Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:41:37 Player: Bross Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4652) 4652 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 9574 Bonus ------- High Alert Combat Kills 622 Cogmind --------- Core Integrity 566/850 Matter 36/300 Energy 125/125 System Corruption 20% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Fusion Compressor Wheel Wheel Medium Storage Unit High-capacity Storage Unit Improved Sensor Array Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Wheel Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Force Field > --- WEAPON ----------- Flak Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Transmission Jammer Thermic Laser Advanced Assault Cannon [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . 2 2 1 . . Weapon . | . . . . . . . . Parts Attached 192 | 6 19 26 31 60 10 4 36 Power 21 | 1 2 2 3 4 1 1 7 Engine 15 | 1 2 2 3 4 . . 3 Core 6 | . . . . . 1 1 4 Reactor . | . . . . . . . . Propulsion 53 | 2 6 13 8 14 2 . 8 Treads . | . . . . . . . . Leg 35 | 2 6 9 8 9 . . 1 Wheel 18 | . . 4 . 5 2 . 7 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 60 | 1 5 2 10 22 5 3 12 Device 27 | . 2 . 3 11 3 2 6 Storage 10 | 1 2 . 1 1 . 1 4 Processor 4 | . 1 . 2 1 . . . Hackware . | . . . . . . . . Protection 19 | . . 2 4 9 2 . 2 Artifact . | . . . . . . . . Weapon 58 | 2 6 9 10 20 2 . 9 Energy Gun 8 | . 3 . . 3 . . 2 Energy Cannon 15 | . 2 3 5 3 1 . 1 Ballistic Gun 21 | 2 1 6 4 8 . . . Ballistic Cannon 8 | . . . . 1 1 . 6 Launcher 6 | . . . 1 5 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 . . 1 Parts Lost 57 | . . 6 8 17 3 7 16 Power 9 | . . . 1 3 1 1 3 Propulsion 28 | . . 5 5 8 2 2 6 Utility 13 | . . 1 1 4 . 2 5 Weapon 7 | . . . 1 2 . 2 2 Highest Loss Streak 7 | . . 3 6 4 2 7 6 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 92 | . 99 98 97 95 83 64 61 Engine 8 | . 14 11 8 6 1 . 1 Leg 24 | . 28 39 33 20 7 4 3 Wheel 4 | . . 3 1 6 12 9 10 Device 10 | . 9 . 8 16 18 19 8 Storage 10 | . 14 11 9 7 6 4 12 Processor 5 | . 3 1 9 9 6 6 6 Protection 7 | . . 8 8 10 14 3 6 Energy Gun 2 | . 4 . . 3 . . 2 Energy Cannon 4 | . 7 5 10 2 5 3 . Ballistic Gun 10 | . 16 16 7 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 28 40 41 53 53 49 58 Greatest Support 46 | 20 20 40 40 45 32 32 46 Greatest Overweight (x) 4 | 3 1 3 3 4 3 2 3 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 12 10 Most Carried 15 | 3 15 15 15 15 15 15 10 Average Carried 12 | 2 9 14 14 14 14 12 6 Final Capacity 15 | 8 15 15 15 15 15 5 15 Final Carried 15 | 3 15 15 15 15 15 2 9 Class Distribution -------------------- 53% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 3933 | 260 292 664 555 1415 158 . 589 Remotely . | . . . . . . . . Salvage Created 4861 | . 391 1093 1058 1751 155 . 413 Parts 276 | . 28 70 60 90 2 . 26 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 6 | . 1 2 . 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 112 | . 10 25 21 45 4 . 7 Guns 66 | . 7 14 10 34 . . 1 Cannons 29 | . 3 10 6 1 3 . 6 AOE 14 | . . . 4 10 . . . Classes Destroyed 14 | . 4 4 3 2 . . 1 Worker 17 | . 1 1 2 3 1 . 9 Builder 3 | . . . 1 1 . . 1 Tunneler 1 | . . . . . . . 1 Hauler 2 | . . . 2 . . . . Recycler 8 | . . 1 1 5 . . 1 Mechanic 1 | . . . . 1 . . . Operator 1 | . . 1 . . . . . Watcher 7 | . 2 3 2 . . . . Swarmer 35 | . 3 7 6 17 . . 2 Grunt 43 | . 7 8 9 13 3 . 3 Brawler 3 | . . 2 1 . . . . Sentry 19 | . . 8 4 7 . . . Hunter 3 | . . . 1 1 . . 1 Programmer 9 | . . . . 7 1 . 1 Best Kill Streak 8 | . 4 6 8 7 2 . 4 Combat Bots Only 8 | . 3 4 8 5 2 . 2 Max Kills in Single Turn 4 | . 2 2 2 4 1 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 870 | . 59 139 120 386 35 5 126 Missed 258 | . 19 32 41 127 9 1 29 Damage Taken 8035 | . 470 1361 1019 2949 485 177 1574 Core 1109 | . 80 212 178 355 18 38 228 Absorbed by Shields 155 | . . . . . . . 155 Regen/Repaired (Parts) 242 | . . . 142 100 . . . Core Remaining (%) 66 | 100 68 47 67 49 . . . Volleys Fired 437 | . 74 88 69 110 25 . 71 Largest 2 | . 2 2 2 2 2 . 2 Hottest 136 | . 136 91 136 112 112 . 129 Shots Fired 790 | . 148 166 130 210 48 . 88 Gun 491 | . 122 115 47 183 . . 24 Cannon 286 | . 26 51 77 20 48 . 64 Launcher 13 | . . . 6 7 . . . Special . | . . . . . . . . Kinetic 470 | . 102 115 47 116 26 . 64 Thermal 307 | . 46 51 77 87 22 . 24 Explosive 13 | . . . 6 7 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 13 12 8 24 9 . 8 Robot Miss Streak 13 | . 7 7 5 13 4 . 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 527 | . 81 109 86 156 35 . 60 Core Hits 368 | . 33 50 52 167 24 . 42 Critical Kills 4 | . . 2 1 . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 13 | . 1 2 1 3 1 . 5 Burn 7 | . . . . 3 . . 4 Meltdown 3 | . . 1 1 . 1 . . Destroy 2 | . 1 1 . . . . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11264 | . 837 1961 1940 4498 611 . 1417 Guns 5671 | . 652 1154 599 2976 . . 290 Cannons 4051 | . 185 759 1026 343 611 . 1127 Explosions 1458 | . . . 286 1172 . . . Melee . | . . . . . . . . Ramming 84 | . . 48 29 7 . . . Kinetic 5801 | . 540 1154 599 2005 376 . 1127 Thermal 4335 | . 297 759 1026 1728 235 . 290 Explosive 1044 | . . . 286 758 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . 2 10 5 4 1 14 20 Average Corruption 6 | . 2 9 3 2 1 9 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 136 | . . 50 18 24 1 6 37 Message Errors 29 | . . 10 7 1 . 1 10 Matter Fused 28 | . . 8 2 11 . 1 6 Heat Flow Errors 10 | . . 6 . 3 . . 1 Energy Discharges 15 | . . 4 1 4 . 2 4 Parts Rejected 3 | . . 1 . . . . 2 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 16 | . . 7 3 2 . 1 3 Data Loss (major) 10 | . . 2 . 2 . 1 5 Misfires 6 | . . 2 1 . . . 3 Alerts 6 | . . 4 1 . . . 1 Misdirections 3 | . . 2 . . . . 1 Weapon Failures 9 | . . 3 3 1 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 131 | . 6 12 . 113 . . . Projectiles 6 | . 6 . . . . . . Explosions 113 | . . . . 113 . . . Melee 12 | . . 12 . . . . . Knockbacks 56 | . . . . 3 27 . 26 Impact . | . . . . . . . . Kinetic 45 | . . . . 3 19 . 23 Secondary 11 | . . . . . 8 . 3 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 9 | . . 4 4 1 . . . Kicked 9 | . . 4 4 1 . . . Crushed . | . . . . . . . . Highest Temperature 530 | . 198 530 231 289 267 . 288 Average Temperature 92 | . 39 130 73 35 145 . 75 Received Heat Transfer 2039 | . 204 432 414 621 159 . 209 Effects 7 | . . 6 . . 1 . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 2 | . . 1 . . 1 . . Short Circuit 1 | . . 1 . . . . . Damage (major) 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted 3 | . . 1 1 . 1 . . Combat Hostiles 3 | . . 1 1 . 1 . . Parts Melted 20 | . . 1 6 4 3 . 6 Heat Transferred 8175 | . 583 1369 1850 2816 407 . 1150 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 1068 | . 225 525 576 1068 566 198 142 Initial 476 | . . 15 185 261 476 198 100 Average 294 | . 59 196 373 588 535 183 61 Maximum Alert Level 3 | . 1 2 2 3 2 . . Low Security (%) 47 | 100 98 53 7 . . 100 100 Level 1 25 | . 1 38 48 39 . . . Level 2 15 | . . 7 43 21 100 . . Level 3 11 | . . . . 39 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . 1 4 1 21 . . 4 Investigation 3 | . . 1 . . . . 2 Extermination 7 | . . . . 6 . . 1 Reinforcement 5 | . 1 1 1 1 . . 1 Assault 4 | . . 2 . 2 . . . Garrison 12 | . . . . 12 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 11 | . 4 4 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 201 | . 30 41 41 51 4 6 28 Peak Tracking Total 14 | . 5 6 7 4 3 6 14 Tactical Retreats 13 | . 1 5 2 4 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 8 | . 1 1 1 2 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed 3 | . . . . . . . 3 Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 8 | . 1 1 1 4 . . 1 Max in Single Turn 4 | . 1 1 1 4 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 4 5 2 3 . . 2 Terminals 10 | . 3 4 1 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 1 1 . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 8 13 4 7 . . 5 Successful 22 | . 3 6 3 6 . . 4 Failed 15 | . 5 7 1 1 . . 1 Catastrophic 3 | . . 2 . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 1 1 . . . Terminals 24 | . 7 11 2 1 . . 3 Fabricators . | . . . . . . . . Repair Stations 9 | . 1 2 2 4 . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 3 5 1 . . . 2 Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 2 | . 1 . 1 . . . . Locate Traps 2 | . . 1 . . . . 1 Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . . . . . . 1 Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . 1 2 4 . . . Scan Component 4 | . . 1 1 2 . . . Repair 3 | . . . 1 2 . . . Recycling Unit Hacks 2 | . . . . . . . 2 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 12 | . 3 4 2 2 . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . Time 96 | . . . 32 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 8272 | 72 1797 1621 976 2431 237 166 972 Spaces Moved 4434 | 47 881 899 477 1234 102 168 626 Core 126 | 10 . . . . . 65 51 Treads . | . . . . . . . . Legs 2441 | 37 881 623 402 282 . . 216 Wheels 1867 | . . 276 75 952 102 103 359 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 115 115 50 85 Average Speed 131 | 130 165 125 128 130 117 92 105 Slowest Speed 330 | 200 190 330 190 330 145 130 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 99 79 41 29 2 83 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . . . 38 57 . . 6 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 95 | . . . 38 57 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 6140 | 55 1095 1225 705 1870 167 177 846 Wait 904 | . 88 173 96 424 29 6 88 Move 4428 | 46 880 898 476 1233 102 167 626 Hop . | . . . . . . . . Pick Up 85 | 3 16 16 14 19 1 . 16 Fast Attach 48 | 6 3 5 4 12 1 1 16 Attach 47 | . . 7 8 14 2 3 13 Detach 10 | . 2 2 . 3 . . 3 Swap 97 | . 16 14 19 34 7 . 7 Drop 75 | . 16 18 15 20 . . 6 Fire 437 | . 74 88 69 110 25 . 71 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . . 4 4 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 11) 893 | -10/Materials | Discovered new exit (range 16) 1175 | -10/Materials | Discovered new exit (range 9) 1453 | -10/Materials | Discovered new exit (range 8) 1681 | -10/Materials | Identified exit to Materials 1870 | -10/Materials | Entered another Materials area 1870 | -9/Materials | Evolved 2 slots: Propulsion x2 2193 | -9/Materials | Lost 3 parts (2n1u) 2450 | -9/Materials | Discovered new exit (range 12) 2777 | -9/Materials | System corruption reached 10% 3257 | -9/Materials | Core integrity fell below 50% 3470 | -9/Materials | First assault squad dispatched 3484 | -9/Materials | Discovered new exit (range 6) 3491 | -9/Materials | Entered another Materials area 3491 | -8/Materials | Evolved 2 slots: Utility x2 3703 | -8/Materials | Destroyed 8 combat bots 3706 | -8/Materials | Lost 6 parts (1p4n1u) 3787 | -8/Materials | Repaired Hrd. Light Armor Plating 3966 | -8/Materials | Build established: Scavenger-Mutant 4359 | -8/Materials | Discovered new exit (range 8) 4366 | -8/Materials | Identified exit to Factory 4467 | -8/Materials | Entered Factory 4467 | -7/Factory | Evolved 2 slots: Utility x2 4533 | -7/Factory | Repaired Imp. Light Armor Plating 4560 | -7/Factory | Repaired Aluminum Leg 5022 | -7/Factory | Garrison activated, responded to threat 5445 | -7/Factory | Garrison activated, responded to threat 5506 | -7/Factory | Discovered new exit (range 6) 5514 | -7/Factory | Identified exit to Storage 5946 | -7/Factory | Garrison activated, responded to threat 6009 | -7/Factory | Garrison activated, responded to threat 6281 | -7/Factory | Core integrity fell below 50% 6308 | -7/Factory | Lost 4 parts (2n1u1w) 6851 | -7/Factory | Discovered new exit (range 11) 6861 | -7/Factory | Identified exit to Factory 6867 | -7/Factory | First assault squad dispatched 6898 | -7/Factory | Entered another Factory area 6898 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7135 | -6/Factory | Sucked down chute 7135 | -6/Factory | Entered Waste 7144 | -6/Waste | Spotted C-40 Crusher 7150 | -6/Waste | EMP discharged 7224 | -6/Waste | Spotted C-40 Crusher 7224 | -6/Waste | Spotted C-40 Crusher 7230 | -6/Waste | Spotted C-40 Crusher 7236 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7241 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7250 | -6/Waste | EMP discharged 7250 | -6/Waste | System corruption reached 10% 7253 | -6/Waste | Spotted C-40 Crusher 7263 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7263 | -6/Waste | Spotted C-40 Crusher 7268 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7293 | -6/Waste | Discovered new exit (range 11) 7298 | -6/Waste | Identified exit to Factory 7299 | -6/Waste | Lost 7 parts (1p2n2u2w) 7301 | -6/Waste | Entered Factory 7551 | -6/Factory | Build established: Mutant 7965 | -6/Factory | Lost 5 parts (1p3n1w) 8269 | -6/Factory | Cargo convoy interrupted 8270 | -6/Factory | Build established: Scavenger-Mutant 8273 | -6/Factory | Self-destructed Last Messages --------------- initiating access lockdown. 08269_ C-30 ARC bursts open, deploying its payload. 08269_ X-72 Disruptor unfolds itself. 08269_ X-62 Marksman unfolds itself. 08269_ X-72 Disruptor unfolds itself. 08269_ H-66 Slayer unfolds itself. 08269_ M-28 Smith unfolds itself. 08269_ Wheel destroyed. 08269_ Wheel blown off. 08269_ Magnetic Acceleration Cannon blown off. 08269_ Penetrated by Slug. 08269_ Com. Matter Pod destroyed. 08270_ Force Field destroyed. 08273_ Penetrated by Slug. 08273_ Slug penetrates E-15 Imp. 08273_ E-15 Imp destroyed. 08273_ Wheel destroyed. 08273_ Lgt. Nuclear Core destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | ??????" ??????????????????????????????????????? | | ??????" ]?????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ????????? "?? #???????????????????????????????? | | ?????????? ##################??????????????? | | +#############i### # #??????????????? | | =|! x /# !!! #??????????????? | | % g h%# !!! #??????????????? | | % gx@] !! #??????????????? | | ! x pxg# #??????????????? | | xh# !#??????????????? | | +#############+### m # #??????????????? | | = #???????? #### ### #??????????????? | | #?????? #??# #?# #??????????????? | | #????""" """ #??# #?##########??????????????? | | #?? """ """ #??# #?????????????????????????? | | " #? """ """ #??# #?????????????????????????? | | " #??? #??# #?????????????????????????? | | " #??? """ """ #??# #?????????????????????????? | | " #??? """??"" #??# +?????????????????????????? | | " #??????????? #??# #?????????????????????????? | | " #??????????? #??# #?????????????????????????? | | " #??????????? #??# #?????????????????????????? | | " #????????????#??# #?????????????????????????? | | " #???????????????# #?????????????????????????? | | #???????????????# #?????????????????????????? | | ####???????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 34 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Prc. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just Browsing Challenges ------------ None Game ------ Seed CoreZhirovRail Manual? 0 Play Time 01:55:10 Cumulative 30.1 hours Start 2024.04.26 @ 11:47:22 End 2024.04.26 @ 13:41:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb8f42b7-8d24-4ca0-ac14-4957234623f1