Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.19 @ 15:26:15 Player: sentrybuster Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (4516) 4516 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 10321 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 98/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Linear Accelerator Advanced Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Medium Armor Plating Layered Medium Armor Plating Advanced System Shield > --- WEAPON ----------- Tesla Rifle Quantum Rifle Cooled Particle Cannon Enhanced Coil Gun Mass Driver Chainsword > --- INVENTORY -------- Light Antimatter Reactor Improved Medium Treads Coolant Injector Improved Trap Extractor Neutron Cannon Heavy Flak Cannon Linear Accelerator Improved Grenade Launcher Improved Grenade Launcher Missile Launcher Advanced Datajack Chainsword [Rating: 103] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . Utility 7 | . . 1 1 1 . 1 1 2 Weapon 4 | . . 1 . 1 1 . 1 . Parts Attached 112 | 6 4 7 17 35 3 12 8 20 Power 6 | 1 . . 1 2 . 1 . 1 Engine 2 | 1 . . 1 . . . . . Core 3 | . . . . 2 . 1 . . Reactor 1 | . . . . . . . . 1 Propulsion 27 | 2 2 1 2 7 1 5 2 5 Treads 16 | . 2 1 2 3 1 4 . 3 Leg 10 | 2 . . . 4 . . 2 2 Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 2 2 6 . 2 3 2 Device 7 | . . . 1 3 . 1 1 1 Storage 3 | 1 1 . . . . . . 1 Processor 5 | . 1 1 1 2 . . . . Hackware 1 | . . . . . . 1 . . Protection 4 | . . 1 . 1 . . 2 . Artifact . | . . . . . . . . . Weapon 59 | 2 . 4 12 20 2 4 3 12 Energy Gun 15 | 1 . . 2 6 2 1 1 2 Energy Cannon 17 | . . 3 3 6 . 1 1 3 Ballistic Gun 13 | 1 . . 5 5 . 1 1 . Ballistic Cannon 5 | . . . . 1 . 1 . 3 Launcher 8 | . . 1 2 1 . . . 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 3 . . 1 . Parts Lost 44 | . . 1 1 13 . 5 1 23 Power 4 | . . . . 2 . . . 2 Propulsion 13 | . . . . 4 . 3 . 6 Utility 6 | . . . . 1 . 1 1 3 Weapon 21 | . . 1 1 6 . 1 . 12 Highest Loss Streak 15 | . . 1 1 3 . 2 1 15 Average Slot Usage (%) 90 | . 95 84 99 94 95 88 94 68 Engine 3 | . 14 11 9 2 . . . . Core 3 | . . . . 4 6 5 5 1 Treads 13 | . 8 21 27 12 10 10 15 8 Leg 6 | . 19 . . 6 13 6 1 6 Device 7 | . . . 9 9 13 10 7 3 Storage 7 | . 14 11 9 7 6 5 5 4 Processor 13 | . 9 11 18 16 13 11 10 7 Hackware 1 | . . . . . . 4 5 3 Protection 2 | . . . . 3 . . 6 6 Energy Gun 6 | . 14 . . 6 6 10 9 5 Energy Cannon 6 | . . 20 10 8 4 1 5 3 Ballistic Gun 8 | . 14 5 11 10 13 6 5 3 Ballistic Cannon 1 | . . . . . . 2 5 3 Slashing Weapon 2 | . . . . 2 6 5 5 3 Naked Turns 30 | . . . . . . . . 30 Heaviest Build 97 | 13 41 54 53 68 60 75 96 97 Greatest Support 98 | 20 40 40 62 62 35 83 83 98 Greatest Overweight (x) 4 | 1 2 1 . 3 1 4 1 3 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 10 Most Carried 12 | 4 8 11 12 12 12 12 12 12 Average Carried 10 | 2 5 9 9 11 12 11 9 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 4 Final Carried 12 | 4 7 8 12 12 12 11 12 3 Class Distribution -------------------- 35% | Mutant 25% | Assassin 21% | Skirmisher 5% | Tank 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2205 | 185 155 122 171 646 62 359 229 276 Remotely . | . . . . . . . . . Salvage Created 4444 | . 297 513 401 1382 184 384 552 731 Parts 246 | . 23 30 22 83 3 15 24 46 Haulers Intercepted 5 | . 1 . 1 3 . . . . Recyclers Shooed 6 | . . 1 . 3 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 84 | . 8 11 7 29 3 4 7 15 Melee 3 | . . . . 2 . 1 . . Guns 40 | . 8 . 2 18 2 2 4 4 Cannons 26 | . . 5 3 5 1 1 3 8 AOE 15 | . . 6 2 4 . . . 3 Classes Destroyed 12 | . 4 3 . 4 . 1 . . Worker 6 | . . 1 . 2 . . . 3 Builder 4 | . . . . 1 . . 1 2 Hauler 5 | . 1 . 1 3 . . . . Recycler 1 | . . . . . . 1 . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 1 . 1 3 . . . . Swarmer 15 | . 6 . . 6 . . . 3 Grunt 30 | . 2 6 3 7 3 . 6 3 Brawler 3 | . . 1 1 1 . . . . Sentry 17 | . . 4 3 6 . 1 1 2 Hunter 4 | . . . . 1 . 1 . 2 Programmer 15 | . . . . 8 . 2 . 5 Best Kill Streak 9 | . 3 5 2 5 3 1 5 9 Combat Bots Only 6 | . 3 4 2 5 3 1 4 6 Max Kills in Single Turn 4 | . 1 4 1 2 1 1 3 3 Gunslinging 1 | . . . . 1 . . . . Exploded 4 | . . 4 1 2 . . . 1 Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 9255 | . 289 364 397 2041 251 804 345 4764 Core 1863 | . 57 33 62 261 20 71 39 1320 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 90 | . . . . . . . . 90 Core Remaining (%) 87 | 100 77 91 88 62 97 92 96 . Volleys Fired 244 | . 23 18 22 90 7 21 10 53 Largest 5 | . 2 3 3 4 4 4 5 5 Hottest 322 | . 60 156 123 250 216 250 322 301 Shots Fired 648 | . 46 46 44 223 26 81 47 135 Gun 404 | . 46 9 14 168 21 63 27 56 Cannon 229 | . . 36 28 53 5 18 20 69 Launcher 15 | . . 1 2 2 . . . 10 Special . | . . . . . . . . . Kinetic 263 | . 23 9 14 87 14 39 17 60 Thermal 248 | . . 7 7 110 12 39 20 53 Explosive 15 | . . 1 2 2 . . . 10 Electromagnetic 122 | . 23 29 21 24 . 3 10 12 Robot Hit Streak 32 | . 17 8 17 19 5 9 15 32 Robot Miss Streak 10 | . 2 2 2 10 2 4 1 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 456 | . 30 28 37 166 22 51 27 95 Core Hits 258 | . 12 17 18 93 11 15 19 73 Critical Hits 13 | . 1 . 2 3 . 3 2 2 Critical Kills 6 | . 1 . 2 1 . . 1 1 Critical Parts Destroyed 6 | . . . . 2 . 2 1 1 Melee Attacks 25 | . . . . 6 1 8 . 10 Impact . | . . . . . . . . . Slashing 25 | . . . . 6 1 8 . 10 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12628 | . 332 824 902 3960 472 1262 1089 3787 Guns 5315 | . 332 71 215 2232 280 692 522 971 Cannons 4595 | . . 461 451 1127 162 347 567 1480 Explosions 2304 | . . 292 236 456 . . . 1320 Melee 398 | . . . . 145 30 223 . . Ramming 16 | . . . . . . . . 16 Kinetic 4061 | . 136 71 215 1240 169 450 387 1393 Thermal 4471 | . . 143 108 1918 273 516 563 950 Explosive 2029 | . . 201 214 294 . . . 1320 Electromagnetic 1653 | . 196 409 365 363 . 73 139 108 Impact . | . . . . . . . . . Slashing 398 | . . . . 145 30 223 . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 3 . 3 . 12 Average Corruption 2 | . . . . 1 . 2 . 8 Corruption Purged . | . . . . . . . . . Effects 48 | . . . . 17 . 8 . 23 Message Errors 13 | . . . . 7 . 4 . 2 Matter Fused 5 | . . . . 1 . 1 . 3 Heat Flow Errors 3 | . . . . . . 1 . 2 Energy Discharges 3 | . . . . 2 . . . 1 Data Loss (minor) 5 | . . . . 4 . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Targeting Errors 10 | . . . . 3 . 2 . 5 Weapon Failures 5 | . . . . . . . . 5 Overload Shots 31 | . . . . 16 4 5 6 . Effects 3 | . . . . 1 1 . 1 . Short Circuit 3 | . . . . 1 1 . 1 . Overflow Damage 381 | . . 16 25 140 8 . . 192 Projectiles 218 | . . 3 23 123 8 . . 61 Explosions 163 | . . 13 2 17 . . . 131 Melee . | . . . . . . . . . Knockbacks 27 | . . . . 1 . 4 . 22 Impact 1 | . . . . . . . . 1 Kinetic 23 | . . . . 1 . 3 . 19 Secondary 3 | . . . . . . 1 . 2 Self-Inflicted Damage 245 | . . 61 . . . . . 184 Shots 6 | . . 2 . . . . . 4 Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 399 | . 87 243 231 399 193 197 189 297 Average Temperature 95 | . 56 95 65 95 92 102 112 109 Received Heat Transfer 1401 | . 87 159 144 309 117 66 78 441 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations 3 | . . . . . . . . 3 Total Turns 111 | . . . . . . . . 111 Longest Duration 71 | . . . . . . . . 71 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 2 3 1 . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . . 5 . 3 . 2 Heat Transferred 6206 | . . 211 235 2980 424 795 718 843 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 2 1 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 466 | . 183 247 247 414 297 125 288 466 Initial 179 | . . 35 104 96 179 46 51 150 Average 142 | . 91 102 145 175 215 52 98 216 Maximum Alert Level 2 | . . 1 1 2 1 . 1 2 Low Security (%) 75 | 100 100 87 61 68 65 100 89 44 Level 1 22 | . . 12 38 26 34 . 10 54 Level 2 1 | . . . . 4 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . 1 1 10 2 2 . 4 Investigation 5 | . . 1 1 1 1 . . 1 Extermination 9 | . . . . 7 . 1 . 1 Reinforcement 6 | . . . . 2 1 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . . 3 . 3 . 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 13 18 12 44 3 11 6 31 Peak Tracking Total 14 | . 3 5 3 5 3 3 3 14 Tactical Retreats 10 | . 1 3 2 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 8 | . . . . 3 1 1 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . 1 1 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 7 | . . 2 . . 1 1 1 2 Max in Single Turn 1 | . . 1 . . 1 1 1 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged 1 | . . . . . . . . 1 Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 28 | . 4 1 3 11 3 2 2 2 Terminals 18 | . 4 . 2 6 2 2 1 1 Fabricators 2 | . . . . 1 1 . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 6 | . . . 1 3 . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 82 | . 17 4 12 27 5 6 9 2 Successful 51 | . 10 4 8 14 2 4 8 1 Failed 31 | . 7 . 4 13 3 2 1 1 Catastrophic 6 | . . . 1 2 1 . 1 1 Database Lockouts . | . . . . . . . . . Manual 41 | . 9 . 5 14 2 4 6 1 Terminals 67 | . 17 . 11 20 4 6 8 1 Fabricators 3 | . . . . 2 1 . . . Repair Stations 4 | . . 4 . . . . . . Recycling Units 7 | . . . 1 4 . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 18 | . 3 . 4 3 1 2 5 . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . Alert Level 2 | . . . 1 . . . 1 . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 3 | . . . . 1 . 1 1 . Reprogram Traps 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . Zone Layout 4 | . 1 . 1 . . 1 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . Retrieve Components 2 | . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 26 | . 7 . 3 9 1 2 3 1 Terminals 25 | . 7 . 3 8 1 2 3 1 Track 14 | . 4 . 2 4 1 2 1 . Assimilate 1 | . 1 . . . . . . . Botnet 7 | . 2 . 1 3 . . 1 . Operators 2 | . . . . 1 . . 1 . Sabotage 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Monitor 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 24 | . 4 1 2 9 3 2 2 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 64 | . . 64 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . Total Orders 1 | . 1 . . . . . . . STAY 1 | . 1 . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 7009 | 60 472 611 691 2656 401 1116 317 685 Spaces Moved 3364 | 42 255 246 333 1317 211 534 143 283 Core 52 | 4 . . . . . . . 48 Treads 2154 | . 73 246 333 890 3 282 143 184 Legs 1104 | 38 182 . . 427 208 198 . 51 Wheels 54 | . . . . . . 54 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 155 155 155 140 180 50 Average Speed 162 | 114 138 179 157 169 155 167 180 140 Slowest Speed 220 | 120 180 180 160 220 180 200 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 47 24 30 42 8 17 6 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . 3 . 4 . 9 Terrain Destroyed 205 | . . 21 29 31 . 15 11 98 Melee 11 | . . . . 1 . 4 . 6 Projectile 47 | . . . . 10 . 11 11 15 AOE 147 | . . 21 29 20 . . . 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4346 | 51 330 377 462 1551 265 685 174 451 Wait 486 | . 40 95 64 70 41 106 5 65 Move 3356 | 41 254 245 332 1316 210 533 142 283 Hop . | . . . . . . . . . Pick Up 44 | 4 4 6 9 12 1 2 2 4 Fast Attach 63 | 6 2 4 8 20 3 9 4 7 Attach 27 | . 1 3 5 6 . 1 2 9 Detach 21 | . 2 2 8 5 . . 1 3 Swap 22 | . 1 . 4 9 . 2 2 4 Drop 46 | . 3 4 10 16 2 3 2 6 Fire 244 | . 23 18 22 90 7 21 10 53 Melee 25 | . . . . 6 1 8 . 10 Ram 6 | . . . . . . . . 6 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Discovered new exit (range 5) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 810 | -9/Materials | Discovered new exit (range 8) 987 | -9/Materials | Repaired Lgt. Treads 1103 | -9/Materials | Discovered new exit (range 15) 1144 | -9/Materials | Identified exit to Materials 1144 | -9/Materials | Entered another Materials area 1144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1688 | -8/Materials | Build established: Skirmisher 1770 | -8/Materials | Discovered new exit (range 14) 1833 | -8/Materials | Identified exit to Factory 1835 | -8/Materials | Entered Factory 1835 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2338 | -7/Factory | Lost 3 parts (2n1w) 3868 | -7/Factory | Discovered new exit (range 11) 3886 | -7/Factory | Identified exit to Lower Caves 3993 | -7/Factory | Build established: Mutant 4349 | -7/Factory | Discovered new exit (range 19) 4436 | -7/Factory | Discovered exit to Lower Caves (range 20) 4490 | -7/Factory | Identified exit to Factory 4491 | -7/Factory | Entered another Factory area 4491 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4630 | -6/Factory | Build established: Assassin 4864 | -6/Factory | Discovered new exit (range 4) 4868 | -6/Factory | Identified exit to Factory 4892 | -6/Factory | Entered another Factory area 4892 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5987 | -5/Factory | Discovered new exit (range 8) 5998 | -5/Factory | Identified exit to Factory 6008 | -5/Factory | Entered another Factory area 6008 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6284 | -4/Factory | Discovered new exit (range 9) 6323 | -4/Factory | Identified exit to Research 6325 | -4/Factory | Entered Research 6325 | -3/Research | Evolved 2 slots: Utility x2 6675 | -3/Research | Lost 3 parts (1p1n1w) 6738 | -3/Research | System corruption reached 10% 6896 | -3/Research | Released all parts (6) 6919 | -3/Research | Lost 15 parts (1p3n3u8w) 6957 | -3/Research | Core integrity fell below 50% 6995 | -3/Research | Core integrity fell below 20% 7010 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06970_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R019. 06977_ Biometal Leg destroyed. 06985_ System corrupted: Energy discharge (-23). 06985_ Acquired Micro-nuke Launcher. 06994_ Triggered Ambush Trap. 06994_ B-74 Champion emerges from a hatch in the floor. 06994_ G-67 Veteran emerges from a hatch in the floor. 06994_ S-43 Plague emerges from a hatch in the floor. 06994_ Knocked back. 06998_ Slammed into G-67 Veteran. 06999_ Destabilizing: System corrupted (+2). 07000_ Slammed into G-67 Veteran. 07001_ G-67 Veteran knocked back. 07002_ Slammed into G-67 Veteran. 07005_ System corrupted: Micro-nuke Launcher targeting data glitched. 07005_ S-43 Plague destroyed. 07006_ System corrupted: Matter fused (-9). 07008_ The unstable cave ceiling collapses. 07008_ Micro-nuke Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????????? #???????????????????? | | ??????????????????########?# ###?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# ! # #?????????????????? | | ??????????????????# @ Y +?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# ### ###?????????????????? | | ?????????????????## # b #???????????????????? | | ?????????????????# g ! #???????????????????? | | ?????????????????# #?????? ????????????? | | ?????????????????# #?????? #???? ??????? | | ?????????????????# = #?????? #??? ????? | | ?????????????????#### #?????? #### !??? | | ?????????????######### # #?????? !??? | | ?????????????# #?????? !!?? | | ?????????????# # #?????? ?? | | ?????????????# # # ####### ? | | ?????????????# ! # # ? | | ?????????????# # # ? | | ?????????????# # # | | ?????????????# + # ? | | ?????????????# # # """?? | | ?????????????########### ##?# ]= """?? | | ??????????????????????# #?# ]= """?? | | ??????????????????????# "" ### = | | ??????????????????????# T" | | ??????????????????????# ### | | ??????????????????????# #?# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseMachineTearclaws Manual? 0 Play Time 01:00:37 Cumulative 178.8 hours Start 2021.04.19 @ 10:17:27 End 2021.04.19 @ 15:26:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 280 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d992e425-47d8-4a8a-ada1-6bf8a9f4ce8e