Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 16:21:39 Player: Brananarchy Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2674) 2674 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6679 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Matter Pod Advanced Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Gun Flak Gun > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Advanced Heat Sink [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . 2 . 1 . 1 . Weapon 2 | . . . . 1 . 1 . Parts Attached 75 | 6 2 13 . 14 15 21 4 Power 7 | 1 . 2 . 1 1 1 1 Engine 7 | 1 . 2 . 1 1 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 . 3 . 4 4 10 2 Treads . | . . . . . . . . Leg 25 | 2 . 3 . 4 4 10 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 5 . 5 4 7 . Device 5 | . 1 1 . . 2 1 . Storage 5 | 1 1 1 . . . 2 . Processor 3 | . . . . 1 2 . . Hackware . | . . . . . . . . Protection 11 | . . 3 . 4 . 4 . Artifact . | . . . . . . . . Weapon 19 | 2 . 3 . 4 6 3 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 . 2 . 4 5 3 . Ballistic Cannon 2 | . . 1 . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 48 | . . 8 . 6 11 11 12 Power 5 | . . 2 . . 1 1 1 Propulsion 10 | . . 1 . . 1 3 5 Utility 16 | . . 2 . 3 5 3 3 Weapon 17 | . . 3 . 3 4 4 3 Highest Loss Streak 7 | . . 5 . 4 5 6 7 To Critical Strikes 1 | . . . . . . 1 . Average Backups 6 | 1 2 5 9 9 8 4 4 Power 1 | . 1 2 2 2 2 . . Propulsion 1 | . . . . 1 1 1 3 Utility 1 | . 1 1 4 4 2 1 . Weapon 1 | . . 2 3 1 2 1 . Tool/Special . | . . . . . . . . Unused Backups 9 | . . 1 . 2 2 2 2 Power 2 | . . . . . 2 . . Propulsion 5 | . . 1 . 2 . 1 1 Utility 2 | . . . . . . 1 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 97 93 100 98 95 86 41 Engine 7 | . 14 10 11 9 6 5 2 Leg 24 | . 28 19 22 18 29 24 14 Device 9 | . 11 16 22 9 10 3 1 Storage 7 | . 14 11 11 9 7 6 6 Processor 8 | . . . . 8 9 13 6 Protection 10 | . . 13 11 17 8 9 1 Ballistic Gun 18 | . 28 14 11 24 19 18 6 Ballistic Cannon 2 | . . 7 11 1 1 2 . Peak Build Rating 53 | 6 7 10 10 24 39 53 48 Average Rating 28 | 3 6 9 10 18 32 41 21 On Entrance 17 | . 6 7 10 10 24 36 48 Avg Prop Armor Cover (%) 19 | . . . . . . . 19 Naked Turns 73 | . . . . . . . 73 Heaviest Build 47 | 13 14 22 22 37 43 47 37 Greatest Support 61 | 20 20 20 20 25 53 61 61 Greatest Overweight (x) 5 | 1 . 5 1 1 . 1 3 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 30 | 8 30 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 10 10 10 6 7 Most Carried 10 | 6 5 10 9 10 10 8 8 Average Carried 6 | 1 2 5 9 9 8 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 9 | 1 4 9 9 8 8 7 1 Class Distribution -------------------- 35% | Scavenger-Skirmisher 22% | Scavenger-Tank 16% | Mutant 12% | Scavenger-Mutant 8% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Matter Collected 3003 | 219 . 396 79 318 513 1425 53 Remotely . | . . . . . . . . Salvage Created 2949 | . . 435 32 509 543 1430 . Parts 143 | . . 37 4 22 32 48 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 13 | . . . . 1 7 5 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Combat Hostiles Destroyed 59 | . . 14 2 9 11 23 . Guns 53 | . . 11 2 8 10 22 . Cannons 5 | . . 3 . 1 1 . . Classes Destroyed 11 | . . 6 . 2 3 . . Worker 4 | . . . . . 3 1 . Builder 3 | . . 1 . . 1 1 . Recycler 5 | . . . . 1 2 2 . Watcher 6 | . . 2 . . 1 3 . Swarmer 13 | . . 7 2 . 2 2 . Grunt 23 | . . 4 . 6 2 11 . Brawler 4 | . . . . . 1 3 . Duelist 3 | . . 1 . . . 2 . Sentry 7 | . . 2 . 2 . 3 . Hunter 4 | . . . . 1 2 1 . Programmer 5 | . . . . . 4 1 . Best Kill Streak 13 | . . 13 2 4 3 5 . Combat Bots Only 13 | . . 13 2 4 2 4 . Max Kills in Single Turn 2 | . . 1 1 1 2 2 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Hostile Shots Fired 589 | . . 121 5 110 144 187 22 Missed 160 | . . 24 1 26 38 68 3 Hits 429 | . . 97 4 84 106 119 19 Melee 42 | . . 3 . . 6 14 19 Projectile 387 | . . 94 4 84 100 105 . Critical Strikes 25 | . . 4 . 4 4 8 5 Actively Blocked 2 | . . 1 . 1 . . . Part Disruptions 1 | . . . . . 1 . . Damage Taken 7170 | . . 1136 26 1298 1708 2192 810 Core 1468 | . . 246 14 237 115 178 678 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 200 | . . 119 2 55 24 . . Regen/Repaired (Parts) 304 | . . . . . 304 . . Core Remaining (%) 74 | 100 100 . 35 56 83 . . Volleys Fired 247 | . . 57 3 44 75 64 4 Largest 4 | . . 2 2 3 3 4 1 Hottest 119 | . . 50 50 71 96 119 23 Shots Fired 623 | . . 113 6 123 173 204 4 Gun 580 | . . 89 3 121 167 196 4 Cannon 43 | . . 24 3 2 6 8 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 623 | . . 113 6 123 173 204 4 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . . 7 2 8 11 18 1 Robot Miss Streak 10 | . . 4 2 10 10 9 1 Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 10 | . . 3 . 2 1 4 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . Shots Hit Robots 397 | . . 71 2 82 96 144 2 Core Hits 283 | . . 29 2 35 53 163 1 Critical Kills 2 | . . 1 . . . 1 . Critical Parts Destroyed 4 | . . . . 1 2 1 . Critical Strikes 6 | . . 1 . 1 2 2 . Destroy 6 | . . 1 . 1 2 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6560 | . . 917 16 879 1747 2958 43 Guns 5887 | . . 677 16 846 1518 2787 43 Cannons 489 | . . 240 . 33 105 111 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 184 | . . . . . 124 60 . Kinetic 6376 | . . 917 16 879 1623 2898 43 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . . . 9 5 30 Average Corruption 7 | . . . . . 7 4 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 82 | . . . . . 42 24 16 Message Errors 18 | . . . . . 12 5 1 Matter Fused 16 | . . . . . 7 4 5 Heat Flow Errors 10 | . . . . . 7 3 . Energy Discharges 3 | . . . . . 1 . 2 Parts Rejected 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 11 | . . . . . 6 2 3 Data Loss (major) 9 | . . . . . 6 3 . Misfires 2 | . . . . . 1 1 . Alerts 3 | . . . . . . 3 . Misdirections 4 | . . . . . . . 4 Weapon Failures 3 | . . . . . 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . . . 6 2 . Projectiles 6 | . . . . . 6 . . Explosions . | . . . . . . . . Melee 2 | . . . . . . 2 . Knockbacks 5 | . . . . . 3 2 . Impact 2 | . . . . . 2 . . Kinetic 3 | . . . . . 1 2 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 35 | . . . . . 23 12 . Kicked 35 | . . . . . 23 12 . Crushed . | . . . . . . . . Highest Temperature 353 | . . 31 4 353 222 266 . Average Temperature 58 | . . 7 3 114 51 39 . Received Heat Transfer 1794 | . . 345 . 648 180 621 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | 100 100 92 100 100 100 100 100 Level 1 . | . . 7 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 215 | . . 215 88 75 55 194 62 Initial 62 | . . . 23 6 23 11 62 Average 38 | . . 114 51 16 13 59 12 Influence Increases 1661 | . . 374 65 236 392 594 . Destroy 0b10 Robot/C 1180 | . . 280 40 180 220 460 . Destroy 0b10 Robot/NC 90 | . . 15 . 5 35 35 . Destroy Leader 282 | . . 64 10 50 72 86 . Successful Hack 40 | . . . . . 30 10 . Disable Machine 15 | . . . . . 15 . . Destroy Structure 9 | . . . . 1 5 3 . Lose Combat Pursuer 45 | . . 15 15 . 15 . . Influence Decreases 1661 | . . 314 107 203 418 441 178 Entered New Map 207 | . . . 37 12 28 14 116 Time Decay 1160 | . . 234 70 151 340 335 30 Lost Part 274 | . . 80 . 40 50 92 12 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 15 | . . 2 . 2 4 7 . Investigation 2 | . . . . . . 2 . Extermination 6 | . . . . . 4 2 . Reinforcement 6 | . . 2 . 1 . 3 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Distress Signals 5 | . . 1 . . 1 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . . 20 3 13 19 31 10 Peak Tracking Total 8 | . . 8 3 6 3 4 6 Tactical Retreats 4 | . . 1 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Traps Triggered 5 | . 1 . . . . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Machines Accessed 6 | . . 1 . . 2 3 . Terminals 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 17 | . . 2 . . 7 8 . Successful 7 | . . . . . 6 1 . Failed 10 | . . 2 . . 1 7 . Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . 2 . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 5 . . Recycling Units 6 | . . . . . . 6 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . 1 . Recycle Component 1 | . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 1 . . 2 3 . Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 76 | . . . . . 76 . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . . 12 Total Damage 230 | . . . . . . . 230 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Active Infowar (turns) 4475 | . 94 549 146 619 1674 1269 124 Optics 3669 | . . . . 602 1674 1269 124 Sensors 2283 | . . . . . 1391 826 66 Structural 1309 | . . 295 146 619 249 . . Seismic 806 | . 94 549 146 17 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Turns Passed 4708 | 49 108 549 146 619 1718 1269 250 Spaces Moved 2923 | 36 77 261 73 243 1122 822 289 Core 185 | 19 . 2 . . . . 164 Treads . | . . . . . . . . Legs 2738 | 17 77 259 73 243 1122 822 125 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 97 50 Average Speed 124 | 101 120 136 190 190 120 119 78 Slowest Speed 300 | 120 120 300 190 190 120 190 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 23 27 19 26 25 22 76 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 14 | . . . . . 10 4 . Melee . | . . . . . . . . Projectile 14 | . . . . . 10 4 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Total 3504 | 48 94 350 75 321 1350 958 308 Wait 107 | . . . . . 92 12 3 Move 2917 | 35 76 260 72 242 1121 822 289 Hop . | . . . . . . . . Pick Up 81 | 7 8 17 . 12 15 18 4 Fast Attach 6 | . . 1 . . 4 1 . Attach 63 | 6 6 10 . 8 10 15 8 Detach 2 | . 2 . . . . . . Swap 24 | . . 3 . 8 5 8 . Drop 22 | . 2 2 . 7 5 6 . Fire 247 | . . 57 3 44 75 64 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 35 | . . . . . 23 12 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 12) 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 343 | -9/Materials | Destroyed 13 combat bots 345 | -9/Materials | Lost 5 parts (1p1n1u2w) 559 | -9/Materials | Core integrity fell below 50% 679 | -9/Materials | Discovered new exit (range 16) 707 | -9/Materials | Entered Mines 707 | -9/Mines | Discovered new exit (range 9) 707 | -9/Mines | Discovered new exit (range 14) 853 | -9/Mines | Entered Materials 853 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1014 | -8/Materials | Garrison activated, responded to threat 1163 | -8/Materials | Build established: Scavenger-Tank 1401 | -8/Materials | Lost 4 parts (2u2w) 1453 | -8/Materials | Discovered new exit (range 10) 1472 | -8/Materials | Entered Factory 1472 | -7/Factory | Evolved 2 slots: Propulsion x2 1767 | -7/Factory | Lost 5 parts (2u3w) 2147 | -7/Factory | Repaired Hrd. Medium Armor Plating 2188 | -7/Factory | Repaired Carbon-fiber Leg 2267 | -7/Factory | Build established: Scavenger-Skirmisher 2920 | -7/Factory | Discovered new exit (range 16) 3190 | -7/Factory | Entered another Factory area 3190 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3713 | -6/Factory | Lost 6 parts (1n2u3w) 4349 | -6/Factory | Build established: Tank 4459 | -6/Factory | Sucked down chute 4459 | -6/Factory | Entered Waste 4460 | -6/Waste | Met a frightened Derelict 4474 | -6/Waste | EMP discharged 4474 | -6/Waste | System corruption reached 10% 4481 | -6/Waste | Spotted C-40 Crusher 4481 | -6/Waste | Spotted C-40 Crusher 4482 | -6/Waste | Spotted C-40 Crusher 4501 | -6/Waste | Spotted C-40 Crusher 4522 | -6/Waste | Spotted C-40 Crusher 4525 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4556 | -6/Waste | Lost 3 parts (1u2w) 4568 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4574 | -6/Waste | EMP discharged 4575 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4576 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4581 | -6/Waste | Spotted C-40 Crusher 4583 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4588 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4589 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4592 | -6/Waste | Core integrity fell below 50% 4594 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4625 | -6/Waste | Lost 7 parts (1p4n2u) 4635 | -6/Waste | Discovered new exit (range 12) 4674 | -6/Waste | EMP discharged 4674 | -6/Waste | System corruption reached 30% 4688 | -6/Waste | Crushed by Compactor (1 part destroyed) 4696 | -6/Waste | Crushed by Compactor (1 part destroyed) 4699 | -6/Waste | Core integrity fell below 20% 4709 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04589_ Adv. Visual Processing Unit crushed. 04594_ Imp. VSS Leg crushed. 04597_ System corrupted: Energy discharge (-27). 04598_ Imp. VSS Leg crushed. 04598_ Lrg. Matter Pod crushed. 04625_ System corrupted: Energy discharge (-28). 04635_ EXIT=FOUND 04642_ Z9LBA%RJM0>DXQF3IQ7O&K|TDNFIQHNZEK=4CV 04659_ System corrupted: Matter fused (-5). 04664_ ALERT: Foreign system detected. Charging EMP. 04674_ System corrupted (+7). 04675_ System corrupted: Carbon-fiber Leg rejected. 04682_ Acquired Dual-blade Saw. 04688_ Imp. VSS Leg crushed. 04690_ System corrupted: Component data lost. 04691_ Acquired Carbon-fiber Leg. 04696_ Dual-blade Saw crushed. 04705_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ######??????######????# #?????????????????? | | # #??????# #????### ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# CC #???????????????????? | | # #??????# #??????# CC #???????????????????? | | # #??????# ########@CC ###?????????????????? | | #??????# CCCC #?????????????????? | | #??????# CCCCCC #?????????????????? | | #??????# CC CC #?????????????????? | | #??????# #?????????????????? | | # #??????# ########CC ###?????????????????? | | # #??????# #??????#CC #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## ######## ###?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | # ######## ######## ###?????????????????? | | # #??????# #??????# #?????#########?????? | | # #??????# #??????# #???? #?????? | | # #??????# #??????# #??? #?????? | | # #??????# ######## #### #?????? | | # ?????? #?????? | | # ????? #?????? | | # ???? < #?????? | | # ???? #?????? | | # ##???### ######## #### #?????? | | ? #??????# #??????# #??? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- Cld. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Medium Armor Plating | 9% | -7/Factory Carbon-fiber Leg | 21% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Power Corrupts Serviceable Loadout Sprinter That Tickles Challenges ------------ None Game ------ Seed ReactionBlanketManipulator Manual? 0 Play Time 01:02:16 Cumulative 5.8 hours Start 2026.06.26 @ 15:18:51 End 2026.06.26 @ 16:21:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9321dbc9-a285-4594-ae54-cd3a631788ec