Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 21:46:53 Player: CONM Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (329) 329 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1504 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 65/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- EM Shotgun > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Improved Hover Unit Improved Hover Unit Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Wheel Heat Sink Light Armor Plating Light Assault Rifle Signal Generator [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 18 | 7 2 3 6 Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 2 | . . 2 . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 . 2 Device 1 | 1 . . . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 . 1 4 Energy Gun 2 | . . . 2 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 2 7 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 4 | . . 1 3 Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Backups 6 | 2 7 7 6 Power 1 | . 1 2 2 Propulsion 1 | 1 2 1 2 Utility 1 | . 2 3 1 Weapon 1 | . 1 1 . Tool/Special . | . . . . Unused Backups 11 | . . . 11 Power 2 | . . . 2 Propulsion 7 | . . . 7 Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 91 | . 100 100 71 Engine 4 | . 12 . . Core 6 | . 1 14 2 Treads 14 | . . 25 20 Wheel 11 | . 28 2 . Device 12 | . 14 14 10 Storage 12 | . 14 14 10 Processor 3 | . . . 10 Ballistic Gun 24 | . 28 28 17 Peak Build Rating 13 | 9 11 12 13 Average Rating 9 | 5 9 11 9 On Entrance 8 | . 9 11 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns 20 | . . . 20 Heaviest Build 28 | 13 28 28 28 Greatest Support 40 | 26 26 40 40 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 13 15 14 Most Carried 14 | 3 9 9 14 Average Carried 7 | 2 8 7 7 Final Capacity 15 | 8 15 15 5 Final Carried 9 | 3 9 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 458 | 288 50 50 70 Remotely . | . . . . Salvage Created 468 | 88 74 106 200 Parts 29 | 7 4 3 15 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 11 | . 2 2 7 Guns 11 | . 2 2 7 Classes Destroyed 6 | 2 1 . 3 Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Recycler 1 | 1 . . . Swarmer 6 | . . . 6 Grunt 4 | . 2 2 . Sentry 1 | . . . 1 Best Kill Streak 3 | 3 1 2 3 Combat Bots Only 3 | . 1 2 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 151 | . 15 36 100 Missed 38 | . 5 5 28 Hits 113 | . 10 31 72 Projectile 113 | . 10 31 72 Critical Strikes 3 | . . 1 2 Damage Taken 1490 | . 131 399 960 Core 458 | . 14 41 403 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 78 . Volleys Fired 74 | 9 15 15 35 Largest 2 | 2 2 2 2 Hottest 45 | 40 40 40 45 Shots Fired 129 | 18 30 30 51 Gun 129 | 18 30 30 51 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 128 | 18 30 30 50 Thermal . | . . . . Explosive . | . . . . Electromagnetic 1 | . . . 1 Robot Hit Streak 16 | 5 4 9 16 Robot Miss Streak 4 | 1 4 2 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 87 | 13 18 22 34 Core Hits 35 | 6 8 6 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 732 | 109 137 185 301 Guns 732 | 109 137 185 301 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 732 | 109 137 185 301 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 33 | . . . 33 Projectiles . | . . . . Explosions 33 | . . . 33 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 280 | . . . 280 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 91 | . 18 91 4 Average Temperature 40 | . 10 51 2 Received Heat Transfer 390 | . 75 243 72 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 182 | 10 35 40 182 Initial 9 | . . 9 . Average 28 | 1 6 9 90 Influence Increases 471 | 15 69 50 337 Destroy 0b10 Robot/C 220 | . 40 40 140 Destroy 0b10 Robot/NC 20 | 15 . . 5 Destroy Leader 42 | . 10 10 22 Successful Hack 9 | . 4 . 5 Disable Machine 60 | . . . 60 Destroy Structure 45 | . . . 45 Lose Combat Pursuer 75 | . 15 . 60 Influence Decreases 289 | 15 44 75 155 Entered New Map 16 | . . 16 . Time Decay 204 | 15 44 50 95 Lost Part 69 | . . 9 60 Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 6 4 15 Peak Tracking Total 6 | . 3 2 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . . . 4 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 3 . 4 Successful 2 | . 1 . 1 Failed 5 | . 2 . 3 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 4 | . . . 4 Terminals 7 | . 3 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Robot Analysis 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 795 | 17 296 260 222 Terrain 795 | 17 296 260 222 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 915 | 116 296 260 243 Spaces Moved 532 | 88 190 136 118 Core 46 | 8 . . 38 Treads 216 | . . 136 80 Legs . | . . . . Wheels 270 | 80 190 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 160 50 Average Speed 118 | 86 99 160 124 Slowest Speed 160 | 90 105 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 33 32 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 51 | . . . 51 Melee . | . . . . Projectile . | . . . . AOE 51 | . . . 51 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 709 | 110 272 154 173 Wait 68 | 4 59 . 5 Move 529 | 87 189 135 118 Hop . | . . . . Pick Up 19 | 3 6 1 9 Fast Attach 9 | 7 . . 2 Attach 5 | . . 2 3 Detach . | . . . . Swap 4 | . 2 1 1 Drop 1 | . 1 . . Fire 74 | 9 15 15 35 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Met a group of wandering Federalists 316 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 14) 413 | -10/Materials | Entered Mines 430 | -10/Mines | Met a Derelict bent on vengeance 566 | -10/Mines | Discovered new exit (range 13) 582 | -10/Mines | Met a Derelict testing a Signal Generator 587 | -10/Mines | Found Signal Generator 673 | -10/Mines | Entered Materials 673 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Lost 3 parts (1p1u1w) 778 | -9/Materials | Core integrity fell below 50% 894 | -9/Materials | Core integrity fell below 20% 895 | -9/Materials | Released all parts (4) 916 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00850_ K-01 Serf collects debris. 00852_ Acquired Imp. Hover Unit. 00853_ K-01 Serf collects debris. 00854_ Acquired Imp. Hover Unit. 00858_ Acquired 56 matter. 00880_ S-10 Pest destroyed. 00888_ R-06 Scavenger collects Lgt. Treads. 00890_ S-10 Pest destroyed. 00890_ Switching to secondary target: S-10 Pest. 00891_ Lgt. Treads destroyed. 00893_ K-01 Serf collects debris. 00895_ Lgt. Assault Rifle destroyed. 00895_ Released Lgt. Assault Rifle. 00895_ Released Signal Interpreter. 00895_ Released Imp. Terrain Scanner. 00895_ Released Lrg. Storage Unit. 00897_ K-01 Serf collects debris. 00915_ Acquired EM Shotgun. 00916_ ALERT: Intercepting significant anomalous signal. Dispatching assault force. 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