Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.01 @ 23:42:51 Player: 3.14 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (317) 1585 Value Destroyed (11061) 11061 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (19408) 19408 TOTAL SCORE: 41274 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 148 Entered Garrisons 200 Used RIF Installer 500 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 15000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -161 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (13) ----- GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Superbattery (2000) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Enhanced Optical Array Assembled Combat Suite Experimental Core Analyzer Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- GOLEM Unit GOLEM Unit [Rating: 183] Favorites ----------- Power Assembled Flux Generator Engine F-cell Engine Power Core Light Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Medium Treads Leg Assembled Alloy Leg Utility Large Storage Unit Device GOLEM Unit Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Heavy Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Slots Evolved 14 | . . . 2 2 2 2 . . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 2 1 1 2 . . . . . 2 . . . . 1 . . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 178 | 7 4 . 17 13 7 6 21 10 11 22 5 5 . 3 9 5 5 4 2 10 2 9 1 Power 18 | 1 . . 3 2 2 3 3 . . 1 . . . . . 1 1 . . 1 . . . Engine 14 | 1 . . 3 2 2 3 3 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Propulsion 33 | 2 1 . 4 4 2 1 3 4 2 2 1 1 . 1 1 . . . . . 1 3 . Treads 7 | . . . . . . . . 4 2 . . 1 . . . . . . . . . . . Leg 26 | 2 1 . 4 4 2 1 3 . . 2 1 . . 1 1 . . . . . 1 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 75 | 2 1 . 7 3 1 1 6 5 2 5 . 3 . 2 8 4 4 4 1 9 1 5 1 Device 31 | . . . . 1 . 1 3 2 . 1 . 1 . . 6 3 . 2 . 6 1 3 1 Storage 13 | 2 1 . 4 1 . . . . . 1 . 1 . . . . 1 . . 1 . 1 . Processor 5 | . . . 1 1 . . . . . . . . . . . . . 2 . . . 1 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Protection 25 | . . . 2 . 1 . 3 3 2 3 . 1 . 1 2 1 3 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 2 . 3 4 2 1 9 1 7 14 4 1 . . . . . . 1 . . 1 . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 27 | . . . . 1 2 1 9 1 5 5 2 1 . . . . . . . . . . . Ballistic Gun 10 | 2 2 . 3 3 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . 1 5 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 1 4 1 . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 1 . 2 . . 1 1 . . . . 4 1 . 1 . 4 . 3 . Parts Lost 37 | . 1 1 . . . . 2 1 . 6 10 . 1 . . 2 . 1 . . 7 4 1 Power 6 | . . 1 . . . . 1 . . 2 1 . . . . . . . . . . . 1 Propulsion 5 | . 1 . . . . . . . . 2 2 . . . . . . . . . . . . Utility 14 | . . . . . . . . . . 1 3 . . . . 2 . 1 . . 4 3 . Weapon 12 | . . . . . . . 1 1 . 1 4 . 1 . . . . . . . 3 1 . Highest Loss Streak 6 | . 1 1 . . . . 1 1 . 2 4 . 1 . . 1 . 1 . . 6 1 1 Average Slot Usage (%) 86 | . 97 94 83 99 92 86 88 95 93 83 79 81 87 88 87 85 84 88 88 87 88 84 13 Engine 4 | . 14 12 11 8 15 13 12 13 13 3 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 4 6 5 5 5 5 5 5 5 5 5 5 3 2 Treads 3 | . . . . . . . . 7 20 6 . . 5 1 . . . . . . . . . Leg 14 | . 28 28 22 27 23 20 20 12 . 11 15 11 11 15 17 16 15 15 15 15 15 13 5 Device 16 | . . . . 9 . 6 6 12 7 11 23 26 23 19 17 31 23 29 21 21 24 23 4 Storage 14 | . 28 24 14 24 23 20 20 20 20 18 12 11 11 11 10 10 10 10 10 9 9 8 . Processor 5 | . . . 5 4 7 6 6 6 6 6 6 5 5 5 4 . . 5 10 10 10 11 . Protection 7 | . . . 8 6 7 6 8 8 13 6 . 7 11 11 11 6 12 6 9 9 6 8 . Energy Cannon 10 | . . . . . 15 13 13 13 12 8 12 11 10 11 11 10 15 14 14 15 14 12 . Ballistic Gun 2 | . 26 28 22 17 . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 15 19 19 47 58 85 88 111 110 110 110 108 119 119 119 132 132 154 149 135 135 126 133 41 Greatest Support 110 | 20 20 20 23 38 38 38 55 68 76 85 85 70 70 90 90 100 100 110 110 100 90 105 30 Greatest Overweight (x) 5 | . . . 2 1 2 2 2 5 1 4 1 2 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) 1 | . . . . 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 10 10 16 20 20 20 20 20 20 20 10 12 12 12 12 12 12 12 12 12 12 12 4 Average Capacity 13 | 5 9 9 9 18 20 20 20 20 20 15 10 10 12 12 12 12 12 12 12 10 12 11 4 Most Carried 20 | 5 10 10 14 20 20 20 20 20 20 20 10 11 11 12 12 12 12 12 12 12 12 12 1 Average Carried 12 | 3 8 9 8 17 19 19 19 19 19 13 9 9 11 11 11 11 11 11 11 10 11 10 1 Final Capacity 20 | 8 10 4 16 20 20 20 20 20 20 10 10 12 12 12 12 12 12 12 12 12 12 4 4 Final Carried 20 | 4 9 4 14 20 20 20 20 20 20 10 9 11 11 12 12 12 11 12 12 12 12 3 1 Class Distribution -------------------- 59% | Golem 16% | Scavenger-Mutant 12% | Hauler-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Matter Collected 2872 | 274 133 2 334 359 79 70 186 124 91 538 97 56 . 30 90 35 48 35 30 . 110 128 23 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17457 | 82 288 . 622 585 182 363 438 911 . 5074 1093 798 96 77 . 1251 555 494 898 . 1431 2179 40 Parts 550 | 2 18 . 36 42 12 7 21 27 . 32 43 42 10 1 . 50 18 13 29 . 65 79 3 Haulers Intercepted 9 | . . . 3 1 1 1 . . . . . 1 . . . . . . . . . 2 . Recyclers Shooed 5 | . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 263 | . . . . . . . 4 11 . . 43 . 10 1 32 50 . 12 34 . 66 . . Prevented 24 | . . . . . . . 17 . . . . . . . 7 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Combat Hostiles Destroyed 278 | . 5 . 10 10 2 5 6 14 . 88 21 14 4 1 . 29 8 7 12 . 21 20 1 Melee 44 | . . . . . . . . . . 40 3 . . . . . . . . . . . 1 Guns 24 | . 5 . 10 9 . . . . . . . . . . . . . . . . . . . Cannons 161 | . . . . . 2 5 4 14 . 5 16 14 4 1 . 29 7 7 12 . 21 20 . AOE 43 | . . . . . . . . . . 41 2 . . . . . . . . . . . . Classes Destroyed 21 | 1 2 . 4 3 1 . 2 1 . 4 2 . . . . . . . . . . 1 . Worker 8 | . . . 1 2 . . . . . . . 1 . . . . 1 . . . . 3 . Builder 3 | . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . Hauler 9 | . . . 3 1 1 1 . . . . . 1 . . . . . . . . . 2 . Recycler 6 | 1 1 . . 1 . . . . . . . . . . . . . . . . . 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . Swarmer 50 | . . . . 3 . 4 . . . . 6 8 4 . . 18 . 1 . . 5 . 1 Grunt 64 | . 5 . 7 2 2 . 2 6 . . 3 . . . . 6 7 3 6 . 9 6 . Brawler 13 | . . . . . . . 1 . . . 4 . . . . 1 1 1 3 . 2 . . Duelist 7 | . . . 1 1 . . . 1 . . 2 . . . . . . 1 1 . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 14 | . . . 2 3 . 1 . . . . 1 2 . 1 . . . 1 1 . 1 1 . Hunter 18 | . . . . 1 . . 2 . . . 1 2 . . . 4 . . . . 2 6 . Programmer 13 | . . . . . . . . . . . 2 2 . . . . . . 1 . 1 7 . Behemoth 3 | . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . Z-Technician 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Assembled 38 | . . . . . . . . . . 38 . . . . . . . . . . . . . Golem 47 | . . . . . . . . . . 47 . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Savage 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 38 | 1 3 . 4 7 3 6 3 7 . 38 7 7 4 1 . 7 4 7 7 . 7 6 1 Combat Bots Only 37 | . 3 . 4 4 2 4 3 7 . 37 7 4 4 1 . 7 3 7 7 . 7 5 1 Max Kills in Single Turn 19 | 1 1 . 1 2 1 1 1 2 . 19 2 2 1 1 . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 19 | . . . . . . . . . . 19 1 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Damage Taken 20402 | . 381 122 490 347 17 328 1155 1062 . 2419 3475 834 211 62 . 2155 481 591 305 . 1838 3210 919 Core 2423 | . 84 27 97 60 . 16 109 23 . 199 188 65 15 . . 117 19 53 10 . 106 989 246 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 55 75 89 100 . . . . . 37 . . . . 80 . . . . 83 . . Volleys Fired 635 | 7 47 2 45 28 6 17 20 43 2 62 45 43 7 2 2 72 23 17 29 . 45 71 . Largest 3 | 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 3 3 3 . 3 3 . Hottest 180 | 40 40 40 46 56 126 126 150 180 90 119 61 50 50 50 50 50 75 75 75 . 75 75 . Shots Fired 1282 | 8 94 4 90 52 12 33 40 87 3 97 78 72 10 4 3 135 47 41 75 . 127 170 . Gun 244 | 8 94 4 90 48 . . . . . . . . . . . . . . . . . . . Cannon 1017 | . . . . 4 12 33 40 87 3 78 76 72 10 4 3 135 47 41 75 . 127 170 . Launcher 21 | . . . . . . . . . . 19 2 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 244 | 8 94 4 90 48 . . . . . . . . . . . . . . . . . . . Thermal 909 | . . . . . . 1 4 87 3 54 76 72 10 4 3 135 47 41 75 . 127 170 . Explosive 21 | . . . . . . . . . . 19 2 . . . . . . . . . . . . Electromagnetic 108 | . . . . 4 12 32 36 . . 24 . . . . . . . . . . . . . Robot Hit Streak 47 | 3 11 1 15 8 4 6 13 8 . 42 45 7 4 1 . 27 15 23 47 . 37 18 . Robot Miss Streak 12 | 1 3 2 3 12 1 4 1 2 . 5 3 4 2 2 . 3 1 1 1 . 1 5 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1152 | 5 65 1 67 48 7 18 31 53 . 305 72 42 5 2 . 98 40 25 57 . 97 114 . Core Hits 768 | 2 19 . 25 50 6 11 10 25 . 348 48 22 4 2 . 42 19 9 25 . 35 61 5 Critical Hits 10 | . 1 . . . . 1 . . . 7 1 . . . . . . . . . . . . Critical Kills 7 | . 1 . . . . . . . . 6 . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . 1 1 . . . . . . . . . . . . Melee Attacks 350 | . . . . . . . . . 6 313 31 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 350 | . . . . . . . . . 6 313 31 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48795 | 49 514 8 750 794 320 535 678 1891 . 17068 3255 2148 317 151 . 4283 1869 1107 2404 . 5168 5470 16 Guns 2022 | 49 514 8 750 701 . . . . . . . . . . . . . . . . . . . Cannons 30480 | . . . . 93 216 496 678 1891 . 2093 2137 2146 317 151 . 4283 1855 1107 2404 . 5168 5445 . Explosions 3920 | . . . . . 104 39 . . . 3351 426 . . . . . . . . . . . . Melee 12316 | . . . . . . . . . . 11624 692 . . . . . . . . . . . . Ramming 57 | . . . . . . . . . . . . 2 . . . . 14 . . . . 25 16 Kinetic 2022 | 49 514 8 750 701 . . . . . . . . . . . . . . . . . . . Thermal 28935 | . . . . . 104 66 75 1891 . 1786 2137 2146 317 151 . 4283 1855 1107 2404 . 5168 5445 . Explosive 3777 | . . . . . . . . . . 3351 426 . . . . . . . . . . . . Electromagnetic 1688 | . . . . 93 216 469 603 . . 307 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12316 | . . . . . . . . . . 11624 692 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 5 . . . 5 5 . 5 . . . . . . . . . 2 10 10 Average Corruption 5 | . . . . 5 . . . 4 5 . 4 . . . . . . . . . 1 5 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 99 | . . . . 7 . . . 6 6 . 39 . . . . . . . . . 4 28 9 Message Errors 20 | . . . . 1 . . . 1 . . 10 . . . . . . . . . 3 3 2 Matter Fused 21 | . . . . 1 . . . 3 2 . 6 . . . . . . . . . . 6 3 Heat Flow Errors 9 | . . . . . . . . . 1 . 3 . . . . . . . . . . 3 2 Energy Discharges 9 | . . . . 1 . . . 1 1 . 3 . . . . . . . . . 1 2 . Data Loss (minor) 10 | . . . . . . . . . 1 . 7 . . . . . . . . . . 2 . Data Loss (major) 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . Misfires 7 | . . . . . . . . 1 1 . 5 . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 17 | . . . . 3 . . . . . . 4 . . . . . . . . . . 10 . Overload Shots 8 | . . . . . . . . 6 2 . . . . . . . . . . . . . . Overflow Damage 1824 | . . . . . . . . 44 . 672 42 177 71 . . 190 114 . 120 . 148 246 . Projectiles 1174 | . . . . . . . . 44 . 22 42 177 71 . . 190 114 . 120 . 148 246 . Explosions 42 | . . . . . . . . . . 42 . . . . . . . . . . . . . Melee 608 | . . . . . . . . . . 608 . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . . . . . . 58 . 1 . . . . 64 . . . . 8 3 Shots 4 | . . . . . . . . . . 2 . . . . . . 2 . . . . . . Rammed 8 | . . . . . . . . . . . . 1 . . . . . . . . . 2 5 Targets Rammed 13 | . . . . . . . . . . . . 1 . . . . 1 . . . . 3 8 Kicked 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | . 18 . 8 . 333 338 297 335 171 224 238 . . . . . 8 30 2 . 26 245 252 Average Temperature 76 | . 9 . 5 . 127 83 107 113 72 52 45 . . . . . 4 13 1 . 11 138 114 Received Heat Transfer 2934 | . 222 20 147 90 9 . 117 297 . 415 444 36 . . . 219 222 132 108 . 189 267 . Effects 5 | . . . . . 1 . . 2 . . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . 2 . . 2 . . . . . . . . . . . . . Combat Hostiles 5 | . . . . 1 . . 2 . . 2 . . . . . . . . . . . . . Parts Fried 10 | . . . . . . 7 3 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 21 | . . . . . . . . 3 . . 2 1 . . . 7 3 . 2 . 1 2 . Heat Transferred 16440 | . . . . . 100 87 111 2050 . 1208 1262 1100 175 75 . 2350 1000 575 1350 . 2350 2647 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Peak Influence 553 | 5 182 75 217 324 172 270 . . . . . 271 . . . . 414 . . . . 553 430 Average Influence 165 | 1 88 68 121 130 123 153 . . . . . 90 . . . . 287 . . . . 230 410 Maximum Alert Level 2 | . . . 1 1 . 1 . . . . . 1 . . . . 2 . . . . 2 2 Low Security (%) 70 | 100 100 100 93 74 100 69 . . . . . 87 . . . . 5 . . . . 53 . Level 1 17 | . . . 6 25 . 30 . . . . . 12 . . . . 73 . . . . 23 . Level 2 12 | . . . . . . . . . . . . . . . . . 20 . . . . 23 100 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 3 2 2 . . . . . 1 4 . . . . 2 . 1 . 1 12 . Investigation 6 | . . . 2 1 . . . . . . . 1 . . . . 1 . . . . 1 . Extermination 6 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . 3 . Reinforcement 10 | . 3 . 1 1 . . . . . . . 2 . . . . . . . . . 3 . Assault 5 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 2 . Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Distress Signals 13 | . 2 1 . 4 . . . . . . . 3 . . 1 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 379 | . 14 8 14 16 2 10 7 14 . 85 30 19 4 1 . 32 15 7 14 . 27 55 5 Peak Tracking Total 37 | . 5 4 4 6 2 4 3 6 . 37 8 7 4 1 . 8 8 7 7 . 7 14 5 Tactical Retreats 23 | . . 1 2 . . . 1 . . 6 2 1 . . . 3 . . 1 . 3 3 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Traps Triggered 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . 3 . . . . . . 3 . . . 5 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Machines Disabled 15 | . . . . . . . . . . 3 . 4 . . 1 . 4 . . . 1 2 . Max in Single Turn 3 | . . . . . . . . . . 1 . 1 . . 1 . 3 . . . 1 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Machines Accessed 19 | . 1 . 4 2 2 1 . . . . . 1 . . . . 1 . 1 4 . 2 . Terminals 11 | . . . 4 2 1 1 . . . . . 1 . . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Total Hacks 58 | . 4 . 12 9 3 1 . . . . . 3 . . . . 3 . 1 17 . 5 . Successful 38 | . 4 . 8 4 1 . . . . . . 2 . . . . . . 1 17 . 1 . Failed 20 | . . . 4 5 2 1 . . . . . 1 . . . . 3 . . . . 4 . Catastrophic 6 | . . . 1 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . . . 9 8 2 . . . . . . 2 . . . . . . . . . . . Terminals 34 | . . . 12 9 2 1 . . . . . 3 . . . . 3 . . . . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Terminal Hacks 28 | . . . 6 2 . . . . . . . 2 . . . . . . 1 17 . . . Record 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Part Schematic 6 | . . . 1 1 . . . . . . . . . . . . . . . 4 . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . Terminals 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 3 2 1 1 . . . . . 1 . . . . 1 . . . . 1 . Full Trace Events 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 1 . . . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . 2 . . . . . . 2 2 . 1 . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Total Allies 7 | . . . . . . . . . . . 2 . . . . . . 2 2 . 1 . . Largest Group 2 | . . . . . . . . . . . 2 . . . . . . 2 2 1 1 . . Highest-Rated Group 95 | . . . . . . . . . . . 59 . . . . . . 60 95 47 47 . . Highest-Rated Ally 48 | . . . . . . . . . . . 30 . . . . . . 30 48 47 47 . . Total Orders 8 | . . . . . . . 1 . . . . 4 . . . . . 3 . . . . . GOTO 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . 11 . . . . . . . 11 . 4 . . Total Damage 598 | . . . . . . . . . . . 201 . . . . . . . 281 . 116 . . Kills 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 7 | . . . . . . . 1 . 2 . 1 . . 1 . 1 . 1 . . . . . Drone Launches 16 | . . . . . . . 2 . . . . 14 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Turns Passed 19776 | 95 365 229 762 478 333 395 746 840 1512 2993 1519 633 817 510 657 1786 365 902 672 800 1069 1013 285 Spaces Moved 7498 | 59 135 158 443 234 165 179 373 428 817 781 282 279 190 303 376 355 181 398 348 164 417 426 7 Core 143 | 5 . 54 . . . . . . . . . . . . . . . . . . . 79 5 Treads 1429 | . . . . . . . . 161 817 451 . . . . . . . . . . . . . Legs 5926 | 54 135 104 443 234 165 179 373 267 . 330 282 279 190 303 376 355 181 398 348 164 417 347 2 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 50 120 150 180 180 150 150 180 160 163 170 170 163 156 150 156 156 156 133 140 50 50 Average Speed 159 | 114 120 96 132 150 180 180 166 161 180 175 164 175 170 164 160 155 156 156 156 155 157 141 84 Slowest Speed 260 | 120 120 120 180 150 180 180 180 260 180 240 170 190 170 170 163 156 156 156 156 156 163 163 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 5 30 26 41 24 5 6 63 52 84 77 41 25 45 68 60 54 4 63 62 61 54 13 5 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 8 | . . 1 . . . . 1 . 2 . . . . . . 1 . . . 3 . . . Known Exits Taken 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 . . Scrap Searched 21 | . . 1 . . . . 2 2 4 . . . 2 3 . 1 . 1 1 . 4 . . Spaces Dug 85 | . . . . . . . . 10 1 32 . 3 . . . . 36 . . . . 3 . Terrain Destroyed 415 | . . . . . 5 2 . 31 1 134 30 21 3 1 1 39 38 18 20 . 30 41 . Melee 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Projectile 231 | . . . . . . . . 31 1 . 22 21 3 1 1 39 3 18 20 . 30 41 . AOE 182 | . . . . . 5 2 . . . 132 8 . . . . . 35 . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Total 13841 | 77 263 232 539 318 196 221 458 497 855 1991 1235 352 676 311 432 1466 225 651 422 714 736 696 278 Wait 4717 | . 67 70 7 7 . 6 23 . 2 780 842 9 476 . 27 1000 9 203 13 508 255 151 262 Move 7476 | 58 134 157 442 233 164 178 372 427 816 780 281 278 189 302 375 354 180 397 347 163 416 426 7 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 136 | 5 8 1 14 17 9 6 9 5 6 7 . 3 . 1 4 5 2 4 2 12 3 13 . Fast Attach 64 | 6 2 . 8 2 . 3 2 6 3 . 1 3 . 2 4 3 2 2 2 8 2 3 . Attach 40 | 1 1 . 1 4 2 2 5 2 2 7 1 . . . 4 2 1 . . 2 . 2 1 Detach 8 | . . . . . . . . 1 . 1 1 1 . . 1 2 . . 1 . . . . Swap 76 | . 1 . 8 7 5 1 14 2 6 15 3 2 . 1 1 . 2 2 . 1 . 5 . Drop 256 | . 3 2 14 20 10 8 12 11 12 26 8 5 4 3 14 28 5 12 8 20 9 22 . Fire 635 | 7 47 2 45 28 6 17 20 43 2 62 45 43 7 2 2 72 23 17 29 . 45 71 . Melee 350 | . . . . . . . . . 6 313 31 . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Kick 11 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 8 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 62 | . . . . . . . . . . . 22 . . . . . . 14 20 . 6 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . 1 . . . . 7 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / Gar) -3/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 411 | -10/Materials | Repaired Lgt. Assault Rifle 438 | -10/Materials | Repaired Lgt. Assault Rifle 461 | -10/Materials | Entered Mines 498 | -10/Mines | Learned location of Storage (-7) 548 | -10/Mines | Assembled infested the area 688 | -10/Mines | Discovered new exit (range 6) 690 | -10/Mines | Entered Materials 690 | -9/Materials | Evolved 2 slots: Utility x2 1411 | -9/Materials | Discovered new exit (range 14) 1428 | -9/Materials | Build established: Scavenger-Mutant 1452 | -9/Materials | Entered another Materials area 1452 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -8/Materials | Discovered new exit (range 10) 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1956 | -7/Factory | Build established: Hauler-Mutant 2101 | -7/Factory | Garrison activated, responded to threat 2227 | -7/Factory | Discovered new exit (range 5) 2263 | -7/Factory | Entered another Factory area 2263 | -6/Factory | Evolved 2 slots: Utility x2 2559 | -6/Factory | Discovered new exit (range 10) 2658 | -6/Factory | Entered Lower Caves 2737 | -6/Lower Caves | Learned location of Zion (-6) 2960 | -6/Lower Caves | Spotted B-75 Beast 3031 | -6/Lower Caves | Destroyed B-75 Beast 3312 | -6/Lower Caves | Build established: Scavenger-Mutant 3351 | -6/Lower Caves | Encountered a Warlord checkpoint 3382 | -6/Lower Caves | Discovered new exit (range 5) 3404 | -6/Lower Caves | Entered another Lower Caves area 3569 | -6/Lower Caves | Destroyed 7 combat bots 3870 | -6/Lower Caves | Attacked by a faux Warlord 4192 | -6/Lower Caves | Discovered new exit (range 6) 4244 | -6/Lower Caves | Entered Zion 4377 | -6/Zion | Discovered new exit (range 12) 4435 | -6/Zion | System corruption cleaned by Quarantine Array 4499 | -6/Zion | Found Prototype Launcher 4499 | -6/Zion | Identified Rocket Array 4928 | -6/Zion | Learned Factory emergency access door positions 5047 | -6/Zion | Given A8's code to call for help 5245 | -6/Zion | Learned location of 1 exit from Factory 5549 | -6/Zion | Build established: Hauler-Mutant 5744 | -6/Zion | Discovered new exit (range 4) 5756 | -6/Zion | Entered Deep Caves 5936 | -6/Deep Caves | Attacked by Z-Imprinter 5968 | -6/Deep Caves | Destroyed Z-Imprinter 6081 | -6/Deep Caves | Z-Facility disabled 6370 | -6/Deep Caves | Build established: Scavenger-Mutant 6409 | -6/Deep Caves | Spotted as-43234 6466 | -6/Deep Caves | Destroyed as-43234 6583 | -6/Deep Caves | Exposed GOLEM chamber 6610 | -6/Deep Caves | Found GOLEM Unit 7184 | -6/Deep Caves | Spotted as-45921 7196 | -6/Deep Caves | Build established: Hauler-Golem 7196 | -6/Deep Caves | Destroyed as-45921 7203 | -6/Deep Caves | Triggered Deep Caves wall 7220 | -6/Deep Caves | Spotted AS-97377 7221 | -6/Deep Caves | Spotted AS-64814 7225 | -6/Deep Caves | Destroyed AS-97377 7248 | -6/Deep Caves | Destroyed 37 combat bots 7252 | -6/Deep Caves | Destroyed AS-64814 7442 | -6/Deep Caves | Found Prototype Storage 7443 | -6/Deep Caves | Identified Superbattery 7611 | -6/Deep Caves | Found GOLEM Unit 7624 | -6/Deep Caves | Found GOLEM Unit 7707 | -6/Deep Caves | Build established: Golem 7745 | -6/Deep Caves | Found GOLEM Unit 7750 | -6/Deep Caves | Found GOLEM Unit 7862 | -6/Deep Caves | Triggered Deep Caves wall 8023 | -6/Deep Caves | Destroyed 9 combat bots 8232 | -6/Deep Caves | Destroyed 7 combat bots 8731 | -6/Deep Caves | Discovered new exit (range 11) 8749 | -6/Deep Caves | Entered Proximity Caves 8833 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8878 | -5/Proximity Caves | Destroyed 7 combat bots 8932 | -5/Proximity Caves | P-70 Sage assimilated allied Warrior 6a 8982 | -5/Proximity Caves | Lost 3 parts (1n2w) 8987 | -5/Proximity Caves | Core integrity fell below 50% 9758 | -5/Proximity Caves | Learned 8 Factory zone layouts 9802 | -5/Proximity Caves | Spotted B-75 Beast 9869 | -5/Proximity Caves | Destroyed B-75 Beast 9878 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 10244 | -5/Proximity Caves | Discovered new exit (range 14) 10268 | -5/Proximity Caves | Entered Factory 10268 | -5/Factory | Evolved 2 slots: Utility x2 10269 | -5/Factory | Identified exit to Factory 10592 | -5/Factory | Discovered exit to Factory (range 51) 10612 | -5/Factory | Identified exit to Upper Caves 10901 | -5/Factory | Entered Upper Caves 11608 | -5/Upper Caves | Encountered a Warlord checkpoint 11708 | -5/Upper Caves | Discovered new exit (range 6) 11718 | -5/Upper Caves | Entered another Upper Caves area 11858 | -5/Upper Caves | Learned Factory terminal intel 11872 | -5/Upper Caves | Discovered exit to Factory (range 16) 12083 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12210 | -5/Upper Caves | Discovered new exit (range 12) 12228 | -5/Upper Caves | Entered Warlord 12579 | -5/Warlord | Met Warlord 12585 | -5/Warlord | Warlord's base attacked by MAIN.C 12606 | -5/Warlord | Found Prototype Reactor 12614 | -5/Warlord | Found Prototype Device 12614 | -5/Warlord | Identified Thermal Barrier 12619 | -5/Warlord | Found Prototype Processor 12638 | -5/Warlord | Found Prototype Device 12639 | -5/Warlord | Identified Exp. Cloaking Device 12648 | -5/Warlord | Found Prototype Hackware 12800 | -5/Warlord | Warlord forces counterattacked 12866 | -5/Warlord | Discovered new exit (range 14) 12885 | -5/Warlord | Entered Proximity Caves 13173 | -4/Proximity Caves | Learned location of Testing (-2) 13619 | -4/Proximity Caves | Destroyed 7 combat bots 13794 | -4/Proximity Caves | Identified Vortex Chain Reactor 14323 | -4/Proximity Caves | Discovered exit to Factory (range 2) 14671 | -4/Proximity Caves | Entered Factory 14671 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14672 | -4/Factory | Loaded intel: 22 terminal locations 14735 | -4/Factory | Found Hvy. Reflective Plating 14766 | -4/Factory | Found Imp. Powered Armor 15024 | -4/Factory | Discovered new exit (range 6) 15036 | -4/Factory | Entered Upper Caves 15053 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15127 | -4/Upper Caves | Destroyed 7 combat bots 15256 | -4/Upper Caves | Identified Exp. Core Analyzer 15429 | -4/Upper Caves | Learned location of 1 exit from Research 15922 | -4/Upper Caves | Discovered new exit (range 7) 15938 | -4/Upper Caves | Entered another Upper Caves area 15938 | -4/Upper Caves | Accompanied by 2 allies 15966 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16021 | -4/Upper Caves | Destroyed 7 combat bots 16107 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16590 | -4/Upper Caves | Discovered new exit (range 11) 16610 | -4/Upper Caves | Entered Zhirov 16610 | -4/Zhirov | Accompanied by 1 ally 16610 | -4/Zhirov | Discovered new exit (range 3) 16639 | -4/Zhirov | Met Zhirov 16668 | -4/Zhirov | Learned location of Quarantine (-3) 16668 | -4/Zhirov | Learned location of Command (-1) 16684 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16708 | -4/Zhirov | Found Alien Artifact 16708 | -4/Zhirov | Identified Integrated Reactor 16708 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 16790 | -4/Zhirov | Found Alien Artifact 17410 | -4/Zhirov | Entered Proximity Caves 17410 | -3/Proximity Caves | Accompanied by 1 ally 17490 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17917 | -3/Proximity Caves | Destroyed 7 combat bots 18056 | -3/Proximity Caves | Spotted B-86 Titan 18091 | -3/Proximity Caves | Destroyed B-86 Titan 18141 | -3/Proximity Caves | Lost 6 parts (4u2w) 18308 | -3/Proximity Caves | Discovered new exit (range 10) 18479 | -3/Proximity Caves | Entered Research 18479 | -3/Research | Evolved 2 slots: Utility x2 18480 | -3/Research | Identified exit to Research 18688 | -3/Research | Found Prototype Processor 18688 | -3/Research | Identified Exp. Signal Interpreter 19057 | -3/Research | Garrison activated, responded to threat 19262 | -3/Research | First assault squad dispatched 19277 | -3/Research | System corruption reached 10% 19367 | -3/Research | Identified Transdimensional Reconstructor 19367 | -3/Research | Warped through subspace 19448 | -3/Research | Released all parts (19) 19483 | -3/Research | Core integrity fell below 50% 19491 | -3/Research | Core integrity fell below 20% 19492 | -3/Research | Identified exit to Garrison 19492 | -3/Research | Entered Garrison 19496 | -3/Garrison | Installed Relay Interface Framework 19741 | -3/Garrison | Build established: Mutant 19777 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 19592_ FX0ZKKLM ZM>UCAYJU3SMSO,EB 19772_ Kicked S-43 Plague out of the way. 19773_ Slammed into S-43 Plague. 19773_ S-43 Plague destroyed. 19773_ Asb. Alloy Leg permanently disabled. 19773_ Destabilizing: Short circuit. 19774_ Acquired 23 matter. 19775_ System corrupted: IFF burst signal emitted. 19775_ Asb. Flux Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????????????######## =#??????????????????????? | | ????????????????#""""# s@#??????????????????????? | | ????????????????#" ss=#??????????????????????? | | ????????????????#""" #s #??????????????????????? | | ????????????????###########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 80 Energy Capacity 3100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1100 Resistance: KI 15 Resistance: TH 50 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 90 Weapon Shielding 33 Phase Shifting 8 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 15 Recoil Reduction 3 Particle Charging 30 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellBurstFrame Manual? 0 Play Time 01:31:20 Cumulative 507.2 hours Start 2020.05.01 @ 22:04:21 End 2020.05.01 @ 23:42:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 833 Rogue 833 Adventurer 0 Explorer 0 Win Type - Total 44 Types 29/1/5/7/2/0/0 Lore% 94 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef2b988f-19a2-40a7-ab4b-cb3b9a9dea6c