Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 03:59:11 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (289) 289 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1269 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 0/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- EM Pulse Gun Assault Rifle > --- INVENTORY (15) --- Ion Engine Heat Sink High-capacity Storage Unit Large Matter Pod (0) Sensor Array Signal Interpreter Medium Laser Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Heat Sink High-capacity Storage Unit Large Matter Pod Sensor Array Signal Interpreter Medium Laser Assault Rifle Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 11 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 2 | . 2 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 6 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 5 | 2 3 . Ballistic Cannon 2 | . 2 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 5 | 1 6 9 Power . | . 1 1 Propulsion . | . . . Utility 2 | . 2 5 Weapon 2 | . 2 3 Tool/Special . | . . . Unused Backups 9 | . 2 7 Power 1 | . . 1 Propulsion . | . . . Utility 4 | . . 4 Weapon 4 | . 2 2 Tool/Special . | . . . Average Slot Usage (%) 91 | . 92 86 Engine 10 | . 12 . Leg 29 | . 28 42 Device 9 | . 9 11 Storage 13 | . 14 11 Energy Gun 1 | . . 11 Ballistic Gun 20 | . 22 11 Ballistic Cannon 4 | . 4 . Peak Build Rating 10 | 6 9 10 Average Rating 7 | 5 7 10 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 28 | 10 28 25 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 9 | 7 9 15 Most Carried 11 | 2 11 10 Average Carried 5 | 1 6 9 Final Capacity 15 | 8 15 15 Final Carried 11 | 2 11 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 402 | 187 215 . Remotely . | . . . Salvage Created 357 | 12 345 . Parts 33 | 3 30 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 11 . Guns 7 | . 7 . Cannons 4 | . 4 . Classes Destroyed 6 | 1 5 . Worker 1 | . 1 . Builder 1 | . 1 . Tunneler 2 | 1 1 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 5 | . 5 . Best Kill Streak 3 | 1 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 70 | . 70 . Missed 20 | . 20 . Hits 50 | . 50 . Projectile 50 | . 50 . Damage Taken 505 | . 505 . Core 79 | . 79 . Absorbed by Shields . | . . . Core Remaining (%) 84 | 100 68 . Volleys Fired 52 | 7 45 . Largest 2 | 2 2 . Hottest 66 | 40 66 . Shots Fired 103 | 14 89 . Gun 83 | 14 69 . Cannon 20 | . 20 . Launcher . | . . . Special . | . . . Kinetic 103 | 14 89 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | 4 6 . Robot Miss Streak 5 | 4 5 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 46 | 7 39 . Core Hits 25 | 3 22 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 643 | 67 576 . Guns 541 | 67 474 . Cannons 101 | . 101 . Explosions . | . . . Melee . | . . . Ramming 1 | . 1 . Kinetic 642 | 67 575 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 42 | . 42 . Average Temperature 18 | . 18 . Received Heat Transfer 168 | . 168 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 123 | 5 123 35 Initial 35 | . . 35 Average 47 | . 57 24 Influence Increases 334 | 5 329 . Destroy 0b10 Robot/C 220 | . 220 . Destroy 0b10 Robot/NC 25 | 5 20 . Destroy Leader 42 | . 42 . Disable Machine 15 | . 15 . Destroy Structure 2 | . 2 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 329 | 5 244 80 Entered New Map 50 | . . 50 Time Decay 269 | 5 234 30 Lost Part 10 | . 10 . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 23 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 1 | . 1 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 714 | 99 555 60 Spaces Moved 382 | 62 283 37 Core 5 | 5 . . Treads . | . . . Legs 377 | 57 283 37 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 127 | 114 131 120 Slowest Speed 190 | 120 190 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 5 37 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 1 | . 1 . Melee . | . . . Projectile 1 | . 1 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 503 | 76 375 52 Wait 27 | . 14 13 Move 380 | 61 282 37 Hop . | . . . Pick Up 11 | 2 9 . Fast Attach 15 | 6 9 . Attach 2 | . . 2 Detach . | . . . Swap 4 | . 4 . Drop 11 | . 11 . Fire 52 | 7 45 . Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Propulsion x2 715 | -9/Materials | Self-destructed Last Messages --------------- 00502_ R-06 Scavenger collects Lgt. Assault Rifle. 00505_ K-01 Serf collects debris. 00515_ U-05 Engineer destroyed. 00518_ G-34 Mercenary destroyed. 00525_ K-01 Serf collects debris. 00539_ Dropped Sml. Storage Unit. 00546_ EXIT=FOUND 00576_ Lgt. Ion Engine destroyed. 00589_ Kicked G-34 Mercenary out of the way. 00591_ G-34 Mercenary destroyed. 00593_ Acquired 37 matter. 00609_ Acquired Lrg. Matter Pod. 00622_ Dropped Assault Rifle. 00622_ Acquired EM Pulse Gun. 00626_ Acquired Assault Rifle. 00648_ W-16 Scout sends out distress signal. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????????????????????????????? | | ????????????? # ???????????????????????????? | | ???????????# """ # ???????????????????????????? | | ???????????# """ # ??????????????????????????? | | ???????????# """ # ??????????????????????????? | | ???????????# # ?############# ?????????? | | ???????????# """ # ?+ ?????????? | | ???????????# """ # # !????????? | | ???????????# """ # # ????????? | | ???????????# # @ w ????????? | | ??????????######+######### ##########????????????? | | ??????????# #?### ### ?????????????? | | ??????????# #?# # """" #????????????? | | ??????????# ### # """" #????????????? | | ??????????########## " + """" #????????????? | | ???????????????????##### # #????????????? | | ???????????????????????# # #????????????? | | ???????????????????????## #########????????????? | | ????????????????######### #????????????????????? | | ??????????# #????????????????????? | | ????????? #????????????????????? | | ????????? #????????????????????? | | ?????????? ########+#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 125 Matter Stores 219 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsSuperquantumRay Manual? 0 Play Time 00:05:26 Cumulative 93.1 hours Start 2026.02.18 @ 02:36:35 End 2026.02.19 @ 03:59:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 43% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff225f03-63e0-49c4-aba1-d9914dc1409e