Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 23:54:33

Player: APerTAS

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (177)      177
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 717

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Ion Engine
                Heat Sink
  High-capacity Matter Pod (54)
          Light Assault Rifle
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Propulsion Shielding
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod
                Signal Interpreter
                Seismic Detector
                Hacking Suite
          Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   14  1   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 6    | 2   4   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   5   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   5   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  90  
  Engine                   13   | .   13  12  
  Treads                   27   | .   27  25  
  Device                   1    | .   1   .   
  Storage                  13   | .   14  12  
  Protection               12   | .   12  12  
  Ballistic Gun            27   | .   27  25  
Naked Turns                6    | .   .   6   
Heaviest Build             29   | 11  29  29  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  7    | .   7   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  14  
  Most Carried             15   | 4   13  15  
  Average Carried          8    | 2   8   14  
  Final Capacity           15   | 8   15  5   
  Final Carried            13   | 4   13  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           507  | 204 174 129 
  Remotely                 .    | .   .   .   
Salvage Created            291  | .   253 38  
  Parts                    23   | .   23  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | .   8   3   
  Guns                     11   | .   8   3   
Classes Destroyed          6    | .   5   1   
  Worker                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    2    | .   2   .   
  Assembled                3    | .   .   3   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        56   | .   38  18  
  Missed                   11   | .   7   4   
Damage Taken               586  | .   279 307 
  Core                     255  | .   51  204 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  36   | .   22  14  
  Regen/Repaired (Parts)   56   | .   56  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              39   | .   29  10  
  Largest                  2    | .   2   2   
  Hottest                  40   | .   40  40  
Shots Fired                78   | .   58  20  
  Gun                      78   | .   58  20  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  78   | .   58  20  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   11  4   
  Robot Miss Streak        9    | .   9   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           41   | .   32  9   
  Core Hits                24   | .   17  7   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           524  | .   375 149 
  Guns                     488  | .   375 113 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  36   | .   .   36  
  Kinetic                  488  | .   375 113 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      36   | .   .   36  
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        60   | .   12  60  
  Average Temperature      24   | .   6   41  
  Received Heat Transfer   229  | .   60  169 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             188  | .   188 71  
  Initial                  56   | .   .   56  
  Average                  70   | .   76  70  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   15  13  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                27   | .   27  .   
  Successful               16   | .   16  .   
  Failed                   11   | .   11  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   17   | .   17  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                4    | .   4   .   
    Track                  1    | .   1   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Reject                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          97   | .   97  .   
  Retrieved Matter         97   | .   97  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1233 | 93   1045 95   
Spaces Moved               639  | 54   545  40   
  Core                     10   | 5    1    4    
  Treads                   629  | 49   544  36   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  50   
  Average Speed            159  | 149  160  149  
  Slowest Speed            400  | 160  400  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       25   | 3    65   9    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             5    | .    .    5    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      777  | 63  657 57  
  Wait                     57   | .   57  .   
  Move                     637  | 53  544 40  
  Hop                      .    | .   .   .   
  Pick Up                  13   | 4   8   1   
  Fast Attach              17   | 6   11  .   
  Attach                   .    | .   .   .   
  Detach                   1    | .   1   .   
  Swap                     4    | .   3   1   
  Drop                     4    | .   4   .   
  Fire                     39   | .   29  10  
  Melee                    .    | .   .   .   
  Ram                      5    | .   .   5   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   94 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 12)
  313 | -10/Materials | Build established: Mutant
  471 | -10/Materials | Discovered new exit (range 16)
  766 | -10/Materials | Discovered new exit (range 11)
 1001 | -10/Materials | Repaired Lgt. Treads
 1065 | -10/Materials | Identified exit to Mines
 1139 | -10/Materials | Entered Mines
 1140 | -10/Mines     | Assembled infested the area
 1142 | -10/Mines     | Met a Derelict bent on vengeance
 1145 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1228 | -10/Mines     | Released all parts (7)
 1232 | -10/Mines     | Core integrity fell below 50%
 1234 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01228_ Released Lrg. Storage Unit.
01228_ Released Lgt. Treads. <x2>
01229_ Slammed into Earth.
01229_ Destabilizing: Core damaged (-2).
01229_ Destabilizing: Core damaged (-10).
01230_ The unstable cave ceiling collapses.
01230_ Slammed into Earth.
01230_ Destabilizing: Core damaged (-5).
01230_ as-41144 destroyed.
01231_ Slammed into Earth.
01231_ Destabilizing: Core damaged (-12).
01231_ as-70200 destroyed.
01232_ Slammed into Earth.
01232_ Destabilizing: System corrupted (+1).
01232_ Destabilizing: System corrupted (+2).
01232_ as-83454 destroyed.
01233_ The unstable cave ceiling collapses.
01233_ Lgt. Assault Rifle crushed.
01233_ Slammed into Earth.
01233_ Destabilizing: Core damaged (-10).

 Map 
-----
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| ?????????????????#?#??????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                49
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectDrainedExpander
  Manual?         0
Play Time         00:18:20
  Cumulative      12.8 hours
  Start           2024.08.04 @ 23:33:38
  End             2024.08.04 @ 23:54:33
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          20
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2c04b5d-26da-4abc-bbd8-06d514990f20