Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 16:57:19 Player: radwan Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1771) 1771 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 6417 Bonus ------- Follower Combat Kills 371 Met Imprinter 300 Was Imprinted 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/850 Matter 63/300 Energy 269/310 System Corruption 0% Temperature Critical (506) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Fusion Compressor > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Wheel Wheel > --- UTILITY (6) ------ Improved Terrain Scanner 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Experimental Armor Integrity Analyzer Hardened Light Armor Plating Makeshift System Shield > --- WEAPON (3) ------- Shock Rifle High-powered Shock Rifle Heavy Plasma Cannon > --- INVENTORY (5) ---- Improved Heat Sink Terrain Scanner Target Analyzer Proton Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer 0b10 Decoder Chip [Skirmisher] Experimental Target Analyzer Experimental Armor Integrity Analyzer Improved Reaction Control System > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon Bore Cannon > --- INVENTORY -------- Coolant Injector Recoil Stabilizer Makeshift System Shield CR-A16's Pointy Stick [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Shotgun Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 93 | 6 14 22 . 1 12 38 Power 15 | 1 2 5 . . 2 5 Engine 11 | 1 2 5 . . 1 2 Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 29 | 2 2 8 . . 6 11 Treads 9 | . 2 5 . . . 2 Leg 13 | 2 . 3 . . 6 2 Wheel 4 | . . . . . . 4 Hover 1 | . . . . . . 1 Flight 2 | . . . . . . 2 Utility 25 | 1 3 3 . 1 2 15 Device 12 | . . 1 . . 1 10 Storage 3 | 1 1 1 . . . . Processor 7 | . 2 . . 1 1 3 Hackware 1 | . . . . . . 1 Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 24 | 2 7 6 . . 2 7 Energy Gun 10 | 2 4 2 . . . 2 Energy Cannon 3 | . . 1 . . . 2 Ballistic Gun 6 | . 2 2 . . . 2 Ballistic Cannon 2 | . . . . . 2 . Launcher 2 | . 1 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . 1 . . 1 3 4 Parts Lost 38 | . 5 8 . . 2 23 Power 7 | . 1 2 . . . 4 Propulsion 13 | . 2 3 . . 1 7 Utility 8 | . . . . . 1 7 Weapon 10 | . 2 3 . . . 5 Highest Loss Streak 16 | . 3 2 . . 1 16 To Critical Strikes 2 | . . 1 . . . 1 Average Backups 7 | 3 5 8 10 9 9 3 Power . | . . . 1 1 1 . Propulsion . | 1 1 1 1 . . . Utility 3 | . . 2 4 5 5 1 Weapon 2 | . 2 3 4 3 2 . Tool/Special . | . . . . . . . Unused Backups 16 | . 1 1 . 6 3 5 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 7 | . . . . 3 2 2 Weapon 7 | . 1 1 . 3 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 95 97 100 100 99 91 Engine 8 | . 12 10 11 11 4 2 Core 2 | . . . . . 6 8 Treads 20 | . 5 24 33 33 19 3 Leg 7 | . 21 7 . . 13 9 Wheel 1 | . . . . . . 6 Device 3 | . . 8 . . . 10 Storage 9 | . 15 11 11 11 11 2 Processor 16 | . 11 11 11 17 21 17 Protection 2 | . . 1 11 4 . 2 Energy Gun 5 | . 23 8 . . . 6 Energy Cannon 1 | . . 4 . . . 2 Ballistic Gun 11 | . 2 8 22 22 8 1 Ballistic Cannon 2 | . . . . . 13 3 Peak Build Rating 80 | 6 13 15 12 25 52 80 Average Rating 29 | 3 9 12 12 19 38 59 On Entrance 16 | . 6 7 12 12 25 52 Avg Prop Armor Cover (%) 5 | . . 6 . . . 5 Naked Turns . | . . . . . . . Heaviest Build 66 | 12 17 22 22 22 42 66 Greatest Support 70 | 20 40 69 60 60 60 70 Greatest Overweight (x) 9 | . . . . . 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 7 Most Carried 10 | 7 8 10 10 10 10 9 Average Carried 7 | 3 5 8 10 9 9 3 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 4 6 10 10 10 10 4 Class Distribution -------------------- 49% | Mutant 37% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1973 | 214 231 304 38 10 235 941 Remotely . | . . . . . . . Salvage Created 2377 | . 363 654 43 . 84 1233 Parts 152 | . 26 53 5 . 4 64 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . Prevented 5 | . . . . . 5 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | . 10 17 . . 1 16 Melee 2 | . . . . . . 2 Guns 28 | . 10 13 . . 1 4 Cannons 10 | . . 3 . . . 7 AOE 1 | . . . . . . 1 Classes Destroyed 14 | . 6 2 1 . 1 4 Worker 7 | . 1 1 2 . . 3 Builder 6 | . . 1 . . . 5 Tunneler 1 | . . . 1 . . . Hauler 1 | . 1 . . . . . Recycler 4 | . 1 1 . . . 2 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 7 | . 2 4 . . . 1 Swarmer 19 | . 6 9 . . 1 3 Grunt 15 | . 4 4 . . . 7 Duelist 1 | . . . . . . 1 Sentry 4 | . . 4 . . . . Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Butcher 1 | . . . . . 1 . Best Kill Streak 8 | . 5 5 3 . 1 8 Combat Bots Only 6 | . 4 3 . . 1 6 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 588 | . 61 158 . . 51 318 Missed 157 | . 19 40 . . 15 83 Hits 431 | . 42 118 . . 36 235 Melee 7 | . . . . . . 7 Projectile 424 | . 42 118 . . 36 228 Critical Strikes 10 | . . 3 . . 2 5 Damage Taken 5865 | . 402 1472 . . 542 3449 Core 1304 | . 87 261 . . 41 915 Absorbed by Shields 411 | . . . . . . 411 Regen/Repaired (Parts) 486 | . . . . 189 . 297 Core Remaining (%) 63 | 100 65 . . . 24 . Volleys Fired 162 | . 36 64 3 . 10 49 Largest 3 | . 2 2 2 . 2 3 Hottest 200 | . 112 125 46 . 92 200 Shots Fired 344 | . 69 126 6 . 20 123 Gun 237 | . 67 98 6 . 4 62 Cannon 102 | . . 25 . . 16 61 Launcher 5 | . 2 3 . . . . Special . | . . . . . . . Kinetic 125 | . 4 23 6 . 20 72 Thermal 182 | . 63 100 . . . 19 Explosive 5 | . 2 3 . . . . Electromagnetic 32 | . . . . . . 32 Robot Hit Streak 17 | . 8 17 9 . 3 10 Robot Miss Streak 7 | . 7 5 1 . 4 7 Penetration Max 2 | . . . . . . 2 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 198 | . 33 76 4 . 9 76 Core Hits 102 | . 18 31 4 . 7 42 Critical Kills 6 | . . . . . . 6 Critical Parts Destroyed 5 | . . . . . 1 4 Critical Strikes 18 | . 1 5 . . 2 10 Burn 6 | . 1 5 . . . . Meltdown 2 | . . . . . . 2 Destroy 9 | . . . . . 1 8 Blast 1 | . . . . . 1 . Melee Attacks 15 | . . . . . . 15 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 15 | . . . . . . 15 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4880 | . 576 1330 49 . 253 2672 Guns 2343 | . 518 952 49 . 51 773 Cannons 1916 | . . 279 . . 202 1435 Explosions 410 | . 58 99 . . . 253 Melee 211 | . . . . . . 211 Ramming . | . . . . . . . Kinetic 1705 | . 21 111 49 . 253 1271 Thermal 2182 | . 497 1120 . . . 565 Explosive 410 | . 58 99 . . . 253 Electromagnetic 372 | . . . . . . 372 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 211 | . . . . . . 211 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 51 | . . 6 . . 15 30 Projectiles 45 | . . . . . 15 30 Explosions 6 | . . 6 . . . . Melee . | . . . . . . . Knockbacks 11 | . . . . . 2 9 Impact . | . . . . . . . Kinetic 10 | . . . . . 2 8 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 102 | . 6 96 . . . . Shots 4 | . 1 3 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 613 | . 613 162 . . 134 507 Average Temperature 129 | . 214 31 . . 65 145 Received Heat Transfer 1133 | . 84 417 . . 174 458 Effects 26 | . 16 . . . . 10 Shutdowns 9 | . 4 . . . . 5 Energy Bleed 3 | . 1 . . . . 2 Interference 4 | . 4 . . . . . Matter Decay 2 | . 1 . . . . 1 Damage (minor) 5 | . 4 . . . . 1 Damage (major) 2 | . 2 . . . . . Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 1 . . . 2 Combat Hostiles 2 | . . 1 . . . 1 Parts Melted 10 | . 2 4 . . . 4 Heat Transferred 4859 | . 1173 2886 . . . 800 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 76 | 100 100 100 100 . . 47 Level 1 23 | . . . . . . 52 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 332 | . 92 182 58 . . 332 Initial 58 | . . 21 58 . . 19 Average 100 | . 38 76 20 . . 156 Influence Increases 2073 | . 284 592 15 . 343 839 Destroy 0b10 Robot/C 1080 | . 200 340 . . 200 340 Destroy 0b10 Robot/NC 140 | . 25 35 15 . . 65 Destroy Leader 246 | . 46 78 . . 30 92 Allied During Kill 117 | . . . . . 113 4 Successful Hack 46 | . . 40 . . . 6 Disable Machine 150 | . . 30 . . . 120 Destroy Structure 69 | . 13 24 . . . 32 Lose Combat Pursuer 225 | . . 45 . . . 180 Influence Decreases 1809 | . 232 494 165 . 311 607 Entered New Map 136 | . . 31 92 . . 13 Time Decay 1252 | . 182 383 73 . 259 355 Lost Part 375 | . 50 80 . . 20 225 Lost Ally 46 | . . . . . 32 14 Squads Dispatched 10 | . 1 2 . . . 7 Investigation 5 | . 1 1 . . . 3 Extermination 2 | . . . . . . 2 Reinforcement 3 | . . 1 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 13 28 . . 11 35 Peak Tracking Total 7 | . 3 6 . . 4 7 Tactical Retreats 8 | . . 2 . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 2 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 10 | . . 2 . . . 8 Max in Single Turn 4 | . . 1 . . . 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 2 3 . 1 . 6 Terminals 3 | . 1 2 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . 1 . . . . 1 Scanalyzers 2 | . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 45 | . 7 14 . 7 . 17 Successful 24 | . 4 6 . 7 . 7 Failed 21 | . 3 8 . . . 10 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 9 | . . . . 7 . 2 Terminals 14 | . 4 10 . . . . Fabricators 4 | . . . . . . 4 Repair Stations 4 | . . . . . . 4 Recycling Units 7 | . 3 . . . . 4 Scanalyzers 7 | . . 4 . . . 3 Garrison Access 2 | . . . . . . 2 Terminal Hacks 14 | . 3 4 . 7 . . Record 1 | . 1 . . . . . Part Schematic 7 | . . . . 7 . . Prototype ID Bank 2 | . 1 1 . . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . 2 . . . 1 Insert Component 2 | . . 1 . . . 1 Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 3 . . . 5 Full Trace Events 6 | . 1 2 . . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 22 | . . . . 22 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 2 | . . . . . . 2 Time 100 | . . . . . . 100 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . 2 8 . . Largest Group 8 | . . . 2 8 8 3 Highest-Rated Group 273 | . . . 41 273 273 117 Highest-Rated Ally 40 | . . . 31 40 40 40 Total Orders . | . . . . . . . Ally Attacks 87 | . . . . . 79 8 Total Damage 1834 | . . . . . 1660 174 Kills 10 | . . . . . 9 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 1793 | . . . . . 431 1362 Optics 438 | . . . . . 431 7 Terrain 632 | . . . . . . 632 Decoding 1360 | . . . . . . 1360 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 28 | . . . . . . 28 Patrols 7 | . . . . . . 7 Investigations 4 | . . . . . . 4 Reinforcements 14 | . . . . . . 14 Guards 3 | . . . . . . 3 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5607 | 62 511 935 202 1847 689 1361 Spaces Moved 3243 | 44 289 436 113 1123 426 812 Core 12 | 9 . . . . . 3 Treads 2089 | . 58 354 113 1123 224 217 Legs 884 | 35 231 82 . . 202 334 Wheels 164 | . . . . . . 164 Hover 5 | . . . . . . 5 Flight 89 | . . . . . . 89 Fastest Speed 32 | 50 120 120 160 160 120 32 Average Speed 145 | 105 128 152 160 160 141 130 Slowest Speed 500 | 120 160 160 160 160 190 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 37 35 18 89 62 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 7 | . . . 1 4 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 93 | . 11 43 . . 6 33 Melee . | . . . . . . . Projectile 12 | . . . . . 6 6 AOE 81 | . 11 43 . . . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3789 | 59 361 585 128 1178 494 984 Wait 98 | . 2 15 13 35 21 12 Move 3233 | 43 288 435 112 1122 425 808 Hop 2 | . . . . . . 2 Pick Up 117 | 10 16 29 . 10 14 38 Fast Attach . | . . . . . . . Attach 73 | 6 10 15 . . 3 39 Detach 1 | . . . . . . 1 Swap 41 | . 6 13 . 1 10 11 Drop 47 | . 3 14 . 10 11 9 Fire 162 | . 36 64 3 . 10 49 Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 11) 501 | -10/Materials | Lost 3 parts (2n1w) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1198 | -9/Materials | Core integrity fell below 50% 1290 | -9/Materials | Identified exit to Mines 1408 | -9/Materials | Discovered new exit (range 16) 1449 | -9/Materials | Build established: Scavenger-Mutant 1509 | -9/Materials | Entered Mines 1566 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1711 | -9/Mines | Entered Zion 1711 | -7/Zion | Accompanied by 2 allies 1761 | -7/Zion | Led the pair of lost Derelicts to a safe place 1784 | -7/Zion | Discovered new exit (range 15) 1914 | -7/Zion | Learned Factory terminal intel 1967 | -7/Zion | Visited the Megawrench Repair Shop 1967 | -7/Zion | Megawrench repaired 8 parts 2143 | -7/Zion | Learned Factory emergency access door positions 2351 | -7/Zion | Learned Factory garrison access intel 2381 | -7/Zion | Found Prototype Processor 2382 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2387 | -7/Zion | Found Prototype Processor 2390 | -7/Zion | Found Prototype Processor 2394 | -7/Zion | Found Prototype Processor 2398 | -7/Zion | Found Prototype Processor 2595 | -7/Zion | Learned location of Data Miner (-6) 2682 | -7/Zion | Build established: Mutant 2817 | -7/Zion | Met Imprinter 2850 | -7/Zion | Imprinted 2852 | -7/Zion | Declared Zion's savior 3106 | -7/Zion | Gained Derelict followers 3209 | -7/Zion | Found CR-A16's Pointy Stick 3496 | -7/Zion | Found Prototype Device 3558 | -7/Zion | Entered Proximity Caves 3558 | -6/Proximity Caves | Accompanied by 8 allies 3757 | -6/Proximity Caves | Spotted B-75 Beast 3784 | -6/Proximity Caves | Allies destroyed B-75 Beast 3787 | -6/Proximity Caves | Identified Phasing AFG 3815 | -6/Proximity Caves | Identified Exp. Targeting Computer (x2) 3816 | -6/Proximity Caves | Identified Spectral Analyzer 4076 | -6/Proximity Caves | Discovered new exit (range 10) 4098 | -6/Proximity Caves | Build established: Scavenger-Mutant 4147 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4247 | -6/Proximity Caves | Entered Factory 4247 | -6/Factory | Accompanied by 3 allies 4247 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4249 | -6/Factory | Loaded intel: 25 terminal locations 4250 | -6/Factory | Loaded intel: 4 garrison access locations 4254 | -6/Factory | Identified Exp. Target Analyzer 4321 | -6/Factory | Repaired Bore Cannon? 4540 | -6/Factory | Repaired Magnetic Acceleration Cannon? 4679 | -6/Factory | Lost 3 allies 4802 | -6/Factory | Core integrity fell below 50% 4842 | -6/Factory | Core integrity fell below 20% 4862 | -6/Factory | Lost 16 parts (3p5n4u4w) 4915 | -6/Factory | Lost 5 parts (1p1n2u1w) 5490 | -6/Factory | Terminal network hard line cut 5609 | -6/Factory | Core destroyed Last Messages --------------- U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. >> DECODED: Investigation location. U-05 Engineer lays Concrete. Power failure, Fission Core shutdown. Power failure, Fusion Compressor shutdown. H-66 Slayer system terminally corrupted. Phase Shifter fried. Targeting Computer fried. Lgt. Fission Core fried. Targeting Computer fried. U-05 Engineer lays Concrete. Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????? ? ???????? ????????????????? | | ??????# ?????????????????? ???????????????????? | | ??????# ????????????????? ?????? ????????????? | | ????? # ????????????????? ???????????????????? | | ??????+ #############+### ??????????????????? | | ??? ?# %! ??? ??????????????? | | ??? ?# ??????????????????? | | ???? # R ? ?????????????????? | | ????? + ?????????????????????? | | ??????# ! ??????????????????????? | | ??????# """"""" [ ########????????????????? | | ?????## """"""" [%[ # #????????????????? | | ?????# """""" == # ""#??##????????????? | | #????# """""" @ """#????????????????? | | #????+ # R"#?????? ?????????? | | #????# # """#????#???????????? | | +?? ?# u # ""#????????????????? | | #??#?# ######## #???????? ???????? | | ###### #??????# #????????????????? | | ! ##?????# #????????????????? | | = T#???#?# """ #????????????????? | | ! #?????# """ #????????? ??????? | | ##??#??# """ #????????????????? | | #?#????# #????????????????? | | ##+########""Y""###??????########????#?#?????????? | | ??? ????? #"""""#???????#????????????????????????? | | ??? ?? ???#######???#????#?????????????????? ????? | | #???????????????????#????????????????????????????? | | #???? ??"?????????#?? ? ????????????????????????? | | #??"?????"??????????? ??? ???????????????????????? | | #????? ?????????????????????????#????????????????? | | #????? ??????????"?????????????#?????????????????? | | #????? ?????????????????????????????+????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??#?????????????????????????????????????????????? | | ####??????????#??????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 38 Energy Capacity 690 Matter Stores 300 Matter Capacity 450 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 4 Salvage Targeting 1 Defensive Hacking 11 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Hyp. Coil Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Arc Projector | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Bore Cannon | 4% | -6/Factory Magnetic Acceleration Cannon | 22% | -6/Factory Studied --------- Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Hydra I'm Back, Baby! Item+ Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed SalvageKineticShooter Manual? 0 Play Time 01:32:23 Cumulative 13.6 hours Start 2025.12.30 @ 15:03:46 End 2025.12.30 @ 16:57:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 50x40 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6705aea-88f2-4615-a1ef-d5cbe387fde4