Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:31:09 Player: Jraekeid Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3124) 3124 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 8319 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 439 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 55/100 System Corruption 3% Temperature Cool (9) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- Backup Laser III > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Titanium Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Target Analyzer Core Analyzer Improved Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Armored Leg Improved VSS Leg Improved VSS Leg Proton Cannon Remote Datajack [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 115 | 6 15 5 22 17 2 9 39 Power 14 | 1 1 1 3 1 . . 7 Engine 9 | 1 1 1 3 1 . . 2 Core 5 | . . . . . . . 5 Reactor . | . . . . . . . . Propulsion 35 | 2 5 2 4 4 . 2 16 Treads 5 | . . . 3 2 . . . Leg 20 | . . . . 2 . 2 16 Wheel 10 | 2 5 2 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 . 6 2 2 4 7 Device 7 | . . . 1 1 2 . 3 Storage 3 | 1 1 . . . . 1 . Processor 3 | . . . . . . . 3 Hackware . | . . . . . . . . Protection 11 | . 1 . 5 1 . 3 1 Artifact . | . . . . . . . . Weapon 42 | 2 7 2 9 10 . 3 9 Energy Gun 8 | 1 1 1 2 1 . . 2 Energy Cannon 6 | . . . 1 1 . . 4 Ballistic Gun 11 | 1 3 1 2 3 . 1 . Ballistic Cannon . | . . . . . . . . Launcher 11 | . 3 . 2 3 . 1 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 2 | . . . . 1 . 1 . Unidentified Prototypes 8 | . . . 3 2 2 . 1 Parts Lost 56 | . 4 5 6 5 . . 36 Power 12 | . 1 1 3 1 . . 6 Propulsion 20 | . 3 2 1 2 . . 12 Utility 13 | . . . 2 1 . . 10 Weapon 11 | . . 2 . 1 . . 8 Highest Loss Streak 15 | . 2 3 2 3 . . 15 To Critical Strikes 2 | . . 1 . . . . 1 Average Slot Usage (%) 86 | . 72 98 86 84 88 92 82 Engine 9 | . 3 13 9 10 11 11 . Core 1 | . . . . . . . 10 Treads 7 | . . . 14 9 11 . . Leg 6 | . . . . 3 . 21 24 Wheel 3 | . 21 26 6 . . . . Device 10 | . . . 2 10 20 . 5 Storage 10 | . 14 14 11 11 11 11 5 Protection 15 | . 4 14 20 16 12 26 14 Energy Gun 7 | . . 9 2 2 11 11 4 Energy Cannon 1 | . . . . 7 . . 3 Ballistic Gun 5 | . 16 17 10 10 . 5 2 Launcher 6 | . 10 . . 1 11 5 4 Naked Turns . | . . . . . . . . Heaviest Build 80 | 11 54 55 72 65 80 29 47 Greatest Support 68 | 20 32 32 40 40 20 34 68 Greatest Overweight (x) 19 | . 3 3 4 19 3 . 1 Average Overweight (x) 1 | . . 1 1 4 3 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 Average Capacity 16 | 5 15 20 20 20 20 8 7 Most Carried 20 | 5 17 17 20 20 20 20 8 Average Carried 15 | 1 9 15 18 19 19 8 6 Final Capacity 20 | 8 20 20 20 20 20 8 5 Final Carried 20 | . 16 16 19 20 20 8 . Class Distribution -------------------- 93% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2339 | 147 351 126 369 504 40 131 671 Remotely . | . . . . . . . . Salvage Created 3450 | . 477 257 736 476 . 62 1442 Parts 208 | . 28 19 42 30 . 3 86 Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed 4 | . 1 . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 5 21 . Prevented 6 | . . . . . . 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 75 | . 8 10 14 19 . 2 22 Melee 2 | . . . 2 . . . . Guns 37 | . 4 10 7 13 . 1 2 Cannons 11 | . . . 1 4 . . 6 AOE 20 | . 4 . 2 2 . 1 11 Classes Destroyed 17 | . 6 1 3 1 . . 6 Worker 8 | . 1 . 3 . . . 4 Builder 9 | . . . 4 . . . 5 Tunneler 1 | . 1 . . . . . . Hauler 4 | . 1 . 3 . . . . Recycler 2 | . 2 . . . . . . Operator 1 | . . . . . . . 1 Watcher 5 | . 1 . 3 . . . 1 Swarmer 20 | . . 6 4 9 . 1 . Grunt 37 | . 8 4 6 9 . 1 9 Brawler 3 | . . . 2 . . . 1 Duelist 1 | . . . . 1 . . . Sentry 3 | . . . 2 . . . 1 Specialist 4 | . . . . . . . 4 Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 7 | . 7 3 7 3 . 1 5 Combat Bots Only 4 | . 4 3 3 3 . 1 4 Max Kills in Single Turn 3 | . 3 2 2 2 . 1 3 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 1 . 2 1 . 1 2 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 801 | . 47 63 137 89 . 26 439 Missed 256 | . 15 15 31 25 . 10 160 Damage Taken 8002 | . 433 517 1229 795 . 389 4639 Core 1301 | . 111 81 131 55 . 69 854 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 94 | . . . . . . . 94 Core Remaining (%) 53 | 100 . 23 . . . 36 . Volleys Fired 222 | . 27 33 38 44 . 13 67 Largest 3 | . 2 2 2 2 . 2 3 Hottest 145 | . 76 76 124 89 . 89 145 Shots Fired 445 | . 53 65 71 85 . 24 147 Gun 314 | . 45 65 61 63 . 23 57 Cannon 88 | . . . 7 15 . . 66 Launcher 43 | . 8 . 3 7 . 1 24 Special . | . . . . . . . . Kinetic 210 | . 43 46 31 58 . 10 22 Thermal 177 | . 2 19 37 20 . 13 86 Explosive 28 | . 8 . 3 7 . 1 9 Electromagnetic 30 | . . . . . . . 30 Robot Hit Streak 17 | . 4 5 6 10 . 3 17 Robot Miss Streak 12 | . 3 6 12 3 . 5 3 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 2 1 4 . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 262 | . 30 31 56 54 . 11 80 Core Hits 159 | . 30 17 23 27 . 3 59 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 5 | . 1 . 4 . . . . Critical Strikes 14 | . 1 1 7 1 . 1 3 Burn 6 | . . 1 . 1 . 1 3 Destroy 1 | . 1 . . . . . . Smash 7 | . . . 7 . . . . Melee Attacks 32 | . . . 29 . . 2 1 Impact 29 | . . . 29 . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks 9 | . . . 9 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8488 | . 772 412 2168 1206 . 243 3687 Guns 2351 | . 243 412 372 640 . 145 539 Cannons 1423 | . . . 61 144 . . 1218 Explosions 3241 | . 524 . 278 422 . 98 1919 Melee 1457 | . . . 1457 . . . . Ramming 16 | . 5 . . . . . 11 Kinetic 1461 | . 214 269 198 554 . 59 167 Thermal 2264 | . 29 143 235 230 . 86 1541 Explosive 2075 | . 524 . 278 422 . 98 753 Electromagnetic 1215 | . . . . . . . 1215 Impact 1457 | . . . 1457 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 8 8 8 . 3 Average Corruption 7 | . . . 7 8 8 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked 10 | . . . . . . . 10 Effects 98 | . . . 36 59 2 . 1 Message Errors 30 | . . . 11 18 1 . . Matter Fused 26 | . . . 10 16 . . . Heat Flow Errors 9 | . . . 4 5 . . . Energy Discharges 7 | . . . 3 4 . . . Parts Rejected 2 | . . . 2 . . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 6 | . . . 1 4 1 . . Data Loss (major) 8 | . . . 3 4 . . 1 Misfires 4 | . . . 1 3 . . . Alerts 2 | . . . . 2 . . . Weapon Failures 3 | . . . 1 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 783 | . 37 . 553 . . 36 157 Projectiles 89 | . . . . . . . 89 Explosions 145 | . 37 . 4 . . 36 68 Melee 549 | . . . 549 . . . . Knockbacks 3 | . . . 3 . . . . Impact 3 | . . . 3 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 435 | . 2 . 9 10 . . 414 Shots 11 | . . . 1 1 . . 9 Rammed 3 | . 2 . . 1 . . . Targets Rammed 7 | . 2 . . 1 . . 4 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 533 | . 52 340 330 434 . 226 533 Average Temperature 128 | . 14 95 131 118 . 75 174 Received Heat Transfer 1715 | . 258 177 345 324 . 86 525 Effects 24 | . . . 2 5 . . 17 Shutdowns 9 | . . . . 1 . . 8 Energy Bleed 1 | . . . . . . . 1 Interference 7 | . . . 2 3 . . 2 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . 1 . . 1 Damage (minor) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 33 | . . . 21 . . . 12 Impact Corruptions 17 | . . . 17 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 1 . . . 3 Heat Transferred 4664 | . 74 444 555 518 . 259 2814 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 484 | . 297 233 309 382 . . 484 Initial 55 | . . 43 12 41 . . 55 Average 160 | . 157 142 157 122 . . 237 Maximum Alert Level 2 | . 1 1 1 1 . . 2 Low Security (%) 72 | 100 63 85 74 85 . . 47 Level 1 25 | . 36 14 25 14 . . 43 Level 2 1 | . . . . . . . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 . . 1 . . 14 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 12 | . 2 . . 1 . . 9 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 16 10 29 21 . 17 40 Peak Tracking Total 6 | . 5 3 5 3 . 6 6 Tactical Retreats 12 | . . . 3 1 . 1 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 8 | . 1 . . . . . 7 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . 2 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 23 | . 2 . 3 2 . 4 12 Max in Single Turn 4 | . 1 . 1 1 . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 3 1 3 . . . 1 Terminals 7 | . 3 . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 8 1 8 . . . 1 Successful 10 | . 3 1 5 . . . 1 Failed 8 | . 5 . 3 . . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . . 3 . 3 Terminals 17 | . 8 . 8 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 1 5 . . . 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . Transport Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . 2 . . . 1 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . . . . 8 . 3 Largest Group 8 | . . . . . 8 8 3 Highest-Rated Group 256 | . . . . . 256 256 192 Highest-Rated Ally 96 | . . . . . 40 40 96 Total Orders . | . . . . . . . . Ally Attacks 69 | . . . . . . 60 9 Total Damage 2263 | . . . . . . 2016 247 Kills 17 | . . . . . . 17 . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . . . 2 1 1 . Drone Launches 4 | . . . 3 . . . 1 Drone Recoveries 3 | . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 10627 | 42 665 409 1207 1847 3958 1324 1175 Spaces Moved 4280 | 45 505 263 477 435 988 768 799 Core 101 | 25 11 . . 60 . . 5 Treads 1521 | . . . 298 235 988 . . Legs 1702 | . . . . 140 . 768 794 Wheels 956 | 20 494 263 179 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 115 115 200 400 130 50 Average Speed 218 | 63 107 115 201 385 400 130 110 Slowest Speed 1000 | 80 200 145 320 1000 400 130 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 74 42 50 83 86 78 23 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 6 | . . 1 . 1 2 2 . Spaces Dug 6 | . . . 4 . . . 2 Terrain Destroyed 222 | . 26 . 17 52 . 10 117 Melee . | . . . . . . . . Projectile 17 | . . . . . . . 17 AOE 205 | . 26 . 17 52 . 10 100 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5100 | 58 576 308 611 519 998 1073 957 Wait 290 | . 4 3 12 6 2 261 2 Move 4273 | 44 504 262 476 434 987 767 799 Hop . | . . . . . . . . Pick Up 112 | 7 23 5 23 12 3 4 35 Fast Attach . | . . . . . . . . Attach 68 | 6 6 5 11 6 . 2 32 Detach 1 | . . . . . . 1 . Swap 47 | . 9 . 11 11 2 7 7 Drop 47 | 1 1 . 11 5 4 15 10 Fire 222 | . 27 33 38 44 . 13 67 Melee 32 | . . . 29 . . 2 1 Ram 2 | . 2 . . . . . . Kick 4 | . . . . . . . 4 Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Discovered new exit (range 11) 330 | -10/Materials | Build established: Mutant 352 | -10/Materials | Identified exit to Mines 412 | -10/Materials | Discovered new exit (range 15) 532 | -10/Materials | Discovered new exit (range 10) 708 | -10/Materials | Entered Mines 731 | -10/Mines | Discovered new exit (range 12) 752 | -10/Mines | Found the Drone Emporium 758 | -10/Mines | Found Prototype Device 787 | -10/Mines | Core integrity fell below 50% 943 | -10/Mines | Lost 3 parts (1p1n1w) 1065 | -10/Mines | Discovered new exit (range 13) 1117 | -10/Mines | Entered Materials 1117 | -9/Materials | Evolved 2 slots: Utility x2 1178 | -9/Materials | Identified Sensor Drone Bay 1234 | -9/Materials | Identified exit to Mines 1234 | -9/Materials | Identified exit to Storage 2324 | -9/Materials | Entered Mines 2375 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2380 | -9/Mines | Found Prototype Device 2381 | -9/Mines | Identified Exp. Sensor Array 2530 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2717 | -9/Mines | Lost 3 parts (1n1u1w) 3468 | -9/Mines | Learned Materials emergency access door positions 3574 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3871 | -9/Mines | Learned Materials terminal intel 4108 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4159 | -9/Mines | Discovered new exit (range 13) 4171 | -9/Mines | Entered Zion 4292 | -7/Zion | System corruption cleaned by Quarantine Array 4500 | -7/Zion | Given the Hacking Drone Bay 4549 | -7/Zion | Found Prototype Device 4550 | -7/Zion | Identified Hacking Drone Bay 5199 | -7/Zion | Learned Factory stockpile data 5207 | -7/Zion | Received a hallucinogenic algorithm 5663 | -7/Zion | Imprinted 5667 | -7/Zion | Declared Zion's savior 6111 | -7/Zion | Given A8's code to call for help 6612 | -7/Zion | Found Prototype Device 6613 | -7/Zion | Identified Phasing AFG 6795 | -7/Zion | Found CR-A16's Pointy Stick 7183 | -7/Zion | Gained Derelict followers 8081 | -7/Zion | Discovered new exit (range 13) 8129 | -7/Zion | Entered Proximity Caves 8129 | -6/Proximity Caves | Accompanied by 8 allies 8152 | -6/Proximity Caves | Core integrity fell below 50% 8417 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8921 | -6/Proximity Caves | Lost 3 allies 9318 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9413 | -6/Proximity Caves | Identified exit to Factory 9453 | -6/Proximity Caves | Entered Factory 9453 | -6/Factory | Accompanied by 3 allies 9453 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 9754 | -6/Factory | Build established: Tank 9783 | -6/Factory | P-60 Hacker assimilated allied 8K-NAI(M) 10030 | -6/Factory | Lost 5 parts (1p2n2u) 10058 | -6/Factory | Cargo convoy interrupted 10120 | -6/Factory | Allied Derelicts emerged from ambush trap array 10123 | -6/Factory | Spotted B-75 Beast 10263 | -6/Factory | Discovered new exit (range 11) 10288 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10294 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10392 | -6/Factory | Lost 3 parts (1p1u1w) 10408 | -6/Factory | Garrison activated, responded to threat 10474 | -6/Factory | Lost 7 parts (3n2u2w) 10597 | -6/Factory | Core integrity fell below 50% 10626 | -6/Factory | Core integrity fell below 20% 10628 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Proton Cannon destroyed. Imp. VSS Leg destroyed. Slug penetrates Wall. Lgt. Angular Momentum Engine destroyed. Wall collapses. Penetrated by Slug. Slug penetrates Wall. Critical hit (Burn: +37). Arm. Leg destroyed. Slug penetrates Wall. M-28 Smith repairs Y-54 Guardian. Slug penetrates Wall. Penetrated by Slug. Plasma Rifle destroyed. Target Analyzer destroyed. M-28 Smith destroyed. Penetrated by Slug. Acquired Backup Laser III. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????#### #????????????? | | ????????????????????????# # % ###??????????? | | ???????????????????????##""#" """"#??????????? | | ???????????????????????#" "#??????????? | | ???????????????????????#" #??????????? | | ???????????????????????#" ### #???? | | ???????????????????????#" = ???? | | ???????????????????????#" "## ???? | | ???????????????????????#" ##?????????? | | ???????????????????????#" #?????????? | | ???????????????????????#" #?????????? | | ???????????????????????#" "###+##?????? | | ???????????????????????#" " #?????? | | ???????????????????????## # ! #?????? | | ????????????????????????# # #?????? | | ????????????????????????###"""""######?""" ??????? | | ??????????????????????????### ###????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ???????????????????########## ###????????????????? | | ???????????????????# # h #????????????????? | | ???????????????????# Y@[h ###??????????????? | | ???????????????????# p*/gx #??????????? | | ???????????????????# ==%# ### #??????????? | | ???????????????????# *[[# #????##??????????? | | ???????????????????# =## ##????????????????? | | ???????????????????######### #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ???????????????????????????? ?#???????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 30 Evasion (%) 57 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Beamcaster | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places The One Challenges ------------ None Game ------ Seed ShadeTachyonShield Manual? 0 Play Time 01:25:46 Cumulative 12.8 hours Start 2024.04.07 @ 19:00:45 End 2024.04.07 @ 20:31:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5b7b2ecd-6367-4368-b584-889e8e71767e