Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 19:56:36 Player: Hydro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1850) 1850 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5438 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 139/300 Energy 62/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Weapon Cycler Weapon Cycler Advanced ECM Suite Reflective Plating Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Field Laser Field Laser Field Laser Field Laser > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Core Analyzer Advanced ECM Suite Medium Armor Plating Shock Rifle Heavy EM Shotgun Beam Rifle Beamcaster Improved EM Pulse Cannon Minigun [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 2 . . Utility 3 | . . 1 . . 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 67 | 6 2 12 3 9 23 12 Power 14 | 1 . 2 . 1 3 7 Engine 7 | 1 . 2 . 1 2 1 Core 7 | . . . . . 1 6 Reactor . | . . . . . . . Propulsion 14 | 2 . 2 1 2 6 1 Treads 4 | . . 2 . . 2 . Leg 10 | 2 . . 1 2 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 2 . 4 4 3 Device 6 | . . 1 . 1 1 3 Storage 3 | 1 2 . . . . . Processor 3 | . . . . 1 2 . Hackware . | . . . . . . . Protection 4 | . . 1 . 2 1 . Artifact . | . . . . . . . Weapon 23 | 2 . 6 2 2 10 1 Energy Gun 14 | 1 . 2 2 . 9 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 1 . 4 . 2 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 10 | . . . 3 . 4 3 System Corruption 61 | . . . 22 . 35 4 Parts Lost 44 | . . 5 . 4 18 17 Power 12 | . . 2 . . 3 7 Propulsion 11 | . . 1 . . 6 4 Utility 5 | . . . . 2 2 1 Weapon 16 | . . 2 . 2 7 5 Highest Loss Streak 13 | . . 2 . 1 13 7 To Critical Strikes 1 | . . . . . . 1 Average Backups 13 | 4 7 9 15 18 15 10 Power 2 | . 2 2 2 2 1 . Propulsion 2 | 2 2 1 3 2 2 . Utility 4 | . 1 2 3 6 6 8 Weapon 4 | 1 1 3 6 7 4 . Tool/Special . | . . . . . . . Unused Backups 18 | . 1 . . 10 . 7 Power 4 | . . . . 4 . . Propulsion . | . . . . . . . Utility 11 | . 1 . . 3 . 7 Weapon 3 | . . . . 3 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 98 96 99 85 87 64 Engine 8 | . 14 10 11 9 5 . Core 1 | . . . . . 1 10 Treads 7 | . . 14 21 . 2 7 Leg 14 | . 28 7 . 25 17 3 Device 3 | . . 5 . 1 5 5 Storage 15 | . 26 22 22 15 7 6 Processor 5 | . . . . 3 10 19 Protection 5 | . . 4 11 6 5 . Energy Gun 13 | . 14 6 . 10 26 6 Ballistic Gun 12 | . 14 25 33 13 . 1 Peak Build Rating 45 | 6 7 13 26 39 45 37 Average Rating 25 | 3 6 10 14 34 39 28 On Entrance 16 | . 6 7 12 26 35 30 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 70 | 12 49 57 64 70 67 68 Greatest Support 63 | 20 20 46 40 60 63 49 Greatest Overweight (x) 4 | 2 2 3 2 1 2 4 Average Overweight (x) 1 | . 1 1 1 . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 8 9 12 20 20 20 13 Average Carried 14 | 5 7 9 19 18 15 10 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 19 | 6 9 12 18 19 10 9 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Scavenger-Tank 19% | Mutant 11% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1330 | 272 59 246 33 291 384 45 Remotely . | . . . . . . . Salvage Created 2065 | 57 78 407 . 709 732 82 Parts 125 | 4 9 29 . 32 44 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 47 | . 3 12 . 15 16 1 Guns 43 | . 3 12 . 15 12 1 AOE 3 | . . . . . 3 . Classes Destroyed 10 | 1 2 4 . 1 2 . Builder 4 | . . 1 . 1 1 1 Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . . 1 . Watcher 10 | . 2 3 . 3 2 . Swarmer 23 | . 3 8 . 4 8 . Grunt 9 | . . 1 . 7 1 . Duelist 1 | . . 1 . . . . Sentry 8 | . . 2 . 3 3 . Hunter 2 | . . . . 1 . 1 Programmer 4 | . . . . . 4 . Best Kill Streak 8 | 1 3 8 . 6 6 2 Combat Bots Only 8 | . 2 8 . 4 3 1 Max Kills in Single Turn 4 | 1 1 2 . 1 4 1 Gunslinging 1 | . . 1 . . 1 . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 765 | . 19 119 . 125 333 169 Missed 247 | . 6 28 . 39 126 48 Hits 518 | . 13 91 . 86 207 121 Projectile 518 | . 13 91 . 86 207 121 AOE 1 | . . . . . 1 . Critical Strikes 16 | . 1 3 . 5 3 4 Damage Taken 7090 | . 103 978 71 1275 2316 2347 Core 1630 | . 38 244 17 154 309 868 Absorbed by Shields . | . . . . . . . Ignored by Resistances 4 | . . . . . 4 . Regen/Repaired (Parts) 77 | . . 77 . . . . Core Remaining (%) 69 | 100 84 . 34 72 55 . Volleys Fired 154 | 4 13 40 . 43 40 14 Largest 4 | 2 2 3 . 3 4 4 Hottest 252 | 70 70 110 . 153 252 219 Shots Fired 384 | 8 26 104 . 100 127 19 Gun 375 | 8 26 104 . 100 120 17 Cannon 9 | . . . . . 7 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 154 | 4 13 61 . 70 4 2 Thermal 147 | 4 13 43 . 10 77 . Explosive . | . . . . . . . Electromagnetic 83 | . . . . 20 46 17 Robot Hit Streak 18 | 4 2 18 . 10 13 6 Robot Miss Streak 4 | 1 3 4 . 4 4 2 Penetration Max . | . . . . . . . Secondary Targets 12 | . . 5 . 4 3 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 247 | 6 12 65 . 65 83 16 Core Hits 114 | 2 6 27 . 35 34 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 7 | . 1 1 . 3 2 . Burn 5 | . 1 1 . 2 1 . Destroy 1 | . . . . 1 . . Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4159 | 77 143 726 . 1243 1654 316 Guns 3583 | 77 143 726 . 1221 1158 258 Cannons 102 | . . . . . 63 39 Explosions 381 | . . . . . 381 . Melee . | . . . . . . . Ramming 93 | . . . . 22 52 19 Kinetic 1436 | 39 94 407 . 807 62 27 Thermal 1787 | 38 49 319 . 145 1236 . Explosive . | . . . . . . . Electromagnetic 843 | . . . . 269 304 270 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 38 | . . . 22 . 38 4 Average Corruption 11 | . . . 16 . 12 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . . 1 . 34 7 Message Errors 10 | . . . . . 8 2 Matter Fused 8 | . . . 1 . 6 1 Heat Flow Errors 7 | . . . . . 6 1 Energy Discharges 4 | . . . . . 3 1 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 4 | . . . . . 3 1 Data Loss (major) 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 65 | . . . . . 60 5 Projectiles 16 | . . . . . 11 5 Explosions 49 | . . . . . 49 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 104 | . . . . . 103 1 Shots 3 | . . . . . 3 . Rammed 7 | . . . . . 4 3 Targets Rammed 19 | . . 1 . 3 8 7 Kicked 12 | . . 1 . 3 4 4 Crushed . | . . . . . . . Highest Temperature 531 | 36 45 214 . 483 531 243 Average Temperature 109 | 19 17 72 . 116 150 59 Received Heat Transfer 2001 | . . 192 . 603 180 1026 Effects 14 | . . . . 6 8 . Shutdowns 3 | . . . . 2 1 . Energy Bleed 2 | . . . . 1 1 . Interference 2 | . . . . . 2 . Matter Decay 4 | . . . . 1 3 . Short Circuit 2 | . . . . 2 . . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 3 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . . . . 1 6 . Heat Transferred 3885 | 111 222 882 . 407 2263 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 95 | 100 100 100 100 71 100 100 Level 1 4 | . . . . 28 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 252 | 5 65 182 22 252 114 65 Initial 77 | . . . 22 . 77 34 Average 43 | . 6 104 . 111 36 14 Influence Increases 1626 | 5 109 355 . 506 511 140 Destroy 0b10 Robot/C 960 | . 60 240 . 320 320 20 Destroy 0b10 Robot/NC 80 | 5 10 20 . 20 20 5 Destroy Leader 270 | . 14 56 . 86 104 10 Allied During Kill 4 | . . . . 4 . . Successful Hack 33 | . 9 24 . . . . Disable Machine 30 | . . . . . 30 . Destroy Structure 9 | . 1 . . 1 7 . Partial Spotted 30 | . . . . 30 . . Lose Combat Pursuer 210 | . 15 15 . 45 30 105 Influence Decreases 1626 | 5 109 296 59 334 612 211 Entered New Map 169 | . . . 37 . 95 37 Time Decay 1157 | 5 109 246 22 264 384 127 Lost Part 270 | . . 50 . 40 133 47 Lost Ally 30 | . . . . 30 . . Squads Dispatched 12 | . . . . 3 7 2 Investigation 2 | . . . . 2 . . Extermination 4 | . . . . . 4 . Reinforcement 6 | . . . . 1 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 6 | . 1 2 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 5 21 . 28 26 10 Peak Tracking Total 6 | . 4 5 . 5 6 2 Tactical Retreats 9 | . 1 1 . 2 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . . . 2 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . . 3 3 . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 10 | . 4 2 1 2 1 . Terminals 5 | . 3 . . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 26 | . 12 6 1 6 1 . Successful 15 | . 6 3 1 5 . . Failed 11 | . 6 3 . 1 1 . Catastrophic 4 | . 2 1 . . 1 . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 16 | . 10 . . 6 . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 4 | . 2 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 5 . 1 5 . . Record 5 | . 1 . . 4 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 2 | . 1 1 . . . . Report Inventory 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 2 . 1 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 13 | . . 13 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 45 | . . . 45 45 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . 11 . . Total Damage 166 | . . . . 166 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 978 | . . . . 129 452 397 Optics 849 | . . . . . 452 397 Sensors 129 | . . . . 129 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 5508 | 109 685 623 935 880 1816 460 Spaces Moved 2261 | 76 259 202 384 410 747 183 Core 74 | 42 . . . . . 32 Treads 751 | . . 142 383 . 140 86 Legs 1436 | 34 259 60 1 410 607 65 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 240 126 120 125 Average Speed 211 | 105 247 231 240 166 215 209 Slowest Speed 360 | 150 260 330 360 220 270 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 42 17 58 31 18 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . . 3 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . . . . 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2687 | 97 281 282 399 532 861 235 Wait 51 | . . 13 . 18 16 4 Move 2255 | 75 258 201 383 409 746 183 Hop . | . . . . . . . Pick Up 92 | 12 6 11 9 26 17 11 Fast Attach . | . . . . . . . Attach 67 | 6 2 11 1 9 25 13 Detach 10 | . . 4 . 1 3 2 Swap 8 | . . 1 2 3 1 1 Drop 31 | . 2 . 4 20 5 . Fire 154 | 4 13 40 . 43 40 14 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 12 | . . 1 . 3 4 4 Crush 6 | . . . . . 4 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 8) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 955 | -9/Materials | Destroyed 8 combat bots 1031 | -9/Materials | Core integrity fell below 50% 1152 | -9/Materials | Repaired Lgt. Assault Rifle 1246 | -9/Materials | Discovered new exit (range 15) 1418 | -9/Materials | Entered Mines 1434 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1439 | -9/Mines | Build established: Scavenger-Tank 1574 | -9/Mines | Found a hidden stash of uninstalled traps 1631 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1635 | -9/Mines | Discovered new exit (range 9) 2350 | -9/Mines | System corruption reached 10% 2353 | -9/Mines | Entered Materials 2353 | -8/Materials | Accompanied by 2 allies 2353 | -8/Materials | Evolved 2 slots: Propulsion x2 2358 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3081 | -8/Materials | Discovered new exit (range 15) 3171 | -8/Materials | Build established: Scavenger-Mutant 3233 | -8/Materials | Entered Factory 3233 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3527 | -7/Factory | Build established: Scavenger-Gunner 4545 | -7/Factory | System corruption reached 10% 4631 | -7/Factory | Lost 13 parts (1p6n2u4w) 4684 | -7/Factory | System corruption reached 30% 5017 | -7/Factory | Discovered new exit (range 9) 5049 | -7/Factory | Entered another Factory area 5049 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5194 | -6/Factory | Lost 3 parts (3w) 5352 | -6/Factory | Lost 6 parts (3p2n1w) 5401 | -6/Factory | Core integrity fell below 50% 5481 | -6/Factory | Core integrity fell below 20% 5509 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05474_ U-05 Engineer builds a Door. 05476_ Critical hit (Burn: +37). 05476_ Fusion Compressor destroyed. 05484_ Discarded Core Analyzer. 05486_ Fusion Compressor destroyed. 05488_ System corrupted: Matter fused (-5). 05492_ Med. Armor Plating destroyed. 05499_ G-50 Soldier misfires. 05502_ G-50 Soldier IFF system glitched. 05502_ Triggered Proton Bomb Trap. 05502_ A bubble of electromagnetic force engulfs the area. 05502_ Proton Bomb Trap short circuited. 05502_ A bubble of electromagnetic force engulfs the area. 05502_ Proton Bomb Trap short circuited. 05502_ A bubble of electromagnetic force engulfs the area. 05505_ U-05 Engineer lays Concrete. 05509_ G-50 Soldier misfires. 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Assault Rifle | 3% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EmergencyGravjetCompactor Manual? 0 Play Time 01:03:26 Cumulative 4.8 hours Start 2026.10.20 @ 14:38:01 End 2026.10.20 @ 19:56:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc2e2043-f2c1-4659-a25b-63638c8a3e89