Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.01 @ 14:22:42 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4567) 4567 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 10138 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 7 Entered DSFs 500 Friendly Fire -85 Cogmind --------- Core Integrity 0/1000 Matter 232/300 Energy 215/430 System Corruption 0% Temperature Critical (930) Movement Walking (260) Ox2 Location -5/DSF Parts ------- > --- POWER (3) -------- Light Fission Core Light Fission Core Reinforced Fission Core > --- PROPULSION (4) --- Armored Medium Treads Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Hardlight Generator Hacking Suite Experimental System Shield System Restoration Module > --- WEAPON (3) ------- Flak Gun Heavy Machine Gun Gauss Cannon > --- INVENTORY (20) --- Armored Leg Advanced Heat Sink Large Matter Pod (0) Experimental System Shield Experimental System Shield Experimental System Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Kinecellerator Hacking Suite Experimental System Shield High-powered Tractor Beam > --- WEAPON ----------- Minigun Gauss Rifle Coil Gun > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Light Antimatter Reactor Armored Medium Treads Antigrav System Antigrav System Improved Heat Sink Advanced Heat Sink Hardlight Generator Experimental System Shield Experimental System Shield Experimental System Shield System Restoration Module High-powered Shock Rifle Dispersion Rifle Dispersion Rifle Flak Gun Gauss Cannon Precision Rocket Launcher Improved Remote Datajack [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Slots Evolved 10 | . . 2 . 2 2 . 2 2 . Power 2 | . . . . 1 . . 1 . . Propulsion 2 | . . 1 . . 1 . . . . Utility 5 | . . 1 . 1 1 . . 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 260 | 6 11 19 8 17 104 18 32 5 40 Power 39 | 1 . 2 . 2 15 5 5 1 8 Engine 25 | 1 . 2 . 1 12 3 4 1 1 Core 10 | . . . . 1 3 2 1 . 3 Reactor 4 | . . . . . . . . . 4 Propulsion 55 | 2 5 3 1 2 17 1 10 . 14 Treads 7 | . . . . . 1 . 2 . 4 Leg 15 | . . . . . 11 . . . 4 Wheel 19 | 2 5 3 1 2 3 1 1 . 1 Hover 14 | . . . . . 2 . 7 . 5 Flight . | . . . . . . . . . . Utility 88 | 1 3 9 3 5 41 7 8 3 8 Device 58 | . 2 4 3 1 31 4 4 2 7 Storage 7 | 1 1 2 . . 1 2 . . . Processor 4 | . . 1 . 1 1 . 1 . . Hackware 2 | . . . . . . . 1 . 1 Protection 17 | . . 2 . 3 8 1 2 1 . Artifact . | . . . . . . . . . . Weapon 78 | 2 3 5 4 8 31 5 9 1 10 Energy Gun 28 | 1 2 1 2 3 10 2 4 . 3 Energy Cannon 2 | . . . . . 2 . . . . Ballistic Gun 22 | 1 . 3 2 2 5 1 3 1 4 Ballistic Cannon 15 | . . . . 1 9 1 2 . 2 Launcher 11 | . 1 1 . 2 5 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 4 1 1 . 1 Parts Lost 58 | . . . . . 17 7 11 . 23 Power 14 | . . . . . 4 2 3 . 5 Propulsion 18 | . . . . . 8 2 3 . 5 Utility 13 | . . . . . 2 3 2 . 6 Weapon 13 | . . . . . 3 . 3 . 7 Highest Loss Streak 18 | . . . . . 8 4 7 . 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 97 100 100 100 91 94 88 92 81 Engine 9 | . 14 11 11 10 9 6 8 11 3 Core 2 | . . . . 7 3 7 5 . 2 Leg 8 | . . . . . 18 5 . . 1 Wheel 14 | . 28 33 33 27 2 21 1 . 1 Hover 3 | . . . . . 3 . 17 17 6 Device 19 | . 11 20 20 13 20 24 13 21 18 Storage 8 | . 14 11 11 9 7 6 6 5 5 Processor 1 | . . 1 . 5 2 . 3 . . Protection 3 | . . . 1 8 6 3 4 5 . Energy Gun 7 | . 8 10 16 3 5 7 5 . . Ballistic Gun 5 | . 12 11 5 2 2 1 8 15 12 Ballistic Cannon 3 | . . . . 7 4 3 4 1 2 Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 12 30 37 39 51 66 79 85 71 98 Greatest Support 63 | 26 26 36 38 36 63 58 54 25 49 Greatest Overweight (x) 18 | 3 1 1 1 1 18 2 8 2 17 Average Overweight (x) 1 | . . . . 1 1 1 2 2 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 13 15 15 15 15 18 20 20 20 Most Carried 20 | 4 15 15 15 15 15 20 20 13 20 Average Carried 14 | 1 8 14 14 14 14 15 15 11 13 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Final Carried 17 | 4 15 15 15 15 15 17 14 11 7 Class Distribution -------------------- 57% | Mutant 27% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Hacker-Gunner | -5/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Matter Collected 4705 | 206 199 134 408 391 1568 359 695 . 745 Remotely 1103 | . . . . . 537 . 135 . 431 Salvage Created 4570 | . 212 205 201 301 1635 405 839 . 772 Parts 226 | . 13 14 18 21 82 13 33 . 32 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 5 | . . 1 . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Combat Hostiles Destroyed 91 | . 8 3 11 11 31 6 9 . 12 Guns 55 | . 2 3 11 3 18 2 7 . 9 Cannons 21 | . . . . 4 11 2 2 . 2 AOE 13 | . 6 . . 4 1 1 . . 1 Classes Destroyed 13 | . 5 1 . . 5 . . . 2 Worker 7 | . 2 . . . 3 . 2 . . Builder 2 | . . . . . 2 . . . . Hauler 2 | . 1 . . 1 . . . . . Recycler 10 | . . . . . 6 2 2 . . Operator 1 | . . . . . 1 . . . . Watcher 12 | . 1 2 . 2 3 1 3 . . Swarmer 27 | . 6 . 9 6 6 . . . . Grunt 25 | . 2 1 2 3 10 2 3 . 2 Sentry 15 | . . 2 . 2 7 3 . . 1 Specialist 3 | . . . . . . . . . 3 Hunter 12 | . . . . . 3 . 5 . 4 Programmer 8 | . . . . . 5 1 1 . 1 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 4 4 3 8 6 2 5 . 3 Combat Bots Only 6 | . 3 2 3 6 4 2 2 . 3 Max Kills in Single Turn 3 | . 2 1 2 3 3 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . 2 1 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Damage Taken 9708 | . 131 189 226 458 3295 487 1273 . 3649 Core 2097 | . 25 47 83 55 672 10 188 . 1017 Absorbed by Shields 412 | . . . . . . 55 13 . 344 Regen/Repaired (Parts) 367 | . . . . . 27 340 . . . Core Remaining (%) 71 | 100 90 . 67 90 . 2 77 . . Volleys Fired 356 | . 16 32 26 18 143 38 51 . 32 Largest 3 | . 2 2 2 2 2 2 3 . 3 Hottest 219 | . 80 80 135 128 149 111 155 . 219 Shots Fired 734 | . 25 64 46 32 265 64 149 . 89 Gun 572 | . 18 63 46 12 187 46 128 . 72 Cannon 128 | . . . . 12 68 15 21 . 12 Launcher 34 | . 7 1 . 8 10 3 . . 5 Special . | . . . . . . . . . . Kinetic 387 | . . 35 13 15 134 29 85 . 76 Thermal 223 | . . . 20 9 102 25 61 . 6 Explosive 34 | . 7 1 . 8 10 3 . . 5 Electromagnetic 90 | . 18 28 13 . 19 7 3 . 2 Robot Hit Streak 26 | . 7 10 8 9 26 14 14 . 17 Robot Miss Streak 6 | . 1 2 4 3 6 2 2 . 3 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 4 | . 1 1 . . 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . . Shots Hit Robots 483 | . 14 28 25 19 177 53 99 . 68 Core Hits 271 | . 12 10 13 20 116 17 39 . 44 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . 2 . . 1 . . . . Critical Strikes 13 | . . 2 . . 3 5 2 . 1 Burn 6 | . . . . . . 4 2 . . Destroy 4 | . . 2 . . 1 . . . 1 Blast 3 | . . . . . 2 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12162 | . 535 434 418 1008 4262 1341 2141 . 2023 Guns 7293 | . 177 362 418 217 2443 726 1731 . 1219 Cannons 2469 | . . . . 253 1214 377 410 . 215 Explosions 2395 | . 358 72 . 538 605 233 . . 589 Melee . | . . . . . . . . . . Ramming 5 | . . . . . . 5 . . . Kinetic 5976 | . . 281 82 298 2247 578 1209 . 1281 Thermal 3476 | . . 72 298 172 1363 586 877 . 108 Explosive 2086 | . 358 . . 538 464 137 . . 589 Electromagnetic 619 | . 177 81 38 . 188 35 55 . 45 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 1 3 3 . . 2 Average Corruption 2 | . . . . 1 2 2 . . 1 Corruption Purged 6 | . . . . . 3 1 . . 2 Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . . . 32 6 . . 1 Message Errors 11 | . . . . . 9 2 . . . Matter Fused 10 | . . . . . 7 3 . . . Heat Flow Errors 4 | . . . . . 3 1 . . . Energy Discharges 7 | . . . . . 6 . . . 1 Data Loss (minor) 3 | . . . . . 3 . . . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 221 | . 24 . . 23 92 54 . . 28 Projectiles 69 | . . . . 23 29 17 . . . Explosions 152 | . 24 . . . 63 37 . . 28 Melee . | . . . . . . . . . . Knockbacks 13 | . . . . 1 4 5 2 . 1 Impact . | . . . . . . . . . . Kinetic 13 | . . . . 1 4 5 2 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 848 | . . 37 . 146 582 83 . . . Shots 24 | . . 1 . 6 15 2 . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 930 | . 198 41 178 267 665 106 473 . 930 Average Temperature 139 | . 93 10 74 111 149 34 172 . 256 Received Heat Transfer 1972 | . 72 54 90 162 828 132 180 . 454 Effects 69 | . . . . . 38 . 9 . 22 Shutdowns 23 | . . . . . 7 . 5 . 11 Energy Bleed 7 | . . . . . 2 . 3 . 2 Interference 6 | . . . . . 4 . . . 2 Matter Decay 2 | . . . . . 1 . . . 1 Short Circuit 2 | . . . . . 1 . . . 1 Damage (minor) 8 | . . . . . 5 . 1 . 2 Damage (major) 16 | . . . . . 16 . . . . Damage (core) 5 | . . . . . 2 . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . 3 1 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . 1 1 . . . Parts Melted 19 | . . . . . 9 3 7 . . Heat Transferred 7249 | . . 150 675 400 2816 1247 1813 . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Peak Influence 497 | . 367 364 212 497 227 363 282 37 223 Initial 193 | . . 132 4 69 193 86 65 37 22 Average 108 | . 132 117 79 294 76 217 120 37 114 Maximum Alert Level 2 | . 1 1 1 2 1 1 1 . 1 Low Security (%) 86 | 100 74 89 97 27 95 40 82 100 79 Level 1 12 | . 25 10 2 30 4 59 17 . 20 Level 2 1 | . . . . 41 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 28 | . 2 4 . . 14 2 3 . 3 Investigation 10 | . 2 2 . . 4 1 1 . . Extermination 6 | . . . . . 5 . 1 . . Reinforcement 9 | . . 2 . . 2 1 1 . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Distress Signals 3 | . . . . 2 1 . . . . Communications Jammed 30 | . . . . . . 23 3 . 4 Distress Signals 26 | . . . . . . 22 3 . 1 Times Spotted 128 | . 10 11 11 16 42 9 16 . 13 Peak Tracking Total 7 | . 3 3 4 5 4 3 3 . 7 Tactical Retreats 3 | . . . 1 . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Traps Triggered 8 | . 1 1 1 . 2 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Machines Disabled 36 | . 1 4 5 1 17 7 . . 1 Max in Single Turn 5 | . 1 2 1 1 5 2 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Machines Accessed 20 | . 3 2 1 1 7 3 2 1 . Terminals 12 | . 2 2 . . 3 2 2 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 55 | . 10 8 1 6 18 6 5 1 . Successful 37 | . 6 7 1 6 8 4 4 1 . Failed 18 | . 4 1 . . 10 2 1 . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 1 . . 1 . Terminals 31 | . 8 8 . . 6 3 5 1 . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . . . 7 3 . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 8 | . . . . 6 2 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 22 | . 5 7 1 . 2 2 4 1 . Record 4 | . 3 1 . . . . . . . Part Schematic 2 | . . . . . . . 2 . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 2 | . . . 1 . . 1 . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . Alert Level 2 | . 1 . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Recall Investigation 3 | . 1 . . . 1 1 . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . . 5 2 . . . Scan Component 4 | . . . . . 3 1 . . . Repair 3 | . . . . . 2 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Reject 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 2 2 . 1 7 . 2 1 . Full Trace Events 9 | . 2 2 . 1 3 . 1 . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . 3 . . 2 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . . . Time 77 | . . . . . 64 13 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . Total Damage 21 | . . . . 21 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Turns Passed 7466 | 54 387 1316 777 283 3129 410 609 32 469 Spaces Moved 3122 | 46 309 331 529 183 1111 212 231 15 155 Core 40 | 6 . . . . 33 . . . 1 Treads 13 | . . . . . . . 11 . 2 Legs 837 | . . . . . 818 . . . 19 Wheels 1973 | 40 309 331 529 183 252 212 66 . 51 Hover 259 | . . . . . 8 . 154 15 82 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 86 90 98 97 108 108 180 130 Average Speed 134 | 90 94 91 92 99 175 110 170 180 191 Slowest Speed 950 | 200 105 101 105 101 950 120 465 180 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 43 29 91 18 31 36 8 1 93 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . 4 . . . . . . Spaces Dug 14 | . . . . . . 14 . . . Terrain Destroyed 397 | . 50 17 4 106 98 54 . . 68 Melee . | . . . . . . . . . . Projectile 18 | . . . 4 3 8 . . . 3 AOE 379 | . 50 17 . 103 90 54 . . 65 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac DSF Total 5720 | 55 374 1288 776 248 2034 325 341 20 259 Wait 1702 | . 24 874 179 11 584 28 . . 2 Move 3113 | 45 308 330 528 182 1110 211 230 14 155 Hop . | . . . . . . . . . . Pick Up 143 | 4 11 14 16 10 36 22 13 . 17 Fast Attach 65 | 6 2 3 1 1 28 3 7 . 14 Attach 56 | . . 3 . 2 14 2 13 4 18 Detach 4 | . . . . . 2 . 1 1 . Swap 139 | . 9 13 7 14 62 13 12 1 8 Drop 141 | . 4 19 19 10 55 7 14 . 13 Fire 356 | . 16 32 26 18 143 38 51 . 32 Melee . | . . . . . . . . . . Ram 1 | . . . . . . 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -9/Materials | Discovered new exit (range 15) 1758 | -9/Materials | Entered Mines 1829 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2270 | -9/Mines | Learned location of Zion (-6) 2320 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2390 | -9/Mines | Escorted by a lone wolf Derelict 2476 | -9/Mines | Discovered new exit (range 12) 2512 | -9/Mines | Discovered new exit (range 13) 2521 | -9/Mines | Learned Materials stockpile data 2535 | -9/Mines | Entered Materials 2535 | -8/Materials | Accompanied by 1 ally 2535 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2794 | -8/Materials | Discovered new exit (range 18) 2818 | -8/Materials | Entered Factory 2818 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2941 | -7/Factory | Repaired Imp. Ion Engine 2973 | -7/Factory | Repaired Hvy. Assault Rifle 3416 | -7/Factory | Lost 8 parts (2p4n1u1w) 4170 | -7/Factory | Core integrity fell below 50% 4200 | -7/Factory | Lost 4 parts (1p1n1u1w) 4387 | -7/Factory | Build established: Scavenger-Mutant 5213 | -7/Factory | Core integrity fell below 20% 5252 | -7/Factory | Lost 3 parts (2n1w) 5521 | -7/Factory | Build established: Mutant 5901 | -7/Factory | Discovered new exit (range 8) 5947 | -7/Factory | Entered Storage 5982 | -7/Storage | Build established: Scavenger-Mutant 6191 | -7/Storage | Repaired Hcp. Storage Unit 6307 | -7/Storage | Lost 4 parts (1p2n1u) 6335 | -7/Storage | Discovered new exit (range 16) 6357 | -7/Storage | Entered Factory 6357 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6657 | -6/Factory | Build established: Scavenger-Tank 6795 | -6/Factory | Lost 7 parts (2p1n2u2w) 6903 | -6/Factory | Discovered new exit (range 9) 6966 | -6/Factory | Entered another Factory area 6966 | -5/Factory | Evolved 2 slots: Utility x2 6996 | -5/Factory | Identified exit to DSF 6998 | -5/Factory | Entered DSF 7035 | -5/DSF | Additional patrols routed to DSF 7051 | -5/DSF | Found Prototype Hackware 7051 | -5/DSF | Identified Exp. System Shield 7055 | -5/DSF | Found Exp. System Shield 7057 | -5/DSF | Found Exp. System Shield 7060 | -5/DSF | Found Exp. System Shield 7283 | -5/DSF | Discovered new exit (range 15) 7329 | -5/DSF | Core integrity fell below 50% 7332 | -5/DSF | Sterilization system engaged 7352 | -5/DSF | Ambient heat levels rising (+10) 7367 | -5/DSF | Ambient heat levels rising (+10) 7382 | -5/DSF | Ambient heat levels rising (+10) 7388 | -5/DSF | Lost 18 parts (5p2n4u7w) 7397 | -5/DSF | Ambient heat levels rising (+10) 7412 | -5/DSF | Ambient heat levels rising (+10) 7427 | -5/DSF | Ambient heat levels rising (+10) 7442 | -5/DSF | Ambient heat levels rising (+10) 7453 | -5/DSF | Core integrity fell below 20% 7457 | -5/DSF | Ambient heat levels rising (+10) 7468 | -5/DSF | Core destroyed Last Messages --------------- 07448_ System Restoration Module temporarily disabled. 07449_ Power failure, Lgt. Fission Core shutdown. 07452_ Overheating: Core damaged (-150). 07453_ Overheating: Core damaged (-110). 07455_ Power failure, Lgt. Fission Core shutdown. 07455_ Overheating: Arm. Leg damaged (-99). 07456_ Overheating: Energy bleed (-102). 07457_ Power failure, Lgt. Fission Core shutdown. 07457_ Power failure, Rnf. Fission Core shutdown. 07457_ Overheating: Arm. Medium Treads damaged (-54). 07457_ ALERT: Ambient heat levels +10. 07458_ Overheating: Matter decay (-24). 07460_ Power failure, Lgt. Fission Core shutdown. 07462_ Acquired 5 matter. 07463_ Overheating: Energy bleed (-72). 07465_ Power failure, Lgt. Fission Core shutdown. 07465_ Power failure, Rnf. Fission Core shutdown. 07467_ Acquired 108 matter. 07468_ Power failure, Lgt. Fission Core shutdown. 07468_ Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????###????????? | | ????????????????????###?#""?????????? | | ???????????????###### ###"#?????????? | | ???????######### # ##%####??????? | | ???###?#!! == [# %%%%"""#??????? | | ???# #!! = #== # %""""#??????? | | ???# %" ==[ % @<%%##?????? | | ???####" % ! %"""""#???? | | ??????#### %[ = ""####???? | | ??????# !% # ==% # ###??????? | | ????# % # ### # #????????? | | ???# # ## =#???????? | | ???### % # ## =#???????? | | ?????## ! ########### ##???????? | | ??????##! !#????????= =#???????? | | ???????#!! !#????????= =#???????? | | ???????#!! !!#????????= =#???????? | | ########## #######?#### ##???????? | | [==#!!!### ###!!!# #? #??????? | | ===#!!!## ! ##!!!# ## #??????? | | ==== ! !^!!#??????? | | % * ! * " ^^!#??????? | | !! ]!%%" !!#??????? | | !!!#[ ## ##!!!#]]]## #??????? | | !!!#[[[### ###!!!#?]]#???? #??????? | | ########## #######??##????????????? | | ## #???#!! #????????????????????? | | ## ###?#!! #????????????????????? | | ## #?#!! **#????????????????????? | | ##! ##### ###????????????????????? | | + " #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 53 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 59 Target Analysis 5 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 16 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Battle Rifle | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Terrain Scanner | -8/Materials | Scanalyzed Angular Momentum Engine | -6/Factory | Hacked Adv. Plasma Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcGhostNetwork Manual? 0 Play Time 01:18:13 Cumulative 219.9 hours Start 2023.01.01 @ 12:59:02 End 2023.01.01 @ 14:22:42 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 91 Rogue 0 Adventurer 91 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc352e3a-3e52-4958-bc32-fb9a12b1a474