn 2 | . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Machines Accessed 17 | . 2 3 4 2 . 1 5 . . Terminals 13 | . 2 2 3 1 . 1 4 . . Fabricators 2 | . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 3 5 11 3 . 1 12 . . Successful 12 | . 1 2 2 . . 1 6 . . Failed 21 | . 2 2 8 3 . . 6 . . Catastrophic 4 | . 1 . 2 . . . 1 . . Database Lockouts 2 | . . 1 1 . . . . . . Manual 24 | . 3 4 9 . . 1 7 . . Terminals 27 | . 3 3 9 2 . 1 9 . . Fabricators 4 | . . . . 1 . . 3 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 2 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 1 2 . . . 2 . . Part Schematic 3 | . . 1 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 1 2 . . Terminals 3 | . . . . . . 1 2 . . Botnet 3 | . . . . . . 1 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 2 2 2 . 1 3 . . Full Trace Events 3 | . 1 . . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 24 | . . . . . . . 24 . . Total Part Build Rating 6 | . . . . . . . 6 . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Total Allies 20 | . . . . . 20 . . . . Largest Group 20 | . . . . . 20 20 16 4 2 Highest-Rated Group 533 | . . . . . 533 533 443 110 58 Highest-Rated Ally 35 | . . . . . 35 35 35 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 103 | . . . . . . 19 83 . 1 Total Damage 3397 | . . . . . . 589 2787 . 21 Kills 26 | . . . . . . 6 20 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Turns Passed 3420 | 89 292 890 735 423 136 127 606 67 55 Spaces Moved 2122 | 49 168 547 494 315 86 52 334 50 27 Core 1 | 1 . . . . . . . . . Treads 523 | 48 168 307 . . . . . . . Legs . | . . . . . . . . . . Wheels 1598 | . . 240 494 315 86 52 334 50 27 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 85 100 100 130 130 130 130 130 Average Speed 124 | 157 160 127 100 115 130 130 136 130 130 Slowest Speed 240 | 160 160 240 100 130 130 130 145 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 28 49 46 10 75 2 18 2 49 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 20 | . . . 5 15 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 20 | . . . 5 15 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Total 2597 | 58 181 642 624 352 110 104 439 53 34 Wait 182 | . 6 21 32 2 24 50 47 . . Move 2115 | 48 167 546 493 315 85 51 333 50 27 Hop . | . . . . . . . . . . Pick Up 44 | 4 . 15 11 4 . . 9 1 . Fast Attach 23 | 5 2 3 6 4 . . 3 . . Attach 16 | 1 . 2 6 2 . . 3 2 . Detach 2 | . . . . 1 . . 1 . . Swap 32 | . . 5 12 7 1 . 7 . . Drop 42 | . 1 9 13 6 . . 13 . . Fire 141 | . 5 41 51 11 . 3 23 . 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 12) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Weapon x2 658 | -9/Materials | Central database locked down 725 | -9/Materials | Build established: Gunner 1248 | -9/Materials | Discovered new exit (range 15) 1272 | -9/Materials | Entered another Materials area 1272 | -8/Materials | Evolved 2 slots: Weapon x2 1359 | -8/Materials | Garrison activated, responded to threat 1573 | -8/Materials | Build established: Executioner 1747 | -8/Materials | Garrison activated, responded to threat 1831 | -8/Materials | Destroyed 11 combat bots 1840 | -8/Materials | Lost 3 parts (1n2w) 1865 | -8/Materials | Discovered new exit (range 15) 1950 | -8/Materials | Central database locked down 2007 | -8/Materials | Entered Factory 2007 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2430 | -7/Factory | Sucked down chute 2430 | -7/Factory | Entered Waste 2431 | -7/Waste | Joined by Warlord forces that had cleared the area 2529 | -7/Waste | Discovered new exit (range 13) 2566 | -7/Waste | Entered Factory 2566 | -7/Factory | Accompanied by 20 allies 2610 | -7/Factory | Discovered new exit (range 15) 2693 | -7/Factory | Entered another Factory area 2693 | -6/Factory | Accompanied by 16 allies 2693 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2741 | -6/Factory | Lost 3 allies 2901 | -6/Factory | Found Prototype Launcher 2901 | -6/Factory | Identified Scatter Rocket Array 3039 | -6/Factory | Lost 5 allies 3180 | -6/Factory | Fabricated Recoil Stabilizer (x2) 3239 | -6/Factory | Identified exit to Factory 3299 | -6/Factory | Entered another Factory area 3299 | -5/Factory | Accompanied by 4 allies 3299 | -5/Factory | Evolved 2 slots: Utility x2 3366 | -5/Factory | Sucked down chute 3366 | -5/Factory | Entered Waste 3374 | -5/Waste | Spotted C-40 Crusher 3397 | -5/Waste | Spotted C-40 Crusher 3399 | -5/Waste | Spotted C-40 Crusher 3413 | -5/Waste | Destroyed C-40 Crusher 3414 | -5/Waste | Spotted C-40 Crusher 3417 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3420 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3421 | -5/Waste | Self-destructed Last Messages --------------- 03417_ Imp. Assault Rifle crushed. 03417_ Minigun crushed. 03417_ Pulse Rifle crushed. 03418_ Enh. Autogun broken. 03418_ Overheating: Short circuit. 03418_ Slug penetrates C-40 Crusher. 03420_ Overheating: Gauss Rifle damaged (-39). 03420_ Pulse Rifle crushed. 03420_ Recoil Stabilizer crushed. 03420_ Hcp. Storage Unit crushed. 03420_ Critical hit (Destroy). 03420_ Gauss Rifle destroyed. 03421_ Imp. Heavy Laser broken. 03421_ Overheating: Short circuit. 03421_ Wheel+ crushed. 03421_ C-40 Crusher sneak attacks. 03421_ 6T-NFL(m) Lgt. Angular Momentum Engine crushed. 03421_ 6T-NFL(m) Wheel crushed. 03421_ 6T-NFL(m) suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ???????? ?????????????????????????? | | ???????# #??????# #????????????????????????? | | ?????### ###??### ###??????????????????????? | | ?????# ?? ??????????????????????? | | ?????# ??? ??????????????????????? | | ?????? ] ???? ???????????????????????? | | ???????! ?????? ????????????????????????? | | ???????# #??????# #????????????????????????? | | #####??# #??????# #????????????????????????? | | #??# #??????# #?????????? #????????????? | | #??# #??????# CC#???????? #????????????? | | #### ########= CC######## #????????????? | | % CC ! #????????????? | | CC[CC! #????????????? | | = ] m =*!CC%! #????????????? | | !m!@[! #????????????? | | #### ######## !!######## #????????????? | | #??# #??????# #????????????????????????? | | #??# #??????# #????????????????????????? | | #####??# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ??????? #??????# #????????????????????????? | | ?????? ! #??????# #????????????????????????? | | ?????# #??????# #????????????????????????? | | ?????# = #??????# #????????????????????????? | | ?????### #??????# * #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ????????####????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 43 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Recoil Stabilizer | -8/Materials | Hacked Imp. Propulsion Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Recoil Stabilizer | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombWeaponCyclogen Manual? 0 Play Time 00:23:43 Cumulative 177.8 hours Start 2026.04.28 @ 06:04:42 End 2026.04.28 @ 06:29:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f79904c4-b5bd-4af9-8b2d-bcdc751edcb6