Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 10:19:56 Player: mu Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (664) 664 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2984 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 280/280 System Corruption 5% Temperature Cool (18) Movement Hovering (240) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Hover Unit > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Makeshift Transmission Jammer > --- WEAPON (2) ------- Mace Heavy Hammer > --- INVENTORY (8) ---- Reinforced Ion Engine Heavy Ion Engine Rocket Launcher Heavy Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Makeshift Sensor Array Improved Signal Interpreter Makeshift Transmission Jammer > --- WEAPON ----------- Mace Heavy Hammer > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Hover Unit Light Armor Plating Rocket Launcher Heavy Hammer Heavy Hammer Self-destruct Interrupter [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Signal Interpreter Device Makeshift Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 36 | 6 10 12 2 3 3 Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 5 1 . 1 Treads . | . . . . . . Leg 7 | 2 2 3 . . . Wheel . | . . . . . . Hover 4 | . . 2 1 . 1 Flight . | . . . . . . Utility 12 | 1 3 4 1 2 1 Device 7 | 1 1 2 1 2 . Storage 1 | . . 1 . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 9 | 2 4 1 . 1 1 Energy Gun 3 | 1 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 5 | . 2 1 . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . 3 3 1 . 5 Power 1 | . 1 . . . . Propulsion 5 | . . 2 1 . 2 Utility 3 | . . 1 . . 2 Weapon 3 | . 2 . . . 1 Highest Loss Streak 4 | . 2 2 1 . 4 Average Slot Usage (%) 96 | . 94 87 99 99 97 Engine 11 | . 13 11 11 11 11 Leg 5 | . 28 8 . . . Hover 17 | . . 13 21 22 20 Device 14 | . 14 9 11 18 12 Storage 8 | . . 5 11 11 11 Processor 11 | . 12 11 11 11 11 Protection 4 | . . 6 11 3 7 Energy Gun 1 | . 9 . . . . Ballistic Gun 1 | . 13 . . . . Impact Weapon 19 | . 1 22 22 21 22 Naked Turns . | . . . . . . Heaviest Build 31 | 8 12 26 26 31 31 Greatest Support 23 | 20 20 23 16 16 16 Greatest Overweight (x) 3 | . . 1 1 1 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 8 | 4 4 8 8 8 8 Average Capacity 7 | 4 4 6 8 8 8 Most Carried 8 | 3 4 8 8 8 8 Average Carried 6 | 2 2 4 7 7 7 Final Capacity 8 | 4 4 8 8 8 8 Final Carried 8 | 3 4 8 8 8 5 Class Distribution -------------------- 79% | Mutant 17% | Messiah-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 614 | 272 126 146 16 20 34 Remotely . | . . . . . . Salvage Created 920 | 43 224 509 96 . 48 Parts 42 | 2 15 19 6 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 20 | 1 6 8 2 . 3 Melee 9 | . . 4 2 . 3 Guns 7 | 1 6 . . . . Classes Destroyed 7 | 1 . 4 1 . 1 Hauler 2 | . . 2 . . . Watcher 2 | . . 2 . . . Grunt 13 | 1 6 5 1 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Assembled 3 | . . . . . 3 Best Kill Streak 4 | 1 4 3 3 . 1 Combat Bots Only 4 | 1 4 3 2 . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 1670 | 62 364 558 92 . 594 Core 515 | 10 87 120 12 . 286 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 96 61 . . . . Volleys Fired 27 | 4 23 . . . . Largest 2 | 2 2 . . . . Hottest 70 | 70 70 . . . . Shots Fired 38 | 8 30 . . . . Gun 38 | 8 30 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 27 | 4 23 . . . . Thermal 11 | 4 7 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 4 9 . . . . Robot Miss Streak 2 | 1 2 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | 6 23 32 6 . 7 Core Hits 25 | 2 11 6 3 . 3 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks 65 | . . 46 8 . 11 Impact 65 | . . 46 8 . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 2 1 . . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks 8 | . . 5 1 . 2 Damage Inflicted 1638 | 74 286 850 183 . 245 Guns 360 | 74 286 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 1278 | . . 850 183 . 245 Ramming . | . . . . . . Kinetic 273 | 23 250 . . . . Thermal 87 | 51 36 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1278 | . . 850 183 . 245 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 136 | . . 111 . . 25 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 136 | . . 111 . . 25 Knockbacks 6 | . . 4 1 . 1 Impact 6 | . . 4 1 . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | 66 4 . . . 6 Average Temperature 23 | 38 2 . . . 2 Received Heat Transfer 702 | 36 204 237 48 . 177 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 13 | . . 13 . . . Impact Corruptions 10 | . . 9 . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 235 | 148 87 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 298 | 20 177 298 98 . . Average Influence 127 | 2 76 199 96 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 79 | 100 100 54 100 . . Level 1 20 | . . 45 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | 1 12 13 1 . 6 Peak Tracking Total 5 | 1 4 5 1 . 3 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 9 14 . . . Successful 17 | . 7 10 . . . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 17 | . 6 5 . 6 . Terminals 17 | . 9 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 7 4 . . . Record 1 | . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 2 | . 1 1 . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 2560 | 96 311 471 195 1215 272 Spaces Moved 1859 | 68 190 277 141 1009 174 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 304 | 55 190 59 . . . Wheels . | . . . . . . Hover 1542 | . . 218 141 1009 174 Flight . | . . . . . . Fastest Speed 50 | 50 120 56 116 116 116 Average Speed 114 | 106 120 105 116 116 120 Slowest Speed 240 | 120 120 120 116 116 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 8 32 24 36 91 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . 2 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 2133 | 80 243 375 161 1054 220 Wait 117 | . 6 33 5 38 35 Move 1854 | 67 189 276 140 1008 174 Hop . | . . . . . . Pick Up 20 | 3 6 6 4 1 . Fast Attach 22 | 6 5 7 1 3 . Attach 9 | . 2 3 1 . 3 Detach 4 | . 1 3 . . . Swap 5 | . 3 2 . . . Drop 22 | . 8 6 4 4 . Fire 27 | 4 23 . . . . Melee 53 | . . 39 6 . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Identified exit to Materials 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x2 850 | -9/Materials | Discovered new exit (range 11) 867 | -9/Materials | Identified exit to Mines 879 | -9/Materials | Entered Mines 917 | -9/Mines | Discovered new exit (range 15) 933 | -9/Mines | Identified exit to Materials 1031 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1067 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1070 | -9/Mines | Identified exit to Zion 1074 | -9/Mines | Entered Zion 1105 | -7/Zion | Given A8's code to call for help 1146 | -7/Zion | Discovered new exit (range 12) 1158 | -7/Zion | Identified exit to Proximity Caves 1383 | -7/Zion | Received a visual enhancement algorithm 1416 | -7/Zion | Learned Factory non-interactive machine intel 1432 | -7/Zion | Learned Factory scanalyzer intel 1463 | -7/Zion | Learned location of Quarantine (-2) 1473 | -7/Zion | Learned location of Warlord (-5) 1668 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1825 | -7/Zion | Learned location of Recycling (-7) 2083 | -7/Zion | Imprinted 2085 | -7/Zion | Declared Zion's savior 2252 | -7/Zion | Opened final containment barrier to the Deep Caves 2270 | -7/Zion | Discovered new exit (range 3) 2270 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2272 | -7/Zion | Identified exit to Deep Caves 2289 | -7/Zion | Entered Deep Caves 2289 | -7/Deep Caves | Accompanied by 4 allies 2380 | -7/Deep Caves | Build established: Messiah-Mutant 2537 | -7/Deep Caves | Attacked by Z-Imprinter 2540 | -7/Deep Caves | Z-Facility disabled 2545 | -7/Deep Caves | Core integrity fell below 50% 2559 | -7/Deep Caves | Core integrity fell below 20% 2561 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 02369_ E |4&XALIDTWHVYEW|5T&ID/M2BCH& LXMACNP/ 02380_ Mace follow-up attack on as-57787. 02380_ as-57787 knocked back. 02384_ Destroyed Asb. Hover Unit. 02384_ as-57787 system corrupted by crushing effect. 02384_ Mace follow-up attack on as-57787. 02384_ as-57787 destroyed. 02395_ System corrupted: Matter fused (-9). 02438_ Acquired 14 matter. 02475_ 4ZI80CA/F>H8:MCNUV 37XCZ8GC 02524_ NEW_ZION: Z-Facility proximity alert. 02532_ Z1F&BWQ<2 HJ,%N