Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 19:23:51 Player: michaelman Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1585) 1585 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5635 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 159/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Minigun Mini Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Fission Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Targeting Computer Makeshift ECM Suite Improved Propulsion Shielding > --- WEAPON ----------- Minigun Minigun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Improved Carbon-fiber Leg Advanced Sensor Array Improved Light Armor Plating Minigun Minigun Flak Gun Heavy Machine Gun Mini Grenade Launcher Heavy Flail [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Makeshift ECM Suite Storage Medium Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 3 | . . . . 1 1 . . 1 . Weapon 2 | . . 2 . . . . . . . Parts Attached 77 | 6 3 7 . 27 4 3 1 15 11 Power 10 | 1 1 . . 3 1 . . 2 2 Engine 6 | 1 1 . . 2 1 . . . 1 Core 3 | . . . . 1 . . . 1 1 Reactor 1 | . . . . . . . . 1 . Propulsion 16 | 2 . 1 . 10 . . . 2 1 Treads 1 | . . . . 1 . . . . . Leg 14 | 2 . 1 . 9 . . . 2 . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 9 | 1 1 . . 3 1 . . 1 2 Device 1 | . . . . . . . . 1 . Storage 2 | 1 . . . 1 . . . . . Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 4 | . 1 . . . 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 42 | 2 1 6 . 11 2 3 1 10 6 Energy Gun 7 | 2 1 3 . 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 25 | . . 2 . 6 1 2 1 7 6 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 . 2 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . 1 1 . . 3 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 19 | . . . . 3 1 1 . 12 2 Power 4 | . . . . 1 . . . 2 1 Propulsion 7 | . . . . 1 . . . 5 1 Utility 2 | . . . . . . . . 2 . Weapon 6 | . . . . 1 1 1 . 3 . Highest Loss Streak 12 | . . . . 2 1 1 . 12 1 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 81 | . 90 99 100 97 90 99 100 95 42 Engine 5 | . 14 11 11 3 . 7 7 1 3 Core 3 | . . . . 5 7 7 7 5 2 Leg 17 | . 28 22 22 27 23 23 23 24 . Storage 7 | . 14 11 11 9 7 7 7 6 5 Processor 10 | . . . . 15 15 15 15 13 11 Protection 6 | . 4 11 11 1 5 7 7 5 6 Energy Gun 6 | . 27 28 22 3 . . . . . Ballistic Gun 17 | . . 11 22 29 23 22 30 23 11 Launcher 1 | . . 3 . 1 3 4 . . . Naked Turns 194 | . . . . . . . . . 194 Heaviest Build 58 | 11 16 23 22 28 40 40 40 58 38 Greatest Support 63 | 20 20 23 23 45 45 45 45 63 10 Greatest Overweight (x) 13 | . . 1 . 1 . . . 13 12 Average Overweight (x) . | . . . . . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 9 Most Carried 10 | 6 8 8 8 10 10 10 10 10 10 Average Carried 8 | 3 7 7 8 9 9 9 10 9 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 8 8 10 10 10 10 9 4 Class Distribution -------------------- 39% | Scavenger-Gunner 22% | Mutant 14% | Scavenger-Tank 12% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Matter Collected 1766 | 260 20 121 . 585 69 143 55 109 404 Remotely . | . . . . . . . . . . Salvage Created 1717 | . 48 290 . 670 69 220 73 163 184 Parts 98 | . 1 20 . 43 5 11 1 11 6 Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 10 1 . 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 40 | . 1 6 . 17 1 5 1 6 3 Guns 31 | . 1 4 . 13 1 2 1 6 3 Cannons 1 | . . . . 1 . . . . . AOE 8 | . . 2 . 3 . 3 . . . Classes Destroyed 10 | . 1 3 . 5 . . . 1 . Worker 1 | . . . . 1 . . . . . Builder 3 | . . . . 3 . . . . . Hauler 2 | . . 1 . 1 . . . . . Swarmer 11 | . . . . 6 . . . 4 1 Grunt 14 | . 1 2 . 5 . 4 . 1 1 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 11 | . . 3 . 4 1 1 1 . 1 Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . 2 Best Kill Streak 6 | . 1 3 . 6 1 4 1 4 3 Combat Bots Only 4 | . 1 2 . 4 1 4 1 4 3 Max Kills in Single Turn 3 | . 1 3 . 2 1 2 1 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . 2 . 2 . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Hostile Shots Fired 423 | . 12 18 . 97 9 43 27 114 103 Missed 139 | . 6 6 . 31 6 18 10 26 36 Damage Taken 4281 | . 127 163 . 958 97 241 139 1441 1115 Core 1106 | . 12 40 . 142 . 30 11 186 685 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 176 | . 19 12 . 10 10 51 19 30 25 Core Remaining (%) 90 | 100 95 . 90 74 . . 94 . . Volleys Fired 90 | . 4 11 . 34 1 7 3 18 12 Largest 4 | . 2 3 . 4 3 3 4 4 3 Hottest 168 | . 90 150 . 168 74 74 101 110 83 Shots Fired 286 | . 8 26 . 124 3 16 12 67 30 Gun 274 | . 8 25 . 115 3 14 12 67 30 Cannon 4 | . . . . 4 . . . . . Launcher 8 | . . 1 . 5 . 2 . . . Special . | . . . . . . . . . . Kinetic 245 | . . 10 . 109 3 14 12 67 30 Thermal 33 | . 8 15 . 10 . . . . . Explosive 8 | . . 1 . 5 . 2 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | . 3 10 . 8 2 4 5 5 5 Robot Miss Streak 6 | . 2 2 . 5 1 2 3 6 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . Shots Hit Robots 174 | . 4 18 . 79 2 9 8 34 20 Core Hits 114 | . 2 19 . 42 1 11 3 18 18 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 2 1 . . 1 . . . . Burn 3 | . 2 1 . . . . . . . Destroy 1 | . . . . . 1 . . . . Melee Attacks 26 | . . . . 6 9 . . 11 . Impact 26 | . . . . 6 9 . . 11 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3596 | . 48 353 . 1598 41 412 132 668 344 Guns 2675 | . 48 222 . 1078 41 142 132 668 344 Cannons 44 | . . . . 44 . . . . . Explosions 877 | . . 131 . 476 . 270 . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2402 | . . 46 . 1029 41 142 132 668 344 Thermal 317 | . 48 176 . 93 . . . . . Explosive 877 | . . 131 . 476 . 270 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 1 . . 5 . . . 2 5 Average Corruption 2 | . 1 . . 5 . . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . 2 . . 15 . . . 1 18 Message Errors 14 | . 1 . . 6 . . . . 7 Matter Fused 9 | . . . . 2 . . . 1 6 Heat Flow Errors 2 | . . . . 1 . . . . 1 Energy Discharges 4 | . . . . 2 . . . . 2 Data Loss (minor) 2 | . . . . 2 . . . . . Data Loss (major) 2 | . 1 . . 1 . . . . . Misfires 3 | . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . 16 . . . . . Projectiles . | . . . . . . . . . . Explosions 16 | . . . . 16 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 474 | . 138 171 . 308 3 58 147 474 165 Average Temperature 83 | . 73 61 . 69 3 28 75 152 52 Received Heat Transfer 1100 | . 18 66 . 306 6 96 48 449 111 Effects 2 | . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . . Heat Transferred 810 | . 284 382 . 144 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Peak Influence 387 | . 72 222 19 387 195 . . 102 . Initial 153 | . . . 19 7 153 . . 22 . Average 98 | . 21 75 19 203 156 . . 41 . Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 84 | 100 100 94 100 48 100 . . 100 . Level 1 15 | . . 5 . 51 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . . 1 1 . . 3 . Investigation . | . . . . . . . . . . Extermination 3 | . . . . . 1 . . 2 . Reinforcement 2 | . . . . 1 . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Distress Signals 4 | . 1 1 . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 9 10 . 31 1 5 1 11 21 Peak Tracking Total 8 | . 3 3 . 7 1 4 1 6 8 Tactical Retreats 11 | . 1 . . 2 . . . 2 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Traps Triggered 4 | . 1 . . 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Disabled 1 | . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Accessed 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 1 | . 1 . . . . . . . . Successful 1 | . 1 . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . Garrison Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Turns Passed 5670 | 116 540 485 119 876 261 935 212 575 1551 Spaces Moved 3484 | 102 359 246 89 436 169 754 168 324 837 Core 762 | 50 . . . . . . . 3 709 Treads . | . . . . . . . . . . Legs 2594 | 52 359 246 89 436 169 754 168 321 . Wheels 128 | . . . . . . . . . 128 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 Average Speed 136 | 85 120 159 120 120 120 120 120 127 176 Slowest Speed 700 | 120 120 190 120 190 120 120 120 700 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 68 16 22 47 5 88 23 9 64 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 3 . . 3 Spaces Dug 26 | . . . . 6 9 . . 11 . Terrain Destroyed 80 | . . 9 . 46 9 4 . 12 . Melee 26 | . . . . 6 9 . . 11 . Projectile 2 | . . . . 1 . . . 1 . AOE 52 | . . 9 . 39 . 4 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total 4192 | 130 462 320 101 701 211 771 171 437 888 Wait 420 | 11 83 40 13 164 25 2 . 61 21 Move 3475 | 101 358 245 88 435 168 753 167 323 837 Hop . | . . . . . . . . . . Pick Up 54 | 12 7 9 . 14 3 3 . 3 3 Fast Attach 12 | . 2 . . 6 1 1 . 2 . Attach 33 | 6 . 4 . 5 2 1 . 4 11 Detach 3 | . . . . . . . . . 3 Swap 32 | . 1 3 . 16 1 1 1 9 . Drop 47 | . 7 8 . 21 1 3 . 6 1 Fire 90 | . 4 11 . 34 1 7 3 18 12 Melee 26 | . . . . 6 9 . . 11 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 10) 505 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Discovered new exit (range 8) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Weapon x2 724 | -9/Materials | Discovered new exit (range 16) 940 | -9/Materials | Build established: Tank 1142 | -9/Materials | Entered Mines 1234 | -9/Mines | Discovered new exit (range 12) 1261 | -9/Mines | Entered Materials 1261 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -8/Materials | Discovered new exit (range 5) 1722 | -8/Materials | Build established: Scavenger-Gunner 2057 | -8/Materials | Discovered new exit (range 9) 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2381 | -7/Factory | Discovered new exit (range 3) 2398 | -7/Factory | Entered Lower Caves 3226 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3253 | -7/Lower Caves | Learned Factory terminal intel 3267 | -7/Lower Caves | Learned location of Extension (-5) 3273 | -7/Lower Caves | Discovered new exit (range 11) 3333 | -7/Lower Caves | Entered another Lower Caves area 3335 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3386 | -7/Lower Caves | Discovered new exit (range 8) 3462 | -7/Lower Caves | Encountered a Warlord checkpoint 3545 | -7/Lower Caves | Entered Factory 3545 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3546 | -6/Factory | Loaded intel: 26 terminal locations 3950 | -6/Factory | Build established: Gunner 3962 | -6/Factory | Discovered new exit (range 5) 4120 | -6/Factory | Entered Lower Caves 4150 | -6/Lower Caves | Lost 12 parts (2p5n2u3w) 4393 | -6/Lower Caves | Build established: Mutant 4677 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4964 | -6/Lower Caves | Build established: Scavenger-Tank 4983 | -6/Lower Caves | Learned Factory stockpile data 5464 | -6/Lower Caves | Spotted B-75 Beast 5477 | -6/Lower Caves | Released all parts (9) 5502 | -6/Lower Caves | Core integrity fell below 50% 5509 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5652 | -6/Lower Caves | Core integrity fell below 20% 5671 | -6/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05477_ Released Minigun. 05477_ Released Hvy. Machine Gun. 05477_ Released Flak Gun. 05477_ Released Terrain Scan Processor. 05477_ Released Targeting Computer. 05477_ Released Med. Storage Unit. 05477_ Released Core Shielding. 05477_ Released Imp. Light Armor Plating. 05498_ Slug penetrates Wall. 05500_ Penetrated by Slug. 05503_ Slug penetrates Wall. 05509_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05512_ #P5VZRHBEUPRDUU9AJOYXJ>79:8QLBL VCTS 05513_ Y-64 Sentinel: "REQUESTING BACKUP." 05584_ System corrupted: Matter fused (-10). 05602_ Drone sends a signal. 05634_ D8:OO>VNTQFEDC6TMP|MMRGY>NJ2L 05640_ B-48 Gladiator springs to life. 05667_ Slug penetrates Wall. 05670_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????###??????? | | ???????????????????????? ???? ?????????## ##?????? | | ??????????????????????## ??? ?????????# ###???? | | ??????????????????????# ??? #????????## ##??? | | ??????????????????????# ??? #???????## ##?? | | ?????????????????###### ### ##?????## ## #?? | | ?????????????????# # ??????# #####?? | | ?????????????????# % % ??????# ##????? | | ?????????????????? BB ??????## #????? | | ????????????????####% BB ?????## #????? | | ??????????????? % ???#### ##????? | | ?????????????????% % ??## ### ##?###? | | ??????????####??????#; ;#?## #?# ### #? | | ?????????# # ##???????# ;;"## ### #? | | ?????????? ##??????# ![## ## #? | | ??????????# ##?????# [@[ ### ### ### ##? | | ??????????# #?????#%!%! #" # #?## ####?? | | ######????# #?????##;### #" # #??####????? | | #????# #??????##?## #" # #??????????? | | #???## # ###????????# #" ## #########??? | | ### #?### ####??#### #" # # #??? | | ??# ### # #### ### #""""""# #??? | | ??# ## ## # ## ######## ## #??? | | ??# # # # ### #??? | | ??# # ## ##?# #??? | | ?# ## ### # # #### ##??# #??? | | # # ### # #?# #### ##??## ##???# #??? | | ## #?# # ## ??###????# ###### #??? | | ?######?# #### # #????????# #??? | | ????????# #??##? #???????# ##?? | | ????????### #?????##??????# ###### #?? | | ??????????# #?????????????# ###????# ##? | | ??????????# #?????????????# #??????# ## | | ??????????# #????????????? ??????## # | | ??????##### #???????????? ??????## | | ?????## ## #??????????? ## ??????## ## | | ????## #??????????# #?## ????????# ### | | ????# #####??????????# ???# ???????###?? | | ##### ##???????????????????? ### ????????????? | | # ! #???????????????????? #???##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed WeldingSurveybotMatrix Manual? 0 Play Time 01:06:07 Cumulative 11.7 hours Start 2024.04.10 @ 16:58:40 End 2024.04.10 @ 19:23:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32c7e6ad-95d8-48a0-8cf0-ac81201af9ab