Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.09 @ 21:00:45 Player: M1-K3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (5859) 5859 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10334 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (27) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Transport Network Coupler Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- Heavy Ion Cannon > --- INVENTORY (20) --- Micro Fission Core Gravmag System Power Amplifier Advanced Sensor Array Seismic Detector Weapon Cycler Medium Reactive Plating Heavy Reflective Plating Relay Coupler [NC] (36) Relay Coupler [Cutter] (36) Heavy Missile Launcher Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Advanced Targeting Computer Weapon Cycler Improved Heavy Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Heavy Machine Gun Heavy Missile Launcher Improved Remote Datajack Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Advanced Treads Advanced Treads Gravmag System Power Amplifier Advanced Sensor Array Seismic Detector Medium Reactive Plating High-powered Shock Rifle High-powered Shotgun Gauss Rifle Remote Datajack Heavy Pick [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 5 | . . 1 1 . 2 1 Weapon 3 | . 1 1 . 1 . . Parts Attached 79 | . 1 9 5 23 11 30 Power 11 | . . . 1 1 3 6 Engine 9 | . . . 1 1 3 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 17 | . . 3 1 7 1 5 Treads 17 | . . 3 1 7 1 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . . 2 2 6 4 10 Device 10 | . . 1 1 2 2 4 Storage 3 | . . . . 1 . 2 Processor 5 | . . 1 . 1 1 2 Hackware 1 | . . . . . 1 . Protection 5 | . . . 1 2 . 2 Artifact . | . . . . . . . Weapon 27 | . 1 4 1 9 3 9 Energy Gun 7 | . 1 2 1 . . 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 13 | . . 2 . 6 1 4 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . 1 . . Special Weapon 2 | . . . . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 46 | . . 1 . 2 . 43 Power 7 | . . . . . . 7 Propulsion 11 | . . . . . . 11 Utility 12 | . . 1 . 2 . 9 Weapon 16 | . . . . . . 16 Highest Loss Streak 17 | . . 1 . 1 . 17 To Critical Strikes . | . . . . . . . Average Backups 12 | . 7 9 8 10 16 14 Power 1 | . 1 1 1 1 1 . Propulsion 2 | . 2 2 2 1 2 3 Utility 4 | . 3 3 1 4 6 5 Weapon 2 | . . 2 4 1 4 3 Tool/Special . | . . . . . . . Unused Backups 34 | . . 9 . 12 5 8 Power 4 | . . . . 2 2 . Propulsion 6 | . . 3 . 2 . 1 Utility 16 | . . 2 . 6 3 5 Weapon 7 | . . 4 . 2 . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 100 99 98 99 99 90 Engine 7 | . 12 10 8 7 6 8 Treads 22 | . . 18 24 27 25 19 Device 9 | . . 5 4 10 15 8 Storage 8 | . 12 10 8 7 6 11 Processor 5 | . . 4 8 1 6 7 Protection 7 | . 12 10 10 8 6 3 Energy Gun 5 | . 25 21 15 4 . 1 Ballistic Gun 21 | . 12 18 16 26 25 16 Slashing Weapon 3 | . . . . 4 3 3 Peak Build Rating 82 | . 9 14 21 50 64 82 Average Rating 47 | . 8 13 18 36 59 68 On Entrance 24 | 7 7 9 14 21 50 64 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 149 | 20 22 28 32 80 86 149 Greatest Support 108 | 20 20 40 60 92 92 108 Greatest Overweight (x) 35 | . 1 1 1 . . 35 Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 20 | . 10 10 10 20 20 20 Average Capacity 15 | . 10 10 10 11 20 20 Most Carried 20 | . 10 10 10 15 20 20 Average Carried 12 | . 7 9 8 10 17 14 Final Capacity 20 | 10 10 10 10 20 20 20 Final Carried 20 | 7 10 9 10 15 20 14 Class Distribution -------------------- 48% | Hacker-Gunner 34% | Hacker-Tank 14% | Scavenger-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4386 | 200 16 189 109 1059 471 2342 Remotely 767 | . . . . . . 767 Salvage Created 6474 | . 132 723 108 1726 929 2856 Parts 330 | . 4 44 12 93 47 130 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 110 | . 2 9 4 32 13 50 Melee 4 | . . . . . . 4 Guns 101 | . 2 9 4 31 13 42 Cannons 1 | . . . . . . 1 AOE 4 | . . . . 1 . 3 Classes Destroyed 15 | . 2 6 1 3 . 3 Worker 14 | . . 1 . 5 1 7 Builder 8 | . . 1 . . . 7 Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . . . 1 Recycler 6 | . . 2 . 2 2 . Operator 1 | . . 1 . . . . Watcher 10 | . 1 2 . 2 . 5 Swarmer 19 | . . . 3 10 2 4 Grunt 50 | . 2 2 . 13 8 25 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . 1 . . . . Sentry 15 | . . 6 1 5 1 2 Hunter 5 | . . . . . . 5 Programmer 17 | . . . . 3 2 12 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | . 2 7 3 6 6 8 Combat Bots Only 6 | . 2 4 3 5 6 5 Max Kills in Single Turn 4 | . 1 3 2 2 3 4 Gunslinging 1 | . . . 1 1 1 1 Exploded 1 | . . . . 1 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 809 | . 5 20 4 230 54 496 Missed 220 | . 1 5 3 85 12 114 Hits 589 | . 4 15 1 145 42 382 Melee 6 | . . . . 5 . 1 Projectile 583 | . 4 15 1 140 42 381 AOE 3 | . . . . . . 3 Critical Strikes 31 | . . 1 . 4 3 23 Part Disruptions 1 | . . . . . 1 . Damage Taken 6832 | . 40 224 6 1079 478 5005 Core 1092 | . 11 16 . 9 48 1008 Absorbed by Shields . | . . . . . . . Ignored by Resistances 4041 | . 22 137 4 700 285 2893 Regen/Repaired (Parts) 169 | . . . 23 143 . 3 Core Remaining (%) 97 | 100 95 96 100 98 94 . Volleys Fired 254 | . 3 17 4 70 28 132 Largest 5 | . 3 4 4 5 5 5 Hottest 196 | . 100 143 131 154 151 196 Shots Fired 940 | . 9 68 16 298 96 453 Gun 907 | . 9 68 16 295 89 430 Cannon 20 | . . . . . 5 15 Launcher 10 | . . . . 3 1 6 Special 3 | . . . . . 1 2 Kinetic 801 | . 3 32 8 263 94 401 Thermal 41 | . . 2 . . . 39 Explosive 10 | . . . . 3 1 6 Electromagnetic 85 | . 6 34 8 32 . 5 Robot Hit Streak 58 | . 5 37 43 31 19 58 Robot Miss Streak 3 | . . 1 1 3 3 3 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 20 | . . 2 1 6 4 7 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 723 | . 5 44 9 214 72 379 Core Hits 311 | . 5 25 5 85 38 153 Critical Kills 4 | . . . . . 3 1 Critical Parts Destroyed 8 | . . . . 3 . 5 Critical Strikes 19 | . . 1 . 5 4 9 Destroy 12 | . . . . 3 3 6 Blast 2 | . . . . . 1 1 Corrupt 4 | . . 1 . 2 . 1 Sever 1 | . . . . . . 1 Melee Attacks 20 | . . . . 5 6 9 Impact . | . . . . . . . Slashing 20 | . . . . 5 6 9 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 3 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16292 | . 77 841 120 3848 1744 9662 Guns 13877 | . 71 622 120 3400 1530 8134 Cannons 362 | . . . . . 56 306 Explosions 1221 | . . 215 . 192 63 751 Melee 632 | . . . . 216 43 373 Ramming 200 | . 6 4 . 40 52 98 Kinetic 12710 | . 11 239 62 3092 1586 7720 Thermal 949 | . . 129 . 85 . 735 Explosive 947 | . . 98 . 107 63 679 Electromagnetic 854 | . 60 371 58 308 . 57 Impact . | . . . . . . . Slashing 632 | . . . . 216 43 373 Piercing . | . . . . . . . Highest Corruption 9 | . . . . 2 2 9 Average Corruption 3 | . . . . 1 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 61 | . . . . 18 7 36 Message Errors 14 | . . . . 4 3 7 Matter Fused 5 | . . . . . 1 4 Heat Flow Errors 9 | . . . . 3 1 5 Energy Discharges 11 | . . . . 3 1 7 Parts Rejected 2 | . . . . 1 . 1 Data Loss (minor) 6 | . . . . . 1 5 Data Loss (major) 6 | . . . . 3 . 3 Misfires 6 | . . . . 3 . 3 Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 83 | . . 36 . 23 . 24 Projectiles . | . . . . . . . Explosions 45 | . . 36 . . . 9 Melee 38 | . . . . 23 . 15 Knockbacks 5 | . . . . . 1 4 Impact 2 | . . . . . 1 1 Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 138 | . . 89 . . . 49 Shots 5 | . . 2 . . . 3 Rammed 27 | . . 1 . 4 6 16 Targets Rammed 34 | . 2 1 . 4 6 21 Kicked 2 | . 2 . . . . . Crushed 5 | . . . . . . 5 Highest Temperature 789 | . 65 292 138 492 365 789 Average Temperature 164 | . 31 99 62 135 129 208 Received Heat Transfer 2933 | . 36 90 . 396 256 2155 Effects 101 | . . 1 . 6 7 87 Shutdowns 18 | . . . . 2 1 15 Energy Bleed 10 | . . 1 . . 1 8 Interference 19 | . . . . 3 5 11 Matter Decay 7 | . . . . . . 7 Short Circuit 3 | . . . . . . 3 Damage (minor) 10 | . . . . 1 . 9 Damage (major) 31 | . . . . . . 31 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1472 | . . 175 . 50 . 1247 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 91 | . 100 100 100 100 100 74 Level 1 8 | . . . . . . 25 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 304 | . 54 158 70 143 135 304 Initial 22 | . . . . 7 22 . Average 57 | . 10 53 10 25 23 116 Influence Increases 3549 | . 61 351 120 952 379 1686 Destroy 0b10 Robot/C 2200 | . 40 180 80 640 260 1000 Destroy 0b10 Robot/NC 205 | . 5 35 . 50 15 100 Destroy Leader 542 | . 12 74 20 154 70 212 Successful Hack 113 | . . . 5 61 10 37 Disable Machine 40 | . 4 4 . 12 . 20 Destroy Structure 269 | . . 28 . 35 24 182 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 165 | . . 30 . . . 135 Influence Decreases 3549 | . 61 351 95 915 441 1686 Entered New Map 58 | . . . . 18 40 . Time Decay 2944 | . 61 213 95 877 401 1297 Lost Part 419 | . . 10 . 20 . 389 Purge Threat 128 | . . 128 . . . . Squads Dispatched 29 | . . . . 12 4 13 Investigation 7 | . . . . 2 1 4 Extermination 9 | . . . . 3 2 4 Reinforcement 7 | . . . . 1 1 5 Assault . | . . . . . . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . . . 1 4 Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 10 | . 1 1 . 1 . 7 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 3 13 4 38 13 77 Peak Tracking Total 7 | . 3 4 3 4 5 7 Tactical Retreats 8 | . . 2 . . . 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . . 1 3 5 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . . 6 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 10 | . 1 1 . 3 . 5 Max in Single Turn 2 | . 1 1 . 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 2 2 4 5 1 5 Terminals 12 | . 2 1 3 2 1 3 Fabricators . | . . . . . . . Repair Stations 4 | . . . 1 2 . 1 Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access . | . . . . . . . Total Hacks 47 | . 2 7 6 14 3 15 Successful 36 | . 2 7 6 11 2 8 Failed 11 | . . . . 3 1 7 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 17 | . 2 . 3 5 . 7 Terminals 25 | . 2 2 4 5 3 9 Fabricators . | . . . . . . . Repair Stations 11 | . . . 2 6 . 3 Recycling Units 5 | . . 5 . . . . Scanalyzers 6 | . . . . 3 . 3 Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 2 1 2 2 2 Part Schematic 1 | . . . . 1 . . Branch Access Points 1 | . . . . . . 1 Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . . . 1 Zone Layout 4 | . . 1 1 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . 2 5 . 3 Scan Component 6 | . . . 1 3 . 2 Repair 4 | . . . 1 2 . 1 Recycling Unit Hacks 5 | . . 5 . . . . Recycle Component 1 | . . 1 . . . . Process 2 | . . 2 . . . . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 5 | . . . . 3 . 2 Insert Component 3 | . . . . 2 . 1 Analyze 2 | . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 3 1 . 1 Terminals 7 | . 2 . 3 1 . 1 Botnet 7 | . 2 . 3 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 11 | . . 1 1 4 1 4 Full Trace Events 6 | . . . . 2 . 4 Feedback Events 2 | . . . . . . 2 Corruption 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 4 | . . . 1 2 . 1 Time 96 | . . . 26 26 . 44 Parts Recycled 1 | . . 1 . . . . Recycled Matter 186 | . . 186 . . . . Retrieved Matter 186 | . . 186 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 Part Schematics Acquired 2 | . . . . 1 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 1 1 Non-combat 1 | . . . . . 1 . Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . . 1 1 parse_system 2 | . . . . . 1 1 Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2840 | . . 225 212 2070 . 333 Sensors 2507 | . . 225 212 2070 . . T.N.C. 333 | . . . . . . 333 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6062 | . 184 401 366 2109 908 2094 Spaces Moved 2674 | 1 84 199 188 1091 462 649 Core 2 | . . . . . . 2 Treads 2577 | . . 189 188 1091 462 647 Legs 95 | 1 84 10 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 190 160 160 155 155 155 Average Speed 175 | 120 190 161 162 159 155 224 Slowest Speed 1800 | 120 190 190 240 163 155 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 1 23 25 18 36 17 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . 1 5 . Terrain Destroyed 179 | . . 24 . 37 23 95 Melee 6 | . . . . 1 5 . Projectile 17 | . . . . . 4 13 AOE 155 | . . 24 . 35 14 82 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3395 | . 100 243 237 1297 581 937 Wait 191 | . 7 . 26 51 47 60 Move 2668 | . 83 198 187 1090 461 649 Hop . | . . . . . . . Pick Up 60 | . 4 9 5 21 10 11 Fast Attach 29 | . . . 7 8 . 14 Attach 36 | . 1 3 2 5 3 22 Detach 3 | . . . . 1 1 1 Swap 51 | . . 6 2 17 11 15 Drop 49 | . . 9 4 25 8 3 Fire 254 | . 3 17 4 70 28 132 Melee 20 | . . . . 5 6 9 Ram 2 | . . . . . . 2 Kick 2 | . 2 . . . . . Crush 30 | . . 1 . 4 6 19 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 157 | -10/Materials | Identified exit to Materials 157 | -10/Materials | Discovered exit to Materials (range 12) 185 | -10/Materials | Entered another Materials area 185 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 305 | -9/Materials | Identified exit to Mines 305 | -9/Materials | Discovered exit to Mines (range 12) 323 | -9/Materials | Build established: Hacker-Tank 578 | -9/Materials | Identified exit to Materials 578 | -9/Materials | Discovered exit to Materials (range 3) 586 | -9/Materials | Entered another Materials area 586 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -8/Materials | Repaired Lgt. Armor Plating 906 | -8/Materials | Identified exit to Factory 906 | -8/Materials | Discovered exit to Factory (range 8) 952 | -8/Materials | Entered Factory 952 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1028 | -7/Factory | Build established: Hacker-Gunner 1065 | -7/Factory | Identified exit to Lower Caves 1065 | -7/Factory | Discovered exit to Lower Caves (range 15) 1320 | -7/Factory | Repaired Hvy. Assault Rifle 1460 | -7/Factory | Build established: Hacker-Tank 1770 | -7/Factory | Garrison activated, responded to threat 2026 | -7/Factory | Build established: Hacker-Gunner 2422 | -7/Factory | Discovered exit to Lower Caves (range 8) 2476 | -7/Factory | Repaired Hrd. Light Armor Plating 2674 | -7/Factory | Identified exit to Storage 2674 | -7/Factory | Discovered exit to Storage (range 6) 2766 | -7/Factory | Garrison activated, responded to threat 2776 | -7/Factory | Build established: Hacker-Tank 3017 | -7/Factory | Identified exit to Factory 3017 | -7/Factory | Discovered exit to Factory (range 12) 3061 | -7/Factory | Entered another Factory area 3061 | -6/Factory | Evolved 2 slots: Utility x2 3320 | -6/Factory | Identified exit to Lower Caves 3320 | -6/Factory | Discovered exit to Lower Caves (range 8) 3330 | -6/Factory | Build established: Hacker-Gunner 3957 | -6/Factory | Identified exit to Factory 3957 | -6/Factory | Discovered exit to Factory (range 9) 3969 | -6/Factory | Entered another Factory area 3969 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4092 | -5/Factory | Repaired Hvy. Missile Launcher 4431 | -5/Factory | Lost 13 parts (2p3n4u4w) 4529 | -5/Factory | Identified exit to Upper Caves 4529 | -5/Factory | Hacking Suite fried by hacking feedback 4936 | -5/Factory | Core integrity fell below 50% 4998 | -5/Factory | Spotted B-75 Beast 5074 | -5/Factory | Destroyed B-75 Beast 5316 | -5/Factory | Lost 3 parts (1u2w) 5383 | -5/Factory | Build established: Scavenger-Gunner 5708 | -5/Factory | Found Hvy. Reflective Plating 5926 | -5/Factory | Core integrity fell below 20% 6063 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05996_ System corrupted: Component data lost. 06002_ G-50 Soldier reactivates. 06008_ Great Axe destroyed. 06011_ System corrupted: Energy discharge (-34). 06028_ Slammed into G-50 Soldier. 06029_ Adv. Treads destroyed. 06030_ System corrupted: Energy discharge (-45). 06031_ Slammed into G-50 Soldier. 06033_ Adv. Treads destroyed. 06036_ Slammed into G-50 Soldier. 06036_ Targeting Computer broken. 06036_ Destabilizing: Short circuit. 06037_ Imp. Arc Projector destroyed. 06040_ Critical hit (Burn: +37). 06051_ System corrupted: Component data lost. 06052_ Lgt. Angular Momentum Engine destroyed. 06053_ Imp. Remote Datajack destroyed. 06055_ Slammed into G-50 Soldier. 06056_ Matter Compressor destroyed. 06063_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????# !#!=[ | | ??????????????????# "!!! | | ??????????????????# [="!== | | ??????????????????# """ """ # % | | ????????????????????""" 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"" # ?? | | ???????????????????# """ """=% "?? | | ???????????????????# """ R" # T?? | | ???????????????????# ! """ """ # ??? | | ???????????????????# + ??? | | ???????????????????###############+######### ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????>?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 700 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 13 Launcher Accuracy 20 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 74% | -8/Materials Hvy. Assault Rifle | 31% | -7/Factory Hrd. Light Armor Plating | 64% | -7/Factory Hvy. Missile Launcher | 96% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Use The Force Challenges ------------ None Game ------ Seed ConstructActiveCloak Manual? 0 Play Time 01:04:10 Cumulative 20.1 hours Start 2026.08.09 @ 18:38:07 End 2026.08.09 @ 21:00:45 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 5 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11cc932f-8c4f-46be-9ff3-db1cb254f7d5