Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 14:47:04 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3019) 3019 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 7874 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 169 Aligned with FarCom 300 Friendly Fire -325 Cogmind --------- Core Integrity 655/700 Matter 300/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Treading (270) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved EM Shotgun Katana > --- INVENTORY (28) --- Cooled Ion Engine Advanced Treads Aerolev Unit Aerolev Unit High-capacity Matter Pod (200) Visual Processing Unit Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Trap Extractor Thief Drone Bay (3/3) Improved EM Shotgun Improved EM Pulse Cannon Heavy Assault Rifle Autogun Autogun Heavy Rocket Launcher Improved Datajack Mining Laser Greatsword Blade Trap Blade Trap Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Aerolev Unit Aerolev Unit High-capacity Matter Pod Visual Processing Unit Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Trap Extractor Thief Drone Bay Improved EM Pulse Cannon Heavy Assault Rifle Autogun Autogun Heavy Rocket Launcher Improved Datajack Mining Laser Katana Greatsword Blade Trap Blade Trap Blade Trap Blade Trap [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 142 | 4 21 9 45 12 4 . 42 5 Power 12 | . 2 3 6 . . . 1 . Engine 11 | . 1 3 6 . . . 1 . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 2 1 7 1 . . 7 . Treads 20 | 2 2 1 7 1 . . 7 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 48 | . 10 1 15 7 2 . 11 2 Device 8 | . 1 . 2 2 . . 3 . Storage 13 | . 5 1 2 1 2 . 2 . Processor 3 | . 1 . 1 . . . . 1 Hackware 1 | . . . . . . . . 1 Protection 23 | . 3 . 10 4 . . 6 . Artifact . | . . . . . . . . . Weapon 62 | 2 7 4 17 4 2 . 23 3 Energy Gun 17 | . . . 5 1 1 . 9 1 Energy Cannon 4 | . . . 2 1 . . 1 . Ballistic Gun 17 | 2 4 3 6 . . . 2 . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 2 | . . . 1 . . . 1 . Special Weapon 6 | . . 1 1 . . . 4 . Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . 2 . 1 1 . . 4 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . 1 . . 1 1 . 2 . Unidentified Prototypes 4 | . . . 3 . . . 1 . Parts Lost 22 | . . 6 14 . . . 1 1 Power 2 | . . 1 1 . . . . . Propulsion 5 | . . 2 3 . . . . . Utility 5 | . . . 3 . . . 1 1 Weapon 10 | . . 3 7 . . . . . Highest Loss Streak 3 | . . 3 3 . . . 1 1 Average Slot Usage (%) 95 | . 97 80 93 99 100 100 99 96 Engine 8 | . . 7 11 11 11 11 8 7 Core 1 | . 11 . . . . . . . Treads 19 | . 28 15 19 22 22 22 17 15 Device 1 | . . . . 1 . . 3 . Storage 24 | . 15 28 22 29 33 33 27 23 Processor 2 | . . . 6 . . . . 5 Protection 14 | . 11 . 14 12 11 11 23 21 Energy Gun 7 | . . . 2 17 16 22 11 10 Energy Cannon 1 | . . . 1 2 . . 2 . Ballistic Gun 9 | . 26 25 14 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 126 | 3 41 56 71 87 99 99 126 126 Greatest Support 43 | 3 40 40 43 43 43 43 43 40 Greatest Overweight (x) 20 | . 4 2 20 2 2 2 3 6 Average Overweight (x) 1 | . . 1 1 1 1 2 2 3 Largest Inventory Capacity 28 | 4 16 18 18 24 26 26 28 28 Average Capacity 20 | 4 9 17 18 21 24 26 26 28 Most Carried 27 | 3 16 17 18 24 24 25 27 27 Average Carried 19 | 2 8 14 16 21 24 24 25 25 Final Capacity 28 | 4 16 18 18 24 26 26 28 28 Final Carried 27 | 3 16 16 18 24 24 25 27 25 Class Distribution -------------------- 51% | Mutant 47% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3155 | 296 470 538 1094 130 . 40 415 172 Remotely . | . . . . . . . . . Salvage Created 4350 | 166 554 353 1699 369 . 24 903 282 Parts 269 | 12 34 31 88 26 . 3 69 6 Haulers Intercepted 7 | . 2 . 3 . . . 2 . Recyclers Shooed 3 | . 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 79 | . 8 12 29 9 . . 16 5 Melee 8 | . . . 3 1 . . 1 3 Guns 51 | . 8 12 17 6 . . 6 2 Cannons 11 | . . . 5 2 . . 4 . AOE 7 | . . . 4 . . . 3 . Classes Destroyed 14 | 2 3 3 5 . . . . 1 Worker 2 | . . . 1 . . . 1 . Builder 7 | . . 2 1 2 . . 2 . Tunneler 7 | 5 . . 1 . . 1 . . Hauler 7 | . 2 . 3 . . . 2 . Recycler 6 | 1 1 1 3 . . . . . Operator 5 | . . . 3 . . . 2 . Watcher 8 | . 2 . 4 . . . 2 . Swarmer 19 | . . 6 3 3 . . 7 . Grunt 41 | . 8 4 14 5 . . 6 4 Brawler 3 | . . . 2 1 . . . . Duelist 3 | . . . 2 . . . 1 . Sentry 12 | . . . 8 . . . 4 . Programmer 1 | . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 7 | 4 3 6 5 3 . 1 7 2 Combat Bots Only 6 | . 2 6 4 3 . . 4 2 Max Kills in Single Turn 3 | 1 1 2 2 1 . 1 3 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . 2 . . . 1 . Melee 1 | . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6155 | . 665 797 2906 192 . . 913 682 Core 667 | . 114 119 353 25 . . 11 45 Absorbed by Shields 42 | . . . . . . . 42 . Core Remaining (%) 52 | 100 . 6 . . . 5 98 . Volleys Fired 444 | 14 73 70 185 14 . 2 74 12 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 114 | 40 40 100 100 112 . 112 114 90 Shots Fired 706 | 28 146 104 274 24 . 4 103 23 Gun 581 | 28 146 77 220 20 . 4 63 23 Cannon 66 | . . . 42 4 . . 20 . Launcher 10 | . . . 9 . . . 1 . Special 49 | . . 27 3 . . . 19 . Kinetic 464 | 28 146 77 213 . . . . . Thermal 143 | . . 27 52 20 . 4 40 . Explosive 10 | . . . 9 . . . 1 . Electromagnetic 89 | . . . . 4 . . 62 23 Robot Hit Streak 19 | 5 9 11 19 11 . 6 18 7 Robot Miss Streak 5 | 3 4 3 4 1 . 1 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 3 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 505 | 17 98 52 200 23 4 3 66 42 Core Hits 207 | 8 34 26 83 12 . 1 33 10 Critical Hits 9 | 1 . . 6 . . . 1 1 Critical Kills 4 | . . . 4 . . . . . Critical Parts Destroyed 4 | 1 . . 2 . . . . 1 Melee Attacks 80 | . 7 . 15 9 4 . 9 36 Impact . | . . . . . . . . . Slashing 75 | . 7 . 15 9 . . 8 36 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 1 4 . 1 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8733 | 193 1036 613 3281 556 . 50 1955 1049 Guns 4879 | 193 1036 565 1803 214 . 50 776 242 Cannons 1320 | . . . 710 126 . . 484 . Explosions 1030 | . . . 328 . . . 650 52 Melee 1410 | . . . 412 216 . . 28 754 Ramming 46 | . . . 28 . . . 17 1 Kinetic 3524 | 193 1036 565 1730 . . . . . Thermal 1881 | . . 48 783 214 . 50 734 52 Explosive 517 | . . . 328 . . . 189 . Electromagnetic 1355 | . . . . 126 . . 987 242 Impact . | . . . . . . . . . Slashing 1410 | . . . 412 216 . . 28 754 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 1 . . . 4 Average Corruption 1 | . . . 1 1 . . . 3 Corruption Purged 1 | . . . . 1 . . . . Effects 20 | . . . 11 2 . . . 7 Message Errors 8 | . . . 6 1 . . . 1 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . . 3 Targeting Errors 6 | . . . 4 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 264 | . . . 46 57 . . 75 86 Projectiles 32 | . . . 11 3 . . 18 . Explosions 89 | . . . 32 . . . 57 . Melee 143 | . . . 3 54 . . . 86 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 283 | . . . . . . . 283 . Shots 5 | . . . . . . . 5 . Rammed 10 | . . . 7 . . . 2 1 Targets Rammed 11 | . . . 7 . . . 3 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 445 | . 179 25 319 204 . 51 269 445 Average Temperature 63 | . 38 8 53 62 . 29 65 255 Received Heat Transfer 1819 | . 375 144 903 60 . . 157 180 Effects 12 | . . . 3 . . . 3 6 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . Interference 4 | . . . 2 . . . 2 . Matter Decay 3 | . . . . . . . . 3 Short Circuit 3 | . . . 1 . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 7 | . . . . 1 . . 4 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 1 2 1 . . 4 . Heat Transferred 3003 | . . 100 1406 444 . 111 892 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 4 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 603 | 30 131 162 603 304 . 5 388 183 Initial 234 | . 19 47 . 234 . . . 176 Average 144 | 12 61 55 234 190 . . 147 119 Maximum Alert Level 2 | . . . 2 1 . . 1 . Low Security (%) 78 | 100 100 100 56 62 . 100 77 100 Level 1 16 | . . . 23 37 . . 22 . Level 2 5 | . . . 20 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . 7 1 . . 5 6 Investigation 5 | . 1 . 2 . . . 1 1 Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . . . 3 1 . . 3 2 Assault 2 | . . . 2 . . . . . Garrison 3 | . . . . . . . 1 2 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 11 | . . . 9 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 20 12 87 9 . . 36 7 Peak Tracking Total 7 | . 4 3 7 3 . . 4 3 Tactical Retreats 6 | . . . 4 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . 4 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 158 | . 16 . . 37 . . 105 . Triggered 1 | . . . . . . . 1 . Disarmed . | . . . . . . . . . Reprogrammed 11 | . 4 . . 2 . . 5 . Reused 3 | . . . 3 . . . . . Traps Extracted 9 | . 3 . . 2 . . 4 . Installed 3 | . . . 3 . . . . . Triggered 3 | . . . 3 . . . . . Exploded 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 11 | . 1 1 1 . . . 6 2 Max in Single Turn 3 | . 1 1 1 . . . 3 2 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 40 | . 11 1 10 2 2 . 12 2 Terminals 25 | . 8 . 7 1 . . 7 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units 5 | . 2 . 2 . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 130 | . 36 1 44 4 2 . 39 4 Successful 76 | . 19 1 25 2 2 . 26 1 Failed 52 | . 17 . 18 2 . . 12 3 Catastrophic 5 | . 1 . 2 1 . . . 1 Database Lockouts 2 | . . . 1 . . . 1 . Manual 96 | . 28 . 32 6 1 . 25 4 Terminals 91 | . 27 . 33 3 . . 24 4 Fabricators . | . . . . . . . . . Repair Stations 12 | . 4 . 4 . . . 4 . Recycling Units 16 | . 5 . 7 . . . 4 . Scanalyzers 4 | . . . . . . . 4 . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 33 | . 7 1 14 2 2 . 7 . Record 2 | . . . 1 . 1 . . . Part Schematic 3 | . 2 . 1 . . . . . Robot Analysis 8 | . 1 . 6 . . . 1 . Prototype ID Bank 3 | . 1 . 1 . . . 1 . Open Door 2 | . . 1 . 1 . . . . Branch Access Points 4 | . 1 . 1 1 . . 1 . Terminal Index 3 | . 1 . 1 . . . 1 . Alert Level 1 | . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . Zone Layout 2 | . . . 1 . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . 4 . 3 . . . 4 . Scan Component 6 | . 2 . 2 . . . 2 . Repair 5 | . 2 . 1 . . . 2 . Recycling Unit Hacks 2 | . . . 1 . . . 1 . Retrieve Components 2 | . . . 1 . . . 1 . Scanalyzer 4 | . . . . . . . 4 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 25 | . 8 . 7 . . . 9 1 Terminals 18 | . 6 . 4 . . . 7 1 Assimilate 3 | . 1 . . . . . 2 . Botnet 11 | . 4 . 3 . . . 3 1 Disrupt 1 | . . . . . . . 1 . Operators 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 3 . . . 1 . Reject 1 | . . . 1 . . . . . Mask 5 | . 2 . 2 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Reprogram 1 | . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 31 | . 10 . 8 1 . . 10 2 Full Trace Events 7 | . 2 . 2 1 . . 1 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 2 . 1 . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 2 . 1 . . . 2 . Time 135 | . 52 . 26 . . . 57 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . . 1 . . . 10 . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . Non-combat 3 | . . . . . 3 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . 4 . . . parse_system 4 | . . . . . 4 . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . 1 . . . . . 4 . Largest Group 3 | . 1 1 . . . . 3 . Highest-Rated Group 48 | . 10 10 . . . . 48 . Highest-Rated Ally 16 | . 10 10 . . . . 16 . Total Orders 1 | . . . 1 . . . . . RETURN 1 | . . . 1 . . . . . Ally Attacks 41 | . . . 7 . . . 34 . Total Damage 477 | . . . 44 . . . 433 . Kills 7 | . . . 1 . . . 6 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 8 | . 1 . 6 . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 3 | . . . 3 . . . . . Drone Recoveries 3 | . . . 3 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 13574 | 85 1572 1363 3710 1153 532 788 3476 895 Spaces Moved 5533 | 59 754 551 1574 537 287 378 1123 270 Core 127 | 59 56 . 12 . . . . . Treads 5406 | . 698 551 1562 537 287 378 1123 270 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 160 180 180 180 200 200 230 Average Speed 192 | 50 165 189 193 184 181 200 207 249 Slowest Speed 1050 | 50 250 200 1050 200 200 200 230 290 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 69 | 3 99 98 98 95 69 82 77 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 33 | . 2 . 3 2 . . 16 10 Terrain Destroyed 173 | . 2 3 30 2 . . 123 13 Melee 21 | . 2 . . 2 . . 7 10 Projectile 23 | . . 3 3 . . . 17 . AOE 129 | . . . 27 . . . 99 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 7584 | 86 929 723 1953 664 296 407 2114 412 Wait 1062 | 7 26 86 74 39 . 27 715 88 Move 5525 | 58 753 550 1573 536 286 377 1122 270 Hop . | . . . . . . . . . Pick Up 76 | 3 23 4 18 9 . 1 18 . Fast Attach 34 | 4 5 1 18 1 . . 5 . Attach 30 | . 4 5 14 . . . 5 2 Detach 12 | . 2 1 9 . . . . . Swap 78 | . 12 3 13 11 4 . 32 3 Drop 71 | . 8 3 24 8 2 . 26 . Fire 444 | 14 73 70 185 14 . 2 74 12 Melee 80 | . 7 . 15 9 4 . 9 36 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . . . 7 . . . 3 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 161 | . 16 . 3 37 . . 105 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Identified exit to Materials 969 | -10/Materials | Discovered exit to Materials (range 5) 1192 | -10/Materials | Discovered exit to Materials (range 11) 1195 | -10/Materials | Repaired Lgt. Treads? 1238 | -10/Materials | Repaired Lgt. Assault Rifle 1423 | -10/Materials | Identified exit to Mines 1658 | -10/Materials | Entered Mines 1658 | -10/Mines | Accompanied by 1 ally 1658 | -10/Mines | Discovered exit to Materials (range 10) 1665 | -10/Mines | Core integrity fell below 50% 1730 | -10/Mines | Lost 3 parts (1p1n1w) 1841 | -10/Mines | Excavation squad dispatched 1841 | -10/Mines | A large section of the Mines collapsed 1847 | -10/Mines | Core integrity fell below 20% 2198 | -10/Mines | Found the Drone Emporium 2212 | -10/Mines | Found Prototype Device 2243 | -10/Mines | Discovered exit to Materials (range 8) 3021 | -10/Mines | Entered Materials 3021 | -9/Materials | Evolved 2 slots: Utility x2 3461 | -9/Materials | Discovered new exit (range 13) 3487 | -9/Materials | Identified exit to Materials 3838 | -9/Materials | Repaired Lgt. Assault Rifle 4163 | -9/Materials | Discovered exit to Materials (range 10) 4365 | -9/Materials | Discovered new exit (range 13) 4679 | -9/Materials | Identified Thief Drone Bay 4693 | -9/Materials | Identified exit to Mines 5423 | -9/Materials | Core integrity fell below 50% 5804 | -9/Materials | Central database locked down 6221 | -9/Materials | First assault squad dispatched 6318 | -9/Materials | Core integrity fell below 20% 6371 | -9/Materials | Lost 3 parts (1p1u1w) 6731 | -9/Materials | Entered Mines 6979 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6979 | -9/Mines | Discovered new exit (range 5) 7027 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7385 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7449 | -9/Mines | Build established: Hauler-Mutant 7506 | -9/Mines | Discovered exit to Materials (range 16) 7697 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 7884 | -9/Mines | Entered Exiles 7926 | -9/Exiles | Met 8R-AWN 7961 | -9/Exiles | Met EX-HEX 8040 | -9/Exiles | Met EX-DEC 8088 | -9/Exiles | Learned location of Zion (-7) 8119 | -9/Exiles | Met EX-BIN 8146 | -9/Exiles | Aligned with FarCom system 8148 | -9/Exiles | Given EX-Vault access code 8189 | -9/Exiles | Opened EX-Vault 8244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8263 | -9/Exiles | Exiles lab attacked by MAIN.C 8400 | -9/Exiles | Discovered new exit (range 10) 8416 | -9/Exiles | Entered Mines 8474 | -8/Mines | Discovered exit to Materials (range 10) 8542 | -8/Mines | Discovered exit to Materials (range 8) 9204 | -8/Mines | Entered Materials 9204 | -8/Materials | Evolved 2 slots: Utility x2 9389 | -8/Materials | Garrison activated, responded to threat 10083 | -8/Materials | Central database locked down 10206 | -8/Materials | Repaired Cld. Ion Engine 10480 | -8/Materials | Repaired Imp. Treads 11273 | -8/Materials | Discovered new exit (range 15) 12620 | -8/Materials | Discovered new exit (range 15) 12680 | -8/Materials | Entered Factory 12680 | -7/Factory | Evolved 2 slots: Utility x2 12681 | -7/Factory | Identified exit to Storage 13413 | -7/Factory | Garrison activated, responded to threat 13575 | -7/Factory | Self-destructed Last Messages --------------- 13431_ P-60 Hacker destroyed. 13433_ Acquired 40 matter. 13443_ System corrupted: Matter fused (-6). 13494_ System corrupted: Component data lost. 13514_ ALERT: Rogue bot located, Programmers report to Factory Zone 1U. 13515_ A6WLFC34AVG9Q CLWFJWJE/AP#LF51ZGYI 13522_ System corrupted: Katana targeting data glitched. 13534_ System corrupted: Component data lost. 13535_ P-60 Hacker suffers critical hit. 13535_ Destroyed Shock Rifle. 13542_ G-47 Trooper destroyed. 13545_ Acquired 8 matter. 13553_ Destroyed Shock Rifle. 13566_ R-06 Scavenger collects Aluminum Leg. 13567_ System corrupted: Component data lost. 13568_ G-47 Trooper destroyed. 13570_ R-06 Scavenger collects Aluminum Leg. 13573_ Sneak attack on R-06 Scavenger. 13573_ Destroyed Lgt. Ion Engine. 13573_ Destroyed Tractor Beam. 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""" """ ##########+###??###?? | | ???????????# """ """ + #??????? | | ???????????# """ """ # """"""""" #??????? | | ???????????? # #??????? | | ???????????# """ """ + """"""""" #??????? | | ?????????????? ??? """ """ # #??????? | | ??????????????????? ?"" """ ##############??????? | | ????????????????????? #???????????????????? | | ??????????????????????" """ ???????????????????? | | ??????????????????????" """ ???????????????????? | | ??????????????????????????" ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 50 Recoil Reduction 2 Force Boost 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressShrapnelModule Manual? 0 Play Time 01:20:54 Cumulative 279.6 hours Start 2021.02.10 @ 09:55:16 End 2021.02.11 @ 14:47:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88ced91f-f053-49b6-9269-7ea5009c45c6