Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.16 @ 20:36:42 Player: Jefffff Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2195) 2195 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 4668 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 200/200 System Corruption 0% Temperature Cool (16) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Core Shielding > --- WEAPON (2) ------- Beam Rifle Field Laser > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Melee Analysis Suite Melee Analysis Suite Core Analyzer Core Analyzer Energy Filter Energy Filter Particle Charger Propulsion Shielding Hardlight Generator Mining Laser Plasma Cutter Heavy Mace Blade Saw Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Particle Charger Core Shielding > --- WEAPON ----------- Particle Gun Minigun > --- INVENTORY -------- Improved Ion Engine Small Storage Unit Large Storage Unit Melee Analysis Suite Melee Analysis Suite [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 101 | 5 10 13 25 48 Power 19 | 1 1 3 3 11 Engine 9 | 1 1 3 1 3 Core 10 | . . . 2 8 Reactor . | . . . . . Propulsion 32 | 2 4 3 9 14 Treads 15 | 2 . 2 7 4 Leg 5 | . . . . 5 Wheel 5 | . 4 1 . . Hover 1 | . . . 1 . Flight 6 | . . . 1 5 Utility 22 | . 4 1 6 11 Device 7 | . 3 . 1 3 Storage 4 | . 1 . 1 2 Processor . | . . . . . Hackware . | . . . . . Protection 11 | . . 1 4 6 Artifact . | . . . . . Weapon 28 | 2 1 6 7 12 Energy Gun 9 | . . . 4 5 Energy Cannon . | . . . . . Ballistic Gun 17 | 2 1 5 3 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 28 | . 4 3 1 20 Power 6 | . 1 1 . 4 Propulsion 11 | . 2 1 . 8 Utility 5 | . . . 1 4 Weapon 6 | . 1 1 . 4 Highest Loss Streak 11 | . 2 3 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 85 97 97 82 Engine 5 | . 13 13 2 2 Core 7 | . . . 8 11 Treads 21 | . 9 14 32 16 Leg 1 | . . . . 4 Wheel 3 | . 17 11 . . Flight 5 | . . . 8 5 Device 6 | . 14 7 1 10 Storage 8 | . 4 14 10 4 Protection 8 | . . 7 9 10 Energy Gun 9 | . . . 13 10 Ballistic Gun 11 | . 25 25 8 5 Naked Turns 1 | . . . . 1 Heaviest Build 41 | 6 12 17 20 41 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 10 | . 1 . . 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 8 8 8 15 Average Capacity 8 | 5 5 8 7 9 Most Carried 15 | 5 6 8 8 15 Average Carried 6 | 1 4 5 7 7 Final Capacity 15 | 5 8 8 8 15 Final Carried 15 | 2 4 8 8 15 Class Distribution -------------------- 79% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1725 | 74 258 106 584 703 Remotely . | . . . . . Salvage Created 2975 | 103 409 273 1279 911 Parts 174 | 1 24 30 71 48 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 1 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 66 | . 9 11 25 21 Melee 2 | . . . . 2 Guns 61 | . 9 10 24 18 Cannons 1 | . . 1 . . AOE 1 | . . . 1 . Classes Destroyed 8 | 2 2 1 2 1 Tunneler 2 | 1 . . 1 . Recycler 6 | 1 2 1 2 . Mechanic 1 | . . . 1 . Watcher 4 | . . . 2 2 Swarmer 22 | . 4 9 3 6 Grunt 33 | . 5 . 17 11 Duelist 2 | . . . . 2 Sentry 9 | . . 2 5 2 Best Kill Streak 7 | 2 6 5 7 4 Combat Bots Only 6 | . 5 5 6 4 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . . 1 Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 641 | . 96 85 121 339 Missed 184 | . 30 30 35 89 Damage Taken 4456 | . 527 426 880 2623 Core 937 | . 82 150 155 550 Absorbed by Shields . | . . . . . Redirected to Shielding 139 | . . . 12 127 Ignored by Resistances 1331 | . 173 129 259 770 Regen/Repaired (Parts) 250 | . . . 250 . Core Remaining (%) 56 | 100 . 7 61 . Volleys Fired 215 | 5 27 35 69 79 Largest 2 | 2 2 2 2 2 Hottest 128 | 40 40 120 112 128 Shots Fired 379 | 10 48 53 137 131 Gun 377 | 10 48 51 137 131 Cannon . | . . . . . Launcher . | . . . . . Special 2 | . . 2 . . Kinetic 279 | 10 48 51 77 93 Thermal 98 | . . 2 60 36 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 38 | 7 19 14 38 23 Robot Miss Streak 4 | 1 2 4 1 2 Penetration Max . | . . . . . Secondary Targets 9 | . 2 4 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 319 | 8 36 42 121 112 Core Hits 133 | 3 18 16 53 43 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 13 | . . . 8 5 Burn 9 | . . . 6 3 Destroy 2 | . . . 2 . Sever 2 | . . . . 2 Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4455 | 76 383 390 1840 1766 Guns 4041 | 76 383 335 1653 1594 Cannons . | . . . . . Explosions 187 | . . . 187 . Melee 172 | . . . . 172 Ramming 7 | . . 7 . . Kinetic 2752 | 76 383 335 857 1101 Thermal 1297 | . . 48 796 453 Explosive . | . . . . . Electromagnetic 227 | . . . 187 40 Impact . | . . . . . Slashing 172 | . . . . 172 Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 3 | . . . 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . 23 . Message Errors 7 | . . . 7 . Matter Fused 5 | . . . 5 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 4 | . . . 4 . Misfires 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 41 | . . . 41 . Shots 2 | . . . 2 . Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 413 | . 24 40 413 96 Average Temperature 103 | . 9 17 134 30 Received Heat Transfer 2478 | . 216 99 597 1566 Effects 6 | . . . 6 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . . 3 2 Heat Transferred 3837 | . . 100 2442 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 448 | 10 174 308 448 336 Initial 156 | . 5 53 35 156 Average 187 | 7 65 233 302 107 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 51 | 100 100 26 11 80 Level 1 39 | . . 73 61 19 Level 2 9 | . . . 26 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 . 4 3 Investigation 7 | . 3 . 2 2 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 18 12 32 35 Peak Tracking Total 9 | . 7 5 6 9 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 3 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 16 | . 6 . 5 5 Terminals 13 | . 5 . 3 5 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 17 . 18 21 Successful 31 | . 10 . 11 10 Failed 25 | . 7 . 7 11 Catastrophic 4 | . 1 . . 3 Database Lockouts . | . . . . . Manual 25 | . 10 . 6 9 Terminals 47 | . 15 . 11 21 Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 6 . 4 7 Record 1 | . 1 . . . Robot Analysis 3 | . . . 1 2 Prototype ID Bank 5 | . 2 . 1 2 Branch Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . . . . 1 Scanalyzer Index 1 | . 1 . . . Unreport Threat 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Security Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 4 . 1 3 Terminals 7 | . 3 . 1 3 Track 1 | . . . . 1 Botnet 6 | . 3 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 5 . 5 5 Full Trace Events 9 | . 3 . 2 4 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 78 | . . . 78 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 3 | . . . 1 2 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3213 | 73 327 443 1144 1226 Spaces Moved 1657 | 35 226 224 493 679 Core 14 | 7 1 . . 6 Treads 1097 | 28 47 126 493 403 Legs 125 | . . . . 125 Wheels 276 | . 178 98 . . Hover . | . . . . . Flight 145 | . . . . 145 Fastest Speed 29 | 50 80 90 160 29 Average Speed 135 | 138 98 129 160 131 Slowest Speed 550 | 160 160 160 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 36 34 45 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . 1 . Melee . | . . . . . Projectile . | . . . . . AOE 1 | . . . 1 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2278 | 51 288 333 720 886 Wait 145 | . 6 33 100 6 Move 1653 | 34 225 223 492 679 Hop . | . . . . . Pick Up 86 | 7 11 17 12 39 Fast Attach 32 | . 6 1 10 15 Attach 42 | 5 4 7 4 22 Detach . | . . . . . Swap 27 | . . 5 11 11 Drop 71 | . 9 11 22 29 Fire 215 | 5 27 35 69 79 Melee 5 | . . . . 5 Ram 1 | . . . . 1 Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 14) 322 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 10) 401 | -10/Materials | Entered Mines 472 | -10/Mines | Core integrity fell below 50% 505 | -10/Mines | Discovered new exit (range 13) 590 | -10/Mines | Core integrity fell below 20% 603 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 617 | -10/Mines | Lost 3 parts (1p1n1w) 844 | -10/Mines | Entered Materials 844 | -9/Materials | Evolved 2 slots: Propulsion x2 884 | -9/Materials | Build established: Scavenger-Mutant 930 | -9/Materials | Identified exit to Mines 1284 | -9/Materials | Repaired Sml. Storage Unit 1327 | -9/Materials | Repaired Lgt. Treads 1805 | -9/Materials | Discovered new exit (range 16) 1912 | -9/Materials | Repaired Lgt. Treads 1988 | -9/Materials | Entered another Materials area 1988 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2187 | -8/Materials | Core integrity fell below 50% 2223 | -8/Materials | Lost 11 parts (1p5n3u2w) 2365 | -8/Materials | Core integrity fell below 20% 2408 | -8/Materials | Lost 6 parts (1p3n2w) 2508 | -8/Materials | Lost 3 parts (2p1u) 3214 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03180_ S-10 Pest destroyed. 03180_ Switching to secondary target: S-10 Pest. 03180_ S-10 Pest destroyed. 03180_ K-01 Serf collects debris. 03181_ R-06 Scavenger collects Flight Unit. 03184_ R-06 Scavenger collects Lgt. Assault Rifle. 03185_ K-01 Serf collects debris. 03186_ S-10 Pest destroyed. 03188_ K-01 Serf collects debris. 03188_ R-06 Scavenger collects Flight Unit. 03192_ Acquired 19 matter. 03193_ K-01 Serf collects debris. 03193_ R-06 Scavenger collects Lgt. Ion Engine. 03195_ K-01 Serf collects debris. 03197_ Acquired 11 matter. 03198_ K-01 Serf collects debris. 03207_ R-06 Scavenger collects Lgt. Assault Rifle. 03210_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###########???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ##+# #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | + """"" #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | #### #???????????????????????????????????? | | ## #? ???????????????????????????????? | | ############ ???????????????????????????????? | | #??????????? ???????????????????????????????? | | #??????????? ???????????????????????????????? | | #??????????? ???????????????????????????????? | | #???????????# #??????????????????????????????? | | #???????????# #??????????????????????????????? | | #???????????# #??????????????????????????????? | | #???????????# #??????????????????????????????? | | ############### #??????????????????????????????? | | #??????????????????????????????? | | % #??????????????????????????????? | | !! #??????????????????????????????? | | !! """ #??????????????????????????????? | | " !! """ r#################+#????????????? | | " ""k *=u @ w ????????? | | k%s s ????????? | | ss %= u r ????????? | | ###############+##### ?????????? | | ############### #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????+ +??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Evasion (%) 64 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoHugeSystem Manual? 0 Play Time 00:32:55 Cumulative 34.6 hours Start 2024.07.16 @ 15:51:35 End 2024.07.16 @ 20:36:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 0 Adventurer 57 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 980fe096-086f-4fa1-95be-1374af394db5