Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.29 @ 15:02:21 Player: Richard Blunt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (4436) 4436 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 9737 Bonus ------- High Alert Combat Kills 630 Follower Combat Kills 75 Friendly Fire -264 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Hot (209) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Lance > --- INVENTORY (5) ---- Improved Sensor Array Improved Sensor Array Drone Bay (2/2) Tesla Rifle Great Axe Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved VSS Leg Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Kinecellerator Improved Medium Armor Plating System Shield > --- WEAPON ----------- Tesla Rifle Tesla Rifle 01-MTF's Shockpuncher > --- INVENTORY -------- Neutrino Core Improved VSS Leg Antigrav System Gyrokinetic Inverter Improved Heat Sink Structural Scanner Improved Sensor Array Authchip [Propulsion] Component Analysis Suite Drone Bay High-powered Field Laser KE Penetrator Guided EMP Blaster Great Axe [Rating: 87] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power . | . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 6 | . . 1 1 2 . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 248 | 7 17 19 33 61 59 5 47 Power 13 | 1 2 1 3 3 3 . . Engine 11 | 1 2 1 1 3 3 . . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 43 | 2 2 11 7 5 3 . 13 Treads . | . . . . . . . . Leg 24 | . . 2 6 5 3 . 8 Wheel 6 | 2 2 2 . . . . . Hover 5 | . . . . . . . 5 Flight 8 | . . 7 1 . . . . Utility 111 | 2 2 3 10 29 45 3 17 Device 76 | 1 . 2 4 21 32 3 13 Storage 6 | 1 1 1 3 . . . . Processor 6 | . 1 . 2 3 . . . Hackware 1 | . . . . . . . 1 Protection 22 | . . . 1 5 13 . 3 Artifact . | . . . . . . . . Weapon 81 | 2 11 4 13 24 8 2 17 Energy Gun 35 | 1 . 1 5 13 5 2 8 Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 9 | 1 5 . . . . . 3 Ballistic Cannon . | . . . . . . . . Launcher 9 | . . 1 4 . 2 . 2 Special Weapon 9 | . 6 2 1 . . . . Impact Weapon 9 | . . . 3 5 . . 1 Slashing Weapon 7 | . . . . 4 1 . 2 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 43 | . 5 7 2 . 5 . 24 Power 5 | . 1 2 1 . 1 . . Propulsion 17 | . 2 3 1 . 2 . 9 Utility 11 | . 1 . . . 2 . 8 Weapon 10 | . 1 2 . . . . 7 Highest Loss Streak 10 | . 3 5 1 . 2 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 95 88 88 99 99 100 80 Engine 6 | . 13 10 2 6 6 7 4 Leg 20 | . . . 21 29 29 30 14 Wheel 4 | . 27 20 . . . . . Hover 1 | . . . . . . . 8 Flight 2 | . . 11 13 . . . . Device 14 | . 3 8 11 19 17 22 16 Storage 8 | . 14 11 9 7 7 7 4 Processor 12 | . 8 11 9 15 15 15 9 Protection 3 | . . . 5 3 4 . 1 Energy Gun 8 | . . . 9 10 14 15 7 Ballistic Gun 3 | . 18 6 . . . . 3 Special Weapon 1 | . 8 6 . . . . . Naked Turns 27 | . . . . . . . 27 Heaviest Build 80 | 15 29 31 57 80 80 50 59 Greatest Support 95 | 26 26 42 60 80 80 80 95 Greatest Overweight (x) 2 | . 1 2 1 . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 11 12 11 15 15 15 13 Most Carried 15 | 8 11 13 15 15 15 15 15 Average Carried 12 | 4 7 10 10 14 14 14 12 Final Capacity 15 | 8 15 8 15 15 15 15 15 Final Carried 15 | 8 11 7 15 15 15 15 15 Class Distribution -------------------- 60% | Mutant 18% | Skirmisher 6% | Assassin 5% | Sprinter 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Matter Collected 3509 | 195 234 209 708 629 817 . 717 Remotely . | . . . . . . . . Salvage Created 4350 | 21 336 127 1014 570 1277 . 1005 Parts 226 | 5 23 11 51 21 67 . 48 Haulers Intercepted 2 | . . . . 1 1 . . Recyclers Shooed 8 | . . . 2 1 4 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 89 | . 10 3 22 9 24 . 21 Melee 2 | . . . 1 . . . 1 Guns 61 | . 10 1 8 9 15 . 18 AOE 22 | . . 2 13 . 6 . 1 Classes Destroyed 14 | 1 3 3 3 4 . . . Worker 8 | . . 1 . . 5 . 2 Builder 1 | . . . 1 . . . . Tunneler 4 | 1 . . 2 1 . . . Hauler 2 | . . . . 1 1 . . Recycler 7 | . . . 5 1 1 . . Operator 2 | . . . . 2 . . . Watcher 11 | . 1 1 5 1 2 . 1 Swarmer 17 | . 2 . 6 . . . 9 Grunt 34 | . 8 1 10 2 9 . 4 Brawler 1 | . . . 1 . . . . Duelist 1 | . . 1 . . . . . Sentry 18 | . . 1 5 1 9 . 2 Hunter 4 | . . . . 1 1 . 2 Programmer 14 | . . . . 5 5 . 4 Best Kill Streak 12 | 1 5 5 6 3 12 . 7 Combat Bots Only 9 | . 5 3 4 3 9 . 7 Max Kills in Single Turn 3 | 1 1 2 3 1 3 . 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . 1 3 . 2 . 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Damage Taken 7761 | . 577 706 821 647 1692 . 3318 Core 1827 | . 132 216 113 39 312 . 1015 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 91 | . . . 91 . . . . Core Remaining (%) 64 | 100 47 46 79 . . 49 . Volleys Fired 308 | 2 61 18 54 42 78 . 53 Largest 3 | 2 2 2 2 2 2 . 3 Hottest 240 | 70 120 100 160 160 160 . 240 Shots Fired 534 | 4 93 23 80 82 133 . 119 Gun 469 | 4 65 17 63 79 124 . 117 Cannon 3 | . . . . 3 . . . Launcher 30 | . . 3 16 . 9 . 2 Special 32 | . 28 3 1 . . . . Kinetic 108 | 2 65 5 . . . . 36 Thermal 331 | 2 28 3 64 76 86 . 72 Explosive 30 | . . 3 16 . 9 . 2 Electromagnetic 65 | . . 12 . 6 38 . 9 Robot Hit Streak 23 | 1 9 11 13 8 23 . 8 Robot Miss Streak 6 | 2 4 1 6 5 5 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . 3 . 1 . 1 . 4 Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 Shots Hit Robots 408 | 2 40 18 72 57 119 . 100 Core Hits 282 | 1 20 9 62 40 97 . 53 Critical Kills 5 | . . . . . . . 5 Critical Parts Destroyed 5 | . 1 . . . . . 4 Critical Strikes 14 | . 1 . . . . . 13 Burn 2 | . . . . . . . 2 Destroy 10 | . 1 . . . . . 9 Sever 1 | . . . . . . . 1 Impale 1 | . . . . . . . 1 Melee Attacks 35 | . . . 11 14 1 . 9 Impact 19 | . . . 11 8 . . . Slashing 9 | . . . . 6 1 . 2 Piercing 7 | . . . . . . . 7 Sneak Attacks 5 | . . . 3 . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10889 | 26 530 500 2648 1202 3697 . 2286 Guns 7037 | 26 482 214 935 1135 2507 . 1738 Cannons 67 | . . . . 67 . . . Explosions 2990 | . . 286 1302 . 1152 . 250 Melee 706 | . . . 408 . . . 298 Ramming 41 | . . . 3 . 38 . . Kinetic 965 | 13 482 60 . . . . 410 Thermal 5188 | 13 48 . 935 1099 1966 . 1127 Explosive 2746 | . . 286 1302 . 1014 . 144 Electromagnetic 1243 | . . 154 . 103 679 . 307 Impact 408 | . . . 408 . . . . Slashing 65 | . . . . . . . 65 Piercing 233 | . . . . . . . 233 Highest Corruption 15 | . . . . 2 4 4 15 Average Corruption 3 | . . . . 1 3 4 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 91 | . . . . 17 42 7 25 Message Errors 28 | . . . . 4 12 2 10 Matter Fused 21 | . . . . 4 11 2 4 Heat Flow Errors 11 | . . . . 3 5 1 2 Energy Discharges 7 | . . . . 1 3 . 3 Parts Rejected 2 | . . . . 1 . 1 . Data Loss (minor) 12 | . . . . 2 6 1 3 Data Loss (major) 3 | . . . . 1 1 . 1 Misfires 3 | . . . . 1 2 . . Alerts 2 | . . . . . 2 . . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 321 | . . 29 156 . 19 . 117 Projectiles . | . . . . . . . . Explosions 74 | . . 29 26 . 19 . . Melee 247 | . . . 130 . . . 117 Knockbacks 2 | . . . 2 . . . . Impact 2 | . . . 2 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 284 | . . 133 41 . 50 . 60 Shots 7 | . . 3 1 . 1 . 2 Rammed . | . . . . . . . . Targets Rammed 7 | . . . 2 . 5 . . Kicked 7 | . . . 2 . 5 . . Crushed . | . . . . . . . . Highest Temperature 758 | 18 80 25 561 339 501 231 758 Average Temperature 121 | 10 18 8 152 89 114 171 207 Received Heat Transfer 2142 | . 252 198 432 111 546 . 603 Effects 30 | . . . 6 . 2 1 21 Shutdowns 3 | . . . 2 . 1 . . Energy Bleed 6 | . . . 3 . . . 3 Interference 8 | . . . . . . 1 7 Matter Decay 4 | . . . . . 1 . 3 Short Circuit 2 | . . . 1 . . . 1 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Fried 13 | . . . 5 . 6 . 2 Impact Corruptions 5 | . . . 5 . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 24 | . . . 5 7 8 . 4 Heat Transferred 11255 | 37 100 . 2125 2300 4225 . 2468 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Peak Influence 1098 | 5 248 539 803 401 469 224 1098 Initial 993 | . 3 49 222 361 50 146 993 Average 321 | 1 99 184 558 183 268 187 743 Maximum Alert Level 3 | . 1 2 3 2 2 1 3 Low Security (%) 45 | 100 91 63 . 65 44 62 . Level 1 20 | . 8 24 13 31 27 37 . Level 2 25 | . . 12 71 2 28 . 58 Level 3 7 | . . . 14 . . . 41 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 4 4 5 6 8 . 6 Investigation 7 | . 3 1 1 1 1 . . Extermination 10 | . . . . 5 3 . 2 Reinforcement 15 | . 1 3 4 . 4 . 3 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 3 | . . . 1 . . . 2 Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Distress Signals 5 | . . 2 . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 219 | . 22 43 44 15 36 18 41 Peak Tracking Total 15 | . 6 15 7 4 6 7 9 Tactical Retreats 18 | . 2 6 5 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Traps Triggered 6 | . 3 1 . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . 1 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Machines Disabled 8 | . . 1 . . 3 . 4 Max in Single Turn 2 | . . 1 . . 1 . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Machines Accessed 33 | . 5 4 6 4 5 4 5 Terminals 22 | . 3 3 2 3 4 2 5 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . Recycling Units 6 | . 2 1 1 . . 2 . Scanalyzers 2 | . . . 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 74 | . 11 9 11 15 7 8 13 Successful 39 | . 3 7 8 9 4 3 5 Failed 35 | . 8 2 3 6 3 5 8 Catastrophic 6 | . . . 1 . 1 1 3 Database Lockouts . | . . . . . . . . Manual 29 | . 7 3 2 5 . 4 8 Terminals 49 | . 8 8 2 8 4 6 13 Fabricators . | . . . . . . . . Repair Stations 7 | . . . 4 . 3 . . Recycling Units 7 | . 3 1 1 . . 2 . Scanalyzers 11 | . . . 4 7 . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 1 6 1 3 3 1 5 Record 1 | . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 1 . . 1 . . 1 Open Door 3 | . . . . . 3 . . Open DSF 1 | . . . . . . . 1 Branch Access Points 3 | . . 1 1 1 . . . Alert Level 2 | . . . . . . . 2 Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . 1 . . . . . Maintenance Status 1 | . . . . . . 1 . Reinforcement Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 4 . 1 . . Scan Component 3 | . . . 2 . 1 . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 6 | . 2 1 1 . . 2 . Report Inventory 5 | . 1 1 1 . . 2 . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 8 | . . . 2 6 . . . Insert Component 4 | . . . 1 3 . . . Analyze 4 | . . . 1 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 2 3 3 2 2 4 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 76 | . . . 76 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 4 | . . . 1 3 . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Total Allies 3 | . . . . . 3 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 127 | . . . . . 127 . . Highest-Rated Ally 100 | . . . . . 100 . . Total Orders 12 | . . . . . . 4 8 EXPLORE 6 | . . . . . . 2 4 RETURN 6 | . . . . . . 2 4 Ally Attacks 30 | . . . . . 30 . . Total Damage 424 | . . . . . 424 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 10 | . . . . . . 2 8 Drone Recoveries 10 | . . . . . . 2 8 Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Turns Passed 8771 | 81 1145 466 1430 2517 1714 283 1135 Spaces Moved 5279 | 65 738 491 972 1352 866 202 593 Core 225 | 7 . . . . . . 218 Treads . | . . . . . . . . Legs 3151 | . . . 447 1352 866 202 284 Wheels 856 | 58 738 60 . . . . . Hover 91 | . . . . . . . 91 Flight 956 | . . 431 525 . . . . Fastest Speed 26 | 50 90 29 26 130 130 130 50 Average Speed 102 | 86 96 40 74 130 130 130 96 Slowest Speed 270 | 100 105 189 200 130 130 130 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . 6 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 5 89 44 56 43 92 98 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 78 | . 20 3 41 12 1 . 1 Terrain Destroyed 230 | . 22 26 121 12 28 . 21 Melee 19 | . . . 5 12 1 . 1 Projectile 33 | . 22 3 1 . . . 7 AOE 177 | . . 23 115 . 27 . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Total 7906 | 82 1019 727 1560 1979 1285 228 1026 Wait 1850 | 1 187 187 458 470 243 9 295 Move 5258 | 64 737 478 969 1351 865 201 593 Hop 7 | . . 6 1 . . . . Pick Up 100 | 8 11 7 14 18 19 7 16 Fast Attach 37 | 7 1 1 11 4 . . 13 Attach 45 | . 4 9 4 3 5 2 18 Detach 15 | . . 4 5 . . . 6 Swap 166 | . 12 9 18 54 54 3 16 Drop 78 | . 6 8 13 23 15 6 7 Fire 308 | 2 61 18 54 42 78 . 53 Melee 35 | . . . 11 14 1 . 9 Ram . | . . . . . . . . Kick 7 | . . . 2 . 5 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 411 | -10/Materials | Lost 3 parts (1p1n1u) 451 | -10/Materials | Discovered new exit (range 6) 579 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Identified exit to Materials 676 | -10/Materials | Discovered new exit (range 7) 972 | -10/Materials | Core integrity fell below 50% 1227 | -10/Materials | Entered another Materials area 1227 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1555 | -9/Materials | Lost 5 parts (1p2n2w) 1594 | -9/Materials | Discovered new exit (range 14) 1597 | -9/Materials | Identified exit to Materials 1616 | -9/Materials | Identified exit to Mines 1675 | -9/Materials | Core integrity fell below 50% 1693 | -9/Materials | Entered another Materials area 1693 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1780 | -8/Materials | Build established: Sprinter 2227 | -8/Materials | Repaired Imp. Grenade Launcher 2242 | -8/Materials | Build established: Infiltrator-Sprinter 2493 | -8/Materials | Search patrols dispatched 2556 | -8/Materials | Build established: Mutant 2578 | -8/Materials | Repaired Imp. Grenade Launcher 2979 | -8/Materials | Discovered new exit (range 12) 3122 | -8/Materials | Identified exit to Factory 3123 | -8/Materials | Entered Factory 3123 | -7/Factory | Evolved 2 slots: Utility x2 3985 | -7/Factory | Identified exit to Storage 3985 | -7/Factory | Identified exit to Lower Caves 4714 | -7/Factory | Build established: Assassin 5413 | -7/Factory | Build established: Mutant 5640 | -7/Factory | Entered Storage 5850 | -7/Storage | Discovered new exit (range 20) 5939 | -7/Storage | Met 01-MTF 6065 | -7/Storage | Identified exit to Factory 6445 | -7/Storage | Discovered new exit (range 5) 6447 | -7/Storage | Identified exit to Recycling 6581 | -7/Storage | Found 01-MTF's Shockpuncher 6644 | -7/Storage | Destroyed 9 combat bots 7158 | -7/Storage | Core integrity fell below 50% 7354 | -7/Storage | Entered Recycling 7395 | -7/Recycling | Spotter reported a threat 7397 | -7/Recycling | Spotter reported a threat 7398 | -7/Recycling | Spotter reported a threat 7424 | -7/Recycling | Spotter reported a threat 7426 | -7/Recycling | Spotter reported a threat 7430 | -7/Recycling | Spotter reported a threat 7437 | -7/Recycling | Spotter reported a threat 7445 | -7/Recycling | Spotter reported a threat 7448 | -7/Recycling | Spotter reported a threat 7450 | -7/Recycling | Spotter reported a threat 7470 | -7/Recycling | Spotter reported a threat 7477 | -7/Recycling | Spotter reported a threat 7479 | -7/Recycling | Spotter reported a threat 7490 | -7/Recycling | Spotter reported a threat 7492 | -7/Recycling | Spotter reported a threat 7503 | -7/Recycling | Spotter reported a threat 7530 | -7/Recycling | Spotter reported a threat 7532 | -7/Recycling | Spotter reported a threat 7538 | -7/Recycling | Spotter reported a threat 7538 | -7/Recycling | Spotter reported a threat 7539 | -7/Recycling | Spotter reported a threat 7543 | -7/Recycling | Spotter reported a threat 7545 | -7/Recycling | Spotter reported a threat 7556 | -7/Recycling | Spotter reported a threat 7584 | -7/Recycling | Discovered new exit (range 37) 7585 | -7/Recycling | Spotter reported a threat 7596 | -7/Recycling | Spotter reported a threat 7597 | -7/Recycling | Spotter reported a threat 7636 | -7/Recycling | Identified exit to Factory 7637 | -7/Recycling | Entered Factory 7637 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7937 | -5/Factory | Search patrols dispatched 7984 | -5/Factory | Lost 10 parts (5n2u3w) 8231 | -5/Factory | Lost 3 parts (1n1u1w) 8237 | -5/Factory | Search patrols dispatched 8537 | -5/Factory | First assault squad dispatched 8561 | -5/Factory | Destroyed 7 combat bots 8564 | -5/Factory | Lost 4 parts (2n1u1w) 8626 | -5/Factory | Core integrity fell below 50% 8636 | -5/Factory | Released all parts (11) 8637 | -5/Factory | System corruption reached 10% 8667 | -5/Factory | Lost 6 parts (1n3u2w) 8734 | -5/Factory | Core integrity fell below 20% 8772 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08733_ Sneak attack on K-01 Serf. 08733_ K-01 Serf suffers critical hit (Impale). 08733_ Destroyed Unknown Wheel. 08733_ K-01 Serf destroyed. 08734_ Acquired 7 matter. 08737_ Acquired 5 matter. 08737_ Knocked back. 08737_ R-10 Processor inserts Mic. Fission Core into recycling unit. 08740_ R-10 Processor inserts Lgt. Nuclear Core into recycling unit. 08740_ R-10 Processor collects Unknown Wheel. 08757_ Destroyed Imp. Hover Unit. 08757_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 08763_ Destroyed Imp. Hover Unit. 08768_ W-25 Informer destroyed. 08770_ Dropped Great Maul. 08771_ R-10 Processor collects Great Maul. 08772_ System corrupted: Heat flow error (+200). 08772_ Acquired Imp. Sensor Array. 08772_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """ ""?? ##?????????????????????????????????? | | """ """?????????????????????????????????????? | | ????????????????????????????????????? | | """ """?????????????????????????????????????? | | """ ????????????????????????????????????????? | | """ ""??????????????????????????????????????? | | ????????????????????????????????????? | | """ """?????????????????????????????????????? | | """ ?????+??????????????????????????????????? | | """???? #??????????????????????????????????? | | ? #???????? ?????????????????????? | | #???????# ???????????????????? | | ######### #???????# R "???????????????????? | | """"" # #?####### ""??????????????????? | | ""T"" # ""??????????????????? | | + ??????????????????? | | # ?????* """?????????????????? | | ] # ?????* """"????????????????? | | # ????? t """" #?????????????? | | # ?????* #?????????????? | | # ?????""""" """ #?????????????? | | # ???? """ #?????????????? | | # ?""""""""" """ g #?????????????? | | + ! g #?????????????? | | # g #?????????????? | | #####+### @ #?????????????? | | ##### ##########t %* "" #?????????????? | | ##### ##???????# b """ #?????????????? | | ##### ##???????# """ Rk F" #?????????????? | | ##???????# """ """ # ????????? | | ########???????# """ "" + ??????? | | ###### ???????# #?????????????? | | ##?????????????# + ??????? | | ####???????????# ###+########### ??? | | ####???????????# ??# #????? ???? | | ##???????????# ???# """ ! #???????? ???? | | ##???????????+ ???# """ #???????????#????? | | ##???????????# ????# """ #?????###########? | | ##???????????# ?????# #?????# #? | | ##???????????????????# """ #?????# """ #? | | ##???????????????????# """ ####### "Y" #? | | ##???????????????????# """ + + " " #? | | ##???????????????????# # # #? | | ##???????????????????########## # """ #? | | ##?????????????????????????? + """ !#? | | ##?????????????????????????##### # """ #? | | ##?????????????????????????????# #####"#####? | | ####???????????????????????????# %=!#????? | | ####???????????????????????????#+##+#####%#????? | | ""##????????????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 30 Evasion (%) 64 Kinecelleration 40 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Let's See Who's Tougher Slippery One \\IAMDERELICT Challenges ------------ None Game ------ Seed ImpulseHybridMallet Manual? 0 Play Time 04:28:35 Cumulative 38.3 hours Start 2022.08.28 @ 15:04:10 End 2022.08.29 @ 15:02:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d178f91-797b-49c0-bc31-e0b47786c289