Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:41:37

Player: Bross

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (152)     760
Value Destroyed (4652)     4652
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (622)                622
              TOTAL SCORE: 9574

 Bonus
-------
High Alert Combat Kills    622

 Cogmind 
---------
Core Integrity             566/850
Matter                     36/300
Energy                     125/125
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
          Large Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON (2) -------
       Advanced Assault Cannon
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Ion Engine
                Fusion Compressor
                Wheel
                Wheel
         Medium Storage Unit
  High-capacity Storage Unit
       Improved Sensor Array
                Transmission Jammer

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Fission Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
         Medium Storage Unit
        Compact Matter Pod
       Advanced Sensor Array
       Improved Signal Interpreter
       Improved Light Armor Plating
       Improved Light Armor Plating
                Force Field
>               --- WEAPON -----------
                Flak Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Sensor Array
                Transmission Jammer
                Thermic Laser
       Advanced Assault Cannon
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   2   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             192  | 6   19  26  31  60  10  4   36  
  Power                    21   | 1   2   2   3   4   1   1   7   
    Engine                 15   | 1   2   2   3   4   .   .   3   
    Core                   6    | .   .   .   .   .   1   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   6   13  8   14  2   .   8   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    35   | 2   6   9   8   9   .   .   1   
    Wheel                  18   | .   .   4   .   5   2   .   7   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  60   | 1   5   2   10  22  5   3   12  
    Device                 27   | .   2   .   3   11  3   2   6   
    Storage                10   | 1   2   .   1   1   .   1   4   
    Processor              4    | .   1   .   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             19   | .   .   2   4   9   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   6   9   10  20  2   .   9   
    Energy Gun             8    | .   3   .   .   3   .   .   2   
    Energy Cannon          15   | .   2   3   5   3   1   .   1   
    Ballistic Gun          21   | 2   1   6   4   8   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   1   1   .   6   
    Launcher               6    | .   .   .   1   5   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   1   .   .   1   
Parts Lost                 57   | .   .   6   8   17  3   7   16  
  Power                    9    | .   .   .   1   3   1   1   3   
  Propulsion               28   | .   .   5   5   8   2   2   6   
  Utility                  13   | .   .   1   1   4   .   2   5   
  Weapon                   7    | .   .   .   1   2   .   2   2   
  Highest Loss Streak      7    | .   .   3   6   4   2   7   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   99  98  97  95  83  64  61  
  Engine                   8    | .   14  11  8   6   1   .   1   
  Leg                      24   | .   28  39  33  20  7   4   3   
  Wheel                    4    | .   .   3   1   6   12  9   10  
  Device                   10   | .   9   .   8   16  18  19  8   
  Storage                  10   | .   14  11  9   7   6   4   12  
  Processor                5    | .   3   1   9   9   6   6   6   
  Protection               7    | .   .   8   8   10  14  3   6   
  Energy Gun               2    | .   4   .   .   3   .   .   2   
  Energy Cannon            4    | .   7   5   10  2   5   3   .   
  Ballistic Gun            10   | .   16  16  7   8   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             58   | 12  28  40  41  53  53  49  58  
  Greatest Support         46   | 20  20  40  40  45  32  32  46  
  Greatest Overweight (x)  4    | 3   1   3   3   4   3   2   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  15  12  10  
  Most Carried             15   | 3   15  15  15  15  15  15  10  
  Average Carried          12   | 2   9   14  14  14  14  12  6   
  Final Capacity           15   | 8   15  15  15  15  15  5   15  
  Final Carried            15   | 3   15  15  15  15  15  2   9   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Waste
     Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Matter Collected           3933 | 260  292  664  555  1415 158  .    589  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4861 | .    391  1093 1058 1751 155  .    413  
  Parts                    276  | .    28   70   60   90   2    .    26   
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    
Recyclers Shooed           6    | .    1    2    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  112  | .   10  25  21  45  4   .   7   
  Guns                     66   | .   7   14  10  34  .   .   1   
  Cannons                  29   | .   3   10  6   1   3   .   6   
  AOE                      14   | .   .   .   4   10  .   .   .   
Classes Destroyed          14   | .   4   4   3   2   .   .   1   
  Worker                   17   | .   1   1   2   3   1   .   9   
  Builder                  3    | .   .   .   1   1   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   2   .   .   .   .   
  Recycler                 8    | .   .   1   1   5   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  7    | .   2   3   2   .   .   .   .   
  Swarmer                  35   | .   3   7   6   17  .   .   2   
  Grunt                    43   | .   7   8   9   13  3   .   3   
  Brawler                  3    | .   .   2   1   .   .   .   .   
  Sentry                   19   | .   .   8   4   7   .   .   .   
  Hunter                   3    | .   .   .   1   1   .   .   1   
  Programmer               9    | .   .   .   .   7   1   .   1   
Best Kill Streak           8    | .   4   6   8   7   2   .   4   
  Combat Bots Only         8    | .   3   4   8   5   2   .   2   
Max Kills in Single Turn   4    | .   2   2   2   4   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        870   | .    59   139  120  386  35   5    126  
  Missed                   258   | .    19   32   41   127  9    1    29   
Damage Taken               8035  | .    470  1361 1019 2949 485  177  1574 
  Core                     1109  | .    80   212  178  355  18   38   228  
  Absorbed by Shields      155   | .    .    .    .    .    .    .    155  
  Regen/Repaired (Parts)   242   | .    .    .    142  100  .    .    .    
Core Remaining (%)         66    | 100  68   47   67   49   .    .    .    
Volleys Fired              437   | .    74   88   69   110  25   .    71   
  Largest                  2     | .    2    2    2    2    2    .    2    
  Hottest                  136   | .    136  91   136  112  112  .    129  
Shots Fired                790   | .    148  166  130  210  48   .    88   
  Gun                      491   | .    122  115  47   183  .    .    24   
  Cannon                   286   | .    26   51   77   20   48   .    64   
  Launcher                 13    | .    .    .    6    7    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  470   | .    102  115  47   116  26   .    64   
  Thermal                  307   | .    46   51   77   87   22   .    24   
  Explosive                13    | .    .    .    6    7    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    13   12   8    24   9    .    8    
  Robot Miss Streak        13    | .    7    7    5    13   4    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    
Shots Hit Robots           527   | .    81   109  86   156  35   .    60   
  Core Hits                368   | .    33   50   52   167  24   .    42   
  Critical Kills           4     | .    .    2    1    .    1    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    
  Critical Strikes         13    | .    1    2    1    3    1    .    5    
    Burn                   7     | .    .    .    .    3    .    .    4    
    Meltdown               3     | .    .    1    1    .    1    .    .    
    Destroy                2     | .    1    1    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11264 | .    837  1961 1940 4498 611  .    1417 
  Guns                     5671  | .    652  1154 599  2976 .    .    290  
  Cannons                  4051  | .    185  759  1026 343  611  .    1127 
  Explosions               1458  | .    .    .    286  1172 .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  84    | .    .    48   29   7    .    .    .    
  Kinetic                  5801  | .    540  1154 599  2005 376  .    1127 
  Thermal                  4335  | .    297  759  1026 1728 235  .    290  
  Explosive                1044  | .    .    .    286  758  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    2    10   5    4    1    14   20   
  Average Corruption       6     | .    2    9    3    2    1    9    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    50   18   24   1    6    37   
    Message Errors         29    | .    .    10   7    1    .    1    10   
    Matter Fused           28    | .    .    8    2    11   .    1    6    
    Heat Flow Errors       10    | .    .    6    .    3    .    .    1    
    Energy Discharges      15    | .    .    4    1    4    .    2    4    
    Parts Rejected         3     | .    .    1    .    .    .    .    2    
    Parts Fused            1     | .    .    1    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    7    3    2    .    1    3    
    Data Loss (major)      10    | .    .    2    .    2    .    1    5    
    Misfires               6     | .    .    2    1    .    .    .    3    
    Alerts                 6     | .    .    4    1    .    .    .    1    
    Misdirections          3     | .    .    2    .    .    .    .    1    
    Weapon Failures        9     | .    .    3    3    1    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            131   | .    6    12   .    113  .    .    .    
  Projectiles              6     | .    6    .    .    .    .    .    .    
  Explosions               113   | .    .    .    .    113  .    .    .    
  Melee                    12    | .    .    12   .    .    .    .    .    
Knockbacks                 56    | .    .    .    .    3    27   .    26   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    .    .    3    19   .    23   
  Secondary                11    | .    .    .    .    .    8    .    3    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    .    4    4    1    .    .    .    
  Kicked                   9     | .    .    4    4    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        530   | .    198  530  231  289  267  .    288  
  Average Temperature      92    | .    39   130  73   35   145  .    75   
  Received Heat Transfer   2039  | .    204  432  414  621  159  .    209  
  Effects                  7     | .    .    6    .    .    1    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    1    .    .    1    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    
    Damage (major)         3     | .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    1    .    .    .    .    .    
Robots Melted              3     | .    .    1    1    .    1    .    .    
  Combat Hostiles          3     | .    .    1    1    .    1    .    .    
  Parts Melted             20    | .    .    1    6    4    3    .    6    
  Heat Transferred         8175  | .    583  1369 1850 2816 407  .    1150 
Parts Sabotaged            2     | .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Peak Influence             1068 | .    225  525  576  1068 566  198  142  
  Initial                  476  | .    .    15   185  261  476  198  100  
  Average                  294  | .    59   196  373  588  535  183  61   
Maximum Alert Level        3    | .    1    2    2    3    2    .    .    
  Low Security (%)         47   | 100  98   53   7    .    .    100  100  
  Level 1                  25   | .    1    38   48   39   .    .    .    
  Level 2                  15   | .    .    7    43   21   100  .    .    
  Level 3                  11   | .    .    .    .    39   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    1    4    1    21   .    .    4    
  Investigation            3    | .    .    1    .    .    .    .    2    
  Extermination            7    | .    .    .    .    6    .    .    1    
  Reinforcement            5    | .    1    1    1    1    .    .    1    
  Assault                  4    | .    .    2    .    2    .    .    .    
  Garrison                 12   | .    .    .    .    12   .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Distress Signals           11   | .   4   4   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              201  | .   30  41  41  51  4   6   28  
  Peak Tracking Total      14   | .   5   6   7   4   3   6   14  
  Tactical Retreats        13   | .   1   5   2   4   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            8    | .   1   1   1   2   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   3   
  Reused                   2    | .   .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          8    | .   1   1   1   4   .   .   1   
  Max in Single Turn       4    | .   1   1   1   4   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          16   | .   4   5   2   3   .   .   2   
  Terminals                10   | .   3   4   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   1   1   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                37   | .   8   13  4   7   .   .   5   
  Successful               22   | .   3   6   3   6   .   .   4   
  Failed                   15   | .   5   7   1   1   .   .   1   
    Catastrophic           3    | .   .   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   1   .   .   .   
  Terminals                24   | .   7   11  2   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   1   2   2   4   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   3   5   1   .   .   .   2   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   1   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   2   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   1   2   4   .   .   .   
  Scan Component           4    | .   .   1   1   2   .   .   .   
  Repair                   3    | .   .   .   1   2   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         12   | .   3   4   2   2   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   .   .   .   
  Time                     96   | .   .   .   32  64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               8272 | 72   1797 1621 976  2431 237  166  972  
Spaces Moved               4434 | 47   881  899  477  1234 102  168  626  
  Core                     126  | 10   .    .    .    .    .    65   51   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2441 | 37   881  623  402  282  .    .    216  
  Wheels                   1867 | .    .    276  75   952  102  103  359  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  115  115  50   85   
  Average Speed            131  | 130  165  125  128  130  117  92   105  
  Slowest Speed            330  | 200  190  330  190  330  145  130  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    99   79   41   29   2    83   9    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          101  | .    .    .    38   57   .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    6    
  AOE                      95   | .    .    .    38   57   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Total                      6140 | 55   1095 1225 705  1870 167  177  846  
  Wait                     904  | .    88   173  96   424  29   6    88   
  Move                     4428 | 46   880  898  476  1233 102  167  626  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  85   | 3    16   16   14   19   1    .    16   
  Fast Attach              48   | 6    3    5    4    12   1    1    16   
  Attach                   47   | .    .    7    8    14   2    3    13   
  Detach                   10   | .    2    2    .    3    .    .    3    
  Swap                     97   | .    16   14   19   34   7    .    7    
  Drop                     75   | .    16   18   15   20   .    .    6    
  Fire                     437  | .    74   88   69   110  25   .    71   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    4    4    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  647 | -10/Materials | Discovered new exit (range 11)
  893 | -10/Materials | Discovered new exit (range 16)
 1175 | -10/Materials | Discovered new exit (range 9)
 1453 | -10/Materials | Discovered new exit (range 8)
 1681 | -10/Materials | Identified exit to Materials
 1870 | -10/Materials | Entered another Materials area
 1870 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2193 | -9/Materials  | Lost 3 parts (2n1u)
 2450 | -9/Materials  | Discovered new exit (range 12)
 2777 | -9/Materials  | System corruption reached 10%
 3257 | -9/Materials  | Core integrity fell below 50%
 3470 | -9/Materials  | First assault squad dispatched
 3484 | -9/Materials  | Discovered new exit (range 6)
 3491 | -9/Materials  | Entered another Materials area
 3491 | -8/Materials  | Evolved 2 slots: Utility x2
 3703 | -8/Materials  | Destroyed 8 combat bots
 3706 | -8/Materials  | Lost 6 parts (1p4n1u)
 3787 | -8/Materials  | Repaired Hrd. Light Armor Plating
 3966 | -8/Materials  | Build established: Scavenger-Mutant
 4359 | -8/Materials  | Discovered new exit (range 8)
 4366 | -8/Materials  | Identified exit to Factory
 4467 | -8/Materials  | Entered Factory
 4467 | -7/Factory    | Evolved 2 slots: Utility x2
 4533 | -7/Factory    | Repaired Imp. Light Armor Plating
 4560 | -7/Factory    | Repaired Aluminum Leg
 5022 | -7/Factory    | Garrison activated, responded to threat
 5445 | -7/Factory    | Garrison activated, responded to threat
 5506 | -7/Factory    | Discovered new exit (range 6)
 5514 | -7/Factory    | Identified exit to Storage
 5946 | -7/Factory    | Garrison activated, responded to threat
 6009 | -7/Factory    | Garrison activated, responded to threat
 6281 | -7/Factory    | Core integrity fell below 50%
 6308 | -7/Factory    | Lost 4 parts (2n1u1w)
 6851 | -7/Factory    | Discovered new exit (range 11)
 6861 | -7/Factory    | Identified exit to Factory
 6867 | -7/Factory    | First assault squad dispatched
 6898 | -7/Factory    | Entered another Factory area
 6898 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 7135 | -6/Factory    | Sucked down chute
 7135 | -6/Factory    | Entered Waste
 7144 | -6/Waste      | Spotted C-40 Crusher
 7150 | -6/Waste      | EMP discharged
 7224 | -6/Waste      | Spotted C-40 Crusher
 7224 | -6/Waste      | Spotted C-40 Crusher
 7230 | -6/Waste      | Spotted C-40 Crusher
 7236 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7241 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7250 | -6/Waste      | EMP discharged
 7250 | -6/Waste      | System corruption reached 10%
 7253 | -6/Waste      | Spotted C-40 Crusher
 7263 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7263 | -6/Waste      | Spotted C-40 Crusher
 7268 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7293 | -6/Waste      | Discovered new exit (range 11)
 7298 | -6/Waste      | Identified exit to Factory
 7299 | -6/Waste      | Lost 7 parts (1p2n2u2w)
 7301 | -6/Waste      | Entered Factory
 7551 | -6/Factory    | Build established: Mutant
 7965 | -6/Factory    | Lost 5 parts (1p3n1w)
 8269 | -6/Factory    | Cargo convoy interrupted
 8270 | -6/Factory    | Build established: Scavenger-Mutant
 8273 | -6/Factory    | Self-destructed

 Last Messages 
---------------
  initiating access lockdown.
08269_ C-30 ARC bursts open, deploying its
  payload.
08269_ X-72 Disruptor unfolds itself.
08269_ X-62 Marksman unfolds itself.
08269_ X-72 Disruptor unfolds itself.
08269_ H-66 Slayer unfolds itself.
08269_ M-28 Smith unfolds itself.
08269_ Wheel destroyed.
08269_ Wheel blown off.
08269_ Magnetic Acceleration Cannon blown off.
08269_ Penetrated by Slug.
08269_ Com. Matter Pod destroyed.
08270_ Force Field destroyed.
08273_ Penetrated by Slug.
08273_ Slug penetrates E-15 Imp.
08273_ E-15 Imp destroyed.
08273_ Wheel destroyed.
08273_ Lgt. Nuclear Core destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| ""  #????????????????????????????????????????????? |
|  "  #????????????????????????????????????????????? |
|    ??????" ??????????????????????????????????????? |
|    ??????" ]?????????????????????????????????????? |
|    ???????   ????????????????????????????????????? |
|   ?????????  "?? #???????????????????????????????? |
|   ??????????     ##################??????????????? |
| +#############i###       #        #??????????????? |
|   =|!                 x /#   !!!  #??????????????? |
|  %                   g h%#   !!!  #??????????????? |
|                      % gx@]  !!   #??????????????? |
|   !                 x pxg#        #??????????????? |
|                        xh#       !#??????????????? |
| +#############+###     m #        #??????????????? |
|  = #????????    ####   ###        #??????????????? |
|    #??????      #??#   #?#        #??????????????? |
|    #????""" """ #??#   #?##########??????????????? |
|    #??  """ """ #??#   #?????????????????????????? |
|  " #?   """ """ #??#   #?????????????????????????? |
|  " #???         #??#   #?????????????????????????? |
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|  " #??? """??"" #??#   +?????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          34
Energy Capacity            290
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Prc. Grenade Launcher | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              CoreZhirovRail
  Manual?         0
Play Time         01:55:10
  Cumulative      30.1 hours
  Start           2024.04.26 @ 11:47:22
  End             2024.04.26 @ 13:41:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb8f42b7-8d24-4ca0-ac14-4957234623f1