Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.18 @ 22:42:43

Player: pupkin2001

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (698)      698
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1743

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             300/400
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (3) ------
          Large Storage Unit
                Sensor Array
>               --- WEAPON (3) -------
          Light Cannon
>               --- INVENTORY (15) ---
          Light Ion Engine
          Heavy Ion Engine
       Improved Heat Sink
         Medium Matter Pod (100)
          Large Matter Pod (99)
  High-capacity Matter Pod (0)
                Terrain Scan Processor
                Seismic Detector
                Transport Network Coupler
                ECM Suite
                Weapon Shielding
       Improved EM Shotgun
                Beam Rifle
          Heavy Assault Rifle
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
                Weapon Shielding
>               --- WEAPON -----------
          Light Cannon
                EMP Blaster
                Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Heavy Ion Engine
       Improved Heat Sink
         Medium Matter Pod
          Large Matter Pod
  High-capacity Matter Pod
                Visual Processing Unit
                Seismic Detector
                Transport Network Coupler
                ECM Suite
                Weapon Shielding
       Improved EM Shotgun
         Medium Laser
                Assault Rifle
                Plasma Cutter
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Weapon Shielding
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             19   | 6   8   5   
  Power                    2    | 1   .   1   
    Engine                 1    | 1   .   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  5    | 1   3   1   
    Device                 3    | 1   1   1   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   7    | .   14  .   
  Core                     4    | .   .   11  
  Wheel                    25   | .   28  22  
  Device                   9    | .   7   10  
  Storage                  9    | .   7   11  
  Protection               11   | .   12  11  
  Energy Gun               10   | .   14  6   
  Ballistic Gun            3    | .   6   .   
  Ballistic Cannon         4    | .   .   10  
  Launcher                 11   | .   7   15  
Peak Build Rating          14   | 6   8   14  
  Average Rating           9    | 2   7   13  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             37   | 8   29  37  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         11   | 5   10  15  
  Most Carried             15   | 5   11  15  
  Average Carried          9    | 1   6   14  
  Final Capacity           15   | 5   15  15  
  Final Carried            15   | .   11  15  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           728  | 266 172 290 
  Remotely                 .    | .   .   .   
Salvage Created            790  | 30  362 398 
  Parts                    47   | 3   22  22  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | 1   7   10  
  Guns                     3    | 1   2   .   
  Cannons                  4    | .   .   4   
  AOE                      11   | .   5   6   
Classes Destroyed          7    | 1   4   2   
  Worker                   1    | .   1   .   
  Recycler                 2    | .   2   .   
  Watcher                  4    | .   3   1   
  Swarmer                  3    | .   3   .   
  Grunt                    12   | 1   4   7   
  Brawler                  2    | .   .   2   
  Sentry                   1    | .   .   1   
Best Kill Streak           7    | 1   7   3   
  Combat Bots Only         3    | 1   3   3   
Max Kills in Single Turn   3    | 1   3   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        20   | 2   9   9   
  Missed                   2    | .   1   1   
Damage Taken               590  | 16  79  495 
  Core                     147  | .   47  100 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  15   | .   5   10  
  Ignored by Resistances   57   | 4   26  27  
Core Remaining (%)         90   | 100 81  .   
Volleys Fired              34   | 2   20  12  
  Largest                  3    | 2   2   3   
  Hottest                  115  | 70  80  115 
Shots Fired                78   | 4   40  34  
  Gun                      48   | 4   34  10  
  Cannon                   12   | .   .   12  
  Launcher                 18   | .   6   12  
  Special                  .    | .   .   .   
  Kinetic                  28   | 2   14  12  
  Thermal                  32   | 2   20  10  
  Explosive                16   | .   6   10  
  Electromagnetic          2    | .   .   2   
  Robot Hit Streak         8    | 4   8   5   
  Robot Miss Streak        4    | .   1   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           45   | 4   28  13  
  Core Hits                38   | 2   20  16  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | .   4   .   
    Burn                   4    | .   4   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1307 | 52  659 596 
  Guns                     421  | 52  317 52  
  Cannons                  127  | .   .   127 
  Explosions               759  | .   342 417 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  269  | 26  116 127 
  Thermal                  279  | 26  201 52  
  Explosive                674  | .   342 332 
  Electromagnetic          85   | .   .   85  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      31   | .   9   22  
  Shots                    2    | .   1   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        189  | 30  64  189 
  Average Temperature      40   | 19  23  62  
  Received Heat Transfer   123  | 12  42  69  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             4    | .   4   .   
  Heat Transferred         1110 | 74  888 148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             317  | 20  253 317 
  Initial                  24   | .   11  24  
  Average                  114  | 6   71  182 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         81   | 100 89  69  
  Level 1                  18   | .   10  30  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | 1   9   13  
  Peak Tracking Total      4    | 1   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   3   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   .   4   
  Successful               4    | .   .   4   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              4    | .   .   4   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 4    | .   .   4   
  Insert Component         2    | .   .   2   
  Analyze                  2    | .   .   2   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1138 | 61  607 470 
Spaces Moved               1021 | 64  564 393 
  Core                     42   | 42  .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   979  | 22  564 393 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  95  
  Average Speed            89   | 60  88  95  
  Slowest Speed            95   | 80  95  95  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       41   | 7   87  31  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          93   | .   21  72  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      93   | .   21  72  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1178 | 82  630 466 
  Wait                     67   | 5   21  41  
  Move                     1019 | 63  563 393 
  Hop                      .    | .   .   .   
  Pick Up                  31   | 6   15  10  
  Fast Attach              .    | .   .   .   
  Attach                   11   | 6   2   3   
  Detach                   1    | .   .   1   
  Swap                     8    | .   6   2   
  Drop                     7    | .   3   4   
  Fire                     34   | 2   20  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   36 | -11/Scrapyard | Discovered new exit (range 8)
   62 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 11)
  303 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 14)
  426 | -10/Materials | Discovered new exit (range 14)
  467 | -10/Materials | Discovered new exit (range 5)
  669 | -10/Materials | Entered another Materials area
  669 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  955 | -9/Materials  | Discovered new exit (range 14)
  956 | -9/Materials  | Build established: Skirmisher
 1139 | -9/Materials  | Crushed by falling debris
 1139 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 32 matter.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
Acquired 24 matter.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
Crushed by falling debris.
[Achievement: Unlikely Earthworm]
Weapon Shielding destroyed.
System corrupted by crushing effect (+3).
Lgt. Nuclear Core destroyed.
Grenade Launcher destroyed.
Wheel destroyed.
EMP Blaster destroyed.
System corrupted by crushing effect (+1).

 Map 
-----
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|             ????#        !   = [! *      #???????? |
|             ????#            !##  #####+#####????? |
|             ????#             #####         #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
  Hvy. Ion Engine | -9/Materials | Scanalyzed
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeStructuralSource
  Manual?         0
Play Time         00:21:44
  Cumulative      1.4 hours
  Start           2025.04.18 @ 19:57:21
  End             2025.04.18 @ 22:42:43
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4a51360c-838c-44ef-a93c-0c14f42d9ae2