Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 09:37:11 Player: At0micKittens Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1228) 1228 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-43) -43 TOTAL SCORE: 4125 Bonus ------- Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 150/150 System Corruption 16% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Cooling System Improved Sensor Array Improved Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Remote Datajack > --- INVENTORY (5) ---- Light Treads Improved Heat Sink Improved Heat Sink Core Analyzer Corruption Screen Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Gravmag System Gravmag System VTOL Module > --- UTILITY ---------- High-capacity Battery Recoil Stabilizer Advanced ECM Suite > --- WEAPON ----------- Shock Rifle Autogun Flak Cannon Gauss Cannon > --- INVENTORY -------- Improved Heat Sink [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Battery Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . . 1 1 . . Utility 1 | . . . 1 . . . Weapon 2 | . . 1 . 1 . . Parts Attached 84 | 6 12 16 11 25 1 13 Power 13 | 1 2 5 1 2 . 2 Engine 7 | 1 . 5 1 . . . Core 6 | . 2 . . 2 . 2 Reactor . | . . . . . . . Propulsion 23 | 2 5 4 3 8 . 1 Treads 2 | . . . . 1 . 1 Leg 8 | . 5 2 . 1 . . Wheel 8 | 2 . 2 2 2 . . Hover 3 | . . . 1 2 . . Flight 2 | . . . . 2 . . Utility 19 | 1 3 1 1 8 . 5 Device 11 | 1 2 . 1 4 . 3 Storage 2 | . 1 . . 1 . . Processor 3 | . . 1 . 2 . . Hackware . | . . . . . . . Protection 3 | . . . . 1 . 2 Artifact . | . . . . . . . Weapon 29 | 2 2 6 6 7 1 5 Energy Gun 12 | . 1 4 2 3 . 2 Energy Cannon 3 | . 1 . 1 1 . . Ballistic Gun 7 | 2 . 1 3 1 . . Ballistic Cannon 4 | . . . . 2 1 1 Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 49 | . 3 7 15 12 7 5 Power 5 | . . 2 3 . . . Propulsion 13 | . 1 2 4 3 2 1 Utility 11 | . 1 . 2 5 2 1 Weapon 20 | . 1 3 6 4 3 3 Highest Loss Streak 14 | . 3 3 14 9 4 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 68 | . 97 91 86 55 54 47 Engine 5 | . 6 15 15 . . . Core 4 | . 7 2 . 1 5 6 Treads 1 | . . . . 4 . 1 Leg 8 | . 25 20 . 4 . . Wheel 2 | . 1 1 21 1 5 . Device 12 | . 13 11 14 9 11 14 Storage 3 | . 13 6 . 1 5 . Processor 2 | . . 4 9 4 . . Protection 2 | . . . . 1 . 6 Energy Gun 9 | . 3 16 9 7 2 10 Energy Cannon 2 | . 8 . 1 4 . . Ballistic Gun 5 | . 15 6 6 5 2 . Ballistic Cannon 1 | . . . . 2 5 2 Launcher 1 | . . 5 5 . . . Special Weapon 1 | . . . . . . 3 Peak Build Rating 38 | 6 14 22 28 38 38 29 Average Rating 18 | 3 10 15 23 20 20 23 On Entrance 11 | . 6 14 22 3 38 . Naked Turns 51 | . . . . 12 35 4 Heaviest Build 38 | 7 13 23 26 38 38 33 Greatest Support 36 | 20 26 26 36 23 18 22 Greatest Overweight (x) 7 | . . 1 3 3 2 7 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 2 5 Average Carried 3 | 1 4 4 3 . 1 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 2 1 1 5 Class Distribution -------------------- 40% | Mutant 30% | Gunner 19% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1025 | 268 173 173 151 178 . 82 Remotely . | . . . . . . . Salvage Created 1501 | 43 249 484 432 141 . 152 Parts 100 | 5 18 41 21 7 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 37 | 1 8 13 9 4 . 2 Guns 24 | 1 4 13 5 1 . . Cannons 9 | . 4 . 2 3 . . AOE 2 | . . . 2 . . . Classes Destroyed 9 | 1 1 4 2 . . 1 Worker 5 | . . 4 . . . 1 Builder 2 | . . 2 . . . . Recycler 2 | . . . 1 1 . . Watcher 2 | . . 1 . . . 1 Swarmer 16 | . 3 8 2 3 . . Grunt 14 | 1 5 2 6 . . . Brawler 1 | . . . 1 . . . Sentry 5 | . . 3 . 1 . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | 1 3 4 3 2 . 2 Combat Bots Only 3 | 1 3 3 3 2 . 1 Max Kills in Single Turn 2 | 1 1 2 2 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 779 | 1 62 133 179 239 5 160 Missed 297 | 1 18 50 64 88 . 76 Damage Taken 5509 | . 499 958 1564 1572 217 699 Core 1435 | . 47 260 421 440 142 125 Absorbed by Shields 154 | . . . 128 26 . . Redirected to Shielding 105 | . . . . 105 . . Core Remaining (%) 59 | 100 81 35 23 . . . Volleys Fired 161 | 2 35 43 42 20 2 17 Largest 4 | 2 2 3 3 4 3 3 Hottest 195 | 40 85 168 124 195 121 139 Shots Fired 308 | 4 68 98 77 27 6 28 Gun 242 | 4 40 96 63 11 4 24 Cannon 58 | . 28 . 10 16 2 2 Launcher 7 | . . 2 4 . . 1 Special 1 | . . . . . . 1 Kinetic 103 | 4 35 11 25 22 4 2 Thermal 165 | . 33 85 38 1 . 8 Explosive 1 | . . . . . . 1 Electromagnetic 38 | . . 2 14 4 2 16 Robot Hit Streak 11 | 2 6 5 7 11 1 7 Robot Miss Streak 6 | . 5 6 4 5 4 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 151 | 2 32 42 38 18 1 18 Core Hits 84 | 2 13 27 18 18 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 3 3 . . 1 Burn 4 | . . 3 1 . . . Corrupt 3 | . . . 2 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3296 | 20 503 707 1239 338 41 448 Guns 1783 | 20 311 668 401 32 16 335 Cannons 719 | . 192 . 138 306 25 58 Explosions 794 | . . 39 700 . . 55 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 975 | 20 248 106 164 338 41 58 Thermal 1380 | . 255 562 329 . . 234 Explosive 566 | . . . 551 . . 15 Electromagnetic 375 | . . 39 195 . . 141 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . 15 15 Average Corruption 14 | . . . . . 9 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 66 | . . . . . 5 61 Message Errors 11 | . . . . . 1 10 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 15 | . . . . . 1 14 Energy Discharges 6 | . . . . . 1 5 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 10 | . . . . . . 10 Data Loss (major) 3 | . . . . . . 3 Misfires 3 | . . . . . . 3 Alerts 2 | . . . . . . 2 Misdirections 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 76 | . . . 76 . . . Projectiles 4 | . . . 4 . . . Explosions 72 | . . . 72 . . . Melee . | . . . . . . . Knockbacks 8 | . . . . 8 . . Impact . | . . . . . . . Kinetic 8 | . . . . 8 . . Secondary . | . . . . . . . Self-Inflicted Damage 84 | . . . 84 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 268 | . 268 225 168 93 194 234 Average Temperature 72 | . 108 64 44 24 60 98 Received Heat Transfer 1563 | . 249 249 783 162 . 120 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . 2 1 1 . . 1 Heat Transferred 3385 | . 555 1628 777 . . 425 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 297 | 20 214 274 297 116 . 48 Initial 116 | . 13 18 25 116 . . Average 58 | 5 58 111 158 61 . 7 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 92 | 100 94 79 68 100 100 100 Level 1 7 | . 5 20 31 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 1 2 . 2 Investigation 1 | . . . . 1 . . Extermination 3 | . . . . 1 . 2 Reinforcement 4 | . 1 2 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 8 | . 2 2 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | 1 11 22 26 6 6 4 Peak Tracking Total 12 | . 4 4 12 4 6 3 Tactical Retreats 8 | . . 2 4 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . . . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . 16 . Total Damage 251 | . . . . . 251 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4475 | 83 539 967 358 907 185 1436 Spaces Moved 2552 | 88 354 519 218 678 220 475 Core 477 | 21 . . 13 60 74 309 Treads 173 | . . . . 7 . 166 Legs 1220 | . 319 470 . 431 . . Wheels 493 | 67 35 49 180 162 . . Hover 186 | . . . 25 15 146 . Flight 3 | . . . . 3 . . Fastest Speed 50 | 50 80 90 50 50 50 50 Average Speed 148 | 72 116 154 103 119 80 271 Slowest Speed 400 | 80 120 190 250 275 181 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 7 39 37 26 14 97 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . . . 34 1 . 1 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 35 | . . . 34 . . 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2962 | 103 413 599 277 754 223 593 Wait 76 | . . . . 1 . 75 Move 2547 | 87 353 518 217 678 219 475 Hop . | . . . . . . . Pick Up 71 | 8 7 13 6 23 1 13 Fast Attach 10 | . 3 3 . 1 . 3 Attach 57 | 6 2 7 8 24 1 9 Detach 1 | . . . . 1 . . Swap 17 | . 7 6 3 . . 1 Drop 17 | . 6 9 1 1 . . Fire 161 | 2 35 43 42 20 2 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . 4 . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 496 | -10/Materials | Lost 3 parts (1n1u1w) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 730 | -9/Materials | Discovered new exit (range 8) 765 | -9/Materials | Core integrity fell below 50% 792 | -9/Materials | Lost 3 parts (1p2w) 1227 | -9/Materials | Discovered new exit (range 11) 1273 | -9/Materials | Build established: Gunner 1495 | -9/Materials | Discovered new exit (range 11) 1590 | -9/Materials | Entered another Materials area 1590 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1915 | -8/Materials | Core integrity fell below 50% 1932 | -8/Materials | Discovered new exit (range 13) 1948 | -8/Materials | Entered Factory 1948 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1976 | -7/Factory | Lost 14 parts (3p4n2u5w) 2630 | -7/Factory | Lost 9 parts (2n3u4w) 2665 | -7/Factory | Core integrity fell below 50% 2855 | -7/Factory | Sucked down chute 2855 | -7/Factory | Entered Waste 2856 | -7/Waste | Met a frightened Derelict 2870 | -7/Waste | EMP discharged 2904 | -7/Waste | Spotted C-40 Crusher 2915 | -7/Waste | Spotted C-40 Crusher 2919 | -7/Waste | Spotted C-40 Crusher 2924 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2928 | -7/Waste | Spotted C-40 Crusher 2932 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2934 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2965 | -7/Waste | Lost 4 parts (1n3w) 2970 | -7/Waste | EMP discharged 2970 | -7/Waste | System corruption reached 10% 2996 | -7/Waste | Spotted C-40 Crusher 2997 | -7/Waste | Spotted C-40 Crusher 3002 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3005 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3006 | -7/Waste | Core integrity fell below 20% 3034 | -7/Waste | Discovered new exit (range 13) 3036 | -7/Waste | Lost 3 parts (1n2u) 3040 | -7/Waste | Entered Factory 3240 | -7/Factory | Build established: Mutant 3996 | -7/Factory | Build established: Tank 4476 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Heat flow error (+195). System corrupted: Component data lost. LF DVYLFXAX008C>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????# """ # #??? ????????# | | ?????# ""F"" # +???"""????????### # | | ?????# """ "" "" + #?? ????????## # | | ?????# """ # #??"""""?????????# # | | ?????# """ # #? ????????# # | | ?????# # #?! ????????# # | | ?????##################+############???????# # | | ?????????????????# #????????????# # | | ?????????????????# """"""""" #????????????# # | | ?????????????????# #????????????# # | | ?????????????????# """"""""" #????????????# # | | ?????????????????# ?#????????????# # | | ?????????????????# """"""""" #????????????# # | | ?????????????????# #????????????# # | | ?????????????????# """"""""" #???????"????# # | | ?????????????????# #??????"""???# # | | ?????????????????# """"""""" #???# """ ?# # | | ?????????????????#! #???# # # | | ?????????????????# #??????""" + + | | ?????????????????########+#####????????????# # | | ?????????????????######## #????????????????# # | | ?????????????????# # #????????????????# # | | ?????????????????# "" # #???????????##+### | | ?????????????????# Y" # #???????????# | | ?????????????????# "" # #?????####### | | ?????????????????# ! #@#?????# | | ?????????????????# # #?????# ########## | | ?????????????????# # #?????# #?????#######+## | | ?????##??????????# + #???### ###???# | | ?????? ?????????# """ # #???# #???# T """ " | | ?????? ?????????# """ #p##### T" ##### """ " | | ?????? ??######## """ + " + """ " | | ?????? ??# # # #####/ ##### | | ?????? ??# ! ######## #???# #???# """ " | | ??????# ??# #???# #???###+###???# """ " | | ??????# #?# ]#???# #???? ????# """ " | | ??????# #?# #???# #??# """"" #??# | | ??????# #?# #???# #??# """"" #??# | | ??????# ######+####### #??# """ #??# | | ??????# ^ #??# #??# | | ??????# ##+############??########## | | ??????# ^ # #???????????????? | | ???#### ^ # #???????????????? | | ???# + """ """ #???????????????? | | ???# ########+## # """ """ #???????????????? | | ???# ##?# # # """ """ #???????????????? | | ???# T#?# + + "" "" #???????????????? | | ???# #?# ### "" "" ????????????????? | | ???# ##?# #?# #???????????????? | | ???# #??# #?###########???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot It's Just You Made in Tau Ceti IV Oops Power Corrupts Storm Trooper System Compromised Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ColdWeightMicrothruster Manual? 0 Play Time 00:42:05 Cumulative 1.0 hours Start 2025.03.20 @ 08:55:44 End 2025.03.20 @ 09:37:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aa7fb411-7f05-4db0-af72-6e4171e4350f