Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 18:17:37 Player: Suikeina Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2074) 2074 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 4638 Bonus ------- High Alert Combat Kills 215 Follower Combat Kills 89 Cogmind --------- Core Integrity 282/550 Matter 107/300 Energy 48/100 System Corruption 1% Temperature Cool (9) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Faulty Experimental Sensor Array Improved Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Beamcaster Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Titanium Leg Titanium Leg Experimental Sensor Array Improved Targeting Computer Heavy Assault Rifle Improved Light Cannon Rocket Launcher Rocket Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 69 | 6 10 5 32 16 Power 9 | 1 1 1 5 1 Engine 9 | 1 1 1 5 1 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 1 2 11 4 Treads . | . . . . . Leg 20 | 2 1 2 11 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 4 . 1 3 Device 4 | . 2 . . 2 Storage 3 | 1 1 . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 31 | 2 4 2 15 8 Energy Gun 8 | 1 2 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 . . 8 2 Ballistic Cannon 4 | . . . 2 2 Launcher 8 | . 2 1 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . . 1 3 13 Power 4 | . . 1 2 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 8 | . . . 1 7 Highest Loss Streak 12 | . . 1 2 12 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 96 | . 91 99 99 92 Engine 11 | . 14 13 10 8 Leg 29 | . 28 28 32 26 Device 1 | . 4 . . 7 Storage 12 | . 14 14 11 9 Processor 9 | . . 14 11 8 Energy Gun 6 | . 12 13 1 . Ballistic Gun 17 | . 14 14 21 13 Ballistic Cannon 4 | . . . 7 9 Launcher 1 | . 1 . 1 . Peak Build Rating 26 | 6 8 8 18 26 Average Rating 11 | 5 6 7 13 21 On Entrance 8 | . 6 8 8 18 Naked Turns . | . . . . . Heaviest Build 37 | 14 20 18 27 37 Greatest Support 49 | 20 20 20 39 49 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | . 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 10 10 10 2 Class Distribution -------------------- 43% | Mutant 26% | Scavenger-Gunner 15% | Gunner 8% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2167 | 338 252 174 989 414 Remotely . | . . . . . Salvage Created 2498 | 263 323 247 1003 662 Parts 176 | 20 31 21 72 32 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 9 | 1 3 . 4 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 57 | . 9 10 25 13 Guns 27 | . 6 7 10 4 Cannons 16 | . . . 8 8 AOE 14 | . 3 3 7 1 Classes Destroyed 13 | 3 5 . 3 2 Worker 6 | 2 . 1 2 1 Builder 6 | . 4 . 2 . Tunneler 6 | 5 . . 1 . Hauler 1 | . 1 . . . Recycler 4 | 1 1 . 1 1 Operator 1 | . . . 1 . Watcher 7 | . 2 . 4 1 Swarmer 22 | . 6 7 9 . Grunt 19 | . 3 3 6 7 Brawler 3 | . . . 2 1 Sentry 10 | . . . 8 2 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 9 | 4 6 4 4 9 Combat Bots Only 7 | . 3 3 4 7 Max Kills in Single Turn 4 | 1 2 4 4 1 Gunslinging . | . . . . . Exploded 4 | . 2 3 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 282 | . 25 37 88 132 Missed 77 | . 8 11 27 31 Damage Taken 3118 | . 264 281 694 1879 Core 393 | . 18 45 62 268 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 31 | . . . 31 . Core Remaining (%) 86 | 100 . 74 84 . Volleys Fired 225 | 26 34 31 84 50 Largest 3 | 2 2 2 3 3 Hottest 137 | 70 70 70 120 137 Shots Fired 538 | 52 62 61 227 136 Gun 428 | 52 57 60 184 75 Cannon 91 | . . . 38 53 Launcher 19 | . 5 1 5 8 Special . | . . . . . Kinetic 410 | 26 34 31 201 118 Thermal 109 | 26 23 29 21 10 Explosive 19 | . 5 1 5 8 Electromagnetic . | . . . . . Robot Hit Streak 13 | 7 5 6 12 13 Robot Miss Streak 7 | 3 5 4 7 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 252 | 19 30 27 109 67 Core Hits 139 | 9 23 16 54 37 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 12 | 1 1 2 5 3 Burn 7 | 1 1 2 2 1 Destroy 1 | . . . 1 . Blast 4 | . . . 2 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5464 | 292 720 505 2332 1615 Guns 3087 | 292 410 336 1376 673 Cannons 960 | . . . 387 573 Explosions 1394 | . 310 155 564 365 Melee . | . . . . . Ramming 23 | . . 14 5 4 Kinetic 3172 | 88 223 152 1587 1122 Thermal 875 | 204 187 184 176 124 Explosive 1394 | . 310 155 564 365 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . 1 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 8 . 1 Message Errors 2 | . . 2 . . Matter Fused 4 | . . 4 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 68 | . 7 . 61 . Projectiles 18 | . . . 18 . Explosions 50 | . 7 . 43 . Melee . | . . . . . Knockbacks 6 | . . . 1 5 Impact . | . . . . . Kinetic 6 | . . . 1 5 Secondary . | . . . . . Self-Inflicted Damage 59 | . 37 . . 22 Shots 3 | . 1 . . 2 Rammed . | . . . . . Targets Rammed 7 | . . 2 3 2 Kicked 7 | . . 2 3 2 Crushed . | . . . . . Highest Temperature 360 | 45 45 90 231 360 Average Temperature 56 | 17 16 33 42 108 Received Heat Transfer 984 | . 42 123 252 567 Effects 3 | . . . 1 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 2 2 5 . Heat Transferred 2960 | 666 629 703 666 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 607 | 40 237 368 607 571 Initial 256 | . 26 84 37 256 Average 270 | 20 143 208 373 360 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 36 | 100 67 57 12 . Level 1 41 | . 32 42 41 71 Level 2 22 | . . . 46 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 . 2 5 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 7 | . 2 . 2 3 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 15 14 44 21 Peak Tracking Total 5 | . 3 4 5 5 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 6 | . 4 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 11 | . 4 . 6 1 Max in Single Turn 2 | . 2 . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 10 | . 3 . 6 1 Terminals 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 15 | . 3 . 11 1 Successful 12 | . 3 . 8 1 Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 3 . 6 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 8 | . 3 . 5 . Record 2 | . 1 . 1 . Alert Level 5 | . 1 . 4 . Maintenance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 85 | . . 85 85 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 33 | . . 6 27 . Total Damage 475 | . . 62 413 . Kills 6 | . . 2 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3893 | 216 749 885 1587 456 Spaces Moved 2432 | 111 508 609 991 213 Core 15 | 13 . . . 2 Treads . | . . . . . Legs 2417 | 98 508 609 991 211 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 111 120 120 120 122 Slowest Speed 200 | 120 120 120 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 4 71 94 76 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 23 | . . . . 23 Terrain Destroyed 106 | . 19 9 12 66 Melee . | . . . . . Projectile 6 | . . . 2 4 AOE 100 | . 19 9 10 62 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2946 | 151 584 701 1208 302 Wait 113 | . 13 46 45 9 Move 2428 | 110 507 608 990 213 Hop . | . . . . . Pick Up 67 | 9 14 5 33 6 Fast Attach . | . . . . . Attach 38 | 6 1 2 18 11 Detach 1 | . . . . 1 Swap 31 | . 9 3 14 5 Drop 36 | . 6 4 21 5 Fire 225 | 26 34 31 84 50 Melee . | . . . . . Ram . | . . . . . Kick 7 | . . 2 3 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 217 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 4) 880 | -10/Materials | Discovered new exit (range 14) 964 | -10/Materials | Identified exit to Mines 966 | -10/Materials | Entered Mines 973 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1061 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1063 | -10/Mines | Found Prototype Device 1133 | -10/Mines | Discovered new exit (range 4) 1285 | -10/Mines | Discovered new exit (range 7) 1295 | -10/Mines | Learned Materials non-interactive machine intel 1423 | -10/Mines | Identified exit to Materials 1592 | -10/Mines | Received a Mining Laser from a helpful Derelict 1618 | -10/Mines | Learned Materials emergency access door positions 1662 | -10/Mines | Discovered new exit (range 10) 1851 | -10/Mines | Entered Materials 1851 | -9/Materials | Accompanied by 3 allies 1851 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1853 | -9/Materials | Loaded intel: 50 non-interactive machine locations 1856 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2167 | -9/Materials | Build established: Scavenger-Gunner 2255 | -9/Materials | Discovered new exit (range 15) 2483 | -9/Materials | Discovered new exit (range 14) 2527 | -9/Materials | Identified exit to Materials 3166 | -9/Materials | Build established: Gunner 3302 | -9/Materials | Repaired Imp. Aluminum Leg 3338 | -9/Materials | Discovered exit to Materials (range 14) 3438 | -9/Materials | Entered another Materials area 3438 | -8/Materials | Evolved 2 slots: Utility x2 3664 | -8/Materials | Garrison activated, responded to threat 3739 | -8/Materials | Build established: Skirmisher 3761 | -8/Materials | Identified exit to Garrison 3823 | -8/Materials | Destroyed 7 combat bots 3830 | -8/Materials | Garrison activated, responded to threat 3885 | -8/Materials | Identified Exp. Sensor Array 3894 | -8/Materials | Self-destructed Last Messages --------------- Titanium Leg destroyed. Beamcaster destroyed. R-06 Scavenger collects Imp. Signal Interpreter. Acquired 3 matter. The unstable cave ceiling collapses. Signal Interpreter severed. U-05 Engineer lays Concrete. Identified Exp. Sensor Array. [Achievement: Risk Taker] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Faulty integration damages Carbon-fiber Leg (-58). U-05 Engineer lays Concrete. Hadron Collector disabled. System corrupted: Component data lost. Carbon-fiber Leg destroyed. 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Novice Programmer Risk Taker Challenges ------------ None Game ------ Seed ChromaticImpulseRouter Manual? 0 Play Time 00:55:08 Cumulative 3.3 hours Start 2024.11.23 @ 17:22:35 End 2024.11.23 @ 18:17:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 24fd1ec1-663f-41c6-a54a-8916352237f6