Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 11:15:27 Player: Raragi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1576) 1576 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4202 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Signal Interpreter Improved Signal Interpreter Hacking Suite Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Light EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Sensor Array Signal Interpreter Improved Signal Interpreter Hacking Suite Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 68 | 1 1 12 38 16 Power 13 | . . 1 9 3 Engine 6 | . . 1 4 1 Core 7 | . . . 5 2 Reactor . | . . . . . Propulsion 23 | . 1 4 11 7 Treads . | . . . . . Leg 23 | . 1 4 11 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 . 4 8 . Device 5 | . . 2 3 . Storage 3 | 1 . 2 . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 19 | . . 3 10 6 Energy Gun 6 | . . 1 2 3 Energy Cannon 7 | . . 2 3 2 Ballistic Gun 6 | . . . 5 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 14 | . . . 10 4 Power . | . . . . . Propulsion 5 | . . . 4 1 Utility 2 | . . . 2 . Weapon 7 | . . . 4 3 Highest Loss Streak 3 | . . . 2 3 Average Slot Usage (%) 94 | . 100 98 95 83 Engine 5 | . 14 11 3 4 Core 3 | . . . 5 2 Leg 32 | . 28 33 34 27 Device 7 | . . 9 9 6 Storage 18 | . 28 22 18 13 Processor 3 | . . . 4 6 Protection 1 | . . . 2 . Energy Gun 2 | . . 2 1 4 Energy Cannon 4 | . . 5 5 5 Ballistic Gun 12 | . 28 13 10 9 Naked Turns 41 | . . . . 41 Heaviest Build 56 | 17 17 52 55 56 Greatest Support 67 | 20 20 30 48 67 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 8 8 16 16 16 Average Capacity 13 | 6 8 8 16 14 Most Carried 16 | 6 8 10 16 16 Average Carried 10 | 6 7 7 11 12 Final Capacity 16 | 8 8 16 16 4 Final Carried 14 | 6 8 10 14 4 Class Distribution -------------------- 64% | Scavenger-Mutant 18% | Mutant 12% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1643 | 234 45 221 779 364 Remotely . | . . . . . Salvage Created 2253 | 72 58 259 1404 460 Parts 140 | 3 6 15 87 29 Haulers Intercepted 7 | . . . 6 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 37 | . 3 6 22 6 Melee 1 | . . . 1 . Guns 27 | . 3 6 13 5 Cannons 9 | . . . 8 1 Classes Destroyed 10 | 1 2 2 4 1 Worker 4 | . . . 2 2 Hauler 7 | . . . 6 1 Recycler 2 | 1 . . . 1 Operator 3 | . 1 1 1 . Watcher 2 | . . . 2 . Swarmer 7 | . 3 . 4 . Grunt 19 | . . 5 10 4 Duelist 1 | . . . 1 . Sentry 8 | . . 1 7 . Programmer 2 | . . . . 2 Best Kill Streak 6 | 1 3 2 6 5 Combat Bots Only 6 | . 3 2 6 2 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3940 | . 123 305 2044 1468 Core 1110 | . 52 72 274 712 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 79 82 50 . Volleys Fired 185 | 4 8 23 117 33 Largest 3 | 2 2 2 2 3 Hottest 180 | 40 40 85 150 180 Shots Fired 393 | 8 16 46 225 98 Gun 316 | 8 16 46 176 70 Cannon 77 | . . . 49 28 Launcher . | . . . . . Special . | . . . . . Kinetic 275 | 8 16 44 161 46 Thermal 70 | . . 2 49 19 Explosive . | . . . . . Electromagnetic 48 | . . . 15 33 Robot Hit Streak 15 | 4 5 15 9 7 Robot Miss Streak 7 | 2 3 7 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 263 | 5 9 34 153 62 Core Hits 107 | 2 5 13 69 18 Critical Hits 2 | . . . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4303 | 64 99 367 2890 883 Guns 3011 | 64 99 367 1934 547 Cannons 1065 | . . . 850 215 Explosions 208 | . . . 87 121 Melee . | . . . . . Ramming 19 | . . . 19 . Kinetic 2672 | 64 99 358 1768 383 Thermal 1164 | . . 9 894 261 Explosive 43 | . . . 43 . Electromagnetic 405 | . . . 166 239 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 3 . 1 4 Average Corruption 1 | . 2 . 1 2 Corruption Purged . | . . . . . Effects 15 | . . . 5 10 Message Errors 5 | . . . 2 3 Energy Discharges 3 | . . . 1 2 Data Loss (minor) 3 | . . . 1 2 Targeting Errors 4 | . . . 1 3 Overload Shots . | . . . . . Overflow Damage 51 | . . . 51 . Projectiles 5 | . . . 5 . Explosions 46 | . . . 46 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 155 | . . . 132 23 Shots 3 | . . . 2 1 Rammed . | . . . . . Targets Rammed 4 | . . . 4 . Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 532 | . . 2 502 532 Average Temperature 218 | . . 2 227 213 Received Heat Transfer 1560 | . . 147 810 603 Effects 24 | . . . 13 11 Shutdowns 4 | . . . 2 2 Energy Bleed 2 | . . . 1 1 Interference 8 | . . . 5 3 Matter Decay 1 | . . . 1 . Short Circuit 3 | . . . 3 . Damage (minor) 2 | . . . 1 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 1814 | . . 10 1308 496 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 426 | 5 93 202 426 330 Initial 158 | . 3 . . 158 Average 176 | 3 37 95 224 202 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 59 | 100 100 78 42 65 Level 1 38 | . . 21 53 34 Level 2 2 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 2 3 4 Investigation 4 | . . 1 2 1 Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 4 7 43 11 Peak Tracking Total 6 | . 3 2 6 4 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 9 | . 4 . 3 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 2 5 6 1 Terminals 11 | . 2 4 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 7 13 19 3 Successful 21 | . 1 7 10 3 Failed 21 | . 6 6 9 . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 29 | . 7 10 12 . Terminals 35 | . 7 12 16 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 4 | . . 1 . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 3 3 . Record 3 | . . 1 2 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . . 1 . 3 Process 1 | . . . . 1 Report Inventory 2 | . . 1 . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . . 3 5 . Terminals 8 | . . 3 5 . Botnet 8 | . . 3 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 12 | . 2 5 5 . Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter 9 | . . . . 9 Retrieved Matter 9 | . . . . 9 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2596 | 26 231 506 1347 486 Spaces Moved 1201 | 11 164 310 525 191 Core 7 | . . . . 7 Treads . | . . . . . Legs 1194 | 11 164 310 525 184 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 120 120 50 Average Speed 126 | 120 120 121 133 120 Slowest Speed 150 | 120 120 150 150 126 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 33 25 42 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . . 47 3 Melee . | . . . . . Projectile 15 | . . . 15 . AOE 35 | . . . 32 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1918 | 15 182 397 943 381 Wait 382 | . 5 35 229 113 Move 1197 | 10 163 309 524 191 Hop . | . . . . . Pick Up 17 | . 3 4 7 3 Fast Attach 23 | 1 . 4 11 7 Attach 15 | . . 1 10 4 Detach 18 | . . 3 8 7 Swap 30 | . 1 7 17 5 Drop 47 | . 2 11 16 18 Fire 185 | 4 8 23 117 33 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . 4 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 14) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 259 | -9/Materials | Discovered new exit (range 16) 339 | -9/Materials | Build established: Mutant 704 | -9/Materials | Build established: Scavenger-Mutant 711 | -9/Materials | Discovered new exit (range 10) 764 | -9/Materials | Entered another Materials area 764 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 859 | -8/Materials | Repaired Hvy. Particle Cannon 1772 | -8/Materials | Discovered new exit (range 16) 2110 | -8/Materials | Identified exit to Factory 2111 | -8/Materials | Entered Factory 2111 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2436 | -7/Factory | Build established: Skirmisher 2444 | -7/Factory | Lost 3 parts (1n2w) 2574 | -7/Factory | Core integrity fell below 50% 2587 | -7/Factory | Core integrity fell below 20% 2597 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02521_ Acquired Aluminum Leg. 02548_ Power failure, Enh. Nuclear Core shutdown. 02549_ Particle Gun destroyed. 02551_ Overheating: Lrg. Storage Unit damaged (-86). 02551_ Dropped Enh. Nuclear Core. 02552_ Dropped Aluminum Leg. 02552_ Dropped Carbon-fiber Leg. 02553_ Dropped Titanium Leg. 02553_ Dropped Imp. Titanium Leg. 02554_ Overheating: Lrg. Storage Unit damaged (-222). 02554_ Overheating: Particle Gun damaged (-9). 02554_ Overheating: Imp. Signal Interpreter damaged (-6). 02554_ Overheating: Adv. Sensor Array damaged (-12). 02554_ Dropped Lrg. Storage Unit. 02554_ Dropped Adv. Sensor Array. 02555_ Dropped Lrg. Storage Unit. 02555_ Discarded Imp. Signal Interpreter. 02556_ Dropped Shock Rifle. 02556_ Dropped Particle Gun. 02575_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ### ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ##### ###################????????????????????? | | # # #????????????????????? | | """ # # """"""""" #????????????????????? | | "Y" + # #????????????????????? | | # #= #????????????????????? | | " # # =* // #????????????????????? | | " # # * / #????????????????????? | | " # # #????????????????????? | | # ###+###############????????????????????? | | " # ##########??????????????????????? | | " # # #??????????????????????? | | " # # """ #??????????????????????? | | # ^ # """ #??????????????????????? | | ##### # """ #??????????????????????? | | ????######## # #??????????????????????? | | ???????????# # !! #??????????????????????? | | ???????????# # != #??????????????????????? | | ???????????# + != #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# ##########??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# # @#??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# # [ #??????????????????????? | | ???????????# #=!] #??????????????????????? | | ???????????# #=!*]*g #??????????????????????? | | ???????????# #==ogg g #??????????????????????? | | ???????????# #=*==!=! #??????????????????????? | | ???????????# #*=!=!![ #??????????????????????? | | ???????????# ###+###########?????????????????? | | ???????????# =!!! #?????????????????? | | ?????""" + %=!|= #?????????????????? | | ????? "" # *= #?????????????????? | | ??????"????# % #?????????????????? | | ???????????# * #?????????????????? | | ???????????############### #?????????????????? | | ?????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy Challenges ------------ None Game ------ Seed LargeTachyonExoskeleton Manual? 0 Play Time 00:36:56 Cumulative 3.7 hours Start 2020.11.03 @ 10:40:45 End 2020.11.03 @ 11:15:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b621082-65ce-40e7-b8fa-9f8bf81bb837