Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 21:38:32 Player: strategineer Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (5044) 5044 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (871) 871 TOTAL SCORE: 10350 Bonus ------- High Alert Combat Kills 871 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 156/160 System Corruption 4% Temperature Cool (12) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Transport Network Coupler Improved Targeting Computer > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Power Sword > --- INVENTORY (12) --- Enhanced Nuclear Core Micro Nuclear Core Improved Heat Sink Large Storage Unit Improved Sensor Array Improved ECM Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Battery Transport Network Coupler Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON ----------- Heavy Plasma Cannon Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Long-range Sensor Array Improved ECM Suite Improved Medium Armor Plating Power Sword Power Sword Power Sword [Rating: 62] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Transport Network Coupler Device Improved Cooling System Storage Small Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 2 . 1 1 Weapon 2 | . . . . . . 1 1 Parts Attached 160 | 4 8 . 22 11 22 49 44 Power 18 | . 2 . 2 . 3 7 4 Engine 4 | . 1 . 1 . 1 1 . Core 14 | . 1 . 1 . 2 6 4 Reactor . | . . . . . . . . Propulsion 46 | 2 3 . 9 4 8 9 11 Treads 31 | . 1 . 6 4 8 9 3 Leg 15 | 2 2 . 3 . . . 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 1 1 . 2 4 4 9 14 Device 14 | . . . . 1 1 4 8 Storage 11 | 1 . . 1 2 2 2 3 Processor 5 | . 1 . 1 1 1 . 1 Hackware . | . . . . . . . . Protection 5 | . . . . . . 3 2 Artifact . | . . . . . . . . Weapon 61 | 1 2 . 9 3 7 24 15 Energy Gun 27 | . 1 . 5 2 3 13 3 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 25 | 1 1 . 2 . 4 10 7 Ballistic Cannon 3 | . . . 2 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 3 2 1 Parts Lost 53 | . . . 6 1 8 6 32 Power 4 | . . . 1 . 1 . 2 Propulsion 19 | . . . 3 . 6 . 10 Utility 11 | . . . . . . 3 8 Weapon 19 | . . . 2 1 1 3 12 Highest Loss Streak 11 | . . . 4 1 6 3 11 Average Slot Usage (%) 94 | . 98 100 97 97 95 98 81 Engine 1 | . 12 . 2 . 1 1 . Core 6 | . 1 14 8 9 6 5 4 Treads 24 | . . . 32 35 32 29 9 Leg 5 | . 28 28 8 . . . 7 Device 4 | . . . . 5 . 6 10 Storage 11 | . 14 14 11 10 14 7 11 Processor 14 | . 13 14 10 18 21 15 11 Protection 1 | . . . . . . 6 1 Energy Gun 6 | . . . 7 12 4 8 3 Ballistic Gun 10 | . 26 28 2 . 13 12 12 Ballistic Cannon 2 | . . . 11 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 73 | 6 13 13 17 24 27 58 73 Greatest Support 112 | 20 20 20 92 92 89 112 112 Greatest Overweight (x) 20 | . 1 . . . . . 20 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 18 | 6 6 6 6 10 10 12 18 Average Capacity 8 | 5 6 6 6 8 9 9 12 Most Carried 12 | 6 6 6 6 9 10 12 12 Average Carried 7 | 5 5 5 5 7 8 8 8 Final Capacity 12 | 6 6 6 6 10 8 12 12 Final Carried 9 | 6 6 6 6 9 8 8 6 Class Distribution -------------------- 47% | Mutant 27% | Scavenger-Gunner 15% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Matter Collected 3608 | 239 134 50 491 167 696 1059 772 Remotely 287 | . . . . . 238 49 . Salvage Created 6078 | . 145 50 760 240 1457 2117 1309 Parts 362 | . 6 2 67 18 83 120 66 Haulers Intercepted 10 | . . . 2 2 4 2 . Recyclers Shooed 4 | . 1 . . . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 109 | . 3 1 17 9 24 37 18 Melee 2 | . . . . . . . 2 Guns 87 | . 3 1 8 4 24 32 15 Cannons 15 | . . . 8 5 . 1 1 AOE 4 | . . . . . . 4 . Classes Destroyed 11 | . 2 . 6 . 1 2 . Worker 7 | . . . 1 . 2 2 2 Builder 6 | . . . 3 . . 3 . Hauler 10 | . . . 2 2 4 2 . Recycler 6 | . . . 1 . 2 2 1 Operator 1 | . . . . . . 1 . Watcher 8 | . 1 . 1 . 2 1 3 Swarmer 22 | . . . 6 7 6 3 . Grunt 49 | . 3 1 5 2 11 19 8 Sentry 18 | . . . 6 . 6 4 2 Hunter 16 | . . . . . 1 8 7 Programmer 4 | . . . . . . 3 1 Best Kill Streak 9 | . 2 1 5 5 9 8 5 Combat Bots Only 7 | . 2 1 4 4 6 7 5 Max Kills in Single Turn 3 | . 1 1 1 1 2 3 2 Gunslinging 1 | . . . . . 1 1 . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Damage Taken 11056 | . 205 114 965 558 1561 2814 4839 Core 1605 | . 12 9 175 62 141 349 857 Absorbed by Shields 184 | . . . . . . . 184 Core Remaining (%) 72 | 100 . 91 56 . 63 50 . Volleys Fired 396 | . 22 7 61 34 102 95 75 Largest 4 | . 2 2 2 2 2 3 4 Hottest 203 | . 40 40 112 117 117 173 203 Shots Fired 928 | . 44 14 117 68 201 274 210 Gun 825 | . 44 14 77 45 201 259 185 Cannon 103 | . . . 40 23 . 15 25 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 619 | . 44 14 61 23 162 166 149 Thermal 267 | . . . 56 45 38 99 29 Explosive . | . . . . . . . . Electromagnetic 42 | . . . . . 1 9 32 Robot Hit Streak 23 | . 6 8 12 16 15 23 18 Robot Miss Streak 5 | . 2 1 3 3 2 5 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 18 | . 1 . 2 . 6 7 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 Shots Hit Robots 678 | . 27 11 79 42 150 219 150 Core Hits 313 | . 8 3 34 13 58 128 69 Critical Hits 3 | . 1 . . . . . 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . . 1 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12893 | . 358 130 1214 707 2558 4399 3527 Guns 10279 | . 358 130 731 498 2520 3684 2358 Cannons 1338 | . . . 483 209 . 144 502 Explosions 1021 | . . . . . 34 520 467 Melee 200 | . . . . . . . 200 Ramming 55 | . . . . . 4 51 . Kinetic 7329 | . 358 130 699 209 1873 2107 1953 Thermal 4819 | . . . 515 498 647 2137 1022 Explosive 34 | . . . . . 34 . . Electromagnetic 456 | . . . . . . 104 352 Impact . | . . . . . . . . Slashing 200 | . . . . . . . 200 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 1 | . . . . . . 2 1 Corruption Purged . | . . . . . . . . Effects 17 | . . . . . . 9 8 Message Errors 5 | . . . . . . 3 2 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 Targeting Errors 5 | . . . . . . 2 3 Overload Shots . | . . . . . . . . Overflow Damage 278 | . . . 1 6 4 128 139 Projectiles 20 | . . . 1 6 . 10 3 Explosions 258 | . . . . . 4 118 136 Melee . | . . . . . . . . Knockbacks 5 | . . . 3 1 . 1 . Impact 1 | . . . . . . 1 . Kinetic 3 | . . . 2 1 . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 532 | . . . . . 59 239 234 Shots 7 | . . . . . 1 3 3 Rammed 7 | . 1 . . . 2 4 . Targets Rammed 9 | . 1 . . . 3 5 . Kicked . | . . . . . . . . Crushed 2 | . . . . . 1 1 . Highest Temperature 369 | . 2 4 219 225 213 289 369 Average Temperature 71 | . 2 4 68 76 55 66 100 Received Heat Transfer 2136 | . 117 54 237 36 558 612 522 Effects 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 15 | . . . 3 1 2 8 1 Heat Transferred 8409 | . . . 1178 1073 1221 3763 1174 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Peak Influence 970 | . 117 90 250 343 631 970 698 Initial 475 | . . 45 35 105 66 218 475 Average 356 | . 64 50 126 191 344 582 533 Maximum Alert Level 3 | . . . 1 1 2 3 2 Low Security (%) 35 | 100 100 100 79 60 27 . . Level 1 19 | . . . 20 39 34 26 . Level 2 35 | . . . . . 37 36 100 Level 3 9 | . . . . . . 37 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 . 2 1 5 14 6 Investigation 12 | . . . 1 1 2 7 1 Extermination 3 | . . . . . . 2 1 Reinforcement 12 | . 1 . 1 . 3 4 3 Assault 2 | . . . . . . 1 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 Haulers Reinforced 3 | . . . . . . 2 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Distress Signals 11 | . . . 2 . 4 3 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 8 5 20 11 32 53 30 Peak Tracking Total 8 | . 2 3 6 5 8 7 6 Tactical Retreats 5 | . . 1 1 . . 3 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Traps Triggered 3 | . . . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Machines Disabled 15 | . . . . 1 4 3 7 Max in Single Turn 4 | . . . . 1 1 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Machines Accessed 21 | . 2 . 6 1 4 7 1 Terminals 11 | . 1 . 5 . 3 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . . 1 . 2 1 Recycling Units 4 | . 1 . 1 . 1 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 79 | . 9 . 25 6 9 25 5 Successful 43 | . 6 . 12 5 4 12 4 Failed 36 | . 3 . 13 1 5 13 1 Catastrophic 3 | . . . . . 1 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 4 . 17 . 6 5 . Fabricators 3 | . . . . . . 3 . Repair Stations 21 | . . . . 6 . 10 5 Recycling Units 19 | . 5 . 8 . 3 3 . Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 . 8 . 2 . . Record 1 | . . . 1 . . . . Prototype ID Bank 3 | . . . 2 . 1 . . Open Door 1 | . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 17 | . . . . 5 . 8 4 Scan Component 9 | . . . . 3 . 4 2 Repair 8 | . . . . 2 . 4 2 Recycling Unit Hacks 11 | . 3 . 4 . 2 2 . Process 2 | . 1 . 1 . . . . Report Inventory 5 | . 1 . 2 . 1 1 . Retrieve Components 4 | . 1 . 1 . 1 1 . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 . 6 1 4 7 1 Full Trace Events 17 | . . . 5 1 3 7 1 Feedback Events 3 | . . . . . . 3 . Corruption 3 | . . . . . . 3 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . . . 2 . 4 2 Time 266 | . . . . 64 . 158 44 Parts Recycled . | . . . . . . . . Recycled Matter 194 | . . . 194 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 32 | . 3 . 9 . 10 10 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Turns Passed 5461 | 118 240 193 1063 501 844 1334 1168 Spaces Moved 2443 | 98 113 139 542 234 315 548 454 Core 34 | 15 . . . . . . 19 Treads 1752 | . . . 433 234 315 548 222 Legs 657 | 83 113 139 109 . . . 213 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 120 Average Speed 158 | 109 138 120 151 160 162 162 183 Slowest Speed 1050 | 120 150 120 160 160 167 170 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 6 19 42 30 23 55 16 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . . 4 3 9 50 44 Melee . | . . . . . . . . Projectile 18 | . . . 4 3 . 4 7 AOE 92 | . . . . . 9 46 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Total 3281 | 107 151 151 672 291 471 801 637 Wait 80 | . . 4 . 2 4 46 24 Move 2436 | 97 112 138 541 233 314 547 454 Hop . | . . . . . . . . Pick Up 107 | 6 5 1 22 7 13 32 21 Fast Attach 39 | 4 . . 9 3 4 . 19 Attach 45 | . 3 . 6 3 5 12 16 Detach 1 | . . . . . . . 1 Swap 77 | . 5 . 7 5 13 38 9 Drop 86 | . 3 1 26 4 13 26 13 Fire 396 | . 22 7 61 34 102 95 75 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 8 | . . . . . 3 5 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 13) 359 | -10/Materials | Entered Mines 377 | -10/Mines | Identified exit to Materials 552 | -10/Mines | Entered Materials 552 | -9/Materials | Evolved 2 slots: Propulsion x2 700 | -9/Materials | Lost 4 parts (2n2w) 1591 | -9/Materials | Discovered new exit (range 5) 1615 | -9/Materials | Entered another Materials area 1615 | -8/Materials | Evolved 2 slots: Utility x2 1736 | -8/Materials | Repaired Imp. Treads 1768 | -8/Materials | Repaired Imp. Treads? 2043 | -8/Materials | Discovered new exit (range 11) 2116 | -8/Materials | Entered Storage 2712 | -8/Storage | Lost 6 parts (5n1w) 2922 | -8/Storage | Discovered new exit (range 16) 2944 | -8/Storage | Build established: Scavenger-Mutant 2960 | -8/Storage | Entered Factory 2960 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3246 | -7/Factory | Build established: Scavenger-Gunner 3411 | -7/Factory | Repaired Nuclear Core 3449 | -7/Factory | Repaired Lgt. Nuclear Core 3708 | -7/Factory | Repaired Med. Treads 3746 | -7/Factory | Repaired Arm. Treads? 4160 | -7/Factory | First assault squad dispatched 4259 | -7/Factory | Discovered new exit (range 16) 4270 | -7/Factory | Lost 3 parts (1u2w) 4286 | -7/Factory | Destroyed 7 combat bots 4294 | -7/Factory | Entered another Factory area 4294 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4548 | -6/Factory | Repaired Med. Treads 4576 | -6/Factory | Repaired Med. Treads 4621 | -6/Factory | Build established: Skirmisher 4799 | -6/Factory | Lost 3 parts (1n2w) 4962 | -6/Factory | Lost 3 parts (1n1u1w) 5005 | -6/Factory | Lost 7 parts (1p4n2w) 5220 | -6/Factory | Core integrity fell below 50% 5243 | -6/Factory | Core integrity fell below 20% 5279 | -6/Factory | Lost 11 parts (1p1n4u5w) 5344 | -6/Factory | First assault squad dispatched 5462 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05427_ R-10 Processor collects Targeting Computer. 05429_ Slug penetrates H-66 Slayer. 05429_ Slug penetrates Wall. 05429_ Penetrated by Slug. 05432_ Flexi-carbon Leg destroyed. 05436_ Penetrated by Slug. 05447_ Slug penetrates Wall. 05447_ Slug penetrates G-50 Soldier. 05450_ Slug penetrates Wall. 05451_ Slug penetrates G-50 Soldier. 05452_ Hrd. Light Armor Plating destroyed. 05453_ Slug penetrates H-66 Slayer. 05454_ Slug penetrates Wall. 05456_ Slug penetrates H-66 Slayer. 05456_ H-66 Slayer destroyed. 05459_ Slug penetrates G-50 Soldier. 05459_ Phase Shifter destroyed. 05460_ Flexi-carbon Leg destroyed. 05460_ R-10 Processor collects Targeting Computer. 05462_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | " ""?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | "?????????????????????#############??????????????? | | "?????????????????????# ?????????????? | | ??????????????????????# A ?????????????? | | ??????????????????????# ??????????????? | | ??????????????????????+ ???????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# #?????????????????? | | ???????###+############ #?????????????????? | | ?????? #?????????????????? | | ????? R #?????????????????? | | ????? R #?????????????????? | | ???? % g #?????????????????? | | ???? gi #?????????????????? | | ####?????????### ####/####+#?????????????????? | | #???????????# # @lg #?????????????????? | | #???????????# # #?????????????????? | | #???????????# # = #?????????????????? | | #???????????# !# #?????????????????? | | #????#####??# ###########?????????????????? | | #????? ?# # #?????????????????? | | #?????"""" ?# # #?????????????????? | | " #???? """" # # """""" #?????????????????? | | " #???? """" # # """""" #?????????????????? | | " #???? """" / + """""" #?????????????????? | | #??#? """" # # """""" #?????????????????? | | #???! """" # # #?????????????????? | | ####???? """" ?# # ! ! #?????????????????? | | #?????? ?# ###########?????????????????? | | #########+#### #???????????????????????????? | | #???????????????????????????? | | % #???????????????????????????? | | % #???????????????????????????? | | #???????????????????????????? | | =! #???????????????????????????? | | # = #???????????????????????????? | | # % ! #???????????????????????????? | | ### A ???????????????????????? | | ??# % ????????????????????? | | ??# % """"""""" ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 600 Matter Stores 311 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Party Time Use The Force Challenges ------------ None Game ------ Seed AntimatterCoilBoomstick Manual? 0 Play Time 01:24:56 Cumulative 8.7 hours Start 2021.06.04 @ 19:49:08 End 2021.06.04 @ 21:38:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94a3894c-7dcc-48d1-86bb-6b7a286013ff