Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 14:21:30 Player: T-900 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (863) 863 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 3592 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 65/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (3) ------ Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Autogun Autogun Autogun Autogun Concussive RPG > --- INVENTORY -------- Ion Engine Light Treads Armored Huge Wheel Transmission Jammer EM Pulse Cannon [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Concussive RPG Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . . . 1 Weapon 3 | . . . 1 1 1 Parts Attached 65 | 5 . 4 16 14 26 Power 10 | 1 . 2 3 3 1 Engine 9 | 1 . 2 3 3 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 23 | 2 . 2 4 5 10 Treads 1 | . . . . 1 . Leg 6 | 2 . . . . 4 Wheel 6 | . . . . 1 5 Hover 1 | . . . . 1 . Flight 9 | . . 2 4 2 1 Utility 6 | . . . 2 . 4 Device 3 | . . . 1 . 2 Storage 1 | . . . . . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 . . 7 6 11 Energy Gun 10 | 1 . . 4 4 1 Energy Cannon 3 | . . . . . 3 Ballistic Gun 8 | 1 . . 2 1 4 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 32 | . . . 3 11 18 Power 4 | . . . . 2 2 Propulsion 13 | . . . 2 3 8 Utility 1 | . . . . 1 . Weapon 14 | . . . 1 5 8 Highest Loss Streak 9 | . . . 2 8 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 71 | . 71 67 90 77 57 Engine 6 | . 14 12 11 8 1 Core 2 | . . . . . 4 Leg 5 | . 28 9 . . 8 Wheel 2 | . . . . 2 5 Flight 15 | . . 17 31 22 4 Device 3 | . . . 5 7 . Storage 1 | . . . . . 2 Processor 10 | . . . 10 9 14 Energy Gun 7 | . 14 14 14 5 . Energy Cannon 2 | . . . . . 5 Ballistic Gun 12 | . 14 14 16 15 7 Naked Turns . | . . . . . . Heaviest Build 27 | 6 6 8 11 10 27 Greatest Support 60 | 20 20 20 13 16 60 Greatest Overweight (x) 3 | . . 2 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 6 Most Carried 9 | 5 3 5 5 5 9 Average Carried 4 | 1 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 3 5 5 4 2 Class Distribution -------------------- 46% | Mutant 22% | Scavenger-Gunner 20% | Scavenger-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 904 | 256 . 45 212 138 253 Remotely . | . . . . . . Salvage Created 1186 | 50 . 49 422 148 517 Parts 83 | 4 . 6 31 17 25 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 33 | 1 . 3 15 6 8 Guns 28 | 1 . 3 15 6 3 Cannons 4 | . . . . . 4 AOE 1 | . . . . . 1 Classes Destroyed 8 | 1 . 1 . 2 4 Worker 4 | . . . . . 4 Hauler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Operator 1 | . . . . 1 . Swarmer 22 | . . 3 8 5 6 Grunt 8 | 1 . . 7 . . Sentry 1 | . . . . 1 . Specialist 2 | . . . . . 2 Best Kill Streak 6 | 1 . 3 6 5 6 Combat Bots Only 6 | 1 . 3 6 5 4 Max Kills in Single Turn 2 | 1 . 1 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3774 | 59 . 161 365 991 2198 Core 1092 | . . 26 61 304 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 89 84 44 . Volleys Fired 104 | 6 . 5 37 17 39 Largest 3 | 2 . 2 3 3 3 Hottest 109 | 60 . 60 105 105 109 Shots Fired 233 | 12 . 10 105 37 69 Gun 202 | 12 . 10 105 37 38 Cannon 29 | . . . . . 29 Launcher 1 | . . . . . 1 Special 1 | . . . . . 1 Kinetic 136 | 6 . 5 58 29 38 Thermal 80 | . . . 47 5 28 Explosive 1 | . . . . . 1 Electromagnetic 16 | 6 . 5 . 3 2 Robot Hit Streak 15 | 6 . 3 15 5 9 Robot Miss Streak 4 | 1 . 2 4 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 3 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 128 | 8 . 5 62 21 32 Core Hits 63 | 3 . 3 27 11 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | 2 . . . . . Corrupt 2 | 2 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1785 | 97 . 69 618 202 799 Guns 1271 | 97 . 69 618 202 285 Cannons 340 | . . . . . 340 Explosions 174 | . . . . . 174 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 729 | 44 . 35 235 130 285 Thermal 906 | . . . 383 49 474 Explosive . | . . . . . . Electromagnetic 150 | 53 . 34 . 23 40 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 176 | . . . . . 176 Projectiles . | . . . . . . Explosions 176 | . . . . . 176 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 212 | . . . . . 212 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 380 | 70 . 40 380 54 123 Average Temperature 76 | 36 . 20 119 20 46 Received Heat Transfer 429 | 30 . . 123 276 . Effects 6 | . . . 6 . . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . . 2 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1566 | . . . 861 111 594 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 419 | 20 13 74 413 419 379 Initial 181 | . 13 4 28 174 181 Average 193 | 4 13 65 190 275 246 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 47 | 100 100 100 58 16 25 Level 1 49 | . . . 35 74 74 Level 2 3 | . . . 6 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 2 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | 1 . 3 20 24 17 Peak Tracking Total 13 | 1 . 3 6 13 5 Tactical Retreats 8 | . . . 2 3 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . . . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 1166 | 112 27 94 294 177 462 Spaces Moved 1108 | 80 23 155 284 238 328 Core 55 | 23 . 3 . . 29 Treads . | . . . . . . Legs 163 | 57 23 11 . . 72 Wheels 144 | . . . . 27 117 Hover . | . . . . . . Flight 746 | . . 141 284 211 110 Fastest Speed 31 | 50 120 37 34 31 31 Average Speed 59 | 99 120 45 34 44 84 Slowest Speed 200 | 120 120 150 110 117 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . 2 1 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 6 9 27 37 32 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . . . 25 Melee . | . . . . . . Projectile . | . . . . . . AOE 25 | . . . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1433 | 102 22 168 410 277 454 Wait 94 | . . . 57 . 37 Move 1095 | 79 22 154 279 235 326 Hop 4 | . . . 2 1 1 Pick Up 43 | 10 . 2 9 5 17 Fast Attach 21 | . . 3 7 7 4 Attach 43 | 5 . . 9 7 22 Detach 6 | . . . 1 2 3 Swap 1 | . . 1 . . . Drop 22 | 2 . 3 9 3 5 Fire 104 | 6 . 5 37 17 39 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 15) 140 | -10/Materials | Entered Mines 229 | -10/Mines | Discovered new exit (range 9) 234 | -10/Mines | Entered Materials 234 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 476 | -9/Materials | Discovered new exit (range 6) 527 | -9/Materials | Discovered new exit (range 3) 528 | -9/Materials | Identified exit to Materials 528 | -9/Materials | Entered another Materials area 528 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 664 | -8/Materials | Lost 3 parts (1p1n1w) 691 | -8/Materials | Core integrity fell below 50% 704 | -8/Materials | Discovered new exit (range 5) 705 | -8/Materials | Identified exit to Factory 705 | -8/Materials | Entered Factory 705 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 733 | -7/Factory | Lost 8 parts (1p2n1u4w) 824 | -7/Factory | Lost 7 parts (1p4n2w) 1125 | -7/Factory | Core integrity fell below 50% 1157 | -7/Factory | Core integrity fell below 20% 1167 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01136_ Lgt. Nuclear Core destroyed. 01136_ Autogun destroyed. 01136_ Knocked back. 01140_ U-05 Engineer builds a Wall. 01140_ Knocked back. 01143_ Carbon-fiber Leg destroyed. 01143_ U-05 Engineer builds a Door. 01144_ U-05 Engineer lays Concrete. 01147_ Knocked back. 01147_ U-05 Engineer lays Concrete. 01148_ P-70 Sage resets H-61 Shepherd, system corruption cleaned. 01148_ U-05 Engineer builds a Wall. 01149_ EM Pulse Cannon destroyed. 01149_ Knocked back. 01150_ Carbon-fiber Leg destroyed. 01150_ U-05 Engineer lays Concrete. 01152_ U-05 Engineer builds a Wall. 01152_ U-05 Engineer lays Concrete. 01165_ Dropped Med. Storage Unit. 01166_ U-05 Engineer lays Concrete. 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