Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 01:08:17

Player: furiousskeleton

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (142)     710
Value Destroyed (6002)     6002
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (-30)                -30
              TOTAL SCORE: 12122

 Bonus
-------
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          30%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Particle Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
  Advanced Sensor Array
  Advanced Transmission Jammer

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
      Improved Cryofiber Web
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Cooling System
         Large Storage Unit
               Terrain Scan Processor
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Transmission Jammer
>              --- WEAPON -----------
               Gamma Rifle
      Advanced Plasma Cannon
               Nova Cannon
>              --- INVENTORY --------
         Micro Fission Core
         Micro Antimatter Reactor
      Improved Linear Gravjet
  Experimental Cooling System
         Small Storage Unit
       Compact Matter Pod
      Advanced Sensor Array
      Advanced Targeting Computer
      Advanced Transmission Jammer
               Tesla Rifle
        Cooled Pulse Rifle
               Wave Gun
      Advanced Plasma Cannon
[Rating: 126]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  10   | .   .   2   2   .   2   2   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             150  | 6   6   14  18  5   8   4   28  61  
  Power                    23   | 1   .   1   2   2   3   .   6   8   
    Engine                 4    | 1   .   .   .   2   1   .   .   .   
    Core                   11   | .   .   1   2   .   2   .   5   1   
    Reactor                8    | .   .   .   .   .   .   .   1   7   
  Propulsion               29   | 2   .   4   1   2   1   .   5   14  
    Treads                 17   | 2   .   4   1   2   1   .   5   2   
    Leg                    1    | .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   11  
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  61   | 1   4   7   8   .   3   3   13  22  
    Device                 30   | .   2   5   3   .   2   1   6   11  
    Storage                11   | 1   1   .   1   .   .   1   3   4   
    Processor              10   | .   1   .   2   .   1   1   .   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   2   2   .   .   .   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   2   2   7   1   1   1   4   17  
    Energy Gun             18   | .   .   1   1   1   1   1   3   10  
    Energy Cannon          13   | .   2   1   5   .   .   .   1   4   
    Ballistic Gun          3    | 2   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   2   1   2   .   5   1   
  Corrupted Parts          6    | .   .   .   .   .   .   .   3   3   
    System Corruption      19   | .   .   .   .   .   .   .   10  9   
Parts Lost                 57   | .   .   1   1   .   .   .   10  45  
  Power                    5    | .   .   .   .   .   .   .   .   5   
  Propulsion               15   | .   .   .   .   .   .   .   4   11  
  Utility                  23   | .   .   1   1   .   .   .   6   15  
  Weapon                   14   | .   .   .   .   .   .   .   .   14  
  Highest Loss Streak      9    | .   .   1   1   .   .   .   7   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  99  100 99  100 89  89  
  Engine                   2    | .   14  1   .   3   1   .   .   .   
  Core                     5    | .   .   9   9   3   4   5   6   4   
  Reactor                  1    | .   .   .   .   .   .   .   3   2   
  Treads                   18   | .   28  22  18  30  26  23  16  8   
  Hover                    1    | .   .   .   .   .   .   .   .   5   
  Device                   18   | .   7   11  25  15  19  22  19  20  
  Storage                  9    | .   14  11  9   7   6   11  9   8   
  Processor                12   | .   6   11  8   7   13  17  12  20  
  Protection               6    | .   .   10  10  15  13  5   5   2   
  Energy Gun               5    | .   .   .   .   1   8   11  13  7   
  Energy Cannon            10   | .   25  21  17  13  3   .   1   4   
Naked Turns                9    | .   .   .   .   .   .   .   .   9   
Heaviest Build             117  | 13  21  25  43  46  47  49  106 117 
  Greatest Support         102  | 40  40  43  43  83  91  91  102 102 
  Greatest Overweight (x)  12   | .   .   .   .   .   .   .   2   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  
  Average Capacity         13   | 6   8   10  14  15  15  15  15  14  
  Most Carried             15   | 3   8   10  15  15  15  14  15  15  
  Average Carried          10   | 2   5   7   10  14  13  13  12  11  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  5   
  Final Carried            15   | 3   8   10  15  15  15  13  14  5   

 Class Distribution 
--------------------
 29% | Scavenger-Skirmisher
 23% | Scavenger-Gunner
 20% | Scavenger-Mutant
 16% | Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           1689 | 256  60   116  195  26   81   40   311  604  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            8394 | .    323  761  987  257  322  251  2578 2915 
  Parts                    309  | .    24   51   43   8    4    10   77   92   
Haulers Intercepted        11   | .    1    1    3    1    2    1    1    1    
Recyclers Shooed           15   | .    .    .    .    3    1    1    6    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  98   | .   7   13  15  .   .   .   28  35  
  Guns                     36   | .   .   .   .   .   .   .   20  16  
  Cannons                  47   | .   7   12  15  .   .   .   3   10  
  AOE                      1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          15   | .   5   2   2   .   .   1   4   1   
  Worker                   5    | .   .   .   .   .   .   1   .   4   
  Builder                  6    | .   .   .   .   .   .   .   4   2   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   11   | .   1   1   3   1   2   1   1   1   
  Recycler                 16   | .   1   2   1   3   1   1   4   3   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   .   .   .   
  Swarmer                  10   | .   3   .   .   .   .   .   2   5   
  Grunt                    42   | .   4   10  9   .   .   .   8   11  
  Brawler                  6    | .   .   .   3   .   .   .   2   1   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   
  Sentry                   10   | .   .   3   2   .   .   .   3   2   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   8    | .   .   .   1   .   .   .   3   4   
  Programmer               19   | .   .   .   .   .   .   .   9   10  
Best Kill Streak           9    | .   3   6   6   2   2   2   7   9   
  Combat Bots Only         6    | .   3   3   6   .   .   .   5   6   
Max Kills in Single Turn   3    | .   1   1   1   1   1   1   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Hostile Shots Fired        1083  | .    26   47   60   .    18   .    306  626  
  Missed                   335   | .    9    15   16   .    7    .    98   190  
Damage Taken               9557  | .    152  427  565  .    154  .    2497 5762 
  Core                     1694  | .    29   78   59   .    15   .    204  1309 
  Absorbed by Shields      648   | .    .    .    .    .    .    .    576  72   
  Redirected to Shielding  201   | .    .    .    .    .    .    .    96   105  
  Ignored by Resistances   4037  | .    47   123  165  .    40   .    1129 2533 
Core Remaining (%)         92    | 100  88   80   89   100  98   100  82   .    
Volleys Fired              350   | .    17   39   42   7    17   9    104  115  
  Largest                  3     | .    2    2    2    2    2    2    3    3    
  Hottest                  286   | .    120  120  136  136  88   81   189  286  
Shots Fired                802   | .    34   76   84   14   32   17   279  266  
  Gun                      436   | .    .    .    .    1    31   17   230  157  
  Cannon                   360   | .    34   76   84   13   1    .    49   103  
  Launcher                 6     | .    .    .    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    6    
  Thermal                  760   | .    34   76   84   14   32   17   279  224  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          36    | .    .    .    .    .    .    .    .    36   
  Robot Hit Streak         73    | .    16   19   35   8    31   32   73   58   
  Robot Miss Streak        2     | .    1    2    1    1    1    1    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    .    .    2    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    
Shots Hit Robots           689   | .    25   57   71   11   31   15   244  235  
  Core Hits                290   | .    11   24   32   5    11   6    97   104  
  Critical Kills           7     | .    .    1    .    1    .    .    .    5    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         31    | .    .    1    .    1    1    3    8    17   
    Burn                   21    | .    .    .    .    .    1    3    8    9    
    Meltdown               7     | .    .    1    .    1    .    .    .    5    
    Corrupt                3     | .    .    .    .    .    .    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           17586 | .    443  992  1433 286  570  298  5681 7883 
  Guns                     9418  | .    .    .    .    19   535  285  4827 3752 
  Cannons                  7462  | .    440  989  1411 235  20   .    848  3519 
  Explosions               563   | .    .    .    .    .    .    .    .    563  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  143   | .    3    3    22   32   15   13   6    49   
  Kinetic                  147   | .    .    .    .    .    .    .    .    147  
  Thermal                  16409 | .    440  989  1411 254  555  285  5675 6800 
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          887   | .    .    .    .    .    .    .    .    887  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    4    1    .    .    .    21   30   
  Average Corruption       14    | .    .    4    1    .    .    .    15   14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    2    2    .    .    .    57   60   
    Message Errors         25    | .    .    .    .    .    .    .    8    17   
    Matter Fused           23    | .    .    .    .    .    .    .    12   11   
    Heat Flow Errors       7     | .    .    .    .    .    .    .    2    5    
    Energy Discharges      14    | .    .    1    1    .    .    .    8    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      14    | .    .    1    1    .    .    .    4    8    
    Data Loss (major)      6     | .    .    .    .    .    .    .    6    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    
    Alerts                 5     | .    .    .    .    .    .    .    1    4    
    Misdirections          7     | .    .    .    .    .    .    .    2    5    
    Weapon Failures        17    | .    .    .    .    .    .    .    12   5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            171   | .    6    .    .    .    .    .    .    165  
  Projectiles              167   | .    6    .    .    .    .    .    .    161  
  Explosions               4     | .    .    .    .    .    .    .    .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      122   | .    .    89   .    .    .    .    .    33   
  Shots                    4     | .    .    1    .    .    .    .    .    3    
  Rammed                   20    | 1    1    1    5    4    4    2    1    1    
Targets Rammed             30    | 1    1    1    5    4    4    2    1    11   
  Kicked                   10    | .    .    .    .    .    .    .    .    10   
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    222  319  336  60   72   .    428  441  
  Average Temperature      106   | .    80   115  88   28   36   .    168  138  
  Received Heat Transfer   2583  | .    96   189  342  .    81   .    398  1477 
  Effects                  7     | .    .    2    .    .    .    .    .    5    
    Shutdowns              3     | .    .    .    .    .    .    .    .    3    
    Energy Bleed           2     | .    .    1    .    .    .    .    .    1    
    Interference           1     | .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              18    | .    .    1    .    1    1    1    6    8    
  Combat Hostiles          14    | .    .    1    .    .    .    .    5    8    
  Parts Melted             102   | .    1    4    6    1    5    1    45   39   
  Heat Transferred         27790 | .    925  2109 2664 453  1221 814  9694 9910 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             392  | .   119 258 283 48  14  33  392 282 
  Initial                  61   | .   .   .   61  33  2   1   .   28  
  Average                  100  | .   63  123 102 28  4   12  191 127 
Maximum Alert Level        1    | .   .   1   1   .   .   .   1   1   
  Low Security (%)         83   | 100 100 95  80  100 100 100 54  78  
  Level 1                  16   | .   .   4   19  .   .   .   45  21  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   1   3   6   1   3   3   11  8   
  Investigation            6    | .   1   1   3   .   .   .   .   1   
  Extermination            9    | .   .   .   .   .   1   1   3   4   
  Reinforcement            14   | .   .   2   1   .   2   2   4   3   
  Assault                  1    | .   .   .   1   .   .   .   .   .   
  Garrison                 6    | .   .   .   1   1   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         6    | .   .   .   .   .   2   1   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           15   | .   1   3   1   1   .   1   3   5   
Communications Jammed      90   | .   .   .   .   .   .   .   .   90  
  Distress Signals         85   | .   .   .   .   .   .   .   .   85  
Times Spotted              197  | .   12  22  22  5   13  9   46  68  
  Peak Tracking Total      20   | .   5   4   6   1   4   4   8   20  
  Tactical Retreats        8    | .   .   1   2   .   .   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            3    | .   1   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          5    | .   .   2   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          22   | .   5   4   4   .   .   .   3   6   
  Terminals                15   | .   3   3   3   .   .   .   2   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   2   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   17  9   14  .   .   .   7   17  
  Successful               35   | .   10  7   7   .   .   .   5   6   
  Failed                   29   | .   7   2   7   .   .   .   2   11  
    Catastrophic           3    | .   .   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                50   | .   13  7   13  .   .   .   5   12  
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   1   .   .   .   .   5   
  Recycling Units          6    | .   4   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   7   5   7   .   .   .   4   5   
  Prototype ID Bank        4    | .   1   1   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   .   .   .   1   
  Alert Level              3    | .   .   1   1   .   .   .   .   1   
  Unreport Threat          6    | .   1   1   2   .   .   .   2   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       5    | .   3   2   .   .   .   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   4   4   3   .   .   .   3   6   
  Full Trace Events        3    | .   .   1   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   3   8   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               7097 | 123  802  713  1098 545  522  443  1194 1657 
Spaces Moved               3127 | 68   441  290  555  298  225  237  398  615  
  Core                     24   | 3    .    .    .    .    .    .    .    21   
  Treads                   2735 | 65   441  290  555  298  225  237  398  226  
  Legs                     73   | .    .    .    .    .    .    .    .    73   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    295  | .    .    .    .    .    .    .    .    295  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  50   
  Average Speed            167  | 155  160  160  160  160  160  160  195  175  
  Slowest Speed            650  | 160  160  160  160  160  160  160  320  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    66   29   48   14   10   15   11   18   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          50   | .    .    42   .    .    .    .    5    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    5    3    
  AOE                      42   | .    .    42   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Total                      4274 | 82  503 461 681 351 353 283 611 949 
  Wait                     470  | 5   26  102 25  27  88  28  48  121 
  Move                     3119 | 67  440 289 554 297 224 236 397 615 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  84   | 3   7   7   21  5   6   2   19  14  
  Fast Attach              38   | 6   3   4   .   3   .   .   5   17  
  Attach                   53   | .   .   2   7   2   3   3   10  26  
  Detach                   2    | .   .   .   .   .   .   .   .   2   
  Swap                     59   | .   3   8   11  .   5   1   13  18  
  Drop                     68   | .   6   9   16  6   6   2   14  9   
  Fire                     350  | .   17  39  42  7   17  9   104 115 
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   2   
  Kick                     10   | .   .   .   .   .   .   .   .   10  
  Crush                    19   | 1   1   1   5   4   4   2   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 16)
  124 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  563 | -10/Materials | Discovered new exit (range 10)
  579 | -10/Materials | Identified exit to Mines
  630 | -10/Materials | Discovered new exit (range 13)
  654 | -10/Materials | Identified exit to Materials
  926 | -10/Materials | Entered another Materials area
  926 | -9/Materials  | Evolved 2 slots: Utility x2
 1243 | -9/Materials  | Discovered new exit (range 15)
 1378 | -9/Materials  | Identified exit to Mines
 1500 | -9/Materials  | Build established: Scavenger-Mutant
 1575 | -9/Materials  | Discovered new exit (range 16)
 1637 | -9/Materials  | Identified exit to Materials
 1639 | -9/Materials  | Entered another Materials area
 1639 | -8/Materials  | Evolved 2 slots: Utility x2
 1641 | -8/Materials  | Discovered new exit (range 16)
 1680 | -8/Materials  | Garrison activated, responded to threat
 1833 | -8/Materials  | Identified exit to Storage
 1947 | -8/Materials  | Build established: Scavenger-Skirmisher
 2299 | -8/Materials  | Met 7R-MNS
 2330 | -8/Materials  | Discovered new exit (range 4)
 2333 | -8/Materials  | Identified exit to Factory
 2737 | -8/Materials  | Entered Factory
 2737 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2738 | -7/Factory    | Caught up to 7R-MNS
 2873 | -7/Factory    | Build established: Scavenger-Mutant
 3219 | -7/Factory    | Garrison activated, responded to threat
 3258 | -7/Factory    | Discovered new exit (range 15)
 3282 | -7/Factory    | Entered another Factory area
 3282 | -6/Factory    | Evolved 2 slots: Utility x2
 3283 | -6/Factory    | Caught up to 7R-MNS
 3575 | -6/Factory    | Build established: Scavenger-Skirmisher
 3701 | -6/Factory    | Discovered new exit (range 9)
 3802 | -6/Factory    | Identified exit to Factory
 3804 | -6/Factory    | Entered another Factory area
 3804 | -5/Factory    | Evolved 2 slots: Utility x2
 3805 | -5/Factory    | Caught up to 7R-MNS
 3993 | -5/Factory    | Discovered new exit (range 11)
 4240 | -5/Factory    | Discovered new exit (range 4)
 4245 | -5/Factory    | Identified exit to Factory
 4247 | -5/Factory    | Entered another Factory area
 4247 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4248 | -4/Factory    | Caught up to 7R-MNS
 4448 | -4/Factory    | 7R-MNS lamented failing the tripod run
 4489 | -4/Factory    | Garrison activated, responded to threat
 4510 | -4/Factory    | Found Prototype Protection
 4511 | -4/Factory    | Identified Centrium Heavy Armor Plating
 4528 | -4/Factory    | Lost 7 parts (3n4u)
 4766 | -4/Factory    | Build established: Scavenger-Gunner
 4779 | -4/Factory    | System corruption reached 10%
 4783 | -4/Factory    | Found Corrupted Prototype Device
 4784 | -4/Factory    | Identified Thermal Barrier
 4799 | -4/Factory    | Garrison activated, responded to threat
 5417 | -4/Factory    | Discovered new exit (range 10)
 5441 | -4/Factory    | Entered Research
 5441 | -3/Research   | Evolved 2 slots: Utility x2
 5840 | -3/Research   | Build established: Scavenger-Tank
 6149 | -3/Research   | Lost 9 parts (2n5u2w)
 6222 | -3/Research   | System corruption reached 10%
 6268 | -3/Research   | Lost 4 parts (1p2n1u)
 6441 | -3/Research   | Build established: Scavenger-Gunner
 6550 | -3/Research   | Lost 5 parts (3u2w)
 6766 | -3/Research   | Lost 5 parts (3n2w)
 6863 | -3/Research   | Lost 7 parts (1p2n2u2w)
 6958 | -3/Research   | Core integrity fell below 50%
 6959 | -3/Research   | System corruption reached 30%
 6997 | -3/Research   | Lost 8 parts (2p1n1u4w)
 7089 | -3/Research   | Released all parts (8)
 7091 | -3/Research   | Core integrity fell below 20%
 7098 | -3/Research   | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
K-01 Serf destroyed.
Quantum Rifle destroyed.
U-05 Engineer destroyed.
K-01 Serf collects debris.
R-10 Processor collects Sml. Matter Pod.
Critical hit (Burn: +50).
Released Adv. Heat Sink.
Released Sml. Battery.
Released Terrain Scan Processor.
Released Adv. Target Analyzer.
Released Lrg. Storage Unit.
Released Adv. Targeting Computer. <x3>
Acquired 10 matter.
R-10 Processor collects Wheel.
R-10 Processor collects Sml. Battery.
G-67 Veteran suffers critical hit (Burn).
H3 TNXFLEIGEKLZA%OCYJ >/<P9VX# ULPSG0
W-44 Eye distress signal alerts nearby ally.
[Achievement: Hunted]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????#w ????????????????????????????????? |
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| ???????????????    ??????????????????????????????? |
| ????????????????   ########??????????????????????? |
| ?????????????????         #??????????????????????? |
| ??????????????????        #??????????????????????? |
| ???????????????????       ###########????????????? |
| ????????????????????      #         #????????????? |
| ?????????????????????#    #         #????????????? |
| ?????????????????????#    #         #????????????? |
| ?????????????????????#    #         #????????????? |
| ?????????????????????#   @#         #????????????? |
| ?????????????????????#    #   !|    #????????????? |
| ????????????????##???#    #   !|    #????????????? |
| ????????????????   ??#    +   |     #????????????? |
| ????????????????    ?#  ss###########????????????? |
| ?????????????????"" ?#    #??????????????????????? |
| ??????????????????"  #   g#??????????????????????? |
| ???????????????????  #    #??????????????????????? |
| ???????????????????? +  gg#??????????????????????? |
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| ?????????????????????#  sg#??????  ????????????#?? |
| ??????????????!??????#  xg######+##########    #?? |
| ?????????????????????#                         #?? |
| ?????????????????????#=    ! ^                 #?? |
| ?????????????????????# !  %!^^                 #?? |
| ?????????????????????#! %  ! %                 #?? |
| ?????????????????????# #########+###    ###+##???? |
| ?????????????????????# #?#  """    #?   #????????? |
| ?????????????????????# #?#  "T"    #??  #????????? |
| ?????????????????????# #?#         #????#????????? |
| ?????????????????????# #?#         #    ?????????? |
| ?????????????????????#%#?#         #    ?????????? |
| ?????????????????????# #?#         #    #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          37
Energy Capacity            720
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              16
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             20
Resistance: TH             70
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       90
Evasion (%)                50
Targeting Accuracy         32
Target Analysis            12
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              MassPhysicsBooster
  Manual?         0
Play Time         01:30:46
  Cumulative      17.7 hours
  Start           2024.04.05 @ 23:16:58
  End             2024.04.06 @ 01:08:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          14
  Rogue           0
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7c0509d-7b83-4e61-8c82-3ddf8c175ea0