Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.19 @ 01:02:58 Player: Balance Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3248) 3248 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6423 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 70/100 System Corruption 8% Temperature Warm (118) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Machine Analyzer Improved Targeting Computer > --- WEAPON (4) ------- Field Laser > --- INVENTORY (20) --- Light Nuclear Core Reinforced Deuterium Engine Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Huge Storage Unit Improved Signal Interpreter Transport Network Coupler Weapon Cycler Shield Generator Recalibrator Shock Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Autogun Autogun Mini Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Huge Storage Unit Improved Signal Interpreter Transport Network Coupler Weapon Cycler Hardlight Generator Shield Generator Recalibrator Shock Rifle Medium Laser Field Laser EM Pulse Cannon Flak Cannon Flak Cannon Shock Bomb Launcher [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . 1 . . . Utility 1 | . . . . 1 . Weapon 2 | . . . . 1 1 Parts Attached 84 | 8 4 26 3 26 17 Power 17 | 1 . 7 1 3 5 Engine 17 | 1 . 7 1 3 5 Core . | . . . . . . Reactor . | . . . . . . Propulsion 30 | 3 1 7 2 14 3 Treads 8 | . . 6 2 . . Leg 10 | 2 1 1 . 3 3 Wheel 1 | 1 . . . . . Hover 5 | . . . . 5 . Flight 6 | . . . . 6 . Utility 14 | 1 3 4 . 2 4 Device 1 | . 1 . . . . Storage 6 | 1 2 1 . . 2 Processor 5 | . . 1 . 2 2 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 23 | 3 . 8 . 7 5 Energy Gun 6 | 2 . 2 . 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 1 . 3 . 3 2 Ballistic Cannon 6 | . . 3 . 2 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 36 | . . 3 3 7 23 Power 10 | . . 1 1 2 6 Propulsion 10 | . . . 1 3 6 Utility 4 | . . 1 . . 3 Weapon 12 | . . 1 1 2 8 Highest Loss Streak 11 | . . 3 2 3 11 To Critical Strikes 1 | . . 1 . . . Average Backups 21 | 4 14 24 24 24 18 Power 3 | . 2 3 4 4 2 Propulsion 5 | 3 5 7 7 6 2 Utility 5 | . 2 5 7 7 6 Weapon 6 | . 4 7 5 6 6 Tool/Special . | . . . . . . Unused Backups 39 | . 1 9 . 13 16 Power 10 | . . 2 . 2 6 Propulsion 15 | . 1 3 . 9 2 Utility 7 | . . 1 . . 6 Weapon 7 | . . 3 . 2 2 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 98 97 94 90 84 Engine 16 | . 14 21 20 15 16 Treads 9 | . . 27 29 . . Leg 11 | . 28 4 . 2 19 Hover 5 | . . . . 18 . Device 2 | . 12 . . . . Storage 14 | . 14 14 22 18 7 Processor 4 | . . . . 7 10 Protection 1 | . . 5 . . . Energy Gun 6 | . 14 4 . 5 6 Ballistic Gun 11 | . 14 11 15 9 8 Ballistic Cannon 5 | . . 6 6 9 3 Launcher 1 | . . . . 1 6 Peak Build Rating 35 | 6 9 20 19 33 35 Average Rating 19 | 3 8 15 17 27 28 On Entrance 12 | . 6 9 19 17 25 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 120 | 14 90 106 106 108 120 Greatest Support 63 | 20 20 63 63 63 41 Greatest Overweight (x) 33 | 2 4 3 2 33 31 Average Overweight (x) 2 | . 3 1 1 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 24 Most Carried 25 | 7 22 25 25 25 23 Average Carried 21 | 5 14 24 24 24 18 Final Capacity 25 | 8 25 25 25 25 20 Final Carried 25 | 6 21 25 25 22 14 Class Distribution -------------------- 55% | Mutant 32% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2648 | 204 406 761 143 693 441 Remotely 450 | . 406 44 . . . Salvage Created 3677 | . 499 1206 150 1042 780 Parts 207 | . 27 74 6 57 43 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 4 | . . 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 80 | . 7 22 9 24 18 Guns 37 | . 7 13 3 9 5 Cannons 33 | . . 8 6 12 7 AOE 10 | . . 1 . 3 6 Classes Destroyed 17 | . 4 8 2 2 1 Worker 7 | . . 2 . 1 4 Builder 2 | . . . . 1 1 Tunneler 1 | . 1 . . . . Hauler 2 | . . 2 . . . Recycler 8 | . 1 3 . 2 2 Mechanic 1 | . . 1 . . . Operator 3 | . . 2 . . 1 Watcher 9 | . 3 4 . 2 . Swarmer 15 | . . 6 . 4 5 Grunt 34 | . 7 8 2 11 6 Brawler 2 | . . 1 . 1 . Duelist 1 | . . 1 . . . Sentry 16 | . . 6 . 7 3 Demolisher 1 | . . . 1 . . Hunter 3 | . . . . 1 2 Programmer 2 | . . . . . 2 Assembled 6 | . . . 6 . . Best Kill Streak 6 | . 4 6 3 4 5 Combat Bots Only 5 | . 3 5 3 4 3 Max Kills in Single Turn 4 | . 1 2 1 2 4 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 1 . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 672 | . 55 119 57 115 326 Missed 182 | . 10 26 15 35 96 Hits 490 | . 45 93 42 80 230 Melee 12 | . . 7 4 1 . Projectile 478 | . 45 86 38 79 230 AOE 13 | . . . 13 . . Critical Strikes 14 | . 1 9 . 1 3 Damage Taken 5830 | . 448 1020 741 891 2730 Core 1153 | . 103 97 106 135 712 Absorbed by Shields . | . . . . . . Ignored by Resistances 1612 | . 136 300 206 256 714 Core Remaining (%) 70 | 100 58 . 49 75 . Volleys Fired 279 | . 30 89 26 76 58 Largest 4 | . 2 2 2 3 4 Hottest 186 | . 60 108 53 132 186 Shots Fired 608 | . 60 172 52 177 147 Gun 392 | . 60 126 36 96 74 Cannon 195 | . . 46 16 76 57 Launcher 21 | . . . . 5 16 Special . | . . . . . . Kinetic 455 | . 30 153 52 150 70 Thermal 58 | . . 2 . 22 34 Explosive 21 | . . . . 5 16 Electromagnetic 74 | . 30 17 . . 27 Robot Hit Streak 31 | . 8 15 22 19 31 Robot Miss Streak 6 | . 2 2 2 6 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 445 | . 44 130 38 126 107 Core Hits 207 | . 22 51 16 57 61 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 15 | . . . 4 6 5 Burn 7 | . . . . 2 5 Destroy 1 | . . . . 1 . Blast 7 | . . . 4 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9078 | . 651 2203 706 2675 2843 Guns 4156 | . 608 1335 436 1049 728 Cannons 3309 | . . 791 217 1237 1064 Explosions 1546 | . 43 77 . 375 1051 Melee . | . . . . . . Ramming 67 | . . . 53 14 . Kinetic 5730 | . 285 1903 653 2015 874 Thermal 962 | . 43 93 . 271 555 Explosive 1245 | . . . . 375 870 Electromagnetic 1074 | . 323 207 . . 544 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 1 1 8 Average Corruption 2 | . . . 1 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . 3 20 Message Errors 6 | . . . . 1 5 Matter Fused 4 | . . . . . 4 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . 1 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 84 | . . . . 21 63 Projectiles 56 | . . . . 12 44 Explosions 28 | . . . . 9 19 Melee . | . . . . . . Knockbacks 20 | . . 7 4 3 6 Impact 2 | . . . 2 . . Kinetic 17 | . . 7 2 3 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 79 | . . 17 . 7 55 Shots 4 | . . 1 . . 3 Rammed 8 | . . . 4 4 . Targets Rammed 9 | . . . 4 4 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 575 | . 75 282 62 525 575 Average Temperature 109 | . 32 74 26 117 151 Received Heat Transfer 1833 | . 345 480 78 459 471 Effects 29 | . . 1 . 13 15 Shutdowns 11 | . . . . 6 5 Energy Bleed 3 | . . 1 . 1 1 Interference 6 | . . . . 4 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 4 | . . . . 2 2 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2371 | . . 137 . 777 1457 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 150 | . 82 118 75 150 106 Initial 27 | . . . 26 . 27 Average 26 | . 10 32 15 29 38 Influence Increases 2244 | . 243 656 94 690 561 Destroy 0b10 Robot/C 1480 | . 140 440 60 480 360 Destroy 0b10 Robot/NC 165 | . 25 70 . 30 40 Destroy Leader 392 | . 46 122 10 124 90 Trap Triggered on 0b10 10 | . 10 . . . . Successful Hack 32 | . . 22 . . 10 Disable Machine 54 | . . . 9 36 9 Destroy Structure 81 | . 7 2 . 20 52 Lose Combat Pursuer 30 | . 15 . 15 . . Influence Decreases 2244 | . 243 573 177 619 632 Entered New Map 101 | . . . 57 . 44 Time Decay 1856 | . 243 543 105 549 416 Lost Part 287 | . . 30 15 70 172 Squads Dispatched 16 | . 1 1 . 6 8 Investigation 3 | . 1 . . 1 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . . 1 . 2 2 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . . 3 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 12 28 15 40 27 Peak Tracking Total 8 | . 5 5 3 4 8 Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . . 1 4 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 2 4 . 5 1 Terminals 7 | . 1 2 . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 32 | . 10 9 . 10 3 Successful 23 | . 10 6 . 6 1 Failed 9 | . . 3 . 4 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 18 | . 2 6 . 7 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 8 1 . 1 . Scanalyzers 4 | . . 2 . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 3 . 4 1 Record 2 | . . . . 1 1 Prototype ID Bank 2 | . . 1 . 1 . Emergency Access Points 2 | . 1 . . 1 . Reprogram Traps 1 | . 1 . . . . Recall Reinforcements 2 | . . 2 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 10 | . 8 1 . 1 . Recycle Component 5 | . 5 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 3 | . 1 1 . 1 . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 8 | . 1 3 . 3 1 Full Trace Events 4 | . 1 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 5 | . 5 . . . . Recycled Matter 101 | . 101 . . . . Retrieved Matter 101 | . 101 . . . . Retrieved Components 15 | . 2 10 . 3 . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 615 | . . . . . 615 Machine Analysis 615 | . . . . . 615 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6349 | 57 1308 1490 475 1851 1168 Spaces Moved 1842 | 51 349 447 138 551 306 Core 29 | 25 . . . 1 3 Treads 554 | . . 409 138 7 . Legs 747 | 1 349 38 . 56 303 Wheels 25 | 25 . . . . . Hover 445 | . . . . 445 . Flight 42 | . . . . 42 . Fastest Speed 50 | 50 120 240 240 232 120 Average Speed 283 | 75 341 249 263 282 308 Slowest Speed 1700 | 150 400 330 320 1700 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 34 | 4 69 44 34 45 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . . 7 Terrain Destroyed 88 | . 6 . . 18 64 Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 84 | . 6 . . 14 64 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2454 | 66 406 660 192 713 417 Wait 59 | . 2 40 14 1 2 Move 1837 | 50 348 446 137 550 306 Hop . | . . . . . . Pick Up 109 | 8 21 28 5 21 26 Fast Attach 22 | 4 1 5 . 11 1 Attach 38 | 2 1 9 3 6 17 Detach 1 | . . . . . 1 Swap 37 | 2 2 16 1 11 5 Drop 63 | . 1 27 2 33 . Fire 279 | . 30 89 26 76 58 Melee . | . . . . . . Ram 4 | . . . . 4 . Kick 1 | . . . . . 1 Crush 4 | . . . 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 11) 745 | -10/Materials | Discovered new exit (range 8) 1194 | -10/Materials | Discovered new exit (range 5) 1366 | -10/Materials | Entered another Materials area 1366 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1475 | -9/Materials | Lost 3 parts (1p1u1w) 2535 | -9/Materials | Discovered new exit (range 15) 2704 | -9/Materials | Discovered new exit (range 16) 2856 | -9/Materials | Entered Mines 2907 | -9/Mines | Met a Derelict bent on vengeance 2998 | -9/Mines | Assembled infested the area 3143 | -9/Mines | Discovered new exit (range 7) 3166 | -9/Mines | Learned location of Storage (-7) 3331 | -9/Mines | Core integrity fell below 50% 3331 | -9/Mines | Entered Materials 3331 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3837 | -8/Materials | Build established: Gunner 4705 | -8/Materials | Discovered new exit (range 16) 4910 | -8/Materials | Garrison activated, responded to threat 4985 | -8/Materials | Lost 3 parts (1p1n1w) 5071 | -8/Materials | Discovered new exit (range 6) 5182 | -8/Materials | Entered Factory 5182 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5298 | -7/Factory | Garrison activated, responded to threat 5328 | -7/Factory | Lost 4 parts (1p1u2w) 5584 | -7/Factory | Crushed by falling debris 5592 | -7/Factory | Core integrity fell below 50% 5622 | -7/Factory | Lost 5 parts (1p3n1u) 5993 | -7/Factory | Build established: Scavenger-Gunner 6333 | -7/Factory | Cargo convoy interrupted 6344 | -7/Factory | Core integrity fell below 20% 6350 | -7/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 06339_ Imp. Ion Engine destroyed. 06339_ Imp. Aluminum Leg destroyed. 06339_ K-01 Serf collects debris. 06341_ X-57 Shotgunner destroyed. 06341_ U-05 Engineer destroyed. 06341_ P-60 Hacker knocked back. [Achievement: More Dakka Please] 06341_ X-67 Chaingunner knocked back. 06341_ P-60 Hacker knocked back. 06342_ K-01 Serf collects debris. 06343_ Flak Cannon destroyed. 06344_ K-01 Serf collects debris. 06344_ K-01 Serf destroyed. 06346_ Rnf. Deuterium Engine destroyed. 06346_ Flak Cannon destroyed. 06346_ K-01 Serf collects debris. 06347_ K-01 Serf destroyed. 06349_ System corrupted: Heat flow error (+121). 06350_ U-05 Engineer builds a Wall. 06350_ U-05 Engineer destroyed. 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""" # #### ##############????????? | | ????????"""?""" # ## # T#????????????????????? | | ????????"""?"""?# ?### #????????????????????? | | ????????????????#????# ###########???????????? | | ????????????#####+#### # ! #???????????? | | ???????????? ^ # # #??????"""""" | | ????????????? # # #???????????? | | ?????????????""""""" # # """""" #??????"""""" | | ???????????# """"""" + + """""" #???????????? | | ???????????# """"""" # # """"""????????"""""" | | ???????????# """"""" # # """"""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 495 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() More Dakka Please Universal Adapter Challenges ------------ None Game ------ Seed ThrowingInterceptNetwork Manual? 0 Play Time 01:08:20 Cumulative 17.8 hours Start 2026.05.18 @ 23:54:25 End 2026.05.19 @ 01:02:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa83a25a-6abd-481f-8d41-a743168b158f