Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 20:34:57 Player: MKultra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1653) 1653 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4608 Bonus ------- None Cogmind --------- Core Integrity 605/700 Matter 286/300 Energy 150/150 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Gatling Laser Cooled Pulse Rifle > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Light Treads Advanced Treads Advanced Treads Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating System Restoration Module System Restoration Module Gatling Laser Cooled Pulse Rifle Improved Spread Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads Advanced Treads Advanced Treads Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating System Restoration Module System Restoration Module Gatling Laser Cooled Pulse Rifle Improved Spread Laser Gauss Rifle [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Flamer Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Slots Evolved 6 | . . . 4 2 . Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 63 | . 3 15 26 19 . Power 13 | . 1 3 5 4 . Engine 7 | . 1 3 2 1 . Core 6 | . . . 3 3 . Reactor . | . . . . . . Propulsion 13 | . . 5 5 3 . Treads 9 | . . 2 4 3 . Leg . | . . . . . . Wheel 4 | . . 3 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . . 1 7 6 . Device 9 | . . 1 5 3 . Storage 3 | . . . 2 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 23 | . 2 6 9 6 . Energy Gun 13 | . 1 3 5 4 . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 5 | . . 2 2 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 2 5 . Corrupted Parts 3 | . . 2 1 . . System Corruption 18 | . . 10 8 . . Parts Lost 13 | . . 7 4 . 2 Power 2 | . . 1 1 . . Propulsion 4 | . . 1 1 . 2 Utility . | . . . . . . Weapon 7 | . . 5 2 . . Highest Loss Streak 4 | . . 4 1 . 2 To Critical Strikes . | . . . . . . Average Backups 9 | . 6 6 7 13 15 Power 1 | . . 1 . 1 2 Propulsion 2 | . 4 3 1 2 3 Utility 3 | . . . 3 5 6 Weapon 2 | . 1 . 1 3 4 Tool/Special . | . . . . . . Unused Backups 28 | . 7 3 6 3 9 Power 5 | . 2 1 1 . 1 Propulsion 7 | . 2 2 3 . . Utility 8 | . 1 . 1 1 5 Weapon 8 | . 2 . 1 2 3 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 85 95 90 99 85 Engine 6 | . 14 14 6 1 . Core 8 | . . . 9 12 11 Treads 17 | . . 11 10 30 23 Leg 4 | . 28 10 . . . Wheel 5 | . . 5 13 . . Device 15 | . . 12 16 19 15 Storage 9 | . 14 14 8 7 7 Energy Gun 17 | . 15 18 18 17 15 Ballistic Gun 4 | . . 4 5 4 3 Ballistic Cannon 1 | . 12 2 . . . Peak Build Rating 45 | . 6 15 35 45 45 Average Rating 28 | . 6 10 26 42 37 On Entrance 18 | 6 6 6 10 35 45 Avg Prop Armor Cover (%) 13 | . . 13 . . . Naked Turns . | . . . . . . Heaviest Build 48 | 13 13 19 31 48 48 Greatest Support 84 | 20 20 40 70 84 83 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 8 8 10 15 15 Average Capacity 11 | . 8 8 8 14 15 Most Carried 15 | . 8 8 10 15 15 Average Carried 9 | . 6 6 7 13 15 Final Capacity 15 | 8 8 8 10 15 15 Final Carried 15 | 6 7 6 10 15 15 Class Distribution -------------------- 56% | Scavenger-Gunner 24% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Matter Collected 1581 | 200 17 329 714 321 . Remotely . | . . . . . . Salvage Created 2455 | . 30 332 1536 557 . Parts 147 | . 5 21 89 32 . Haulers Intercepted 7 | . . . 4 3 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . 16 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Combat Hostiles Destroyed 45 | . 3 9 23 10 . Guns 36 | . . 4 23 9 . Cannons 4 | . 3 1 . . . AOE 3 | . . 3 . . . Classes Destroyed 15 | . 1 2 10 2 . Worker 2 | . . . 2 . . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 7 | . . . 4 3 . Recycler 2 | . . . 1 1 . Operator 1 | . . . 1 . . Watcher 4 | . . . 3 1 . Swarmer 19 | . 3 3 7 6 . Grunt 9 | . . . 8 1 . Duelist 1 | . . . 1 . . Sentry 8 | . . . 7 1 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Cobbler 1 | . . 1 . . . Subdweller 6 | . . 6 . . . Best Kill Streak 7 | . 3 3 7 3 . Combat Bots Only 4 | . 3 3 4 3 . Max Kills in Single Turn 3 | . 1 3 2 1 . Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Hostile Shots Fired 268 | . 11 91 103 61 2 Missed 76 | . 6 27 26 17 . Hits 192 | . 5 64 77 44 2 Melee 3 | . . . 1 . 2 Projectile 189 | . 5 64 76 44 . Critical Strikes 6 | . . . 4 . 2 Damage Taken 3010 | . 36 1166 1107 620 81 Core 465 | . 7 231 132 51 44 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 206 | . . . 206 . . Core Remaining (%) 60 | 100 . 4 76 . . Volleys Fired 170 | . 6 71 65 28 . Largest 3 | . 2 2 3 3 . Hottest 196 | . 70 110 171 196 . Shots Fired 370 | . 12 94 180 84 . Gun 350 | . 6 84 176 84 . Cannon 14 | . 6 8 . . . Launcher 2 | . . 2 . . . Special 4 | . . . 4 . . Kinetic 86 | . 6 17 53 10 . Thermal 133 | . . 37 43 53 . Explosive 2 | . . 2 . . . Electromagnetic 149 | . 6 38 84 21 . Robot Hit Streak 13 | . 2 11 13 9 . Robot Miss Streak 6 | . 2 5 5 6 . Penetration Max . | . . . . . . Secondary Targets 6 | . . . 4 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 232 | . 5 66 111 50 . Core Hits 111 | . 3 17 63 28 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 2 2 . Burn 4 | . . . 2 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4229 | . 91 1190 2040 908 . Guns 3767 | . 26 870 1968 903 . Cannons 190 | . 65 125 . . . Explosions 237 | . . 195 42 . . Melee . | . . . . . . Ramming 12 | . . . 7 5 . Kinetic 937 | . 65 267 540 65 . Thermal 1756 | . . 426 584 746 . Explosive 195 | . . 195 . . . Electromagnetic 1329 | . 26 302 909 92 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 10 8 2 11 Average Corruption 5 | . . 9 8 1 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 61 | . . 9 44 5 3 Message Errors 16 | . . 3 11 2 . Matter Fused 14 | . . 1 10 1 2 Heat Flow Errors 2 | . . . 2 . . Energy Discharges 7 | . . . 6 1 . Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 7 | . . 1 5 1 . Data Loss (major) 3 | . . 1 1 . 1 Misfires 3 | . . . 3 . . Alerts 1 | . . . 1 . . Misdirections 1 | . . 1 . . . Weapon Failures 5 | . . 1 4 . . Overload Shots . | . . . . . . Overflow Damage 16 | . . 16 . . . Projectiles . | . . . . . . Explosions 16 | . . 16 . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 59 | . . 59 . . . Shots 2 | . . 2 . . . Rammed 3 | . . . 1 2 . Targets Rammed 4 | . . . 1 3 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 356 | . 18 . 317 356 . Average Temperature 86 | . 10 . 90 85 . Received Heat Transfer 612 | . . 66 522 24 . Effects 2 | . . . 1 1 . Energy Bleed 1 | . . . . 1 . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 3 | . . 1 2 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 2 | . . . . 2 . Heat Transferred 4075 | . . 670 1604 1801 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Maximum Alert Level 1 | . . . 1 . . Low Security (%) 83 | . 100 . 58 100 100 Level 1 16 | . . . 41 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 322 | . 60 . 322 162 . Initial 139 | . . . . 139 . Average 85 | . 3 . 140 61 . Influence Increases 1263 | . 70 105 746 342 . Destroy 0b10 Robot/C 780 | . 60 60 460 200 . Destroy 0b10 Robot/NC 90 | . . . 65 25 . Destroy Leader 202 | . 10 . 134 58 . Successful Hack 38 | . . . 24 14 . Destroy Structure 3 | . . . 3 . . Lose Combat Pursuer 150 | . . 45 60 45 . Influence Decreases 1263 | . 10 165 439 649 . Entered New Map 197 | . . 29 . 168 . Time Decay 1006 | . 10 116 399 481 . Lost Part 60 | . . 20 40 . . Squads Dispatched 4 | . . . 1 3 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Distress Signals 6 | . 1 . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 2 15 34 13 6 Peak Tracking Total 6 | . 3 6 6 3 6 Tactical Retreats 7 | . . 2 3 2 . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Traps Triggered 4 | . . 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Machines Accessed 18 | . . . 11 7 . Terminals 11 | . . . 7 4 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . . . 2 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . . . 33 11 . Successful 19 | . . . 17 2 . Failed 25 | . . . 16 9 . Catastrophic 9 | . . . 4 5 . Database Lockouts . | . . . . . . Manual 23 | . . . 18 5 . Terminals 27 | . . . 22 5 . Fabricators 2 | . . . . 2 . Repair Stations 5 | . . . 5 . . Recycling Units 7 | . . . 4 3 . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . . . 3 . . Branch Access Points 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 3 | . . . 2 1 . Retrieve Components 3 | . . . 2 1 . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . . . 7 . . Terminals 7 | . . . 7 . . Botnet 5 | . . . 5 . . Skim 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . . . 9 6 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 42 | . . . . 42 . Total Part Build Rating 8 | . . . . 8 . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 2 | . . . 2 . . Time 86 | . . . 86 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . . . 9 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Active Infowar (turns) 869 | . . 640 174 55 . Optics 869 | . . 640 174 55 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Turns Passed 4143 | . 352 709 1356 1618 108 Spaces Moved 1984 | 1 66 374 598 878 67 Core . | . . . . . . Treads 1354 | . . 121 288 878 67 Legs 225 | 1 66 158 . . . Wheels 405 | . . 95 310 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 110 110 155 160 Average Speed 143 | 120 120 130 128 160 160 Slowest Speed 162 | 120 120 160 153 162 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 1 18 33 56 22 68 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug 5 | . . 5 . . . Terrain Destroyed 13 | . . 10 3 . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 12 | . . 9 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Total 2973 | . 326 500 1046 1034 67 Wait 583 | . 247 1 280 55 . Move 1980 | . 65 373 597 878 67 Hop . | . . . . . . Pick Up 85 | . 3 18 39 25 . Fast Attach . | . . . . . . Attach 41 | . . 11 22 8 . Detach 5 | . . 1 4 . . Swap 51 | . 3 13 16 19 . Drop 54 | . 2 12 22 18 . Fire 170 | . 6 71 65 28 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . 1 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 8) 353 | -10/Materials | Entered Subcaves 354 | -10/Subcaves | Approached by a straggling Scientist 473 | -10/Subcaves | Discovered new exit (range 20) 611 | -10/Subcaves | Disturbed a concealed Subdweller 808 | -10/Subcaves | Core integrity fell below 50% 889 | -10/Subcaves | System corruption reached 10% 903 | -10/Subcaves | Lost 4 parts (1p1n2w) 911 | -10/Subcaves | Core integrity fell below 20% 1057 | -10/Subcaves | Discovered new exit (range 5) 1062 | -10/Subcaves | Entered Materials 1062 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1759 | -8/Materials | Build established: Scavenger-Gunner 1997 | -8/Materials | Repaired Sml. Storage Unit 2070 | -8/Materials | Repaired Prc. Beam Rifle 2336 | -8/Materials | Discovered new exit (range 16) 2418 | -8/Materials | Entered Factory 2418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2672 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 3154 | -7/Factory | Discovered new exit (range 9) 3822 | -7/Factory | Identified exit to Factory 4036 | -7/Factory | Sucked down chute 4036 | -7/Factory | Entered Waste 4051 | -7/Waste | EMP discharged 4051 | -7/Waste | System corruption reached 10% 4058 | -7/Waste | Spotted C-40 Crusher 4083 | -7/Waste | Spotted C-40 Crusher 4085 | -7/Waste | Spotted C-40 Crusher 4088 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4090 | -7/Waste | Spotted C-40 Crusher 4090 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4112 | -7/Waste | Spotted C-40 Crusher 4132 | -7/Waste | Spotted C-40 Crusher 4144 | -7/Waste | Self-destructed Last Messages --------------- 04036_ Triggered Chute Trap. 04036_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04041_ ALERT: Foreign system detected. Charging EMP. 04051_ System corrupted (+9). 04053_ System corrupted: Substantial component data lost. 04085_ System corrupted: Matter fused (-7). 04088_ Arm. Treads crushed. 04088_ Prc. Assault Rifle crushed. 04090_ Lgt. Treads crushed. 04090_ Enh. Nuclear Core crushed. 04093_ Prc. Assault Rifle crushed. 04096_ Enh. Nuclear Core crushed. 04117_ System corrupted: Matter fused (-7). 04136_ Broken Phase Gun crushed. 04141_ ALERT: Foreign system detected. Charging EMP. 04143_ Broken Adv. Cryofiber Web crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????#####?????????????????????????? | | #??????????????????# #????????????????????????? | | #??????????????????# #????????????????????????? | | #????????? ????????# #????????????????????????? | | #??????? ???????# #????????????????????????? | | #??????# ???????# ###??????????????????????? | | #??????# ???????# #??????????????????????? | | #??????# ???????# #??????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | ######## ######## ###??????????????????????? | | CC #??????????????????????? | | CC CC CCCC @#??????????????????????? | | CCCC CC CC CC #??????????????????????? | | CC CC #??????????????????????? | | ######## ######## ###??????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | ######## #??????# #????????????????????????? | | #??????# ????????????????????????? | | #??????# ???????????????????????? | | #??????# ??????????????????????? | | #??????# ?????????????????????? | | ######## #??????# #### ????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????? ?????????????????????????? | | #??????# #????????????????????????????????????? | | #??????######????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory | Preloaded Repaired ---------- Sml. Storage Unit | 34% | -8/Materials Prc. Beam Rifle | 2% | -8/Materials Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportRelayBooster Manual? 0 Play Time 00:35:13 Cumulative 40.2 hours Start 2025.11.20 @ 20:48:45 End 2026.01.05 @ 20:34:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 4 Adventurer 0 Explorer 18 Win Type - Total 5 Types 2/0/1/0/0/0/1/0/1/0 Lore% 35 Gallery% 38 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16149762-3dfb-480f-80fa-0f2354d0eaec