Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 05:31:37 Player: MrFartsburg Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (772) 772 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2717 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Light Assault Rifle Welding Torch Mining Claw > --- INVENTORY (20) --- Field Laser Ion Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Sensor Array Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Improved Light Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Advanced Visual Processing Unit Particle Charger Core Shielding Tractor Beam Small Laser Light Assault Rifle Light Assault Rifle Assault Cannon Datajack Welding Torch Mining Claw [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 36 | 6 6 11 1 12 Power 6 | 1 . 3 1 1 Engine 4 | 1 . 3 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 6 | 2 . 2 . 2 Treads 2 | 2 . . . . Leg 4 | . . 2 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 3 . 4 Device 4 | . . 2 . 2 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 13 | 2 3 3 . 5 Energy Gun 2 | 1 . 1 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon 3 | . 1 1 . 1 Launcher . | . . . . . Special Weapon 2 | . 1 . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 24 | . 1 4 . 19 Power 4 | . . 1 . 3 Propulsion 5 | . . 2 . 3 Utility 7 | . 1 . . 6 Weapon 8 | . . 1 . 7 Highest Loss Streak 12 | . 1 3 . 12 To Critical Strikes . | . . . . . Average Backups 10 | 1 10 13 13 9 Power . | . 1 . . . Propulsion . | . 2 . . . Utility 3 | . 2 4 5 2 Weapon 4 | . 3 5 6 4 Tool/Special . | . . . . . Unused Backups 2 | . 1 . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 96 88 93 83 Engine 10 | . 14 15 11 5 Core 2 | . . . 5 5 Treads 11 | . 28 10 . . Leg 10 | . . 11 22 13 Device 10 | . . 13 22 13 Storage 11 | . 14 11 11 9 Processor 3 | . 8 . . 2 Protection 3 | . 1 4 . 7 Energy Gun 6 | . 5 3 11 5 Ballistic Gun 7 | . 15 4 . 3 Ballistic Cannon 5 | . 1 9 11 5 Special Weapon 2 | . 5 4 . 1 Slashing Weapon 2 | . . . . 6 Peak Build Rating 21 | 6 12 19 15 21 Average Rating 11 | 4 8 13 13 14 On Entrance 8 | . 6 11 12 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 74 | 10 57 61 59 74 Greatest Support 40 | 40 40 40 20 20 Greatest Overweight (x) 17 | 1 1 5 2 17 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 16 | 4 14 16 13 14 Average Carried 10 | 1 10 13 13 9 Final Capacity 20 | 8 20 20 20 20 Final Carried 14 | 4 14 13 13 3 Class Distribution -------------------- 93% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 837 | 201 96 113 121 306 Remotely 36 | . . . . 36 Salvage Created 741 | . 153 64 120 404 Parts 51 | . 13 2 8 28 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 21 | . 4 5 3 9 Guns 6 | . 2 . 1 3 Cannons 15 | . 2 5 2 6 Classes Destroyed 7 | . 3 2 . 2 Worker 1 | . . . . 1 Builder 2 | . 1 . . 1 Watcher 1 | . 1 . . . Swarmer 4 | . . 2 . 2 Grunt 13 | . 4 2 3 4 Duelist 1 | . . 1 . . Sentry 3 | . . . . 3 Best Kill Streak 4 | . 3 4 3 3 Combat Bots Only 4 | . 2 4 3 2 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 287 | . 32 88 4 163 Missed 66 | . 9 21 3 33 Hits 221 | . 23 67 1 130 Melee 10 | . . 5 . 5 Projectile 211 | . 23 62 1 125 Critical Strikes 8 | . . 2 . 6 Actively Blocked 1 | . . . . 1 Damage Taken 3343 | . 545 780 12 2006 Core 796 | . 101 129 . 566 Absorbed by Shields . | . . . . . Redirected to Shielding 34 | . . . . 34 Regen/Repaired (Parts) 102 | . . . . 102 Core Remaining (%) 75 | 100 59 . 67 . Volleys Fired 79 | . 30 15 4 30 Largest 3 | . 2 2 2 3 Hottest 140 | . 100 100 77 140 Shots Fired 151 | . 48 27 8 68 Gun 52 | . 21 . 4 27 Cannon 86 | . 15 26 4 41 Launcher . | . . . . . Special 13 | . 12 1 . . Kinetic 103 | . 36 26 4 37 Thermal 16 | . 12 1 . 3 Explosive . | . . . . . Electromagnetic 32 | . . . 4 28 Robot Hit Streak 10 | . 10 8 6 3 Robot Miss Streak 5 | . 3 1 1 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 94 | . 24 21 6 43 Core Hits 36 | . 11 6 4 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 1 2 Blast 3 | . . 1 1 1 Corrupt 1 | . . . . 1 Melee Attacks 21 | . . 1 . 20 Impact . | . . . . . Slashing 20 | . . . . 20 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1983 | . 400 478 119 986 Guns 347 | . 163 . 42 142 Cannons 1289 | . 214 478 77 520 Explosions . | . . . . . Melee 321 | . . . . 321 Ramming 26 | . 23 . . 3 Kinetic 1259 | . 377 478 77 327 Thermal 23 | . . . . 23 Explosive . | . . . . . Electromagnetic 354 | . . . 42 312 Impact . | . . . . . Slashing 321 | . . . . 321 Piercing . | . . . . . Highest Corruption 7 | . 3 . . 7 Average Corruption 3 | . 3 . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 7 . . . Message Errors 4 | . 4 . . . Matter Fused 2 | . 2 . . . Parts Fused 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 50 | . 6 5 . 39 Projectiles 22 | . 6 5 . 11 Explosions . | . . . . . Melee 28 | . . . . 28 Knockbacks 10 | . 2 8 . . Impact . | . . . . . Kinetic 9 | . 2 7 . . Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 2 . . . Targets Rammed 3 | . 2 . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 538 | . 64 99 24 538 Average Temperature 89 | . 18 39 12 166 Received Heat Transfer 1404 | . 174 252 6 972 Effects 9 | . . . . 9 Shutdowns 2 | . . . . 2 Energy Bleed 3 | . . . . 3 Interference 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 97 | . 55 96 71 97 Initial 2 | . . 2 . . Average 17 | . 8 25 10 29 Influence Increases 689 | . 124 143 71 351 Destroy 0b10 Robot/C 420 | . 80 100 60 180 Destroy 0b10 Robot/NC 20 | . 10 . . 10 Destroy Leader 102 | . 22 20 10 50 Successful Hack 6 | . . 6 . . Destroy Structure 21 | . 12 2 1 6 Lose Combat Pursuer 120 | . . 15 . 105 Influence Decreases 689 | . 117 150 71 351 Entered New Map 5 | . . 5 . . Time Decay 507 | . 108 115 71 213 Lost Part 177 | . 9 30 . 138 Squads Dispatched 4 | . 1 1 . 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 11 11 3 18 Peak Tracking Total 6 | . 3 6 3 4 Tactical Retreats 5 | . . 1 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 2 1 . 2 Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 15 | . 7 2 . 6 Successful 12 | . 5 1 . 6 Failed 3 | . 2 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 4 | . 4 . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Robot Analysis 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 4 | . 4 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled 1 | . 1 . . . Recycled Matter 20 | . 20 . . . Retrieved Matter 20 | . 20 . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat . | . . . . . Combat 1 | . . 1 . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1705 | . . 384 518 803 Optics 254 | . . . . 254 Sensors 1196 | . . 136 518 542 Structural 1451 | . . 384 518 549 Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2883 | 82 978 408 518 897 Spaces Moved 919 | 46 358 135 195 185 Core 11 | 5 . . . 6 Treads 457 | 41 358 58 . . Legs 451 | . . 77 195 179 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 260 260 Average Speed 265 | 151 236 252 260 362 Slowest Speed 900 | 160 240 470 260 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 32 | 4 50 19 60 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 13 | . 12 1 . . Terrain Destroyed 20 | . 12 2 1 5 Melee . | . . . . . Projectile 20 | . 12 2 1 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1147 | 56 413 171 199 308 Wait 50 | . 2 . . 48 Move 915 | 45 357 134 194 185 Hop . | . . . . . Pick Up 30 | 5 12 8 . 5 Fast Attach 9 | 5 2 . 1 1 Attach 25 | 1 1 7 . 16 Detach . | . . . . . Swap 13 | . 6 5 . 2 Drop 2 | . 1 1 . . Fire 79 | . 30 15 4 30 Melee 21 | . . 1 . 20 Ram . | . . . . . Kick 1 | . . . . 1 Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 828 | -10/Materials | Crushed by falling debris 1031 | -10/Materials | Discovered new exit (range 9) 1061 | -10/Materials | Entered another Materials area 1061 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1287 | -9/Materials | Lost 3 parts (1p2n) 1453 | -9/Materials | Discovered new exit (range 7) 1469 | -9/Materials | Entered Mines 1501 | -9/Mines | Identified exit to Materials 1511 | -9/Mines | Met a Derelict bent on vengeance 1987 | -9/Mines | Entered Materials 1987 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2373 | -8/Materials | Repaired Med. Armor Plating 2589 | -8/Materials | Lost 12 parts (2p2n3u5w) 2607 | -8/Materials | Core integrity fell below 50% 2672 | -8/Materials | Core integrity fell below 20% 2681 | -8/Materials | Lost 4 parts (1p1n1u1w) 2884 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- Particle Charger destroyed. Critical hit (Burn: +37). G-47 Trooper Aluminum Leg ripped off. Critical hit (Burn: +37). Destroyed Lgt. Nuclear Core. Sml. Laser destroyed. G-47 Trooper destroyed. Acquired 36 matter. Acquired Field Laser. Acquired Ion Cannon. Sneak attack on A-02 Transporter. W-25 Informer sends out distress signal. Sneak attack on K-01 Serf. Destroyed Lgt. Ion Engine. Tractor Beam destroyed. System corrupted by crushing effect (+4). Knocked back. Core Shielding destroyed. System corrupted by crushing effect (+3). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????###??????????????????????? | | ?????????# g??????????????????????? | | ?????????#g#??????????????????????? | | ???#+#####b#??????????????????????? | | ???# @#??????????????????????? | | ???# #####/##?????????????????????? | | ???# #??# #?????????????????????? | | ?### #### #?????????????????????? | | ?# ## u #?????????????????????? | | ?# ## #?????????????????????? | | ?# + #?????????????????????? | | ?# ## #?????????????????????? | | ?# ## #?????????????????????? | | ####+########?????????????????????? | | # #?????????????????????????? | | # ! #?????????????????????????? | | # """ #?????????????????????????? | | # """ #?????????????????????????? | | # """ #?????????????????????????? | | #####+##############??????????????? | | ????# # #??????????????? | | ????## # #??????????????? | | ?????# # #???????? ##???? | | ?????# # #???????? ##???? | | ?????# + #???????" ##???? | | ?????# # #??????"" ?????? | | ?????# # #??????"" ?????? | | ?????# # #??## ##???? | | ?????# #######+###??####+####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 310 Matter Stores 249 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 15% | -8/Materials Studied --------- Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ComponentJammingScrapsphere Manual? 0 Play Time 00:30:49 Cumulative 27.2 hours Start 2026.08.03 @ 05:12:46 End 2026.08.04 @ 05:31:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 08b00848-4f10-4896-a4cb-0ad1a15c78d3