Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 08:45:53 Player: TurnLeft25 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (4158) 4158 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 9203 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 195 Met Data Miner 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 125/150 System Corruption 17% Temperature Cool (88) Movement Rolling (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Heat Sink Advanced Targeting Computer Experimental Targeting Computer Core Analyzer Propulsion Shielding Hardened Heavy Armor Plating > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Advanced EMP Blaster > --- INVENTORY (5) ---- Light Fission Core Armored Huge Wheel Improved Heat Sink Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Experimental Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Wave Gun Plasma Cannon Advanced EMP Blaster > --- INVENTORY -------- Armored Huge Wheel Improved Heat Sink Improved Light Armor Plating Plasma Cannon [Rating: 55] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 1 . 2 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 99 | 6 . . 19 13 18 21 4 18 . . Power 12 | 1 . . 1 . 3 5 . 2 . . Engine 10 | 1 . . 1 . 1 5 . 2 . . Core 2 | . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . . 5 2 3 2 . 1 . . Treads 10 | . . . 4 2 3 1 . . . . Leg 3 | 2 . . 1 . . . . . . . Wheel 2 | . . . . . . 1 . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | 1 . . 7 5 4 11 2 9 . . Device 16 | . . . 1 2 4 4 1 4 . . Storage 2 | 1 . . 1 . . . . . . . Processor 8 | . . . 2 2 . 3 . 1 . . Hackware 1 | . . . . . . 1 . . . . Protection 12 | . . . 3 1 . 3 1 4 . . Artifact . | . . . . . . . . . . . Weapon 33 | 2 . . 6 6 8 3 2 6 . . Energy Gun 15 | 1 . . 3 1 6 2 1 1 . . Energy Cannon 5 | . . . . . 1 1 . 3 . . Ballistic Gun 4 | 1 . . . 1 1 . 1 . . . Ballistic Cannon 6 | . . . 3 3 . . . . . . Launcher 3 | . . . . 1 . . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 1 2 . . . . Corrupted Parts 3 | . . . . . . . . 3 . . System Corruption 14 | . . . . . . . . 14 . . Parts Lost 28 | . . . 3 1 5 5 3 11 . . Power 5 | . . . . . 2 1 . 2 . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 12 | . . . 1 . 1 3 2 5 . . Weapon 9 | . . . 1 1 2 1 1 3 . . Highest Loss Streak 7 | . . . 2 1 3 2 2 7 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 85 92 98 97 97 88 85 84 84 Engine 7 | . 14 14 11 9 2 6 7 6 7 7 Treads 9 | . . . 15 18 17 12 . . . . Leg 2 | . 28 28 6 . . . . . . . Wheel 2 | . . . . . . 1 7 7 7 7 Device 11 | . . . 9 9 16 15 10 11 7 7 Storage 7 | . 14 14 11 9 9 7 7 2 . . Processor 16 | . . . 8 17 18 20 15 22 23 23 Hackware 1 | . . . . . . 1 7 . . . Protection 7 | . . . 8 9 1 6 7 9 15 15 Energy Gun 10 | . 14 14 11 9 15 15 9 6 . . Energy Cannon 3 | . . . . . . . 7 10 15 15 Ballistic Gun 3 | . 14 14 3 1 3 6 4 . . . Ballistic Cannon 4 | . . . 7 15 7 . . . . . Launcher 1 | . . . . . . . . 3 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 13 13 13 33 38 37 39 42 51 51 51 Greatest Support 44 | 20 20 20 40 44 44 40 28 28 28 28 Greatest Overweight (x) 1 | 1 . . 1 . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 Average Capacity 8 | 6 8 8 8 10 10 10 10 6 5 5 Most Carried 10 | 5 4 4 8 10 10 10 10 10 4 5 Average Carried 7 | 4 4 4 7 9 9 9 9 5 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 Final Carried 10 | 4 4 4 8 10 10 10 10 4 4 5 Class Distribution -------------------- 49% | Scavenger-Gunner 19% | Gunner 17% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Matter Collected 2196 | 252 . 13 419 325 467 274 133 241 . 72 Remotely . | . . . . . . . . . . . Salvage Created 4627 | . . 43 1008 605 1052 636 580 676 . 27 Parts 212 | . . 2 63 30 39 29 20 29 . . Haulers Intercepted 2 | . . . 1 1 . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 20 29 . 4 Prevented 7 | . . . . . . . . 6 . 1 Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 97 | . . 3 21 12 21 11 15 13 . 1 Guns 53 | . . 3 9 7 13 10 4 7 . . Cannons 35 | . . . 11 5 8 . 10 1 . . AOE 5 | . . . . . . . . 4 . 1 Classes Destroyed 13 | . . 1 7 . 3 . 1 1 . . Worker 2 | . . . 1 . . 1 . . . . Hauler 2 | . . . 1 1 . . . . . . Recycler 5 | . . . 3 1 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 3 | . . . . . 1 2 . . . . Watcher 3 | . . . 2 1 . . . . . . Swarmer 18 | . . 3 4 3 . . 5 2 . 1 Grunt 57 | . . . 12 6 16 7 8 8 . . Brawler 2 | . . . 2 . . . . . . . Duelist 2 | . . . . . . . . 2 . . Sentry 16 | . . . 3 3 4 4 1 1 . . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 10 | . . 3 9 4 6 4 10 4 . 1 Combat Bots Only 10 | . . 3 4 3 5 4 10 4 . 1 Max Kills in Single Turn 3 | . . 1 1 1 2 2 1 3 . 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . . . . . . . . 3 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 601 | . . 17 103 53 94 157 87 86 . 4 Missed 188 | . . 5 26 14 29 64 29 20 . 1 Damage Taken 5473 | . . 89 845 512 986 909 827 1223 . 82 Core 975 | . . 9 99 63 82 172 265 260 . 25 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 124 | . . . . . . 104 . 13 . 7 Ignored by Resistances 22 | . . . . . . . . 22 . . Regen/Repaired (Parts) 67 | . . . . . 67 . . . . . Core Remaining (%) 86 | 100 . 96 75 . 73 . . . . . Volleys Fired 275 | . . 7 83 26 59 33 25 33 . 9 Largest 3 | . . 2 2 3 3 3 3 3 . 3 Hottest 230 | . . 70 114 149 179 153 215 230 . 196 Shots Fired 657 | . . 14 165 74 164 94 59 71 . 16 Gun 431 | . . 14 113 26 110 94 34 40 . . Cannon 218 | . . . 52 48 54 . 25 27 . 12 Launcher 8 | . . . . . . . . 4 . 4 Special . | . . . . . . . . . . . Kinetic 258 | . . 7 83 48 79 28 7 6 . . Thermal 391 | . . 7 82 26 85 66 52 61 . 12 Explosive . | . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . 4 . 4 Robot Hit Streak 44 | . . 2 10 9 10 21 44 13 . 5 Robot Miss Streak 5 | . . 2 5 5 2 3 4 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . 1 3 . . 3 . . . . Max Gunslinging Chain 2 | . . 1 1 . . 2 . . . . Shots Hit Robots 422 | . . 9 99 35 103 79 43 49 . 5 Core Hits 200 | . . 3 40 23 46 31 29 24 . 4 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 17 | . . 1 4 1 5 4 2 . . . Burn 13 | . . 1 3 . 4 4 1 . . . Meltdown 1 | . . . . . . . 1 . . . Blast 3 | . . . 1 1 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8695 | . 7 109 1561 838 2017 1482 1058 1464 . 159 Guns 5640 | . . 109 939 342 1454 1476 650 670 . . Cannons 2543 | . . . 608 478 563 . 408 382 . 104 Explosions 460 | . . . . . . . . 405 . 55 Melee . | . . . . . . . . . . . Ramming 52 | . 7 . 14 18 . 6 . 7 . . Kinetic 2495 | . . 35 754 478 840 300 17 71 . . Thermal 5688 | . . 74 793 342 1177 1176 1041 981 . 104 Explosive . | . . . . . . . . . . . Electromagnetic 460 | . . . . . . . . 405 . 55 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . 4 . 2 17 17 17 Average Corruption 10 | . . . . . 2 . 1 15 17 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . . . 3 . 7 29 4 12 Message Errors 13 | . . . . . 1 . 2 4 2 4 Matter Fused 17 | . . . . . . . 2 10 . 5 Heat Flow Errors 7 | . . . . . 1 . 1 5 . . Energy Discharges 4 | . . . . . . . 1 2 . 1 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . 4 1 1 Data Loss (major) 3 | . . . . . . . . 1 1 1 Misfires 1 | . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 22 | . . . 4 . 1 . . 17 . . Projectiles 22 | . . . 4 . 1 . . 17 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . 2 5 3 . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic 7 | . . . 2 2 3 . . . . . Secondary 2 | . . . . 2 . . . . . . Self-Inflicted Damage 78 | . . . . . . . . 62 . 16 Shots 4 | . . . . . . . . 3 . 1 Rammed 7 | . . . 1 2 . 3 . 1 . . Targets Rammed 10 | . 1 . 3 2 . 3 . 1 . . Kicked 3 | . 1 . 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 651 | . . 130 190 455 291 429 651 406 . 198 Average Temperature 102 | . . 67 45 147 76 92 231 136 . 81 Received Heat Transfer 2229 | . . . 282 225 612 327 243 540 . . Effects 25 | . . . . 3 2 1 16 3 . . Shutdowns 3 | . . . . 1 . . 2 . . . Energy Bleed 4 | . . . . . 1 . 3 . . . Interference 8 | . . . . . 1 . 5 2 . . Matter Decay 3 | . . . . 1 . . 1 1 . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . 1 1 . . . Damage (major) 3 | . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 . . 1 1 1 . . Combat Hostiles 4 | . . . 1 . . 1 1 1 . . Parts Melted 27 | . . . 3 . 2 11 10 1 . . Heat Transferred 12137 | . . 296 2072 592 2516 2557 2155 1749 . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Peak Influence 538 | . . 70 529 538 420 343 . . . . Initial 188 | . . . 27 165 142 188 . . . . Average 275 | . . 61 298 359 321 235 . . . . Maximum Alert Level 2 | . . . 2 2 2 1 . . . . Low Security (%) 27 | 100 100 100 30 10 8 28 . . . . Level 1 54 | . . . 43 51 70 71 . . . . Level 2 18 | . . . 26 38 21 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 2 2 5 3 . 1 . . Investigation 7 | . . . 1 1 3 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . . 1 1 2 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Distress Signals 5 | . . . 3 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 151 | . . 3 37 14 29 17 16 25 . 10 Peak Tracking Total 11 | . . 3 7 3 5 3 6 11 . 8 Tactical Retreats 10 | . . . 2 . . . 1 4 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Traps Triggered 4 | . . . . . 3 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . 2 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Machines Disabled 8 | . . . 1 2 2 . . 3 . . Max in Single Turn 3 | . . . 1 1 1 . . 3 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Machines Accessed 25 | . 1 . 4 3 7 5 1 . 4 . Terminals 18 | . 1 . 4 3 6 3 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 89 | . 2 . 13 8 18 13 7 . 28 . Successful 59 | . 1 . 8 1 10 4 7 . 28 . Failed 30 | . 1 . 5 7 8 9 . . . . Catastrophic 6 | . . . . 2 2 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 2 . 1 5 2 4 . . . . Terminals 50 | . 2 . 13 8 13 7 7 . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 5 | . . . . . 5 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 51 | . . . 8 . 6 2 7 . 28 . Record 18 | . . . . . . . 7 . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 6 | . . . 2 . 1 . . . 3 . Open Door 3 | . . . . . 3 . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Emergency Access Points 3 | . . . 2 . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . 1 1 1 . . . . Terminals 3 | . 1 . . 1 1 . . . . . Botnet 3 | . 1 . . 1 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 16 | . . . 4 3 5 4 . . . . Full Trace Events 7 | . . . 1 2 3 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 1 . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 70 | . . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Total Allies 5 | . . 2 . . . . . 2 . 1 Largest Group 2 | . . 2 1 . . . . 2 . 1 Highest-Rated Group 96 | . . 41 31 . . . . 32 . 96 Highest-Rated Ally 96 | . . 31 31 . . . . 16 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 43 | . . . 6 . . . . 27 . 10 Total Damage 855 | . . . 127 . . . . 299 . 429 Kills 6 | . . . 2 . . . . 2 . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Turns Passed 4400 | 73 64 73 909 409 622 753 534 604 89 270 Spaces Moved 2427 | 45 53 45 392 193 229 384 393 401 78 214 Core 5 | 5 . . . . . . . . . . Treads 1001 | . . . 282 193 229 297 . . . . Legs 248 | 40 53 45 110 . . . . . . . Wheels 1173 | . . . . . . 87 393 401 78 214 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 100 115 100 115 115 Average Speed 132 | 132 120 120 153 149 151 149 115 112 115 115 Slowest Speed 240 | 190 120 120 190 160 240 160 115 115 115 115 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 12 11 48 16 38 15 62 53 68 28 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . 1 . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . . . 2 2 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . 2 1 . . . . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . 2 1 . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Total 3055 | 57 53 51 542 261 379 493 424 494 77 224 Wait 104 | . . . 18 . 58 22 1 5 . . Move 2417 | 44 52 44 391 192 228 383 392 400 77 214 Hop . | . . . . . . . . . . . Pick Up 64 | 7 . . 15 14 4 13 1 9 . 1 Fast Attach 26 | 3 . . 4 . 10 3 2 4 . . Attach 33 | 3 . . 5 5 1 7 1 11 . . Detach . | . . . . . . . . . . . Swap 40 | . . . 10 8 7 11 1 3 . . Drop 62 | . . . 13 14 12 18 1 4 . . Fire 275 | . . 7 83 26 59 33 25 33 . 9 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . Kick 3 | . 1 . 2 . . . . . . . Crush 6 | . . . 1 2 . 3 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 24 | . . . . . . . . 24 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 5) 138 | -10/Materials | Entered Mines 187 | -10/Mines | Learned Materials security intel 205 | -10/Mines | Discovered new exit (range 5) 206 | -10/Mines | Learned location of Storage (-8) 211 | -10/Mines | Entered Materials 211 | -9/Materials | Accompanied by 1 ally 211 | -9/Materials | Evolved 2 slots: Utility x2 220 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 310 | -9/Materials | Build established: Mutant 704 | -9/Materials | Discovered new exit (range 14) 828 | -9/Materials | Build established: Scavenger-Mutant 1101 | -9/Materials | Discovered new exit (range 4) 1113 | -9/Materials | Identified exit to Mines 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1130 | -8/Materials | Discovered new exit (range 11) 1358 | -8/Materials | Discovered new exit (range 7) 1442 | -8/Materials | Build established: Scavenger-Gunner 1529 | -8/Materials | Entered Storage 1676 | -8/Storage | Lost 3 parts (1p1u1w) 1765 | -8/Storage | Found Prototype Processor 1904 | -8/Storage | Repaired Broken Beamcaster 2112 | -8/Storage | Discovered new exit (range 7) 2151 | -8/Storage | Entered Factory 2151 | -7/Factory | Evolved 2 slots: Utility x2 2423 | -7/Factory | Identified Exp. Targeting Computer 2731 | -7/Factory | Identified exit to Lower Caves 2904 | -7/Factory | Entered Lower Caves 3063 | -7/Lower Caves | Attracted the attention of an 0b10 base 3085 | -7/Lower Caves | Core integrity fell below 50% 3128 | -7/Lower Caves | Learned Research security intel 3128 | -7/Lower Caves | Learned Armory garrison access intel 3128 | -7/Lower Caves | Learned location of Armory (-3) 3134 | -7/Lower Caves | Destroyed 10 combat bots 3159 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3240 | -7/Lower Caves | Learned Factory garrison access intel 3345 | -7/Lower Caves | Learned Factory terminal intel 3434 | -7/Lower Caves | Discovered new exit (range 5) 3438 | -7/Lower Caves | Entered another Lower Caves area 3440 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3461 | -7/Lower Caves | Encountered a Warlord checkpoint 3465 | -7/Lower Caves | Core integrity fell below 20% 3489 | -7/Lower Caves | Lost 7 parts (1p4u2w) 3521 | -7/Lower Caves | System corruption reached 10% 3617 | -7/Lower Caves | Lost 3 allies 3775 | -7/Lower Caves | Learned Factory terminal intel 3966 | -7/Lower Caves | Discovered new exit (range 15) 4042 | -7/Lower Caves | Entered Data Miner 4042 | -7/Data Miner | Discovered new exit (range 6) 4064 | -7/Data Miner | Met Data Miner 4084 | -7/Data Miner | Learned location of Section 7 (-2) 4084 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4105 | -7/Data Miner | Received God Mode back door access code from Data Miner 4131 | -7/Data Miner | Entered Proximity Caves 4144 | -6/Proximity Caves | Build established: Gunner 4234 | -6/Proximity Caves | Escorted by Enhanced Grunt 4397 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4401 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04296_ Found Imp. Power Shielding. 04296_ Found 11 Matter. 04297_ Acquired 5 matter. 04300_ Searching scrap... 04300_ Found Imp. Utility Shielding. 04300_ Found Imp. EM Pulse Cannon. 04300_ Found Kinecellerator. 04300_ Found 36 Matter. 04301_ System corrupted: Matter fused (-8). 04301_ Acquired 8 matter. 04324_ G-50 Soldier unfolds itself. 04329_ System corrupted: Matter fused (-7). 04333_ Door malfunctions. 04333_ S-27 Virus destroyed. 04344_ System corrupted: Matter fused (-9). 04360_ System corrupted: Substantial component data lost. 04379_ System corrupted: Matter fused (-5). 04396_ M41L1L4QTKVIVMODMTD21UR%NYD5MMXEJ 04397_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????##??????????????????????????? | | ##?????????????????? ?????????????????????????? | | #?????????????????? ?????????????????????????? | | #??????????????????# ?????????????????????????? | | ##????????????????### ##???????????????????????? | | #?????????????##### ####????????????????????? | | ##????????????? g #????????????????????? | | ##????????????? $ ?????????????????????? | | ##?????????????$ ?????????????????????? | | #??????????????# #?????????????????????? | | ###?????????????## #?????????????????????? | | #??????????????## #?????????????????????? | | #?????????????## #?????????????????????? | | #??????????#### ;#?????????????????????? | | ###??????### @##?????????????????????? | | ##?????# ##????????????????????? | | ##????# #????????????????????? | | ##???# #????????????????????? | | #???## ##????????????????????? | | ##????### ######?????????????????????? | | #######?## ### #??????????????????????? | | #?## #??????????????????????? | | ### #??????????????????????? | | ##### ## ### ##??????????????????????? | | #???# ## Y #?####???????????????????????? | | #???# ##b #????????????????????????????? | | #???# ##????????????????????????????? | | #???###### ##?????????????????????????????? | | ##????????####??????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Factory | Downloaded E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed LegBarrageAutohacker Manual? 0 Play Time 00:42:08 Cumulative 36.3 hours Start 2024.05.28 @ 08:10:58 End 2024.05.29 @ 08:45:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57222a84-192c-4321-9e05-ca6066c31de2