Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 18:20:44 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (343) 343 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 2760 Bonus ------- Follower Combat Kills 227 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 267/400 Matter 290/300 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (4) ------ 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher Phasing Sabre > --- INVENTORY (5) ---- Light Nuclear Core 0b10 Decoder Chip [Generic] Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Makeshift Flight Unit > --- UTILITY ---------- 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer > --- WEAPON ----------- Mini Grenade Launcher Phasing Sabre > --- INVENTORY -------- Light Nuclear Core 0b10 Decoder Chip [Generic] Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 27 | 6 6 1 5 6 3 Power 3 | 1 . . 1 . 1 Engine 2 | 1 . . 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 2 . 2 1 2 Treads 4 | 2 . . . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . 2 . 2 1 . Utility 9 | 1 3 . 1 4 . Device 1 | . 1 . . . . Storage 3 | 1 2 . . . . Processor 5 | . . . 1 4 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 1 1 1 1 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . 4 . 2 Power 2 | . . . 1 . 1 Propulsion 3 | . . . 2 . 1 Utility 1 | . . . 1 . . Weapon . | . . . . . . Highest Loss Streak 4 | . . . 4 . 1 To Critical Strikes . | . . . . . . Average Backups 5 | 3 7 4 5 4 5 Power 1 | 1 2 1 1 1 1 Propulsion . | . . 1 1 . . Utility 1 | . . . . 2 4 Weapon 1 | 1 3 2 2 . . Tool/Special . | . . . . . . Unused Backups 15 | . 5 1 1 3 5 Power 4 | . 2 . 1 . 1 Propulsion 3 | . 1 . . 2 . Utility 4 | . . . . . 4 Weapon 4 | . 2 1 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 99 48 57 93 98 Engine 10 | . 14 11 10 11 . Core 1 | . . . . . 10 Treads 9 | . 27 . . . . Flight 14 | . . 22 21 22 20 Device 6 | . 14 11 5 . . Storage 4 | . 13 . . . . Processor 19 | . . . 9 42 44 Energy Gun 4 | . 13 . . . . Ballistic Gun 4 | . 14 . . . . Launcher 5 | . . . 5 11 11 Slashing Weapon 4 | . . 4 5 6 11 Peak Build Rating 39 | 6 10 7 10 34 39 Average Rating 17 | 4 9 6 7 29 35 On Entrance 10 | . 6 6 7 7 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 31 | 14 31 8 8 8 10 Greatest Support 40 | 40 40 8 8 12 28 Greatest Overweight (x) 2 | 1 2 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 Average Capacity 7 | 7 10 5 5 5 5 Most Carried 10 | 7 10 5 5 5 5 Average Carried 5 | 3 7 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 Class Distribution -------------------- 61% | Mutant 38% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 605 | 263 111 49 102 60 20 Remotely . | . . . . . . Salvage Created 364 | 28 281 49 6 . . Parts 31 | 2 23 3 3 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 3 | . . . . . 3 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 10 1 2 . . Melee 1 | . . 1 . . . Guns 4 | . 4 . . . . AOE 8 | . 6 . 2 . . Classes Destroyed 6 | 1 5 . . . . Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 8 | . 6 . 2 . . Grunt 5 | . 4 1 . . . Best Kill Streak 7 | 1 7 1 2 . . Combat Bots Only 6 | . 6 1 2 . . Max Kills in Single Turn 3 | 1 3 1 1 . . Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 76 | . 44 9 7 . 16 Missed 25 | . 12 6 4 . 3 Hits 51 | . 32 3 3 . 13 Projectile 51 | . 32 3 3 . 13 Damage Taken 698 | . 345 46 57 . 250 Core 217 | . 84 18 22 . 93 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 34 | 1 31 . 2 . . Largest 2 | 2 2 . 1 . . Hottest 70 | 70 70 . 30 . . Shots Fired 59 | 2 55 . 2 . . Gun 50 | 2 48 . . . . Cannon . | . . . . . . Launcher 9 | . 7 . 2 . . Special . | . . . . . . Kinetic 25 | 1 24 . . . . Thermal 25 | 1 24 . . . . Explosive 9 | . 7 . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | 1 6 . 3 . . Robot Miss Streak 3 | . 3 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 37 | 1 31 4 1 . . Core Hits 23 | 1 18 2 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks 9 | . . 9 . . . Impact . | . . . . . . Slashing 9 | . . 9 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 947 | 12 736 104 95 . . Guns 367 | 12 355 . . . . Cannons . | . . . . . . Explosions 475 | . 380 . 95 . . Melee 104 | . . 104 . . . Ramming 1 | . 1 . . . . Kinetic 203 | 12 191 . . . . Thermal 164 | . 164 . . . . Explosive 475 | . 380 . 95 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 104 | . . 104 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 48 | . 18 . 30 . . Projectiles . | . . . . . . Explosions 48 | . 18 . 30 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 84 | . 51 . 33 . . Shots 5 | . 4 . 1 . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 99 | 9 99 . . . 2 Average Temperature 27 | 6 28 . . . 2 Received Heat Transfer 210 | . 81 27 . . 102 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 555 | . 555 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 194 | 5 194 129 49 . . Initial 74 | . . 74 49 . . Average 27 | . 24 78 10 . . Influence Increases 829 | 5 319 135 65 . 305 Destroy 0b10 Robot/C 420 | . 200 20 40 . 160 Destroy 0b10 Robot/NC 25 | 5 20 . . . . Destroy Leader 86 | . 46 10 10 . 20 Allied During Kill 65 | . . . . . 65 Successful Hack 4 | . 4 . . . . Disable Machine 15 | . 15 . . . . Destroy Structure 49 | . 34 . 15 . . Partial Spotted 45 | . . 45 . . . Lose Combat Pursuer 120 | . . 60 . . 60 Influence Decreases 734 | 5 141 184 194 . 210 Entered New Map 184 | . . 104 80 . . Time Decay 410 | 5 141 80 74 . 110 Lost Part 60 | . . . 40 . 20 Lost Ally 80 | . . . . . 80 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 16 9 3 . 14 Peak Tracking Total 7 | . 7 5 3 . 4 Tactical Retreats 5 | . . 3 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 5 . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 6 . . . . Successful 4 | . 4 . . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 160 | . . . 31 160 160 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 37 | . . . . . 37 Total Damage 879 | . . . . . 879 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1800 | . 666 178 149 579 228 Terrain 993 | . 666 178 149 . . Decoding 807 | . . . . 579 228 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2041 | 70 666 178 312 587 228 Spaces Moved 2932 | 41 325 399 747 1070 350 Core 26 | 15 . . 11 . . Treads 334 | 26 304 . . . 4 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2572 | . 21 399 736 1070 346 Fastest Speed 37 | 50 37 37 37 37 44 Average Speed 53 | 129 155 37 37 40 47 Slowest Speed 200 | 160 200 37 50 44 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . 3 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 55 28 95 88 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 2 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 55 | . 37 . 18 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 55 | . 37 . 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3310 | 56 431 411 774 1227 411 Wait 270 | . 51 . 20 142 57 Move 2921 | 40 324 398 740 1069 350 Hop 3 | . . . 3 . . Pick Up 27 | 9 9 2 2 5 . Fast Attach 10 | . 2 . 4 3 1 Attach 9 | 6 1 1 . 1 . Detach 1 | . 1 . . . . Swap 8 | . 3 . 1 2 2 Drop 16 | . 7 1 2 5 1 Fire 34 | 1 31 . 2 . . Melee 9 | . . 9 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Utility x2 910 | -9/Materials | Discovered new exit (range 16) 915 | -9/Materials | Entered Mines 952 | -9/Mines | Met a Derelict bent on vengeance 981 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 991 | -9/Mines | Learned location of Zion (-7) 1093 | -9/Mines | Discovered new exit (range 8) 1095 | -9/Mines | Lost 4 parts (1p2n1u) 1125 | -9/Mines | Received a Mining Laser from a helpful Derelict 1227 | -9/Mines | Entered Zion 1227 | -7/Zion | Accompanied by 1 ally 1353 | -7/Zion | Learned Factory terminal intel 1523 | -7/Zion | Met Imprinter 1530 | -7/Zion | Imprinted 1532 | -7/Zion | Declared Zion's savior 1534 | -7/Zion | Build established: Derelict-Mutant 1595 | -7/Zion | Learned location of Extension (-6) 1650 | -7/Zion | Discovered new exit (range 16) 1814 | -7/Zion | Entered Proximity Caves 1814 | -6/Proximity Caves | Accompanied by 4 allies 1926 | -6/Proximity Caves | Learned Factory stockpile data 2042 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01823_ S-27 Virus destroyed. 01824_ VTOL Module fries itself beyond repair. 01825_ Dropped Lgt. Ion Engine. 01828_ Acquired 10 matter. 01829_ VTOL Module fries itself beyond repair. 01840_ Searching scrap... 01840_ Found Imp. Reaction Control System. 01840_ Found 57 Matter. 01869_ G-50 Soldier destroyed. 01872_ ZW-8IZ(M) suffers critical hit (Burn). 01874_ NZ-5YV(M) destroyed. 01926_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 02003_ Flight Unit destroyed. 02025_ FD-9OM(M) destroyed. 02032_ Acquired Med. Treads. 02034_ HO-7X7(M) destroyed. 02037_ Acquired 10 matter. 02040_ Lgt. Nuclear Core destroyed. 02040_ Acquired Arm. Treads. Map ----- +----------------------------------------------------+ | #?## ##?#### #?????????????????? | | #??# #????## #####??????????????? | | ## #??## ########????# #### ###????????????? | | ## #???####?????###???# #?# #????????????? | | #### ##???????###### ##??# #?# #?????????????? | | #??###????????# #??# #?## #?????????????? | | #?????????????# #### #?## #?????????????? | | ??????????????# ### #?????????????? | | ??####????????# ## #?????????????? | | ?## ##???????# ####### #?????????????? | | ?# #???????# #????## ## #?????????????? | | ?# #???????# #???## ### ##?????????????? | | ?# #???????# #???# #?####??????????????? | | ## ##??????# #??## #???????????????????? | | #?# #?????## #??# ##??????????????????? | | #?# #?????# ##?# ##?????????????????? | | ### ##????# #### #?????????????????? | | ##???# #?# #?????????????????? | | ##### #?# ########?????????????????? | | ##?# #????????????????????????? | | #??# ##???????????????????????? | | ######## #?# ##??????????????????????? | | # #??????## ### ##?????????????????????? | | # #???????## *[=##????????????????????? | | #???????# %%! #????????????????????? | | ?????# ###!@ #????????????????????? | | # #??# ##?##%| #????????????????????? | | ### ##?# ###???#* ##???????????????????? | | ??## #??# #??????#gg #???????????????????? | | ???## ## #??## ???????# g #???????????????????? | | ????###? ##???#????????## g%!??????????????????? | | ???????? #????????????? = ?????????????????? | | ???????? #???????????? ????????????????? | | ???????? ??????????? ### ##???????????????? | | ???????? ?????????? #??## ###????????????????? | | ???????? ?????????? #????####??????????????????? | | ???????????????????## ???????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed InertialTeleporterLegs Manual? 0 Play Time 00:30:21 Cumulative 11.3 hours Start 2026.09.30 @ 18:58:53 End 2026.10.01 @ 18:20:44 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e7e2a805-d0a7-4526-960f-3e16570f8257