Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 15:09:08 Player: BionicSandwich Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1555) 1555 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 5057 Bonus ------- Follower Combat Kills 97 Aligned with FarCom 300 Cogmind --------- Core Integrity 620/700 Matter 61/300 Energy 199/240 System Corruption 0% Temperature Critical (636) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (5) --- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Precision Grenade Launcher > --- INVENTORY (15) --- Deuterium Engine Carbon-fiber Leg Cooling System Large Storage Unit Targeting Computer Particle Charger Force Booster Component Analysis Suite Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Latent Energy Streamer Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Cooling System Large Storage Unit Targeting Computer Particle Charger Force Booster Hardened Medium Armor Plating Component Analysis Suite Pulse Rifle Advanced Beam Rifle Advanced Beam Rifle Latent Energy Streamer Precision Grenade Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Hammer Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . 2 1 Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 47 | 6 7 3 2 . 24 5 Power 6 | 1 . 1 . . 3 1 Engine 4 | 1 . 1 . . 1 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 1 2 . . 9 . Treads . | . . . . . . . Leg 14 | 2 1 2 . . 9 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 . . . 7 2 Device 3 | . . . . . 2 1 Storage 3 | 1 2 . . . . . Processor 3 | . 1 . . . 2 . Hackware . | . . . . . . . Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 14 | 2 3 . 2 . 5 2 Energy Gun 5 | 1 . . . . 3 1 Energy Cannon 4 | . 1 . 2 . 1 . Ballistic Gun 2 | 1 . . . . 1 . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 Parts Lost 4 | . . . . . 1 3 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon 2 | . . . . . 1 1 Highest Loss Streak 2 | . . . . . 1 2 To Critical Strikes . | . . . . . . . Average Backups 12 | 1 10 14 14 14 12 12 Power 1 | . 1 1 1 1 1 . Propulsion 2 | . 1 2 3 3 1 1 Utility 4 | . 3 5 4 5 6 6 Weapon 4 | . 3 5 5 5 3 4 Tool/Special . | . . . . . . . Unused Backups 21 | . 6 . 1 3 6 5 Power 3 | . 1 . . . 2 . Propulsion 2 | . 1 . . . . 1 Utility 8 | . 1 . 1 1 2 3 Weapon 8 | . 3 . . 2 2 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 96 100 100 100 97 98 Engine 10 | . 14 14 14 14 1 6 Core 2 | . . . . . 7 7 Leg 30 | . 28 28 28 28 35 37 Device 1 | . . . . . 3 5 Storage 12 | . 14 14 14 14 9 7 Processor 13 | . 10 14 14 14 15 8 Protection 2 | . . . . . 6 7 Energy Gun 4 | . 10 . . . 4 9 Energy Cannon 8 | . 1 14 14 14 8 . Ballistic Gun 1 | . 3 . . . 2 . Ballistic Cannon 2 | . 9 . . . . . Impact Weapon 7 | . 3 14 14 14 2 . Peak Build Rating 45 | 6 9 9 18 12 37 45 Average Rating 15 | 4 8 9 9 11 28 43 On Entrance 11 | . 6 9 9 10 12 37 Naked Turns . | . . . . . . . Heaviest Build 54 | 12 30 30 31 31 46 54 Greatest Support 77 | 20 20 20 20 20 64 77 Greatest Overweight (x) 1 | . 1 1 1 1 1 . Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 Average Carried 12 | 1 10 14 14 14 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 14 14 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1036 | 250 390 30 . 20 346 . Remotely . | . . . . . . . Salvage Created 1775 | . 482 129 . 14 1016 134 Parts 85 | . 34 7 . 2 34 8 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 40 | . 15 4 . . 15 6 Melee 4 | . . 3 . . 1 . Guns 8 | . 6 . . . 2 . Cannons 16 | . 9 . . . 7 . AOE 9 | . . . . . 3 6 Classes Destroyed 12 | . 6 . . 1 5 . Worker 5 | . 1 1 . . 3 . Builder 3 | . 1 . . . 2 . Tunneler 1 | . . . . 1 . . Hauler 1 | . 1 . . . . . Recycler 1 | . . . . . 1 . Watcher 2 | . 1 . . . . 1 Swarmer 10 | . 5 2 . . . 3 Grunt 24 | . 10 2 . . 9 3 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 2 | . . . . . 2 . Specialist 2 | . . . . . 2 . Best Kill Streak 7 | . 4 1 . 1 6 7 Combat Bots Only 6 | . 3 1 . . 4 6 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 2 Melee 1 | . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 213 | . 61 21 . . 74 57 Missed 68 | . 20 6 . . 25 17 Hits 145 | . 41 15 . . 49 40 Projectile 145 | . 41 15 . . 49 40 Critical Strikes 7 | . 1 . . . 5 1 Damage Taken 2284 | . 439 169 . . 802 874 Core 352 | . 105 33 . . 134 80 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 26 | . 26 . . . . . Core Remaining (%) 73 | 100 . . . 44 75 . Volleys Fired 120 | . 46 . . 2 59 13 Largest 2 | . 2 . . 1 2 2 Hottest 124 | . 70 . . 56 124 97 Shots Fired 192 | . 73 . . 2 94 23 Gun 93 | . 35 . . . 45 13 Cannon 89 | . 38 . . 2 49 . Launcher 10 | . . . . . . 10 Special . | . . . . . . . Kinetic 49 | . 46 . . . 3 . Thermal 82 | . 27 . . . 42 13 Explosive 10 | . . . . . . 10 Electromagnetic 51 | . . . . 2 49 . Robot Hit Streak 13 | . 13 . . 2 11 5 Robot Miss Streak 4 | . 3 . . 1 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 145 | . 52 10 . 2 69 12 Core Hits 70 | . 25 3 . 1 28 13 Critical Kills 4 | . 1 2 . 1 . . Critical Parts Destroyed 2 | . 1 . . . 1 . Critical Strikes 12 | . 4 2 . 1 5 . Burn 2 | . . . . . 2 . Blast 2 | . 2 . . . . . Corrupt 2 | . . . . . 2 . Smash 6 | . 2 2 . 1 1 . Melee Attacks 25 | . 4 13 . 1 7 . Impact 25 | . 4 13 . 1 7 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 14 | . 3 4 . 1 6 . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4062 | . 856 415 . 94 1896 801 Guns 895 | . 265 . . . 510 120 Cannons 1289 | . 378 . . 20 891 . Explosions 804 | . . . . . 151 653 Melee 1034 | . 213 415 . 74 332 . Ramming 40 | . . . . . 12 28 Kinetic 493 | . 437 . . . 56 . Thermal 931 | . 206 . . . 605 120 Explosive 653 | . . . . . . 653 Electromagnetic 911 | . . . . 20 891 . Impact 1034 | . 213 415 . 74 332 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 4 . Message Errors 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Parts Rejected 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 371 | . 96 118 . . 113 44 Projectiles 19 | . 8 . . . 11 . Explosions 44 | . . . . . . 44 Melee 308 | . 88 118 . . 102 . Knockbacks 7 | . 2 1 . . 3 1 Impact 5 | . 1 1 . . 2 1 Kinetic . | . . . . . . . Secondary 2 | . 1 . . . 1 . Self-Inflicted Damage 274 | . . . . . . 274 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed 5 | . . . . . 4 1 Kicked 5 | . . . . . 4 1 Crushed . | . . . . . . . Highest Temperature 649 | . 153 . . 16 528 649 Average Temperature 139 | . 47 . . 12 151 304 Received Heat Transfer 780 | . 213 63 . . 369 135 Effects 15 | . . . . . 8 7 Shutdowns 3 | . . . . . 2 1 Energy Bleed 4 | . . . . . 2 2 Interference 4 | . . . . . 2 2 Matter Decay 3 | . . . . . 2 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . 2 1 . . 4 . Combat Hostiles 2 | . . 1 . . 1 . Parts Fried 20 | . 4 3 . . 13 . Impact Corruptions 15 | . 5 4 . . 6 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 1 | . . . . . 1 . Heat Transferred 1933 | . 475 . . . 1236 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 93 | 100 100 100 . 100 83 100 Level 1 6 | . . . . . 16 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 284 | . 156 86 . 34 284 195 Initial 121 | . . 46 . . 13 121 Average 41 | . 37 22 . . 62 80 Influence Increases 1368 | . 429 110 . 39 586 204 Destroy 0b10 Robot/C 860 | . 300 80 . 20 340 120 Destroy 0b10 Robot/NC 65 | . 20 5 . 5 30 5 Destroy Leader 166 | . 64 10 . 10 70 12 Allied During Kill 7 | . . . . 4 3 . Successful Hack 38 | . 14 . . . 24 . Disable Machine 45 | . 15 . . . . 30 Destroy Structure 52 | . 1 . . . 14 37 Lose Combat Pursuer 135 | . 15 15 . . 105 . Influence Decreases 1173 | . 308 231 . 5 351 278 Entered New Map 244 | . . 75 . . 21 148 Time Decay 869 | . 308 156 . 5 300 100 Lost Part 40 | . . . . . 10 30 Lost Ally 20 | . . . . . 20 . Squads Dispatched 9 | . 4 . . 1 4 . Investigation 6 | . 3 . . 1 2 . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 22 5 . 1 37 9 Peak Tracking Total 7 | . 3 3 . 1 7 5 Tactical Retreats 7 | . 1 1 . . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 3 | . 1 . . . . 2 Max in Single Turn 2 | . 1 . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 18 | . 5 . 4 1 8 . Terminals 11 | . 4 . . . 7 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 61 | . 18 . 23 1 19 . Successful 48 | . 10 . 23 1 14 . Failed 13 | . 8 . . . 5 . Catastrophic 3 | . 2 . . . 1 . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 23 | . 12 . . . 11 . Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . . . 8 . Garrison Access . | . . . . . . . Terminal Hacks 38 | . 6 . 23 1 8 . Record 30 | . 3 . 23 . 4 . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . . 6 . Insert Component 4 | . . . . . 4 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 . . . 7 . Full Trace Events 4 | . 3 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 48 | . . . . 48 48 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . 3 11 . Total Damage 165 | . . . . 21 144 . Kills 3 | . . . . 1 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5567 | 78 1426 547 1289 468 1551 208 Spaces Moved 2623 | 60 559 263 677 200 810 54 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 2612 | 49 559 263 677 200 810 54 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 126 Average Speed 157 | 107 153 190 190 190 121 126 Slowest Speed 195 | 120 190 190 190 190 195 127 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 5 82 65 90 47 61 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 59 | . . . . . 20 39 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 59 | . . . . . 20 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3825 | 73 1050 288 680 287 1272 175 Wait 891 | . 401 5 . 76 317 92 Move 2617 | 59 558 262 676 199 809 54 Hop . | . . . . . . . Pick Up 71 | 8 25 2 1 5 26 4 Fast Attach . | . . . . . . . Attach 25 | 6 2 . . . 13 4 Detach 2 | . . . . . 2 . Swap 29 | . 5 3 2 . 15 4 Drop 40 | . 9 3 1 4 20 3 Fire 120 | . 46 . . 2 59 13 Melee 25 | . 4 13 . 1 7 . Ram . | . . . . . . . Kick 5 | . . . . . 4 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 15) 435 | -10/Materials | Identified exit to Materials 476 | -10/Materials | Repaired Aluminum Leg 502 | -10/Materials | Repaired Aluminum Leg 1322 | -10/Materials | Discovered exit to Materials (range 16) 1427 | -10/Materials | Discovered new exit (range 14) 1503 | -10/Materials | Identified exit to Mines 1505 | -10/Materials | Entered Mines 1675 | -10/Mines | Discovered exit to Materials (range 6) 1826 | -10/Mines | Core integrity fell below 50% 1949 | -10/Mines | Learned Materials non-interactive machine intel 2043 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2044 | -10/Mines | Discovered new exit (range 5) 2050 | -10/Mines | Identified exit to Exiles 2052 | -10/Mines | Entered Exiles 2111 | -10/Exiles | Met 8R-AWN 2138 | -10/Exiles | Met EX-HEX 2225 | -10/Exiles | Met EX-BIN 2256 | -10/Exiles | Aligned with FarCom system 2258 | -10/Exiles | Given EX-Vault access code 2581 | -10/Exiles | Opened EX-Vault 2588 | -10/Exiles | Found Prototype Energy Cannon 2589 | -10/Exiles | Identified Latent Energy Streamer 2631 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2682 | -10/Exiles | Met EX-DEC 2695 | -10/Exiles | Learned location of Zion (-7) 2778 | -10/Exiles | Visited The Gauntlet 3153 | -10/Exiles | Discovered new exit (range 11) 3170 | -10/Exiles | Identified exit to Mines 3341 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 3341 | -10/Exiles | Entered Mines 3355 | -9/Mines | Met a Derelict bent on vengeance 3431 | -9/Mines | Met a Derelict shopkeep closing up shop 3606 | -9/Mines | Discovered new exit (range 9) 3807 | -9/Mines | Identified exit to Materials 3809 | -9/Mines | Entered Materials 3809 | -8/Materials | Accompanied by 2 allies 3809 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3810 | -8/Materials | Loaded intel: 44 non-interactive machine locations 3814 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5171 | -8/Materials | Discovered new exit (range 16) 5359 | -8/Materials | Identified exit to Factory 5360 | -8/Materials | Entered Factory 5360 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5568 | -7/Factory | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. Critical hit (Burn: +37). Nuclear Reactor explodes. Imp. Deuterium Engine destroyed. Destroyed Imp. Deuterium Engine. Titanium Leg destroyed. Power failure, Nuclear Core shutdown. G-47 Trooper destroyed. Overheating: Energy bleed (-25). Overheating: Matter decay (-11). The unstable cave ceiling collapses. Destroyed Lgt. Angular Momentum Engine. Overheating: Energy bleed (-30). G-50 Soldier destroyed. Overheating: System interference. Adv. Beam Rifle temporarily disabled. Prc. Grenade Launcher temporarily disabled. U-05 Engineer lays Concrete. Overheating: Lrg. Storage Unit damaged (-57). The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????##############?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# !] #?????????????????????? | | ?????????????# [] ##????????????????????? | | ?????????????# #?##?#???????????????? | | ?????????????# ## # ### ##??????????? | | ?????????????# ??????????? | | ?????????????# u ?????????? | | ?????????????# ?????????? | | ?????????????# % ????????? | | ?????????????# ut????????? | | ?????????????# @ % #??????????? | | ??????????###### [ ????????? | | ??????????# g """??????????? | | ??????????# # ""???????????? | | ??????????# #???"???????????? | | ??????????# s + "????????????? | | ??????????# = # ?????????????? | | ?????????#####+## [ #???????????????? | | ?????????# #???????????????? | | ?????????#"""" #???????????????? | | ?????????#"""" #???????????????? | | ?????????#"""" #???????????????? | | ?????????#"""" # #???????????????? | | ?????????#"""" # #???????????????? | | ??????????"""" = # ????????????????? | | ??????????? # ????????????????? | | ????????????######## ?????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Force Boost 20 Item Schematics ----------------- Imp. Medium Armor Plating | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 71% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed BombardmentSystemField Manual? 0 Play Time 01:02:53 Cumulative 8.8 hours Start 2025.09.15 @ 13:27:32 End 2025.09.15 @ 15:09:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: af2f418d-ea09-4200-9648-2c3aa9286e2e