Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 09:10:44 Player: shapeshifter Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2201) 2201 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1556) 1556 TOTAL SCORE: 7847 Bonus ------- Follower Combat Kills 456 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 315/315 System Corruption 0% Temperature Critical (2961) Movement Core (900) Ox17 Location -6/DSF Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Angular Momentum Engine Improved Medium Treads Improved Medium Treads Improved Heat Sink Active Sensor Suite Seismic Detector Hacking Drone Bay (1/1) Bomb Factory No. 2 Heavy Beamcaster Gauss Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Improved Medium Treads Improved Heat Sink Active Sensor Suite Seismic Detector Hacking Drone Bay Bomb Factory No. 2 Heavy Beamcaster Gauss Rifle CR-A16's Pointy Stick [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . . . 3 . Weapon 2 | . . . . . . . 2 . Parts Attached 74 | 8 3 3 10 2 5 7 9 27 Power 11 | 1 . 1 1 1 . 1 1 5 Engine 9 | 1 . 1 1 1 . 1 1 3 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 29 | 2 1 1 4 1 . 5 . 15 Treads 27 | 2 1 1 4 . . 4 . 15 Leg 2 | . . . . 1 . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 . 1 . 3 . 4 5 Device 5 | 1 . . . . 1 . 3 . Storage 5 | 1 1 . 1 . . . . 2 Processor 2 | . . . . . 1 . . 1 Hackware 1 | . . . . . 1 . . . Protection 3 | . . . . . . . 1 2 Artifact . | . . . . . . . . . Weapon 18 | 3 1 1 4 . 2 1 4 2 Energy Gun 4 | . . . . . 1 . 3 . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 9 | 3 . 1 2 . . 1 . 2 Ballistic Cannon 2 | . . . 1 . 1 . . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . 2 . Parts Lost 35 | . . 1 10 . . 3 . 21 Power 8 | . . 1 2 . . 1 . 4 Propulsion 11 | . . . 4 . . . . 7 Utility 7 | . . . 1 . . . . 6 Weapon 9 | . . . 3 . . 2 . 4 Highest Loss Streak 11 | . . 1 4 . . 1 . 11 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 2 9 10 11 10 13 14 11 9 Power 1 | . 1 1 1 . 1 . . . Propulsion . | 1 3 2 . . . . . 1 Utility 7 | . 2 5 6 8 9 9 7 4 Weapon 3 | . 1 1 3 2 3 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 3 3 2 . 1 2 . 1 Power . | . . . . . . . . . Propulsion 5 | . . 2 1 . . 2 . . Utility 6 | . 2 1 1 . 1 . . 1 Weapon 1 | . 1 . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 70 | . 100 100 87 46 56 80 75 76 Engine 11 | . 14 14 10 11 11 10 13 8 Treads 10 | . 28 28 32 . . 14 26 24 Leg 8 | . . . . 6 11 11 . . Device 3 | . 14 14 10 . . . 4 5 Storage 11 | . 14 14 11 11 11 11 6 8 Hackware 3 | . . . . . 1 11 6 5 Energy Gun 1 | . . . . . . 5 6 7 Ballistic Gun 15 | . 26 24 11 18 20 5 . 1 Ballistic Cannon 3 | . . . 5 . . 11 4 1 Peak Build Rating 76 | 7 8 11 15 11 28 44 64 76 Average Rating 20 | 5 7 10 11 8 15 33 54 62 On Entrance 18 | . 7 8 11 3 11 28 39 63 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 15 31 33 54 47 54 60 85 90 Greatest Support 120 | 40 40 40 80 15 15 96 96 120 Greatest Overweight (x) 17 | . . . 17 15 3 3 . 17 Average Overweight (x) 1 | . . . 1 5 3 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 19 20 20 20 20 20 Most Carried 20 | 5 13 13 15 13 20 20 17 16 Average Carried 15 | 2 9 11 12 11 16 18 13 12 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 18 | 4 13 12 14 12 18 18 11 15 Class Distribution -------------------- 83% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Tank | -6/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Matter Collected 2329 | 282 104 61 815 140 21 265 . 641 Remotely . | . . . . . . . . . Salvage Created 2376 | 138 361 87 623 50 . 131 . 986 Parts 140 | 11 22 9 43 2 . 7 . 46 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . Prevented 15 | . . . . . . 15 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 59 | . 10 6 20 3 . 5 . 15 Guns 30 | . 6 2 4 3 . 2 . 13 Cannons 15 | . . . 12 . . 3 . . AOE 12 | . 4 4 4 . . . . . Classes Destroyed 11 | 2 5 . 1 . . . . 3 Worker 3 | . 3 . . . . . . . Builder 2 | . 1 . 1 . . . . . Tunneler 4 | 3 . 1 . . . . . . Recycler 3 | 1 1 . 1 . . . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 23 | . 6 3 8 3 . 3 . . Grunt 24 | . 4 3 9 . . 2 . 6 Brawler 1 | . . . . . . . . 1 Sentry 3 | . . . 3 . . . . . Specialist 7 | . . . . . . . . 7 Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | 3 6 4 6 3 . 3 . 3 Combat Bots Only 6 | . 3 3 6 3 . 3 . 3 Max Kills in Single Turn 4 | 2 3 3 4 1 . 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Hostile Shots Fired 608 | . 68 30 201 16 . 79 . 214 Missed 165 | . 12 8 69 2 . 27 . 47 Hits 443 | . 56 22 132 14 . 52 . 167 Projectile 443 | . 56 22 132 14 . 52 . 167 Critical Strikes 13 | . . . 3 . . 3 . 7 Damage Taken 7725 | . 591 283 1464 108 . 1028 . 4251 Core 1478 | . 72 24 220 35 . 137 . 990 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 54 | 100 . 61 . . . 2 . . Volleys Fired 155 | 5 30 10 51 4 . 18 . 37 Largest 4 | 2 2 2 2 2 . 2 . 4 Hottest 250 | 40 50 63 101 43 . 73 . 250 Shots Fired 317 | 10 60 18 101 8 . 36 . 84 Gun 212 | 10 56 10 43 8 . 18 . 67 Cannon 91 | . . . 56 . . 18 . 17 Launcher 14 | . 4 8 2 . . . . . Special . | . . . . . . . . . Kinetic 223 | 10 56 10 75 8 . 36 . 28 Thermal 80 | . . . 24 . . . . 56 Explosive 14 | . 4 8 2 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 2 11 3 6 6 . 3 . 9 Robot Miss Streak 6 | 3 3 4 6 1 . 4 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 168 | 4 29 5 59 7 . 14 . 50 Core Hits 114 | 4 21 12 30 4 . 9 . 34 Critical Kills 3 | . . . . . . 2 . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . . . 2 . 2 Burn 1 | . . . . . . . . 1 Destroy 3 | . . . . . . 2 . 1 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5146 | 66 644 519 1373 84 . 453 . 2007 Guns 3015 | 66 391 55 403 84 . 167 . 1849 Cannons 1163 | . . . 752 . . 286 . 125 Explosions 927 | . 245 464 218 . . . . . Melee 33 | . . . . . . . . 33 Ramming 8 | . 8 . . . . . . . Kinetic 2050 | 66 391 55 849 84 . 453 . 152 Thermal 2228 | . . 100 306 . . . . 1822 Explosive 827 | . 245 364 218 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 33 | . . . . . . . . 33 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 11 | . . . 11 . . . . . Projectiles 7 | . . . 7 . . . . . Explosions 4 | . . . 4 . . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . 7 . . 4 . . Impact . | . . . . . . . . . Kinetic 11 | . . . 7 . . 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . 71 . . . . . . Shots 4 | . . 4 . . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 2961 | . 8 30 342 . . 145 . 2961 Average Temperature 433 | . 2 10 112 . . 57 . 732 Received Heat Transfer 1812 | . 186 51 435 . . 303 . 837 Effects 96 | . . . 1 . . . . 95 Shutdowns 20 | . . . . . . . . 20 Energy Bleed 13 | . . . . . . . . 13 Interference 7 | . . . . . . . . 7 Matter Decay 5 | . . . . . . . . 5 Short Circuit 9 | . . . 1 . . . . 8 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 33 | . . . . . . . . 33 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 9 | . . . 1 . . . . 8 Heat Transferred 3454 | . . 100 555 . . . . 2799 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 85 | 100 100 100 83 100 . . 100 42 Level 1 14 | . . . 16 . . . . 57 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Peak Influence 324 | 10 174 197 258 85 . . 172 324 Initial 172 | . . 36 8 40 . . 172 113 Average 99 | 1 75 69 99 30 . . 171 216 Influence Increases 2411 | 20 358 292 624 85 . 476 150 406 Destroy 0b10 Robot/C 1440 | . 200 120 460 60 . 300 . 300 Destroy 0b10 Robot/NC 90 | 20 30 5 20 . . 10 . 5 Destroy Leader 246 | . 42 20 94 10 . 30 . 50 Allied During Kill 81 | . . . 5 . . 76 . . Successful Hack 50 | . 45 . 5 . . . . . Disable Machine 135 | . 15 90 30 . . . . . Destroy Structure 99 | . 26 57 10 . . . . 6 Advance Influence 150 | . . . . . . . 150 . Lose Combat Pursuer 120 | . . . . 15 . 60 . 45 Influence Decreases 2102 | 20 264 363 543 189 . 440 24 259 Entered New Map 200 | . . 58 15 64 . . 14 49 Time Decay 1412 | 20 264 295 388 105 . 330 10 . Lost Part 350 | . . 10 100 . . 30 . 210 Lost Ally 140 | . . . 40 20 . 80 . . Squads Dispatched 7 | . 2 . 1 . . . . 4 Investigation 3 | . 2 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . . . . . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 19 5 31 4 . 17 . 24 Peak Tracking Total 7 | . 5 3 6 4 . 4 . 7 Tactical Retreats 7 | . . . . 1 . 3 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Disabled 10 | . 1 6 2 . . 1 . . Max in Single Turn 6 | . 1 6 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Accessed 11 | . 7 . 3 . . . 1 . Terminals 10 | . 6 . 3 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 15 . 11 . . . 1 . Successful 13 | . 8 . 4 . . . 1 . Failed 14 | . 7 . 7 . . . . . Catastrophic 5 | . 4 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 25 | . 13 . 11 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 6 . 4 . . . 1 . Open DSF 1 | . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 . 1 . . . . . Security Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 5 . 2 . . . . . Full Trace Events 4 | . 3 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total Allies 8 | . . 2 . 2 4 . . . Largest Group 4 | . . 2 2 2 4 4 . . Highest-Rated Group 155 | . . 32 32 49 155 155 . . Highest-Rated Ally 40 | . . 16 16 31 40 40 . . Total Orders . | . . . . . . . . . Ally Attacks 61 | . . . 16 5 . 40 . . Total Damage 1948 | . . . 194 42 . 1712 . . Kills 15 | . . . 3 . . 12 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Active Infowar (turns) 3200 | 18 694 760 1224 . . . 12 492 Optics 128 | . . . . . . . . 128 Seismic 3072 | 18 694 760 1224 . . . 12 364 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Turns Passed 12523 | 117 694 760 1239 274 6166 2660 20 593 Spaces Moved 4444 | 52 359 353 466 61 1864 1126 5 158 Core 66 | 8 . . 40 13 . . . 5 Treads 1986 | 44 359 353 426 . . 646 5 153 Legs 2392 | . . . . 48 1864 480 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 330 330 165 165 160 Average Speed 259 | 143 160 160 222 425 330 228 165 190 Slowest Speed 900 | 160 160 160 900 800 330 330 165 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 4 73 67 48 22 91 85 . 71 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 1 . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 117 | . 28 67 13 . . 3 . 6 Melee . | . . . . . . . . . Projectile 11 | . . . 2 . . 3 . 6 AOE 106 | . 28 67 11 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total 5110 | 84 419 529 570 70 1883 1179 19 357 Wait 291 | 9 3 152 21 . . 16 . 90 Move 4436 | 51 358 352 465 60 1863 1125 4 158 Hop . | . . . . . . . . . Pick Up 87 | 11 15 4 12 2 8 9 . 26 Fast Attach 2 | . . . . . 2 . . . Attach 53 | 7 1 1 4 4 3 5 11 17 Detach 9 | . . . . . 1 . 4 4 Swap 41 | 1 5 6 11 . . 2 . 16 Drop 34 | . 6 4 6 . 6 4 . 8 Fire 155 | 5 30 10 51 4 . 18 . 37 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 6) 599 | -10/Materials | Discovered new exit (range 10) 763 | -10/Materials | Discovered new exit (range 8) 812 | -10/Materials | Entered Mines 946 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1346 | -10/Mines | Discovered new exit (range 7) 1465 | -10/Mines | Discovered new exit (range 9) 1567 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1572 | -10/Mines | Entered Materials 1572 | -9/Materials | Accompanied by 2 allies 1572 | -9/Materials | Evolved 2 slots: Propulsion x2 1972 | -9/Materials | Discovered new exit (range 11) 2110 | -9/Materials | Build established: Scavenger-Mutant 2246 | -9/Materials | Discovered new exit (range 13) 2378 | -9/Materials | Discovered new exit (range 10) 2452 | -9/Materials | Build established: Mutant 2474 | -9/Materials | Lost 4 parts (1p3n) 2706 | -9/Materials | Discovered new exit (range 12) 2803 | -9/Materials | Core integrity fell below 50% 2811 | -9/Materials | Entered Mines 2836 | -9/Mines | Lost 4 parts (1p1u2w) 3049 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3085 | -9/Mines | Entered Zion 3772 | -7/Zion | Met Imprinter 4798 | -7/Zion | Received a visual enhancement algorithm 4858 | -7/Zion | Found CR-A16's Pointy Stick 5169 | -7/Zion | Found Prototype Device 5576 | -7/Zion | Given the Hacking Drone Bay 5576 | -7/Zion | Found Prototype Device 5884 | -7/Zion | Found Prototype Energy Gun 5997 | -7/Zion | Learned Factory garrison access intel 7927 | -7/Zion | Imprinted 7931 | -7/Zion | Declared Zion's savior 8138 | -7/Zion | Identified Hacking Drone Bay 8173 | -7/Zion | Found Prototype Processor 8173 | -7/Zion | Identified Exp. Terrain Scan Processor 8178 | -7/Zion | Found Prototype Hackware 8178 | -7/Zion | Identified Exp. Hacking Suite 9198 | -7/Zion | Discovered new exit (range 15) 9251 | -7/Zion | Entered Proximity Caves 9251 | -6/Proximity Caves | Accompanied by 4 allies 9346 | -6/Proximity Caves | Spotter reported a threat 10758 | -6/Proximity Caves | Spotted B-75 Beast 10809 | -6/Proximity Caves | Lost 3 allies 10856 | -6/Proximity Caves | Core integrity fell below 20% 11068 | -6/Proximity Caves | Build established: Scavenger-Mutant 11901 | -6/Proximity Caves | Discovered new exit (range 5) 11911 | -6/Proximity Caves | Entered Factory 11911 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 11912 | -6/Factory | Identified exit to Lower Caves 11913 | -6/Factory | Loaded intel: 4 garrison access locations 11915 | -6/Factory | Identified Storm Laser 11917 | -6/Factory | Identified Bomb Factory No. 2 11931 | -6/Factory | Identified exit to DSF 11931 | -6/Factory | Entered DSF 11953 | -6/DSF | Additional patrols routed to DSF 12187 | -6/DSF | Lost 11 parts (2p3n3u3w) 12307 | -6/DSF | Discovered new exit (range 20) 12372 | -6/DSF | Sterilization system engaged 12392 | -6/DSF | Ambient heat levels rising (+10) 12393 | -6/DSF | Found Prototype Device 12407 | -6/DSF | Ambient heat levels rising (+10) 12422 | -6/DSF | Ambient heat levels rising (+10) 12437 | -6/DSF | Ambient heat levels rising (+10) 12441 | -6/DSF | Core integrity fell below 50% 12452 | -6/DSF | Ambient heat levels rising (+10) 12467 | -6/DSF | Ambient heat levels rising (+10) 12482 | -6/DSF | Ambient heat levels rising (+10) 12492 | -6/DSF | Lost 6 parts (1p3n1u1w) 12497 | -6/DSF | Ambient heat levels rising (+10) 12498 | -6/DSF | Core integrity fell below 20% 12512 | -6/DSF | Ambient heat levels rising (+10) 12525 | -6/DSF | Core destroyed Last Messages --------------- 12508_ Overheating: Energy bleed (-33). 12508_ G-50 Soldier overheating. 12509_ Power failure, Neutrino Core shutdown. 12509_ G-50 Soldier overheating. 12511_ Overheating: Energy bleed (-54). 12511_ G-50 Soldier overheating. 12512_ ALERT: Ambient heat levels +10. 12512_ G-50 Soldier overheating. 12513_ G-50 Soldier heat damages core (-18). 12513_ G-50 Soldier heat damages core (-13). 12513_ G-50 Soldier overheating. 12516_ G-50 Soldier heat spikes uncontrollably. 12516_ G-50 Soldier overheating. 12519_ Power failure, Neutrino Core shutdown. 12519_ Overheating: Hcp. Storage Unit damaged (-7). 12519_ G-50 Soldier overheating. 12520_ G-50 Soldier heat spikes uncontrollably. 12520_ G-50 Soldier overheating. 12525_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????""?????????? | | ??????????######??????????"#?????????? | | #???????###!##"###??????##"####??????? | | #########!![[! "########"""""#??????? | | ## "===#!![*=[%; = #==##"""""#??????? | | %^^*% !%%%=!%[ %%!g%% @ <""#??????? | | ^^=[! =![!= =% %=% %%"""""????? | | "# =#==!###=*=### * #% ## ""###????? | | ## #=!=###=![### # ### ###??????? | | ########" !=! !!########?? #????????? | | =#?????## !!#????????? =#???????? | | =#??????# !!#????????? =#???????? | | ##??????### ###????????? ##???????? | | =#??????#|| !!#????????? ????????? | | #??????#|| !!#?????????? ????????? | | =#??????#|| !!#?????????? ????????? | | ########### ###?????????? ##???????? | | # #!!!### ##????#?????? ????????? | | # "!!!## ##===# ## #??????? | | ]!! ^^ **#??????? | | %! **#??????? | | !! **#??????? | | "[[[" *## ##!!!# ## !!#??????? | | #[[[#***### ##?!!!#? #????????????? | | #########?# #???###???#????????????? | | ??????????! ||?????????????????????? | | ??????????! ||#????????????????????? | | ??????????! ||#????????????????????? | | ??????????# ###????????????????????? | | ?????????? !??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 33 Energy Capacity 530 Matter Stores 347 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed TerrabombLinkedStatue Manual? 0 Play Time 00:57:38 Cumulative 13.5 hours Start 2025.07.19 @ 08:11:26 End 2025.07.19 @ 09:10:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccbf6109-4cda-4d27-b553-a426d45a6774