Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.06 @ 20:03:20 Player: DigDiggieDig Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (4921) 4921 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1084) 1084 TOTAL SCORE: 9730 Bonus ------- High Alert Combat Kills 690 Follower Combat Kills 250 Entered Garrisons 200 Friendly Fire -56 Cogmind --------- Core Integrity 690/700 Matter 265/300 Energy 340/340 System Corruption 3% Temperature Cool (0) Movement Treading (230) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Cooling System Cooling System Cooling System High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (4) ------- Precision Shock Rifle Ion Cannon Gauss Rifle Proton Missile Launcher > --- INVENTORY (20) --- Light Nuclear Core Light Treads Improved Treads Cooling System Large Matter Pod (150) Advanced Beam Cannon Gauss Rifle Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Cooling System Cooling System High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- High-powered Field Laser Ion Cannon Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Light Treads Improved Treads Cooling System Large Matter Pod Advanced Beam Cannon Gauss Rifle Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Slots Evolved 7 | . 1 2 . 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . 1 . . . . . . Utility 3 | . . 1 . 1 . . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 93 | 9 1 17 12 16 13 18 7 Power 7 | 1 . 1 2 1 . 1 1 Engine 5 | 1 . 1 2 . . . 1 Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 21 | 3 . 4 1 6 3 4 . Treads 14 | . . 3 1 3 3 4 . Leg 6 | 2 . 1 . 3 . . . Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 3 . 5 4 5 5 4 2 Device 14 | 1 . 2 2 3 3 2 1 Storage 4 | . . 2 1 1 . . . Processor 1 | 1 . . . . . . . Hackware . | . . . . . . . . Protection 9 | 1 . 1 1 1 2 2 1 Artifact . | . . . . . . . . Weapon 37 | 2 1 7 5 4 5 9 4 Energy Gun 6 | 1 . 2 . . . 1 2 Energy Cannon 7 | . 1 1 2 2 . . 1 Ballistic Gun 9 | 1 . 2 1 . 2 3 . Ballistic Cannon 2 | . . 1 1 . . . . Launcher 10 | . . . 1 . 3 5 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . . 2 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 6 | . . 1 . 1 3 1 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . 1 1 . . Weapon 2 | . . 1 . . . 1 . Highest Loss Streak 2 | . . 1 . 1 2 1 . To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 97 | . 87 98 98 94 99 97 99 Engine 8 | . 12 10 9 8 8 7 7 Core 5 | . . . . 7 8 8 7 Treads 22 | . . 18 29 20 24 24 21 Leg 2 | . 25 10 . . . . . Device 14 | . 12 11 9 15 16 16 21 Storage 7 | . . 7 10 7 8 8 7 Protection 8 | . 12 9 10 8 7 8 7 Energy Cannon 11 | . 8 11 6 15 16 8 7 Ballistic Gun 7 | . 12 7 9 3 4 7 12 Ballistic Cannon 2 | . . 6 9 . . . . Launcher 3 | . . . 3 . 2 7 7 Naked Turns . | . . . . . . . . Heaviest Build 96 | 11 12 42 67 82 96 93 87 Greatest Support 67 | 20 20 63 63 63 63 67 67 Greatest Overweight (x) 3 | 1 . 2 1 2 3 1 1 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 20 | 5 5 15 20 20 20 20 20 Average Capacity 17 | 5 5 11 19 19 20 20 20 Most Carried 20 | 5 4 8 15 11 16 20 10 Average Carried 10 | 1 2 3 6 8 12 16 8 Final Capacity 20 | 5 5 15 20 20 20 20 20 Final Carried 14 | 2 2 3 9 10 14 11 10 Class Distribution -------------------- 46% | Hacker-Tank 21% | Scavenger-Tank 21% | Hacker-Mutant 9% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Commander-Tank | -9/Storage Hacker-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Matter Collected 2412 | 302 61 432 206 276 242 672 221 Remotely . | . . . . . . . . Salvage Created 5152 | 85 263 544 297 377 755 2469 362 Parts 295 | 9 20 49 17 29 29 114 28 Haulers Intercepted 4 | . . 1 . . . 2 1 Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Combat Hostiles Destroyed 98 | 1 6 11 6 7 20 41 6 Guns 23 | 1 4 5 1 1 . 9 2 Cannons 48 | . 2 6 5 6 12 14 3 AOE 24 | . . . . . 7 16 1 Classes Destroyed 16 | 2 4 4 . 2 1 2 1 Worker 9 | . 1 2 1 . . 5 . Builder 4 | . . 1 . . . 2 1 Tunneler 2 | 2 . . . . . . . Hauler 4 | . . 1 . . . 2 1 Recycler 3 | . 1 . . . . 2 . Mechanic 1 | . . . . 1 . . . Operator 2 | . . 2 . . . . . Watcher 15 | . 3 3 2 3 . 4 . Swarmer 22 | . 6 4 1 3 4 4 . Grunt 43 | 1 . 4 1 . 10 25 2 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 23 | . . 3 4 3 3 9 1 Hunter 5 | . . . . 1 1 1 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 2 3 6 3 4 6 6 4 Combat Bots Only 6 | 1 2 2 1 3 6 5 2 Max Kills in Single Turn 4 | 1 1 2 2 2 2 4 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 2 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Hostile Shots Fired 391 | 11 22 33 29 36 115 105 40 Missed 125 | 6 6 11 8 15 27 36 16 Damage Taken 2416 | 34 65 198 191 143 935 659 191 Core 201 | 20 4 12 29 . 62 64 10 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1533 | 22 51 128 121 93 568 432 118 Regen/Repaired (Parts) 383 | . 15 50 . 219 . 99 . Core Remaining (%) 87 | 92 90 . 89 . . 77 . Volleys Fired 202 | 6 17 26 19 16 36 72 10 Largest 4 | 2 2 3 3 3 3 3 4 Hottest 182 | 60 80 180 130 153 163 166 182 Shots Fired 497 | 10 34 69 51 39 83 172 39 Gun 164 | 10 23 24 16 7 2 62 20 Cannon 282 | . 11 44 30 32 73 82 10 Launcher 50 | . . . 5 . 8 28 9 Special 1 | . . 1 . . . . . Kinetic 172 | 4 17 31 32 7 2 62 17 Thermal 260 | . 11 38 14 32 73 82 10 Explosive 26 | . . . 5 . 8 13 . Electromagnetic 39 | 6 6 . . . . 15 12 Robot Hit Streak 44 | 7 10 14 14 8 44 32 21 Robot Miss Streak 4 | 1 2 2 1 1 1 4 1 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 338 | 8 19 42 30 26 59 124 30 Core Hits 190 | 3 11 24 12 13 32 82 13 Critical Kills 7 | . . . . . 1 5 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | 1 . . 2 . 1 5 1 Meltdown 3 | . . . . . 1 2 . Destroy 4 | . . . . . . 3 1 Blast 2 | . . . 2 . . . . Corrupt 1 | 1 . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10655 | 127 283 787 650 691 2211 5263 643 Guns 2204 | 127 161 204 165 67 14 1206 260 Cannons 4961 | . 122 559 451 624 1448 1532 225 Explosions 3451 | . . . 34 . 749 2510 158 Melee . | . . . . . . . . Ramming 15 | . . . . . . 15 . Kinetic 2220 | 43 90 247 330 67 14 1206 223 Thermal 5034 | . 122 540 286 624 1448 1789 225 Explosive 1701 | . . . 34 . 749 918 . Electromagnetic 1685 | 84 71 . . . . 1335 195 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 . 2 3 3 Average Corruption 2 | . . . 1 . 2 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 68 | . . . 1 . 34 30 3 Message Errors 16 | . . . . . 8 8 . Matter Fused 20 | . . . . . 8 10 2 Heat Flow Errors 11 | . . . . . 7 4 . Energy Discharges 7 | . . . 1 . 1 4 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 8 | . . . . . 6 2 . Data Loss (major) 2 | . . . . . 1 1 . Misfires 3 | . . . . . 2 1 . Overload Shots . | . . . . . . . . Overflow Damage 115 | . . 14 . 11 38 52 . Projectiles 84 | . . 14 . 11 38 21 . Explosions 31 | . . . . . . 31 . Melee . | . . . . . . . . Knockbacks 2 | . . 1 1 . . . . Impact . | . . . . . . . . Kinetic 2 | . . 1 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . . . . . 33 . 10 Shots 3 | . . . . . 2 . 1 Rammed 2 | . . . . . . 2 . Targets Rammed 2 | . . . . . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 234 | 9 . 201 117 142 234 232 200 Average Temperature 52 | 6 . 77 33 39 43 56 112 Received Heat Transfer 1419 | 30 . 72 126 63 567 540 21 Effects 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . . 5 1 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 1 2 . Combat Hostiles 3 | . . . . . 1 2 . Parts Melted 14 | . . 2 . 1 4 6 1 Heat Transferred 7549 | . 259 1086 518 851 1998 2504 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . . . . . . 11 . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Peak Influence 1137 | 30 228 244 211 170 1137 911 306 Initial 406 | . 14 1 . 26 . 406 175 Average 325 | 8 97 83 61 56 507 623 156 Maximum Alert Level 4 | . 1 1 1 . 4 3 1 Low Security (%) 47 | 100 95 96 92 100 13 . 53 Level 1 9 | . 4 3 7 . 17 . 46 Level 2 28 | . . . . . 50 60 . Level 3 14 | . . . . . 16 39 . Level 4 . | . . . . . 2 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 1 3 . . 7 3 Investigation 3 | . . . 1 . . 2 . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . 1 2 . . 2 2 Assault 2 | . . . . . . 2 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Distress Signals 7 | . . 1 1 2 . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | 1 10 18 19 11 18 52 5 Peak Tracking Total 8 | 1 3 3 3 3 8 5 2 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Traps Triggered 14 | . 1 3 4 1 3 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Machines Disabled 19 | . . . 1 . 4 13 1 Max in Single Turn 2 | . . . 1 . 1 2 1 Garrison Access 1 | . . . . . . 1 . Garrison Relay 3 | . . . . . 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Machines Accessed 19 | . 2 2 6 2 3 4 . Terminals 12 | . 1 1 5 . 3 2 . Fabricators . | . . . . . . . . Repair Stations 6 | . 1 1 1 1 . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 33 | . 3 5 8 3 4 10 . Successful 30 | . 3 5 7 3 3 9 . Failed 3 | . . . 1 . 1 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 15 | . 1 1 5 . 4 4 . Fabricators . | . . . . . . . . Repair Stations 17 | . 2 4 3 2 . 6 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 13 | . 1 1 5 . 3 3 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 6 | . . . 5 . 1 . . Emergency Access Points 1 | . . . . . 1 . . Assault Status 1 | . . . . . . 1 . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . Security Stations 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 16 | . 2 4 2 2 . 6 . Scan Component 11 | . 1 3 2 1 . 4 . Repair 5 | . 1 1 . 1 . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 4 . 2 2 . Full Trace Events 3 | . . . 1 . . 2 . Feedback Events 2 | . . . 1 . . 1 . Corruption 2 | . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 1 . 1 . 2 . Time 154 | . 26 26 . 26 . 76 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 13 | . . . . . 13 . . Machine Destruction 13 | . . . . . 13 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 . . . . Highest-Rated Group 88 | . . . 88 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 77 | . . . 77 . . . . Total Damage 787 | . . . 787 . . . . Kills 13 | . . . 13 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Turns Passed 9550 | 231 499 820 1535 1010 2535 2344 576 Spaces Moved 4046 | 184 346 449 626 372 989 856 224 Core 52 | 52 . . . . . . . Treads 3314 | . . 257 626 362 989 856 224 Legs 680 | 132 346 192 . 10 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 240 225 230 Average Speed 205 | 102 120 144 205 237 242 230 230 Slowest Speed 400 | 190 120 260 240 270 400 240 230 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 7 53 34 67 33 78 79 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 269 | . . . 43 5 22 199 . Melee . | . . . . . . . . Projectile 24 | . . . . 5 . 19 . AOE 245 | . . . 43 . 22 180 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Total 4906 | 219 398 568 841 472 1058 1090 260 Wait 357 | . 26 40 164 35 . 84 8 Move 4035 | 183 345 448 625 371 984 855 224 Hop . | . . . . . . . . Pick Up 120 | 15 5 20 15 21 11 27 6 Fast Attach . | . . . . . . . . Attach 83 | 8 1 17 11 15 10 15 6 Detach 15 | . . 2 3 1 4 4 1 Swap 11 | 1 . 1 1 1 3 3 1 Drop 75 | 6 4 14 3 12 4 28 4 Fire 202 | 6 17 26 19 16 36 72 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis 6 | . . . . . 6 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 126 | -11/Scrapyard | Identified exit to Materials 126 | -11/Scrapyard | Discovered exit to Materials (range 8) 232 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Evolved 1 slot: Propulsion x1 309 | -10/Materials | Build established: Hacker-Mutant 397 | -10/Materials | Identified exit to Materials 397 | -10/Materials | Discovered exit to Materials (range 16) 667 | -10/Materials | Repaired Mining Laser 672 | -10/Materials | Discovered exit to Materials (range 15) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 977 | -9/Materials | Identified exit to Mines 977 | -9/Materials | Discovered exit to Mines (range 6) 1076 | -9/Materials | Build established: Hacker-Tank 1298 | -9/Materials | Identified exit to Storage 1298 | -9/Materials | Discovered exit to Storage (range 11) 1409 | -9/Materials | Repaired Lgt. Armor Plating 1551 | -9/Materials | Entered Storage 1731 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2061 | -9/Storage | Build established: Commander-Tank 2716 | -9/Storage | Lost 6 allies 2786 | -9/Storage | Identified exit to Materials 2786 | -9/Storage | Discovered exit to Materials (range 12) 2962 | -9/Storage | Build established: Hacker-Tank 3086 | -9/Storage | Entered Materials 3086 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3640 | -8/Materials | Repaired Hcp. Storage Unit 3786 | -8/Materials | Build established: Hacker-Mutant 3856 | -8/Materials | Identified exit to Garrison 4096 | -8/Materials | Entered Garrison 4214 | -8/Garrison | Triggered checkpoint 4261 | -8/Garrison | Garrison Relay disabled 4426 | -8/Garrison | Triggered checkpoint 4426 | -8/Garrison | Triggered checkpoint 4684 | -8/Garrison | Triggered checkpoint 4832 | -8/Garrison | Identified exit to Materials 4832 | -8/Garrison | Discovered exit to Materials (range 12) 4889 | -8/Garrison | Build established: Scavenger-Tank 5382 | -8/Garrison | Discovered exit to Materials (range 9) 5456 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5740 | -8/Garrison | Learned Materials security intel 6011 | -8/Garrison | Discovered exit to Materials (range 11) 6037 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6130 | -8/Garrison | Triggered checkpoint 6187 | -8/Garrison | Garrison Relay disabled 6292 | -8/Garrison | Triggered checkpoint 6524 | -8/Garrison | Triggered checkpoint 6631 | -8/Garrison | Entered Materials 6965 | -8/Materials | Build established: Hacker-Tank 7295 | -8/Materials | Garrison activated, responded to threat 7541 | -8/Materials | Repaired Rocket Launcher 7831 | -8/Materials | First assault squad dispatched 8051 | -8/Materials | Identified exit to Factory 8051 | -8/Materials | Discovered exit to Factory (range 16) 8271 | -8/Materials | Repaired Broken Imp. Treads 8975 | -8/Materials | Entered Factory 8975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9551 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Slug penetrates Wall. Door malfunctions. System corrupted: Matter fused (-10). U-05 Engineer lays Concrete. U-05 Engineer repairs door. Y-54 Guardian destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. Acquired 44 matter. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-81). Penetrated by Slug. K-01 Serf cleans the Construction Platform. Slug penetrates H-55 Commando. H-55 Commando destroyed. System corrupted: Matter fused (-8). K-01 Serf cleans the Pressure Siphon. Acquired 46 matter. Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ????# #????????" ""? #???????????????????????????? | | ????# #???????"" """ #???????????????????????????? | | ????# #??????""" """ #???????????????????????????? | | ????# ###?????"" 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"" #???????????????????????????? | | ????# ###?????? #???????????????????????????? | | ????# #???????? ! #???????????????????????????? | | ????# #????????? #???????????????????????????? | | ????# #????????? * ????###+#+###########+####???? | | ????# ###########+####### ??? | | ????# = [ [ ????? | | ????+ [%[ """ """" ?"?????? | | ????# = [ =[= % """ """" "?????? | | ????###+####+############ """ """" ""????? | | ??????# ]! #????# ""????? | | ??????# " !!!#????# ??? | | ??????# " " !%#????# ???? | | ??????# =*=#???# ???? | | ??????# ##???# ???? | | ??????################### ???? | | ???????????# # = ????? | | ???????????# # = ###############????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# /@ #??????????????????? | | ???????????# [ # +??????????????????? | | ???????????# ] # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????############## #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #???????????######## | | ????????????????????????# #???????????# ! | | ????????????????????????# ############# !!= | | ????????????????????????# + = !== | | ????????????????????????# u ########### # == | | ????????????????????????# # # #####+## | | ????????????????????????+ + "" # + % * # | | ????????????????????????# # "" # # # | | ????????????????????????# # """ # # """ # | | ??????????????????????### # """ "" + + """ # | | ?????????????????????## # """ S"" # # """ # | | ?????????????????????# # "" # # # | | ?????????????????????#T # # ######## | | ?????????????????????## ##+######## #??????? | | ??????????????????????# ######## #??????? | | ??????????????????????### ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Risk Taker Challenges ------------ None Game ------ Seed DeuteriumAssemblyRouter Manual? 0 Play Time 01:43:29 Cumulative 5.1 hours Start 2024.07.05 @ 22:01:38 End 2024.07.06 @ 20:03:20 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be8de017-efe1-4979-9bf8-234527b5fe0d