Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 17:54:29

Player: f3-rnm

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (738)      738
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1293

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     116/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (800) Ox15
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
          Light Cannon
                Grenade Launcher
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
        Compact Wheel
                Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Seismic Detector
                Core Shielding
                Utility Shielding
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
                Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Core Shielding
                Utility Shielding
                Assault Rifle
          Light Assault Rifle
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   9   7   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   2   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       5    | .   2   3   
    Launcher               3    | .   .   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   2   4   
  Power                    3    | .   1   2   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   13  13  
  Treads                   27   | .   27  28  
  Storage                  14   | .   14  14  
  Processor                6    | .   8   .   
  Protection               7    | .   4   14  
  Ballistic Gun            6    | .   9   .   
  Ballistic Cannon         21   | .   18  26  
Peak Build Rating          9    | 6   9   9   
  Average Rating           8    | 3   8   8   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 10  50  50  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 6   18  20  
  Most Carried             20   | 2   20  18  
  Average Carried          15   | 1   15  17  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | 2   18  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           844  | 150 396 298 
  Remotely                 .    | .   .   .   
Salvage Created            757  | .   650 107 
  Parts                    45   | .   36  9   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  23   | .   14  9   
  Guns                     7    | .   7   .   
  Cannons                  13   | .   7   6   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | .   7   1   
  Worker                   3    | .   3   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  7    | .   3   4   
  Grunt                    11   | .   11  .   
  Subdweller               5    | .   .   5   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        134  | .   73  61  
  Missed                   47   | .   25  22  
Damage Taken               1267 | .   590 677 
  Core                     253  | .   90  163 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  35   | .   .   35  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              98   | .   59  39  
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  70  
Shots Fired                185  | .   118 67  
  Gun                      56   | .   56  .   
  Cannon                   118  | .   62  56  
  Launcher                 11   | .   .   11  
  Special                  .    | .   .   .   
  Kinetic                  174  | .   118 56  
  Thermal                  .    | .   .   .   
  Explosive                11   | .   .   11  
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         21   | .   12  21  
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           103  | .   72  31  
  Core Hits                47   | .   32  15  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         5    | .   3   2   
    Destroy                1    | .   1   .   
    Blast                  4    | .   2   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1623 | .   970 653 
  Guns                     327  | .   327 .   
  Cannons                  1168 | .   643 525 
  Explosions               128  | .   .   128 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1495 | .   970 525 
  Thermal                  .    | .   .   .   
  Explosive                128  | .   .   128 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            6    | .   .   6   
  Projectiles              .    | .   .   .   
  Explosions               6    | .   .   6   
  Melee                    .    | .   .   .   
Knockbacks                 10   | .   3   7   
  Impact                   .    | .   .   .   
  Kinetic                  10   | .   3   7   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      105  | .   .   105 
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        133  | .   133 5   
  Average Temperature      37   | .   37  5   
  Received Heat Transfer   450  | .   345 105 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             245  | .   245 .   
  Initial                  .    | .   .   .   
  Average                  72   | .   75  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 97  .   
  Level 1                  2    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   24  18  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          4    | .   2   2   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          7    | .   6   1   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   12  4   
  Successful               9    | .   5   4   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   .   4   
  Record                   4    | .   .   4   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2929 | 64   1931 934  
Spaces Moved               925  | 35   554  336  
  Core                     2    | 2    .    .    
  Treads                   923  | 33   554  336  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            222  | 153  215  240  
  Slowest Speed            240  | 160  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 4    90   34   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 22   | .    .    22   
Terrain Destroyed          48   | .    .    48   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      48   | .    .    48   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1625 | 42   1188 395  
  Wait                     542  | .    529  13   
  Move                     923  | 34   553  336  
  Hop                      .    | .    .    .    
  Pick Up                  29   | 2    27   .    
  Fast Attach              8    | 6    2    .    
  Attach                   5    | .    4    1    
  Detach                   .    | .    .    .    
  Swap                     9    | .    3    6    
  Drop                     11   | .    11   .    
  Fire                     98   | .    59   39   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: Mat / *Rec)

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 14)
  315 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Learned 4 Subcaves zone layouts
  429 | -10/Materials | Identified exit to Materials
  463 | -10/Materials | Learned 2 Mines zone layouts
  486 | -10/Materials | Learned location of Mines (-8)
  507 | -10/Materials | Learned Storage security intel
  529 | -10/Materials | Loaded intel: 19 trap records
  558 | -10/Materials | Learned Materials stockpile data
 1204 | -10/Materials | Discovered exit to Materials (range 16)
 1319 | -10/Materials | Discovered new exit (range 14)
 1951 | -10/Materials | Discovered new exit (range 6)
 1996 | -10/Materials | Entered Subcaves
 1997 | -10/Subcaves  | Identified exit to Materials
 2049 | -10/Subcaves  | Core integrity fell below 50%
 2143 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 2149 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2264 | -10/Subcaves  | Core integrity fell below 20%
 2573 | -10/Subcaves  | Visited Clippyterm
 2580 | -10/Subcaves  | Identified exit to Recycling
 2580 | -10/Subcaves  | Learned Factory emergency access door positions
 2738 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2878 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2930 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
02812_ Acquired 12 matter.
02815_ Acquired 22 matter.
02817_ Acquired 17 matter.
02839_ Acquired 14 matter.
02879_ 47-ZEU(R): "ARGHSUB!"
02882_ 47-ZEU(R) knocked back.
02882_ 47-ZEU(R) Sub. Optics blasted off.
02885_ 47-ZEU(R) knocked back.
02888_ 47-ZEU(R) suffers critical hit (Blast).
02888_ 47-ZEU(R) destroyed.
02893_ Acquired 3 matter.
02896_ Acquired 14 matter.
02903_ The unstable cave ceiling collapses.
02915_ Machine disabled.
02916_ The unstable cave ceiling collapses.
02921_ S-10 Pest destroyed.
02921_ Lgt. Ion Engine destroyed.
02921_ Destroyed Lgt. Ion Engine.
02921_ S-10 Pest destroyed. <x2>
02930_ Lgt. Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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|      # ##      ###?  #???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatMappingDesublimator
  Manual?         0
Play Time         00:10:50
  Cumulative      231.3 hours
  Start           2024.08.12 @ 17:46:15
  End             2024.08.12 @ 17:54:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          243
  Rogue           207
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           3/0/7/0/0/0/0/0/0
Lore%             60
Gallery%          81
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 806a3f5b-458b-4bb4-a1f9-cda2bdb410c6