Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 05:21:55 // Winter2019/RPGLIKE Player: Toaster Result: Destroyed self with Gamma Bomb Array Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (270) 1350 Value Destroyed (13354) 13354 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (4295) 4295 TOTAL SCORE: 25899 Bonus ------- High Alert Combat Kills 3103 Follower Combat Kills 840 Entered DSFs 500 Registered with UFD 300 Friendly Fire -448 Cogmind --------- Core Integrity 0/2850 Matter 257/300 Energy 370/560 System Corruption 13% Temperature Cool (0) Movement Walking (106) Location -3/Armory Parts ------- > --- POWER (3) -------- Angular Momentum Engine Fission Core Micro Antimatter Reactor > --- PROPULSION (4+1) - Armored Leg (fused) (+) Arachnoskeleton Biometal Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Particle Accelerator Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (5) ------- Advanced Plasma Cannon Neutron Cannon Hypervelocity Mass Driver Gamma Bomb Array > --- INVENTORY (2) ---- Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Arachnoskeleton Myomer Leg > --- UTILITY ---------- Advanced Cooling System Improved Particle Charger Improved Heavy Armor Plating Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Advanced Plasma Cannon Nova Cannon Gamma Bomb Array Molecular Deconstructor > --- INVENTORY -------- Phase Cannon [Rating: 140] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Arachnoskeleton Leg Arachnoskeleton Wheel Compact Wheel Utility Improved Actuator Array Device Improved Actuator Array Storage High-capacity Matter Pod Processor Improved Target Analyzer Hackware Advanced Hacking Suite Protection Enhanced Scrap Shield Weapon Power Maul Energy Gun Dispersion Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Gamma Bomb Array Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Carbide Saw Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Slots Evolved 15 | 3 2 1 1 1 2 1 . 1 1 1 . . 1 . Power 2 | . . . 1 1 . . . . . . . . . . Propulsion 3 | 1 . 1 . . . . . . . . . . 1 . Utility 6 | 1 1 . . . 1 1 . 1 1 . . . . . Weapon 4 | 1 1 . . . 1 . . . . 1 . . . . Parts Attached 161 | 5 22 9 2 20 17 7 1 5 3 16 3 2 24 25 Power 17 | 1 1 . 1 3 6 2 . . . 1 . . 1 1 Engine 9 | 1 1 . 1 . 3 2 . . . 1 . . . . Core 5 | . . . . 3 2 . . . . . . . . . Reactor 3 | . . . . . 1 . . . . . . . 1 1 Propulsion 16 | 2 7 1 . . 1 . 1 . . 1 . . 2 1 Treads . | . . . . . . . . . . . . . . . Leg 14 | 2 5 1 . . 1 . 1 . . 1 . . 2 1 Wheel 2 | . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 68 | . 8 3 1 10 5 4 . 3 2 7 3 1 10 11 Device 37 | . 4 . . 7 4 1 . 2 1 4 1 1 6 6 Storage 3 | . 2 . . 1 . . . . . . . . . . Processor 2 | . . . . . . . . . . . . . 2 . Hackware 1 | . . . . . . . . . . 1 . . . . Protection 25 | . 2 3 1 2 1 3 . 1 1 2 2 . 2 5 Artifact . | . . . . . . . . . . . . . . . Weapon 60 | 2 6 5 . 7 5 1 . 2 1 7 . 1 11 12 Energy Gun 4 | . . . . . . . . . . . . . . 4 Energy Cannon 19 | . 4 . . . . . . . . 6 . 1 5 3 Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . . Ballistic Cannon 11 | . 2 2 . 2 . . . . . . . . 1 4 Launcher 8 | . . 1 . 1 . . . . . . . . 5 1 Special Weapon 2 | . . . . . . . . 1 1 . . . . . Impact Weapon 10 | . . . . 3 4 1 . 1 . 1 . . . . Slashing Weapon 2 | . . 1 . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 . 1 1 . . . 1 2 Parts Lost 6 | . . . . . . . . . . . . 2 1 3 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 Utility 4 | . . . . . . . . . . . . 2 1 1 Weapon 1 | . . . . . . . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . . . . . . 2 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 97 95 53 57 75 71 73 73 71 72 73 72 73 83 Engine 8 | . 12 10 8 6 6 11 11 10 10 9 9 9 6 4 Core 4 | . . . . 7 9 5 5 5 5 4 4 4 4 4 Leg 13 | . 24 . 7 6 10 11 12 15 15 16 19 19 20 16 Wheel 1 | . . 20 . . . . . . . . . . . . Device 13 | . 13 5 . 10 20 14 16 10 13 11 11 9 14 23 Protection 9 | . 16 26 14 4 1 6 5 9 9 8 8 12 5 8 Energy Cannon 7 | . 17 25 14 1 . . . . . 11 14 11 11 8 Ballistic Cannon 2 | . 4 4 7 7 . . . . . . . . . 6 Impact Weapon 8 | . . . . 7 21 22 22 21 14 2 . . . . Peak Build Rating 140 | 5 15 37 37 54 77 83 88 93 108 119 121 117 140 139 Average Rating 72 | 3 11 17 34 43 72 82 84 92 101 114 115 113 123 118 On Entrance 70 | . 5 15 37 36 53 76 83 88 93 108 119 117 105 119 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 130 | 7 33 43 49 61 68 80 72 85 87 100 105 105 130 114 Greatest Support 139 | 25 42 60 60 60 76 76 94 94 94 114 114 114 139 119 Greatest Overweight (x) 2 | . 2 2 . 1 . 1 . . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 Most Carried 2 | . 1 1 1 1 1 1 2 2 2 2 2 2 2 2 Average Carried . | . . . 1 . . . 1 1 1 1 . . . 1 Final Capacity 2 | 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 Final Carried 2 | . 1 1 1 1 1 . 2 1 2 . . 1 1 1 Class Distribution -------------------- 45% | Gladiator 27% | Tank 13% | Mutant 7% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -10/Subcaves Tank | -9/Recycling Gladiator | -9/Scraptown Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Tank | -5/Factory Gunner | -4/Factory Tank | -4/DSF Tank | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Matter Collected 4152 | 250 582 165 45 400 244 154 43 59 175 490 . 40 620 885 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10100 | . 932 325 161 . 1270 456 167 . 841 2293 . . 1597 2058 Parts 505 | . 61 26 15 . 36 7 12 . 25 100 . 6 95 122 Haulers Intercepted 3 | . 2 . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . 9 . . . 10 5 1 18 . . . . . Prevented 9 | . . 4 . . . 2 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Combat Hostiles Destroyed 229 | . 22 11 3 . 32 9 9 . 26 45 . 1 35 36 Melee 35 | . . . . . 14 2 3 . 11 5 . . . . Guns 4 | . . . . . . . . . . . . . . 4 Cannons 95 | . 20 9 3 . . . . . . 23 . . 15 25 AOE 11 | . 1 1 . . . . . . . . . . 8 1 Classes Destroyed 24 | . 6 4 . . 6 . 1 . 2 2 . 1 1 1 Worker 2 | . . . . . . . . . . 1 . . 1 . Builder 4 | . 1 . . . . . . . . 3 . . . . Hauler 3 | . 2 . . . 1 . . . . . . . . . Recycler 5 | . 2 . . . . . . . . 3 . . . . Carrier 1 | . . . . . . . . . 1 . . . . . Minesweeper 2 | . . . . . . . 1 . 1 . . . . . Mechanic 2 | . . . . . . . . . . 1 . . 1 . Operator 3 | . . . . . 1 . . . . 1 . . . 1 Turret 1 | . . 1 . . . . . . . . . . . . Watcher 16 | . 3 . . . 5 . . . . 3 . . 3 2 Swarmer 42 | . 6 1 . . 3 . 5 . 7 10 . . 8 2 Saboteur 2 | . . . . . . . . . . . . . 1 1 Grunt 68 | . 16 2 . . 7 4 1 . 10 17 . . 7 4 Brawler 8 | . . . . . 2 . . . . 3 . . 3 . Duelist 13 | . . . . . 1 1 . . 2 . . . 5 4 Sentry 18 | . . 1 3 . 5 1 1 . 1 2 . . 3 1 Demolisher 2 | . . . . . . . . . . . . . . 2 Specialist 15 | . . . . . . . . . 3 . . . 2 10 Hunter 20 | . . . . . 6 2 1 . 1 3 . . 2 5 Programmer 31 | . . . . . 7 . 1 . 1 10 . . 4 8 Heavy 1 | . . . . . . . . . . . . 1 . . Behemoth 4 | . . . . . 1 1 . . 1 . . . . 1 Artisan 1 | . . 1 . . . . . . . . . . . . Subdweller 7 | . . 7 . . . . . . . . . . . . Best Kill Streak 10 | . 5 3 2 . 3 6 4 . 5 9 . 1 7 10 Combat Bots Only 10 | . 5 2 2 . 3 6 4 . 5 6 . 1 7 10 Max Kills in Single Turn 6 | . 1 1 1 . 1 1 1 . 1 6 . 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 1 1 . . . . . . . . . . 2 1 Melee 1 | . . . . . 1 1 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Hostile Shots Fired 1776 | . 99 54 2 . 370 72 62 . 206 242 . 26 294 349 Missed 690 | . 28 19 1 . 166 18 18 . 84 96 . 12 108 140 Damage Taken 18950 | . 840 662 14 . 2461 949 513 . 1857 2810 . 1971 3555 3318 Core 11980 | . 662 408 11 . 1909 547 287 . 959 1553 . 1140 2218 2286 Absorbed by Shields 1111 | . . . . . 556 . . . . . . . 555 . Redirected to Core 10796 | . 540 350 11 . 1588 463 248 . 892 1476 . 1040 2067 2121 Redirected to Shielding 21 | . . . . . . . . . . . . . . 21 Ignored by Resistances 2071 | . . . . . 39 158 137 . 257 295 . 163 544 478 Regen/Repaired (Parts) 855 | . . . . . 5 . . . . 320 530 . . . Core Remaining (%) 67 | 100 . . . 100 . . . . 56 59 . 23 . . Volleys Fired 346 | . 72 40 3 . . . . . 29 66 . 2 69 65 Largest 5 | . 3 3 3 . . . . . 1 4 . 4 4 5 Hottest 447 | . 168 168 151 . . . . . . 268 . 268 296 447 Shots Fired 916 | . 147 85 9 . . . . . 29 256 . 8 163 219 Gun 68 | . 31 . . . . . . . . . . . . 37 Cannon 689 | . 116 83 9 . . . . . . 196 . 6 107 172 Launcher 19 | . . 2 . . . . . . . . . . 15 2 Special 140 | . . . . . . . . . 29 60 . 2 41 8 Kinetic 174 | . 96 11 3 . . . . . . . . . . 64 Thermal 466 | . 12 . . . . . . . . 196 . 6 107 145 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 136 | . 39 74 6 . . . . . . . . . 15 2 Robot Hit Streak 36 | . 12 18 7 . . . . . 8 36 . 17 24 24 Robot Miss Streak 4 | . 4 1 . . . . . . 2 2 . 1 1 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 863 | . 86 53 4 . 156 38 19 . 66 185 . 7 117 132 Core Hits 308 | . 35 19 4 . 19 2 2 . 9 59 . 1 101 57 Critical Kills 23 | . . . . . 6 1 1 . 4 3 . . 2 6 Critical Parts Destroyed 83 | . . . . . 34 11 8 . 15 2 . . . 13 Critical Strikes 116 | . 2 1 1 . 43 12 9 . 19 5 . . 2 22 Meltdown 7 | . . . . . . . . . . 3 . . 2 2 Destroy 20 | . . . . . . . . . . . . . . 20 Blast 2 | . 2 . . . . . . . . . . . . . Corrupt 2 | . . 1 1 . . . . . . . . . . . Smash 83 | . . . . . 41 12 9 . 19 2 . . . . Sever 2 | . . . . . 2 . . . . . . . . . Melee Attacks 361 | . . 1 . . 201 48 31 . 62 18 . . . . Impact 353 | . . . . . 194 48 31 . 62 18 . . . . Slashing 8 | . . 1 . . 7 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 6 3 1 . 2 . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . Follow-up Attacks 110 | . . . . . 69 13 8 . 17 3 . . . . Damage Inflicted 33938 | . 1545 1226 102 . 7052 2072 1069 . 2365 6706 . 225 5793 5783 Guns 1360 | . 136 . . . . . . . . . . . . 1224 Cannons 15968 | . 1370 1000 102 . . . . . . 5361 . 225 3690 4220 Explosions 3405 | . 35 226 . . . . . . . 702 . . 2103 339 Melee 13138 | . . . . . 7052 2072 1069 . 2365 580 . . . . Ramming 67 | . 4 . . . . . . . . 63 . . . . Kinetic 1535 | . 834 248 25 . . . . . . . . . . 428 Thermal 15106 | . 209 60 . . . . . . . 5790 . 225 3711 5111 Explosive 848 | . . . . . . . . . . 273 . . 436 139 Electromagnetic 3244 | . 498 918 77 . . . . . . . . . 1646 105 Impact 13005 | . . . . . 6919 2072 1069 . 2365 580 . . . . Slashing 133 | . . . . . 133 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 6 6 6 6 . 4 . . 8 13 Average Corruption 4 | . . . . . 2 6 6 6 . 2 . . 4 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 228 | . . . . . 46 39 21 2 . 31 . . 27 62 Message Errors 56 | . . . . . 11 8 5 . . 8 . . 7 17 Matter Fused 49 | . . . . . 13 9 5 . . 4 . . 4 14 Heat Flow Errors 20 | . . . . . 2 6 3 . . 3 . . 2 4 Energy Discharges 26 | . . . . . 4 5 1 . . 6 . . 2 8 Parts Rejected 7 | . . . . . . 2 . . . 1 . . 2 2 Parts Fused 2 | . . . . . . . 1 . . 1 . . . . Data Loss (minor) 30 | . . . . . 8 4 3 1 . 2 . . 4 8 Data Loss (major) 14 | . . . . . 4 4 . 1 . 1 . . 2 2 Misfires 7 | . . . . . . . . . . 4 . . 1 2 Alerts 13 | . . . . . 4 1 3 . . . . . 2 3 Weapon Failures 4 | . . . . . . . . . . 1 . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 5245 | . . . . . 2116 945 709 . 826 433 . . 63 153 Projectiles 337 | . . . . . . . . . . 128 . . 56 153 Explosions 163 | . . . . . . . . . . 156 . . 7 . Melee 4745 | . . . . . 2116 945 709 . 826 149 . . . . Knockbacks 66 | . 10 2 1 . 25 12 4 . 7 1 . . . 4 Impact 47 | . . . . . 25 10 4 . 7 1 . . . . Kinetic 17 | . 10 2 1 . . . . . . . . . . 4 Secondary 2 | . . . . . . 2 . . . . . . . . Self-Inflicted Damage 808 | . 24 40 . . . . . . . 430 . . 149 165 Shots 25 | . 1 1 . . . . . . . 5 . . 13 5 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 . . . . . . . . 2 . . . . Kicked 3 | . 1 . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 394 | . 291 37 34 . 184 268 193 . 4 394 . 15 194 182 Average Temperature 77 | . 78 19 17 . 87 107 75 . 4 83 . 15 60 50 Received Heat Transfer 2784 | . 402 246 9 . 231 192 30 . 354 459 . 81 270 510 Effects 4 | . . . . . . 1 . . . 3 . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . 1 . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 45 | . 1 1 . . 21 7 6 . 8 . . . 1 . Combat Hostiles 41 | . 1 1 . . 18 6 6 . 8 . . . 1 . Parts Fried 50 | . 1 8 . . 15 6 5 . 8 2 . . 5 . Impact Corruptions 173 | . . . . . 81 30 25 . 31 6 . . . . Robots Melted 7 | . . . . . . . . . . 3 . . 2 2 Combat Hostiles 7 | . . . . . . . . . . 3 . . 2 2 Parts Melted 26 | . 1 . . . . . . . . 13 . . 7 5 Heat Transferred 14545 | . 420 100 . . . . . . . 5999 . 248 3815 3963 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 . . . . . . . . . . 1 1 Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Peak Influence 1537 | . 304 . 190 . 376 . . . . 1333 657 483 1126 1537 Initial 653 | . . . 24 . . . . . . 156 653 463 260 590 Average 382 | . 184 . 50 . 182 . . . . 491 656 468 539 1059 Maximum Alert Level 4 | . 1 . . . 1 . . . . 4 2 2 4 4 Low Security (%) 38 | 100 39 . 100 . 57 . . . . 28 . . 11 . Level 1 33 | . 60 . . . 42 . . . . 34 . . 33 . Level 2 8 | . . . . . . . . . . 13 100 100 22 6 Level 3 10 | . . . . . . . . . . 13 . . 30 39 Level 4 8 | . . . . . . . . . . 11 . . 2 54 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 58 | . 5 . . . 19 . . . . 11 . 1 15 7 Investigation 11 | . 5 . . . 3 . . . . 2 . . 1 . Extermination 15 | . . . . . 6 . . . . 3 . . 2 4 Reinforcement 10 | . . . . . 1 . . . . 2 . 1 4 2 Assault 6 | . . . . . . . . . . . . . 5 1 Garrison 16 | . . . . . 9 . . . . 4 . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Distress Signals 14 | . 2 . . . 1 . . . . 2 . . 5 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 341 | . 31 15 1 . 45 9 11 . 35 60 . 5 68 61 Peak Tracking Total 10 | . 5 3 1 . 4 5 4 . 6 9 . 3 10 9 Tactical Retreats 33 | . 1 1 . . 2 1 1 . 11 6 . . 6 4 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Traps Triggered 11 | . 4 . . . 2 . . . . . . . 5 . Indirectly 3 | . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . 1 . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Machines Disabled 30 | . 2 5 . . . 1 . . 1 9 . . 2 10 Max in Single Turn 5 | . 1 4 . . . 1 . . 1 5 . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Machines Accessed 43 | . 9 2 11 1 7 . 1 . 1 3 3 . 2 3 Terminals 25 | . 8 . 6 . 4 . 1 . 1 1 2 . 1 1 Fabricators 2 | . . . . . . . . . . . . . . 2 Repair Stations 4 | . . . . . 1 . . . . 2 1 . . . Recycling Units 9 | . 1 . 5 . 2 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 91 | . 22 4 23 1 14 . 1 . 1 4 11 . 4 6 Successful 53 | . 15 4 17 1 5 . 1 . 1 2 4 . 2 1 Failed 38 | . 7 . 6 . 9 . . . . 2 7 . 2 5 Catastrophic 3 | . . . . . 2 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 68 | . 22 . 22 . 14 . . . 1 4 1 . 3 1 Terminals 55 | . 21 . 17 . 7 . 1 . 1 2 4 . 1 1 Fabricators 5 | . . . . . . . . . . . . . . 5 Repair Stations 12 | . . . . . 3 . . . . 2 7 . . . Recycling Units 14 | . 1 . 6 . 4 . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 10 | . . 4 . 1 . . 1 . 1 . 1 . 1 1 Record 5 | . . 3 . . . . 1 . 1 . . . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 . Alert Level 1 | . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 2 | . . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . . . Scan Component 2 | . . . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 15 . 16 . 5 . . . . 2 . . 1 . Terminals 27 | . 14 . 11 . 2 . . . . . . . . . Botnet 15 | . 7 . 6 . 2 . . . . . . . . . Skim 12 | . 7 . 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 3 . . . . 2 . . 1 . Patch 3 | . . . . . 1 . . . . 2 . . . . Recycling Units 6 | . 1 . 5 . . . . . . . . . . . Tunnel 6 | . 1 . 5 . . . . . . . . . . . Fedlink 1 | . . . . . 1 . . . . . . . . . Scrapoids 2 | . . . . . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . 1 Used 2 | . . . . . 1 . . . . . . . . 1 Hacking Detections 20 | . 5 . 5 . 4 . . . . 1 2 . 1 2 Full Trace Events 2 | . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 50 | . . . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Total Allies 14 | . . . . . 5 . . . . . . . 5 4 Largest Group 5 | . . . . . 5 . . . . . . . 5 2 Highest-Rated Group 320 | . . . . . 140 . . . . . . . 320 192 Highest-Rated Ally 96 | . . . . . 28 . . . . . . . 64 96 Total Orders 2 | . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . 1 . Ally Attacks 129 | . . . . . 24 . . . . . . . 57 48 Total Damage 3451 | . . . . . 410 . . . . . . . 1506 1535 Kills 21 | . . . . . 2 . . . . . . . 11 8 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . 3 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Turns Passed 22512 | 64 2868 1547 1207 2263 3521 1395 907 1267 1674 2099 280 76 1699 1645 Spaces Moved 17564 | 51 2059 1338 1188 2439 2430 1046 776 1140 1236 1332 201 55 1115 1158 Core 9 | 5 1 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 16233 | 46 1958 113 1188 2439 2430 1046 776 1140 1236 1332 201 55 1115 1158 Wheels 1322 | . 100 1222 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 90 90 90 90 105 105 110 110 110 112 112 112 106 Average Speed 106 | 113 120 99 90 90 104 120 106 110 110 112 112 112 113 108 Slowest Speed 190 | 120 190 150 90 180 105 185 110 110 110 186 112 112 187 186 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 4 99 67 97 89 39 93 79 82 89 23 4 98 29 50 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 12 | . 3 1 8 . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 . . . 1 1 1 1 1 1 . . . 1 . Scrap Searched 32 | . . 12 . 9 . 3 3 2 3 . . . . . Spaces Dug 8 | . . . . . 5 . . . 1 2 . . . . Terrain Destroyed 213 | . 2 27 . . 5 . . . 1 125 . . 18 35 Melee 7 | . . . . . 5 . . . 1 1 . . . . Projectile 67 | . . 1 . . . . . . . 32 . . 9 25 AOE 139 | . 2 26 . . . . . . . 92 . . 9 10 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Total 20102 | 55 2298 1488 1318 2504 3150 1126 828 1154 1410 1685 257 63 1378 1388 Wait 1190 | . 103 48 124 26 484 15 7 2 50 165 49 2 62 53 Move 17549 | 50 2058 1337 1187 2438 2429 1045 775 1139 1235 1330 200 54 1114 1158 Hop . | . . . . . . . . . . . . . . . Pick Up 35 | . 3 5 . 3 4 . 1 2 8 3 1 1 3 1 Fast Attach 116 | 5 16 3 2 17 13 6 1 3 1 9 2 1 14 23 Attach 22 | . 1 . . 1 3 1 . 1 2 4 1 1 5 2 Detach 38 | . 3 3 . . 4 . . 1 . 8 2 1 8 8 Swap 23 | . 5 6 . 2 1 . . 1 . 3 . . 5 . Drop 109 | . 17 11 1 17 14 5 . 5 8 10 2 1 5 13 Fire 346 | . 72 40 3 . . . . . 29 66 . 2 69 65 Melee 192 | . . 1 . . 103 25 17 . 35 11 . . . . Ram . | . . . . . . . . . . . . . . . Kick 3 | . 1 . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . . Rewire 10 | . . . . . . . . . . . . . . 10 Trap . | . . . . . . . . . . . . . . . Miscellaneous 468 | . 19 34 1 . 95 29 27 . 42 73 . . 93 55 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/DSF -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 18) 876 | -10/Materials | Core integrity fell below 50% 890 | -10/Materials | Core integrity fell below 20% 900 | -10/Materials | Reached level 2 1019 | -10/Materials | Upgraded with Utility slot (x1) 1094 | -10/Materials | Discovered new exit (range 15) 1238 | -10/Materials | Discovered new exit (range 8) 2254 | -10/Materials | Reached level 3 2478 | -10/Materials | Learned 4 Subcaves zone layouts 2509 | -10/Materials | Learned Recycling recycling unit intel 2539 | -10/Materials | Learned Storage garrison access intel 2541 | -10/Materials | Identified exit to Materials 2541 | -10/Materials | Identified exit to Mines 2542 | -10/Materials | Loaded intel: 9 trap records 2543 | -10/Materials | Learned 2 Mines zone layouts 2545 | -10/Materials | Learned location of Storage (-9) 2554 | -10/Materials | Identified exit to Subcaves 2608 | -10/Materials | Upgraded with Weapon slot (x1) 2933 | -10/Materials | Entered Subcaves 2934 | -10/Subcaves | Identified exit to Materials 3000 | -10/Subcaves | Build established: Tank 3101 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3154 | -10/Subcaves | Learned Materials stockpile data 3174 | -10/Subcaves | Visited Clippyterm 3177 | -10/Subcaves | Learned location of Extension (-4) 3279 | -10/Subcaves | Discovered exit to Materials (range 6) 3292 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 3719 | -10/Subcaves | Identified exit to Recycling 3723 | -10/Subcaves | Visited 4L-MR0's lab 3828 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3926 | -10/Subcaves | Ambushed by Subdweller buried in earth 4011 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4156 | -10/Subcaves | Reached level 4 4171 | -10/Subcaves | Upgraded with Propulsion slot (x1) 4371 | -10/Subcaves | Found Arachnoskeleton 4372 | -10/Subcaves | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 4480 | -10/Subcaves | Entered Recycling 4481 | -9/Recycling | Loaded intel: 5 recycling unit locations 4679 | -9/Recycling | Discovered new exit (range 9) 5055 | -9/Recycling | Scanned before Scraplab entrance 5123 | -9/Recycling | Reached level 5 5143 | -9/Recycling | Upgraded with Power slot (x1) 5405 | -9/Recycling | Learned 2 Materials zone layouts 5444 | -9/Recycling | Identified exit to Scraptown 5451 | -9/Recycling | Learned location of Zion (-6) 5460 | -9/Recycling | Learned location of 1 exit from Storage 5479 | -9/Recycling | Learned Storage stockpile data 5669 | -9/Recycling | Entered Scraplab 5687 | -9/Recycling | Entered Scraptown 5983 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 5986 | -9/Scraptown | Learned Research terminal intel 6011 | -9/Scraptown | Visited Cyclists 6048 | -9/Scraptown | Visited Bundlers 6167 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6187 | -9/Scraptown | Visited TADAMA 6394 | -9/Scraptown | Visited Awakened 6407 | -9/Scraptown | Build established: Gunner 6423 | -9/Scraptown | Visited Symbiants 6441 | -9/Scraptown | Visited Spacefarers 6511 | -9/Scraptown | Discovered new exit (range 5) 6639 | -9/Scraptown | Visited UFD Registry 6639 | -9/Scraptown | Registered with UFD as "Flakbrain" 6676 | -9/Scraptown | Visited LU-1G1's Boring Crew 6716 | -9/Scraptown | Visited Supply Room 7132 | -9/Scraptown | Visited Science Guys 7153 | -9/Scraptown | Build established: Gladiator 7182 | -9/Scraptown | Visited Infowarlord's Domain 7199 | -9/Scraptown | Visited Junk Repository 7210 | -9/Scraptown | Upgraded with Power slot (x1) 7373 | -9/Scraptown | Delivered Scrap Shield to a Scientist 7459 | -9/Scraptown | Visited Scrapoid Research Area 7614 | -9/Scraptown | Visited Junk Repository 7669 | -9/Scraptown | Visited Scrap Suit Storage 7950 | -9/Scraptown | Entered Factory 7952 | -6/Factory | Reached level 6 7953 | -6/Factory | Upgraded with Utility slot (x1) 8170 | -6/Factory | Garrison activated, responded to threat 8193 | -6/Factory | Reached level 7 8247 | -6/Factory | Upgraded with Weapon slot (x1) 8499 | -6/Factory | Garrison activated, responded to threat 9051 | -6/Factory | Reached level 8 9223 | -6/Factory | Discovered new exit (range 16) 9617 | -6/Factory | Garrison activated, responded to threat 9777 | -6/Factory | Discovered new exit (range 17) 10069 | -6/Factory | Spotted B-75 Beast 10082 | -6/Factory | Found Powered Armor 10099 | -6/Factory | Destroyed B-75 Beast 10521 | -6/Factory | Reached level 9 10807 | -6/Factory | Core integrity fell below 50% 10908 | -6/Factory | Scrapoid reinforcements arrived 10970 | -6/Factory | Lost 5 allies 11382 | -6/Factory | Discovered new exit (range 10) 11471 | -6/Factory | Entered Lower Caves 11473 | -6/Lower Caves | UFD Scientist delivered a prototype 11473 | -6/Lower Caves | Reached level 10 11473 | -6/Lower Caves | Upgraded with Utility slot (x1) 11474 | -6/Lower Caves | Found Prototype Protection 11474 | -6/Lower Caves | Identified Enh. Scrap Shield 11861 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12249 | -6/Lower Caves | Learned Factory stockpile data 12250 | -6/Lower Caves | Learned Factory garrison access intel 12336 | -6/Lower Caves | Encountered a Warlord checkpoint 12348 | -6/Lower Caves | Spotted B-75 Beast 12383 | -6/Lower Caves | Destroyed B-75 Beast 12395 | -6/Lower Caves | Learned Factory emergency access door positions 12452 | -6/Lower Caves | Discovered new exit (range 10) 12866 | -6/Lower Caves | Entered another Lower Caves area 12868 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12868 | -6/Lower Caves | Reached level 11 12978 | -6/Lower Caves | Spotted B-75 Beast 13005 | -6/Lower Caves | Learned location of 1 exit from Factory 13634 | -6/Lower Caves | Discovered new exit (range 11) 13773 | -6/Lower Caves | Entered Zion 13775 | -6/Zion | Reached level 12 13817 | -6/Zion | System corruption cleaned by Quarantine Array 13848 | -6/Zion | Learned Factory emergency access door positions 13858 | -6/Zion | Found Prototype Special Weapon 13858 | -6/Zion | Identified RU-N14's Throwing Claymores 13864 | -6/Zion | Upgraded with Utility slot (x1) 13888 | -6/Zion | Discovered new exit (range 18) 14201 | -6/Zion | Given the Hacking Drone Bay 14288 | -6/Zion | Learned Factory emergency access door positions 14452 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14529 | -6/Zion | Given A8's code to call for help 14708 | -6/Zion | Received a visual enhancement algorithm 15040 | -6/Zion | Entered Proximity Caves 15056 | -5/Proximity Caves | Reached level 13 15187 | -5/Proximity Caves | Learned Factory machine intel 15220 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15510 | -5/Proximity Caves | Reached level 14 15514 | -5/Proximity Caves | Spotted B-75 Beast 15547 | -5/Proximity Caves | Upgraded with Utility slot (x1) 15755 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 15767 | -5/Proximity Caves | Found Prototype Special Weapon 15770 | -5/Proximity Caves | Identified Molecular Deconstructor 15868 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 15895 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 16133 | -5/Proximity Caves | Discovered new exit (range 8) 16471 | -5/Proximity Caves | Destroyed B-75 Beast 16617 | -5/Proximity Caves | Reached level 15 16714 | -5/Proximity Caves | Entered Factory 16715 | -5/Factory | Identified exit to Factory 16716 | -5/Factory | Reached level 16 16718 | -5/Factory | Loaded intel: 235 machine locations 16719 | -5/Factory | Loaded intel: 3 garrison access locations 16804 | -5/Factory | Upgraded with Weapon slot (x1) 16838 | -5/Factory | Core integrity fell below 50% 17337 | -5/Factory | Build established: Tank 17711 | -5/Factory | Reached level 17 17967 | -5/Factory | Garrison activated, responded to threat 18118 | -5/Factory | Reached level 18 18139 | -5/Factory | Garrison activated, responded to threat 18407 | -5/Factory | Reached level 19 18650 | -5/Factory | Reached level 20 18813 | -5/Factory | Entered another Factory area 18815 | -4/Factory | Reached level 21 18905 | -4/Factory | Repaired Imp. Heavy Armor Plating 19093 | -4/Factory | Identified exit to DSF 19093 | -4/Factory | Entered DSF 19093 | -4/DSF | Met a pair of Sappers preparing to destroy DSF 19095 | -4/DSF | Reached level 22 19127 | -4/DSF | Additional patrols routed to DSF 19128 | -4/DSF | Core integrity fell below 50% 19158 | -4/DSF | Discovered new exit (range 10) 19169 | -4/DSF | Entered Research 19170 | -3/Research | Loaded intel: 22 terminal locations 19170 | -3/Research | Core integrity fell below 50% 19171 | -3/Research | Reached level 23 19409 | -3/Research | Spotted B-86 Titan 19487 | -3/Research | Core integrity fell below 20% 19835 | -3/Research | Scrapoid reinforcements arrived 19849 | -3/Research | Reached level 24 19912 | -3/Research | Upgraded with Propulsion slot (x1) 19994 | -3/Research | Found Unknown Launcher 19995 | -3/Research | Identified Gamma Bomb Array 20013 | -3/Research | Garrison activated, responded to threat 20025 | -3/Research | Reached level 25 20169 | -3/Research | First assault squad dispatched 20294 | -3/Research | Reached level 26 20352 | -3/Research | Build established: Scavenger-Tank 20543 | -3/Research | Destroyed 7 combat bots 20607 | -3/Research | Reached level 27 20802 | -3/Research | Build established: Tank 20823 | -3/Research | Discovered new exit (range 7) 20868 | -3/Research | Entered Armory 21021 | -3/Armory | Reached level 28 21042 | -3/Armory | Destroyed 10 combat bots 21316 | -3/Armory | Enhanced Grunt warped into view, answering call for help 21318 | -3/Armory | Enhanced Grunt warped into view, answering call for help 21576 | -3/Armory | Build established: Scavenger-Tank 22244 | -3/Armory | Spotted B-86 Titan 22269 | -3/Armory | System corruption reached 10% 22284 | -3/Armory | Reached level 29 22284 | -3/Armory | Destroyed B-86 Titan 22412 | -3/Armory | First assault squad dispatched 22513 | -3/Armory | Destroyed self with Gamma Bomb Array Last Messages --------------- 22471_ HV Slug penetrates Earth. 22474_ Slug penetrates Wall. 22475_ Upgraded: Core Integrity (+50) 22475_ Acquired 83 matter. 22477_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 22477_ Penetrated by Slug. 22479_ HV Slug penetrates H-77 Assassin. 22479_ H-77 Assassin suffers critical hit (Destroy). 22479_ Destroyed Myomer Leg. 22479_ H-77 Assassin knocked back. 22479_ HV Slug penetrates H-77 Assassin. 22479_ H-77 Assassin suffers critical hit (Destroy). 22479_ H-77 Assassin destroyed. 22479_ HV Slug penetrates Wall. 22480_ System corrupted: Substantial component data lost. 22480_ Acquired 3 matter. 22496_ W-44 Eye sends out distress signal. 22499_ System corrupted: Hyp. Mass Driver rejected. 22511_ Destroyed Adv. Sensor Array. Map ----- +----------------------------------------------------+ | ???????????# #####? #?????????????# | | ???????????# #????? #?????????????######## | | ???????????#"####"####### ###??????????????#### | | ???????????# # ???????? | | ???????????# + ]???????? | | ???????????# # ####### ###??????????????#### | | ???????????+ ??# #??????????????????????????????? | | ???????????#????# #??????????????????????????????? | | ##+######???????# #??????????????????????????????? | | "%" ######## ##?????????????????????????????? | | " / [%=%!["#?????????????????????????????? | | #####*%!*##?????????????????????????????? | | ????# !% #??????????????????????????????? | | """"" ?????#= #??????????????????????????????? | | ?????" ?????# ##+###????????????????????????????? | | ?????" ??????# # #????????????????????????????? | | ?????" ??????# + ** #????????????????????????????? | | ?????"???????# # ** #????????????????????????????? | | ?????????????# # ** #????????????????????????????? | | ?????????????# # ** #????????????????????????????? | | ?????????????# # ** #????????????????????????????? | | ?????????????# # ** #????????????????????????????? | | ?????????????# # #######??????????????????????? | | ?????????????# # # #??????????????????????? | | ?????######### ###### #??????????????????????? | | d w ] b @#??????????????????????? | | ?????################ #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 64 Energy Capacity 650 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 8 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 6 Armor Coverage 1625 Resistance: KI 20 Resistance: TH 5 Resistance: EX 20 Resistance: EM 25 Propulsion Shielding 33 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Target Analysis 6 Particle Charging 45 Force Boost 20 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac DSF Res Arm Levels Raised 28 | . 2 1 1 . 4 1 1 1 3 5 1 1 5 2 XP Earned 45462 | 3000 3050 1550 2050 650 6076 1550 1550 500 4050 7756 1500 1358 7827 2995 XP Spent 44735 | 2250 3700 1300 500 1000 6250 1400 500 2400 4625 5350 . 5175 1910 8375 Upgrades 110 | 7 19 2 1 2 12 1 1 2 9 9 . 23 4 18 Power Slot 2 | . . . 1 1 . . . . . . . . . . Propulsion Slot 3 | 1 . 1 . . . . . . . . . . 1 . Utility Slot 6 | 1 1 . . . 1 1 . 1 1 . . . . . Weapon Slot 4 | 1 1 . . . 1 . . . . 1 . . . . Core Integrity 45 | . 6 . . . . . . . 5 . . 19 . 15 Heat Dissipation 13 | . 5 . . . . . . . . 5 . . 3 . Energy Generation 3 | . . . . . 1 . . . . . . . . 2 Mass Support 3 | 1 1 . . . . . . . . . . . . 1 Inventory Capacity 2 | 1 . . . . . . 1 . . . . . . . Sight Range 2 | 2 . . . . . . . . . . . . . . Sensor Range 4 | . 4 . . . . . . . . . . . . . Ranged Accuracy 8 | . 1 1 . . . . . . 3 3 . . . . Melee Accuracy 6 | . . . . 1 4 . . 1 . . . . . . KI Resistance % 4 | . . . . . 4 . . . . . . . . . TH Resistance % 1 | . . . . . 1 . . . . . . . . . EX Resistance % 4 | . . . . . . . . . . . . 4 . . Protomatter Created 3809 | . 158 294 54 . 540 244 178 . 241 595 . 61 784 660 Integrity Restored 10084 | . 438 728 11 . 2046 612 522 . 876 1587 . . 2061 1203 Core 9130 | . 438 632 11 . 1837 482 369 . 510 1587 . . 2061 1203 Parts 954 | . . 96 . . 209 130 153 . 366 . . . . . Protomatter Decayed 719 | . . 51 50 . 55 76 . . . 50 . . 168 269 Game ------ Seed ScanWarlordArchive Manual? 0 Play Time 04:07:44 Cumulative 83.0 hours Start 2024.10.06 @ 01:02:21 End 2024.10.06 @ 05:21:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 37 Rogue 33 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 43 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d0102d0-3aed-4626-a590-851c14bd76ec