Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 19:06:14 Player: sasha Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1763) 1763 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3918 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (20) --- Reinforced Ion Engine Light Nuclear Core Aluminum Leg Wheel Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle Slug Cannon Rocket Launcher Rocket Launcher Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Sensor Array Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Heavy Hammer > --- INVENTORY -------- Reinforced Ion Engine Carbon-fiber Leg Wheel Wheel Armored Wheel Armored Wheel Huge Storage Unit Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Gauss Rifle Slug Cannon Rocket Launcher Rocket Launcher Rocket Launcher Katana [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon High-powered Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 73 | 7 7 11 22 26 Power 7 | 1 . 2 1 3 Engine 6 | 1 . 2 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 3 2 2 6 7 Treads 10 | 1 2 . 5 2 Leg 6 | 2 . . . 4 Wheel 4 | . . 2 1 1 Hover . | . . . . . Flight . | . . . . . Utility 31 | 1 5 3 11 11 Device 7 | . 1 1 . 5 Storage 4 | 1 2 . 1 . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 17 | . 2 2 10 3 Artifact . | . . . . . Weapon 15 | 2 . 4 4 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 2 . 1 4 4 Ballistic Cannon 1 | . . 1 . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 41 | . 1 7 13 20 Power 5 | . . 2 1 2 Propulsion 15 | . . 2 5 8 Utility 15 | . 1 2 6 6 Weapon 6 | . . 1 1 4 Highest Loss Streak 9 | . 1 3 3 9 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 82 | . 97 68 86 75 Engine 7 | . 14 11 6 3 Treads 13 | . 25 1 15 13 Leg 1 | . 2 . . 4 Wheel 5 | . . 12 6 1 Device 3 | . 6 7 . 3 Storage 11 | . 14 14 11 9 Processor 1 | . . . . 7 Protection 16 | . 5 7 29 13 Ballistic Gun 13 | . 28 2 11 13 Ballistic Cannon 2 | . . . 5 . Launcher 2 | . . 11 . . Naked Turns . | . . . . . Heaviest Build 90 | 12 90 32 70 76 Greatest Support 60 | 20 40 40 43 60 Greatest Overweight (x) 15 | 1 2 9 5 15 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 15 20 20 Average Capacity 19 | 6 21 15 19 20 Most Carried 20 | 5 17 15 20 20 Average Carried 15 | 3 10 14 16 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 3 15 14 20 20 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2067 | 239 87 312 716 713 Remotely 340 | . . . . 340 Salvage Created 1797 | . 206 53 751 787 Parts 110 | . 11 2 54 43 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 61 | . 8 13 20 20 Melee 3 | . . . . 3 Guns 38 | . 8 1 14 15 Cannons 8 | . . 2 6 . AOE 10 | . . 10 . . Classes Destroyed 13 | . 3 2 5 3 Worker 4 | . . 1 3 . Builder 1 | . . . . 1 Recycler 2 | . . . 2 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 4 | . 1 . 1 2 Swarmer 17 | . 6 . 4 7 Grunt 17 | . 2 2 6 7 Brawler 2 | . . . 2 . Duelist 2 | . . . . 2 Sentry 11 | . . . 8 3 Hunter 1 | . . . . 1 Assembled 11 | . . 11 . . Best Kill Streak 8 | . 7 8 5 5 Combat Bots Only 7 | . 6 7 5 5 Max Kills in Single Turn 3 | . 2 3 2 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 5512 | . 440 781 1588 2703 Core 768 | . 69 95 52 552 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 155 | . . . 107 48 Core Remaining (%) 73 | 100 . 34 87 . Volleys Fired 243 | . 32 31 99 81 Largest 2 | . 2 2 2 2 Hottest 73 | . 40 48 73 51 Shots Fired 352 | . 64 36 137 115 Gun 269 | . 64 13 77 115 Cannon 74 | . . 14 60 . Launcher 9 | . . 9 . . Special . | . . . . . Kinetic 343 | . 64 27 137 115 Thermal . | . . . . . Explosive 9 | . . 9 . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 10 5 6 19 Robot Miss Streak 12 | . 9 2 12 7 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 240 | . 31 22 82 105 Core Hits 115 | . 16 22 41 36 Critical Kills 4 | . . 1 1 2 Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 7 | . . 1 3 3 Destroy 6 | . . 1 3 2 Smash 1 | . . . . 1 Melee Attacks 35 | . . . . 35 Impact 35 | . . . . 35 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5548 | . 284 1090 2035 2139 Guns 2860 | . 284 86 1031 1459 Cannons 1263 | . . 281 982 . Explosions 723 | . . 723 . . Melee 680 | . . . . 680 Ramming 22 | . . . 22 . Kinetic 4123 | . 284 367 2013 1459 Thermal . | . . . . . Explosive 723 | . . 723 . . Electromagnetic . | . . . . . Impact 680 | . . . . 680 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . 1 Average Corruption 2 | . . 3 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . 9 . 4 Message Errors 3 | . . 3 . . Matter Fused 1 | . . 1 . . Energy Discharges 2 | . . 1 . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . 2 . 1 Data Loss (major) 2 | . . 2 . . Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 208 | . . 78 17 113 Projectiles 17 | . . . 17 . Explosions 78 | . . 78 . . Melee 113 | . . . . 113 Knockbacks 17 | . . 3 11 3 Impact 2 | . . . . 2 Kinetic 12 | . . 3 9 . Secondary 3 | . . . 2 1 Self-Inflicted Damage 154 | . . 154 . . Shots 6 | . . 6 . . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 406 | . 69 177 406 72 Average Temperature 85 | . 19 77 117 24 Received Heat Transfer 2040 | . 96 279 675 990 Effects 5 | . . . 5 . Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . 2 . Interference 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 351 | . 192 138 351 345 Initial 100 | . . 21 23 100 Average 127 | . 33 73 180 167 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 70 | 100 100 100 42 66 Level 1 29 | . . . 57 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 15 | . 2 . 5 8 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 13 12 37 29 Peak Tracking Total 8 | . 6 7 7 8 Tactical Retreats 8 | . 1 . 2 5 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . . 3 4 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . . . 1 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . . 2 4 Successful 6 | . . . 2 4 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 4 | . . . 2 2 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Reject 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 58 | . . . 32 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3408 | 72 594 660 1273 809 Spaces Moved 1205 | 55 204 333 415 198 Core 33 | 15 . 16 . 2 Treads 512 | . 165 7 243 97 Legs 124 | 40 39 . . 45 Wheels 536 | . . 310 172 54 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 95 95 135 Average Speed 176 | 102 233 120 186 209 Slowest Speed 800 | 120 320 500 320 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 38 79 56 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 91 | . . 70 21 . Melee . | . . . . . Projectile 23 | . . 2 21 . AOE 68 | . . 68 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2110 | 70 270 557 777 436 Wait 458 | . 4 179 207 68 Move 1201 | 54 203 332 414 198 Hop . | . . . . . Pick Up 77 | 8 19 3 27 20 Fast Attach 8 | 1 . 2 2 3 Attach 50 | 6 3 4 16 21 Detach 5 | 1 . . . 4 Swap 15 | . 4 5 4 2 Drop 16 | . 5 1 6 4 Fire 243 | . 32 31 99 81 Melee 35 | . . . . 35 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Entered Mines 668 | -10/Mines | Assembled infested the area 703 | -10/Mines | Core integrity fell below 50% 728 | -10/Mines | Lost 3 parts (2n1u) 729 | -10/Mines | Destroyed 7 combat bots 959 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1056 | -10/Mines | Found a hidden stash of uninstalled traps 1178 | -10/Mines | Discovered new exit (range 3) 1287 | -10/Mines | Discovered new exit (range 7) 1327 | -10/Mines | Entered Materials 1327 | -9/Materials | Evolved 2 slots: Utility x2 1655 | -9/Materials | Discovered new exit (range 7) 1731 | -9/Materials | Lost 3 parts (2n1u) 2003 | -9/Materials | Lost 3 parts (1n2u) 2151 | -9/Materials | Lost 3 parts (1n1u1w) 2250 | -9/Materials | Repaired Med. Armor Plating 2532 | -9/Materials | Discovered new exit (range 16) 2549 | -9/Materials | Build established: Scavenger-Mutant 2600 | -9/Materials | Entered another Materials area 2600 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2740 | -8/Materials | Repaired Lgt. Armor Plating 2863 | -8/Materials | Garrison activated, responded to threat 3037 | -8/Materials | Lost 8 parts (1p4n2u1w) 3045 | -8/Materials | Core integrity fell below 50% 3201 | -8/Materials | Core integrity fell below 20% 3285 | -8/Materials | Lost 9 parts (1p4n2u2w) 3409 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03285_ Acquired 12 matter. 03290_ Acquired Lgt. Nuclear Core. 03291_ Dropped Huge Storage Unit. 03292_ Dropped Lgt. Assault Rifle. 03307_ Acquired Arm. Wheel. 03340_ W-25 Informer sends out distress signal. 03344_ W-25 Informer destroyed. 03347_ K-01 Serf collects debris. 03348_ Acquired Imp. Signal Interpreter. 03351_ Acquired 12 matter. 03352_ K-01 Serf collects debris. 03357_ G-47 Trooper destroyed. 03358_ K-01 Serf collects debris. 03383_ W-25 Informer sends out distress signal. 03383_ W-25 Informer destroyed. 03387_ Acquired 47 matter. 03387_ Acquired 44 matter. 03387_ Acquired 31 matter. 03387_ Acquired 15 matter. 03407_ Hpw. Shotgun destroyed. 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