Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 18:18:15 Player: LameThyst Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2216) 2216 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5256 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 209/300 Energy 11/265 System Corruption 0% Temperature Critical (616) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ Cooling System Medium Storage Unit Improved Sensor Array > --- WEAPON (2) ------- Thermic Laser Thermic Laser > --- INVENTORY (10) --- Improved Signal Interpreter Enhanced Autogun Enhanced Autogun Enhanced Autogun Missile Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Cooling System Improved Signal Interpreter Beam Rifle Heavy Laser Enhanced Autogun Missile Launcher Heavy Hammer [Rating: 33] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 84 | 7 19 20 33 5 Power 10 | 1 3 1 4 1 Engine 10 | 1 3 1 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 30 | 2 8 6 14 . Treads . | . . . . . Leg 30 | 2 8 6 14 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 2 7 7 1 Device 8 | 1 1 2 3 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 9 | . . 5 4 . Artifact . | . . . . . Weapon 25 | 2 6 6 8 3 Energy Gun 5 | . 1 . 1 3 Energy Cannon . | . . . . . Ballistic Gun 18 | 2 4 6 6 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . 2 2 2 7 Power 2 | . . 1 . 1 Propulsion 3 | . . . . 3 Utility 6 | . 1 1 2 2 Weapon 2 | . 1 . . 1 Highest Loss Streak 7 | . 1 1 2 7 To Critical Strikes 1 | . . 1 . . Average Backups 8 | 2 7 9 9 9 Power 1 | . 1 . 1 . Propulsion 1 | . 1 1 1 1 Utility 2 | . 2 3 2 2 Weapon 3 | 1 2 4 4 5 Tool/Special . | . . . . . Unused Backups 15 | . 5 2 6 2 Power 2 | . 2 . . . Propulsion 1 | . 1 . . . Utility 6 | . 2 . 3 1 Weapon 6 | . . 2 3 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 97 99 99 96 Engine 11 | . 14 11 8 8 Leg 31 | . 27 33 36 34 Device 13 | . 11 16 14 9 Storage 11 | . 14 11 9 9 Protection 5 | . . 5 11 15 Energy Gun 3 | . 7 1 1 4 Ballistic Gun 18 | . 20 19 13 12 Peak Build Rating 33 | 7 9 15 33 33 Average Rating 14 | 5 8 12 24 31 On Entrance 12 | . 7 8 15 33 Naked Turns . | . . . . . Heaviest Build 36 | 14 25 32 36 35 Greatest Support 59 | 20 20 30 59 59 Greatest Overweight (x) 1 | 1 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 6 8 10 10 10 Average Carried 8 | 3 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 8 10 10 6 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2521 | 257 546 665 825 228 Remotely . | . . . . . Salvage Created 3065 | 72 694 904 1135 260 Parts 197 | 8 43 67 71 8 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 3 | 1 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 63 | . 13 25 20 5 Melee 1 | . . . 1 . Guns 59 | . 13 25 19 2 Classes Destroyed 10 | 2 5 2 . 1 Worker 2 | . 2 . . . Tunneler 5 | 1 . 2 2 . Hauler 3 | . 2 . 1 . Recycler 4 | 1 1 . 2 . Watcher 3 | . 2 . 1 . Swarmer 19 | . 5 9 5 . Grunt 28 | . 8 8 9 3 Brawler 2 | . . 1 1 . Sentry 13 | . . 7 5 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | 2 2 6 3 3 Combat Bots Only 5 | . 2 5 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 370 | . 94 96 107 73 Missed 97 | . 26 27 28 16 Hits 273 | . 68 69 79 57 Melee 4 | . . 4 . . Projectile 269 | . 68 65 79 57 Critical Strikes 13 | . 3 4 5 1 Damage Taken 4208 | . 693 839 1111 1565 Core 819 | . 114 142 174 389 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 52 | . 52 . . . Core Remaining (%) 72 | 100 54 64 . . Volleys Fired 258 | 4 87 71 78 18 Largest 2 | 2 2 2 2 2 Hottest 170 | 40 100 123 100 170 Shots Fired 498 | 8 172 140 142 36 Gun 492 | 8 170 137 141 36 Cannon . | . . . . . Launcher . | . . . . . Special 6 | . 2 3 1 . Kinetic 426 | 8 145 125 128 20 Thermal 72 | . 27 15 14 16 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 3 8 13 11 20 Robot Miss Streak 9 | 1 9 2 5 2 Penetration Max . | . . . . . Secondary Targets 8 | . 4 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 308 | 5 81 92 95 35 Core Hits 128 | 4 34 41 43 6 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 3 | . . 1 . 2 Critical Strikes 10 | . 3 1 1 5 Burn 5 | . 2 . . 3 Destroy 3 | . 1 1 1 . Smash 2 | . . . . 2 Melee Attacks 14 | . . . 8 6 Impact 14 | . . . 8 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4744 | 46 952 1316 1633 797 Guns 4377 | 46 951 1316 1527 537 Cannons . | . . . . . Explosions . | . . . . . Melee 366 | . . . 106 260 Ramming 1 | . 1 . . . Kinetic 3615 | 46 763 1240 1321 245 Thermal 762 | . 188 76 206 292 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 366 | . . . 106 260 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 104 | . . . 17 87 Projectiles . | . . . . . Explosions . | . . . . . Melee 104 | . . . 17 87 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 829 | . 166 96 342 829 Average Temperature 61 | . 32 17 68 203 Received Heat Transfer 1623 | . 255 261 549 558 Effects 6 | . . . . 6 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . 1 3 Combat Hostiles 3 | . . . . 3 Parts Fried 2 | . . . 1 1 Impact Corruptions 5 | . . . 1 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 2328 | . 703 222 407 996 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . 1 . . Low Security (%) 91 | 100 100 64 100 100 Level 1 8 | . . 35 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 399 | 10 96 399 160 190 Initial 160 | . . . 160 50 Average 80 | 1 20 177 78 133 Influence Increases 2010 | 10 420 797 643 140 Destroy 0b10 Robot/C 1260 | . 260 500 400 100 Destroy 0b10 Robot/NC 85 | 10 35 10 30 . Destroy Leader 332 | . 68 150 104 10 Successful Hack 50 | . 25 12 13 . Disable Machine 75 | . 30 15 30 . Destroy Structure 13 | . 2 5 6 . Lose Combat Pursuer 195 | . . 105 60 30 Influence Decreases 1890 | 10 420 416 946 98 Entered New Map 249 | . . . 221 28 Time Decay 1267 | 10 400 396 461 . Lost Part 130 | . 20 20 20 70 Purge Threat 244 | . . . 244 . Squads Dispatched 9 | . 4 4 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 8 | . 3 4 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 32 33 33 7 Peak Tracking Total 5 | . 5 4 5 4 Tactical Retreats 8 | . . 3 3 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . 2 1 2 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 20 | . 7 5 8 . Terminals 17 | . 5 5 7 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 60 | . 27 12 21 . Successful 33 | . 15 7 11 . Failed 27 | . 12 5 10 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 42 | . 16 11 15 . Terminals 49 | . 17 12 20 . Fabricators . | . . . . . Repair Stations 6 | . 6 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 2 1 4 . Prototype ID Bank 3 | . 1 . 2 . Unreport Threat 2 | . . . 2 . Locate Traps 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 21 | . 9 6 6 . Terminals 18 | . 6 6 6 . Botnet 2 | . 1 . 1 . Operators 1 | . . 1 . . Skim 15 | . 5 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Reject 1 | . 1 . . . Recyclers 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 6 5 8 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 3826 | 44 1477 899 1225 181 Sensors 2071 | . . 665 1225 181 Structural 2586 | . 1259 780 547 . Seismic 745 | 44 218 221 262 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4360 | 94 1757 1103 1225 181 Spaces Moved 2420 | 61 1034 567 683 75 Core 11 | 11 . . . . Treads . | . . . . . Legs 2409 | 50 1034 567 683 75 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 115 113 Average Speed 127 | 109 132 130 119 114 Slowest Speed 190 | 120 190 190 122 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 97 53 51 13 Regions Visited 4 Branch Regions . Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 6 | . 1 1 4 . Terrain Destroyed 7 | . 1 2 4 . Melee 4 | . . . 4 . Projectile 3 | . 1 2 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3236 | 77 1262 790 978 129 Wait 284 | . 89 89 88 18 Move 2416 | 60 1033 566 682 75 Hop . | . . . . . Pick Up 50 | 6 8 14 22 . Fast Attach 14 | 7 2 . 4 1 Attach 13 | . 1 4 4 4 Detach 1 | . . . 1 . Swap 97 | . 21 27 43 6 Drop 88 | . 20 19 48 1 Fire 258 | 4 87 71 78 18 Melee 14 | . . . 8 6 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: [*Fac] / Sto / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 474 | -10/Materials | Repaired Aluminum Leg 654 | -10/Materials | Discovered new exit (range 12) 657 | -10/Materials | Discovered new exit (range 13) 914 | -10/Materials | Discovered new exit (range 9) 1130 | -10/Materials | Discovered new exit (range 8) 1208 | -10/Materials | Discovered new exit (range 13) 1852 | -10/Materials | Entered another Materials area 1852 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -9/Materials | Build established: Scavenger-Mutant 2661 | -9/Materials | Discovered new exit (range 9) 2779 | -9/Materials | Discovered new exit (range 10) 2815 | -9/Materials | Identified exit to Mines 2815 | -9/Materials | Identified exit to Materials 2852 | -9/Materials | Learned Storage security intel 2878 | -9/Materials | Learned 4 Materials zone layouts 2895 | -9/Materials | Learned 2 Storage zone layouts 2924 | -9/Materials | Learned location of 1 exit from Materials 2955 | -9/Materials | Entered another Materials area 2955 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2956 | -8/Materials | Identified exit to Storage 3203 | -8/Materials | Discovered new exit (range 16) 3645 | -8/Materials | Learned Storage trap positions 3679 | -8/Materials | Learned Factory trap positions 3701 | -8/Materials | Learned Factory recycling unit intel 3712 | -8/Materials | Learned location of Zion (-6) 3714 | -8/Materials | Learned 2 Storage zone layouts 3715 | -8/Materials | Learned 4 Lower Caves zone layouts 3718 | -8/Materials | Learned Storage security intel 3752 | -8/Materials | Learned Storage emergency access door positions 4178 | -8/Materials | Identified exit to Garrison 4180 | -8/Materials | Entered Garrison 4211 | -8/Garrison | Build established: Mutant 4298 | -8/Garrison | Installed Relay Interface Framework 4308 | -8/Garrison | Spotted B-75 Beast 4340 | -8/Garrison | Core integrity fell below 50% 4354 | -8/Garrison | Core integrity fell below 20% 4361 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04333_ Insulated Plating destroyed. 04336_ Acquired Thermic Laser. 04338_ Overheating: Energy bleed (-42). 04339_ Dropped Beam Rifle. 04339_ Knocked back. 04342_ B-75 Beast suffers critical hit (Burn). 04342_ Knocked back. 04345_ B-75 Beast suffers critical hit (Burn). 04346_ Med. Armor Plating destroyed. 04348_ VSS Leg broken. 04348_ Overheating: Short circuit. 04348_ B-75 Beast suffers critical hit (Burn). 04349_ Imp. Ion Engine destroyed. 04354_ Overheating: Core damaged (-88). 04355_ Power failure, Imp. Ion Engine shutdown. 04355_ Carbon-fiber Leg destroyed. 04355_ Critical hit (Meltdown: +330). 04357_ Overheating: Core damaged (-71). 04358_ Titanium Leg destroyed. 04359_ Overheating: Matter decay (-36). 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[[@#####! !#?????????????? | | ????????????????????#######???######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 42% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorPointyOptics Manual? 0 Play Time 00:50:08 Cumulative 88.4 hours Start 2025.07.17 @ 07:05:16 End 2025.07.17 @ 18:18:15 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2bdf2ad7-fd58-4300-936d-e8965770dae8