Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.26 @ 07:56:55

Player: Elmgren

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (17)      85
Value Destroyed (458)      458
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4883

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     270/300
Energy                     44/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (5) ------
  Improved System Shield
>          --- WEAPON (2) -------
           Wave Gun
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Shield Generator
  Improved System Shield
>          --- WEAPON -----------
  Advanced Plasma Cannon
>          --- INVENTORY --------
               (None)
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Hackware                 Improved System Shield
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               5    | .   .   1   .   1   1   .   1   1   
  Utility                  3    | .   .   1   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             29   | 6   2   3   12  2   .   .   2   2   
  Power                    5    | 1   1   1   2   .   .   .   .   .   
    Engine                 5    | 1   1   1   2   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   8   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   8   1   .   .   .   .   
  Utility                  7    | 1   1   1   1   1   .   .   2   .   
    Device                 3    | .   1   .   1   .   .   .   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   1   .   .   1   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   5    | 2   .   .   1   .   .   .   .   2   
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   2   1   .   6   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   2   1   .   3   .   .   
  Utility                  3    | .   .   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   1   1   .   6   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     54   | .   87  84  63  57  46  16  9   10  
  Engine                   7    | .   14  11  11  9   7   2   .   .   
  Leg                      12   | .   28  29  4   .   .   .   .   .   
  Flight                   7    | .   .   .   28  35  23  5   .   .   
  Device                   6    | .   2   11  8   9   7   3   3   2   
  Storage                  5    | .   14  11  4   .   .   .   .   .   
  Hackware                 1    | .   .   .   .   4   7   3   4   5   
  Ballistic Gun            11   | .   28  22  5   .   .   .   .   .   
Peak Build Rating          15   | 6   7   9   11  14  13  13  9   15  
  Average Rating           8    | 4   6   7   8   12  13  5   7   9   
  On Entrance              7    | .   6   7   9   10  13  13  .   9   
Naked Turns                71   | .   .   .   .   .   .   63  8   .   
Heaviest Build             18   | 11  15  18  18  8   8   8   4   13  
  Greatest Support         30   | 20  20  30  30  16  12  12  3   3   
  Greatest Overweight (x)  4    | .   .   .   1   .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   6   5   5   5   5   5   
  Most Carried             8    | 1   3   7   8   .   .   .   .   .   
  Average Carried          1    | .   1   4   3   .   .   .   .   .   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   
  Final Carried            6    | 1   3   6   1   .   .   .   .   .   

 Class Distribution 
--------------------
 54% | Mutant
 30% | Hacker-Mutant
  6% | Scavenger-Mutant
  4% | Scavenger-Sprinter
  4% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
      Hacker-Mutant | -7/Factory
             Mutant | -7/Garrison
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Matter Collected           585  | 208 81  174 122 .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            613  | .   81  466 66  .   .   .   .   .   
  Parts                    42   | .   4   28  10  .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Combat Hostiles Destroyed  15   | .   2   9   4   .   .   .   .   .   
  Guns                     15   | .   2   9   4   .   .   .   .   .   
Classes Destroyed          5    | .   1   3   1   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   4   .   .   .   .   .   
  Grunt                    9    | .   2   7   .   .   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           4    | .   2   4   4   .   .   .   .   .   
  Combat Bots Only         4    | .   2   4   4   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   1   2   .   .   .   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  
Hostile Shots Fired        349  | .    8    45   24   28   .    88   .    156  
  Missed                   119  | .    6    13   9    16   .    16   .    59   
Damage Taken               2574 | .    17   314  195  141  .    661  .    1246 
  Core                     1712 | .    17   16   58   86   .    533  .    1002 
  Absorbed by Shields      253  | .    .    .    .    .    .    115  .    138  
  Ignored by Resistances   817  | .    6    96   55   40   .    228  .    392  
Core Remaining (%)         80   | 100  93   .    81   84   .    23   100  .    
Volleys Fired              48   | .    6    36   3    .    .    .    .    3    
  Largest                  2    | .    2    2    2    .    .    .    .    1    
  Hottest                  81   | .    40   40   40   .    .    .    .    81   
Shots Fired                93   | .    12   72   6    .    .    .    .    3    
  Gun                      93   | .    12   72   6    .    .    .    .    3    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  90   | .    12   72   6    .    .    .    .    .    
  Thermal                  3    | .    .    .    .    .    .    .    .    3    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    5    13   4    .    .    .    .    1    
  Robot Miss Streak        2    | .    1    2    1    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    
Shots Hit Robots           65   | .    9    51   4    .    .    .    .    1    
  Core Hits                31   | .    4    21   4    .    .    2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           713  | .    103  524  47   .    .    14   .    25   
  Guns                     694  | .    98   524  47   .    .    .    .    25   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    5    .    .    .    .    14   .    .    
  Kinetic                  669  | .    98   524  47   .    .    .    .    .    
  Thermal                  25   | .    .    .    .    .    .    .    .    25   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    .    .    
  Average Corruption       2    | .    .    .    .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    7    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    4    .    .    
Targets Rammed             5    | .    1    .    .    .    .    4    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        263  | .    6    24   .    4    .    263  .    42   
  Average Temperature      36   | .    6    4    .    4    .    128  .    21   
  Received Heat Transfer   728  | .    12   207  .    27   .    350  .    132  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Peak Influence             295  | .   55  295 146 160 64  75  33  68  
  Initial                  62   | .   .   19  46  48  62  38  33  13  
  Average                  78   | .   25  147 130 86  62  34  33  23  
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 70  100 100 100 100 100 100 
  Level 1                  7    | .   .   29  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   2   1   1   .   .   .   2   
  Investigation            3    | .   .   .   1   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Distress Signals           5    | .   .   2   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   5   19  26  11  .   9   .   12  
  Peak Tracking Total      18   | .   2   7   18  11  .   7   .   9   
  Tactical Retreats        11   | .   .   2   4   1   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Traps Triggered            7    | .   .   .   .   .   .   4   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Machines Accessed          8    | .   .   1   1   3   2   .   .   1   
  Terminals                6    | .   .   1   .   3   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                23   | .   .   3   1   13  2   .   .   4   
  Successful               13   | .   .   3   1   8   1   .   .   .   
  Failed                   10   | .   .   .   .   5   1   .   .   4   
    Catastrophic           4    | .   .   .   .   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   .   3   .   13  1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             12   | .   .   3   1   8   .   .   .   .   
  Record                   4    | .   .   2   .   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
  Recall Assault           1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   3   .   .   .   1   
  Full Trace Events        4    | .   .   .   .   3   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Turns Passed               1787 | 66  254 465 302 95  22  123 48  412 
Spaces Moved               2105 | 50  193 282 644 286 63  139 56  392 
  Core                     558  | 4   .   .   .   .   .   106 56  392 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     535  | 46  193 282 14  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   1012 | .   .   .   630 286 63  33  .   .   
  Fastest Speed            31   | 50  120 120 32  31  34  34  50  50  
  Average Speed            68   | 114 120 120 35  31  34  49  81  91  
  Slowest Speed            250  | 120 120 120 120 34  34  120 100 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            14   | .   .   .   9   5   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 5   32  15  95  29  1   27  1   10  
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   .   .   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac 
Total                      2348 | 56  203 343 706 285 62  192 57  444 
  Wait                     70   | .   .   19  27  3   .   2   .   19  
  Move                     2070 | 49  192 281 626 275 62  138 55  392 
  Hop                      13   | .   .   .   8   5   .   .   .   .   
  Pick Up                  15   | 1   2   3   9   .   .   .   .   .   
  Fast Attach              16   | 6   1   2   2   1   .   .   2   2   
  Attach                   6    | .   .   .   5   1   .   .   .   .   
  Detach                   3    | .   .   .   3   .   .   .   .   .   
  Swap                     7    | .   1   1   5   .   .   .   .   .   
  Drop                     19   | .   .   1   18  .   .   .   .   .   
  Fire                     48   | .   6   36  3   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   4   .   .   
  Kick                     1    | .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            76   | .   .   .   .   .   .   48  .   28  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Garrison
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Discovered new exit (range 7)
  318 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Entered another Materials area
  321 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  768 | -9/Materials  | Discovered new exit (range 12)
  786 | -9/Materials  | Entered Mines
  872 | -9/Mines      | Discovered new exit (range 8)
  897 | -9/Mines      | Met a Derelict shopkeep closing up shop
  924 | -9/Mines      | Assembled infested the area
  984 | -9/Mines      | Met 8R-AWN
 1088 | -9/Mines      | Entered Materials
 1088 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1180 | -8/Materials  | Discovered new exit (range 11)
 1183 | -8/Materials  | Entered Factory
 1183 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1204 | -7/Factory    | Identified exit to Garrison
 1205 | -7/Factory    | Entered Garrison
 1217 | -7/Garrison   | Triggered checkpoint
 1283 | -7/Garrison   | Triggered checkpoint
 1283 | -7/Garrison   | Triggered checkpoint
 1283 | -7/Garrison   | Triggered checkpoint
 1286 | -7/Garrison   | Core integrity fell below 50%
 1287 | -7/Garrison   | Triggered checkpoint
 1296 | -7/Garrison   | Lost 6 parts (1p3n2u)
 1323 | -7/Garrison   | Discovered new exit (range 11)
 1328 | -7/Garrison   | Entered Factory
 1328 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1368 | -6/Factory    | Discovered new exit (range 9)
 1376 | -6/Factory    | Entered another Factory area
 1376 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1633 | -5/Factory    | Build established: Hacker-Mutant
 1758 | -5/Factory    | Core integrity fell below 50%
 1769 | -5/Factory    | Core integrity fell below 20%
 1788 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
01760_ Field strength at 9.
01761_ Field strength at 3.
01762_ Stasis field depleted.
01762_ Penetrated by Slug.
01763_ Triggered Stasis Trap.
01763_ A bubble of rippling energy engulfs the area.
01763_ Field strength at 94.
01763_ Penetrated by Slug.
01763_ Slug penetrates Wall.
01763_ Field strength at 81.
01763_ Penetrated by Slug.
01764_ Field strength at 63.
01764_ Penetrated by Slug.
01765_ Field strength at 47.
01766_ Slug penetrates Wall.
01766_ Field strength at 26.
01766_ Penetrated by Slug. <x2>
01767_ Stasis field depleted.
01768_ Penetrated by Slug. <x2>
01781_ Acquired Wave Gun.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Shopping List
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ChromaticForceBotcube
  Manual?         0
Play Time         00:29:48
  Cumulative      2.1 hours
  Start           2024.10.26 @ 07:29:22
  End             2024.10.26 @ 07:56:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           3
  Adventurer      5
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11808ad9-e2c3-4981-9749-70739b9e09d2