Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 18:54:08 Player: Delilah Keen Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4093) 4093 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-1) -1 TOTAL SCORE: 8152 Bonus ------- High Alert Combat Kills 32 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (12) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Weapon Cycler Hacking Suite > --- WEAPON (3) ------- Plasma Rifle Gauss Cannon RU-N14's Throwing Claymores > --- INVENTORY (5) ---- Light Deuterium Engine 0b10 Decoder Chip [Generic] Transmission Jammer Gatling Laser Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Weapon Cycler Transmission Jammer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun KE Penetrator RU-N14's Throwing Claymores > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Treads Aluminum Leg Gatling Laser Improved EM Pulse Cannon RU-N14's Throwing Claymores RU-N14's Throwing Claymores GAL Module [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 3 | . . . 2 . 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 108 | 7 5 2 29 19 24 11 2 2 7 Power 13 | 1 . . 4 4 2 2 . . . Engine 8 | 1 . . 4 1 1 1 . . . Core 5 | . . . . 3 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 1 . 10 5 8 4 . . 2 Treads . | . . . . . . . . . . Leg 32 | 2 1 . 10 5 8 4 . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 2 2 . 9 4 8 3 1 . 1 Device 12 | 1 1 . 1 2 5 . 1 . 1 Storage 4 | 1 1 . 2 . . . . . . Processor 7 | . . . 4 . 2 1 . . . Hackware 1 | . . . . 1 . . . . . Protection 6 | . . . 2 1 1 2 . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 2 2 6 6 6 2 1 2 4 Energy Gun 7 | . . . 2 1 2 . . 1 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 11 | 2 . 1 1 3 2 1 1 . . Ballistic Cannon 3 | . 1 . 1 . . . . . 1 Launcher 3 | . 1 1 1 . . . . . . Special Weapon 5 | . . . 1 . 1 . . 1 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 36 | . . 1 11 . 5 7 . . 12 Power 2 | . . . 1 . . . . . 1 Propulsion 15 | . . . 2 . 4 3 . . 6 Utility 9 | . . . 3 . 1 2 . . 3 Weapon 10 | . . 1 5 . . 2 . . 2 Highest Loss Streak 6 | . . 1 3 . 2 6 . . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 2 6 6 7 9 9 7 9 8 8 Power 1 | . 1 1 1 1 1 1 3 3 2 Propulsion 2 | 1 2 1 2 3 2 . 2 1 . Utility 2 | . 1 2 2 1 2 2 1 . 2 Weapon 2 | . 2 2 1 3 3 3 3 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 24 | . 1 4 3 5 5 . . 2 4 Power 4 | . . . 1 1 1 . . . 1 Propulsion 8 | . . 2 2 3 . . . 1 . Utility 5 | . . 1 . 1 1 . . . 2 Weapon 7 | . 1 1 . . 3 . . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 98 98 98 98 99 98 88 Engine 6 | . 14 14 11 2 3 1 7 7 5 Core 2 | . . . . 6 3 5 . . . Leg 26 | . 28 28 21 26 29 29 30 30 26 Device 11 | . 8 14 14 11 10 7 6 12 12 Storage 9 | . 19 14 10 9 7 7 7 7 7 Processor 8 | . . . 16 1 8 12 7 2 . Hackware 4 | . . . . 4 7 7 7 7 7 Protection 3 | . . . . 8 2 1 7 7 4 Energy Gun 3 | . . . 5 1 4 6 2 1 . Energy Cannon 1 | . . . . 8 1 . . . . Ballistic Gun 6 | . 5 12 9 8 2 1 11 13 11 Launcher 2 | . 11 14 5 . . . . . . Slashing Weapon 6 | . . . . 8 13 13 7 2 . Peak Build Rating 52 | 9 9 12 20 38 51 50 48 52 52 Average Rating 33 | 6 7 9 17 35 47 48 46 48 45 On Entrance 27 | . 9 8 11 18 37 49 47 46 52 Avg Prop Armor Cover (%) 4 | . . . . . 4 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 15 18 18 33 37 53 45 45 50 50 Greatest Support 78 | 20 20 20 26 60 78 72 61 61 61 Greatest Overweight (x) 11 | . . . 2 . . . 1 . 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 7 8 9 10 10 10 10 10 10 Most Carried 10 | 5 8 8 10 10 10 9 10 10 10 Average Carried 8 | 2 6 7 7 9 9 7 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 7 10 10 7 9 9 10 5 Class Distribution -------------------- 33% | Mutant 29% | Gladiator 18% | Scavenger-Mutant 6% | Skirmisher 4% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2901 | 234 272 141 778 418 444 295 64 49 206 Remotely . | . . . . . . . . . . Salvage Created 5278 | 12 212 39 1633 1118 1252 653 . . 359 Parts 277 | 3 10 2 101 61 64 23 . . 13 Haulers Intercepted 8 | . 1 . 4 2 1 . . . . Recyclers Shooed 5 | 1 . . 2 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 23 . . 10 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 97 | . 4 6 33 19 16 11 . . 8 Melee 32 | . . . . 10 15 7 . . . Guns 39 | . 2 . 25 6 . 4 . . 2 Cannons 8 | . 1 . 2 3 1 . . . 1 AOE 18 | . 1 6 6 . . . . . 5 Classes Destroyed 15 | 1 5 1 3 1 1 2 . . 1 Worker 5 | . 1 . 2 2 . . . . . Builder 4 | . 1 . . 2 1 . . . . Tunneler 3 | 1 . . 1 1 . . . . . Hauler 8 | . 1 . 4 2 1 . . . . Recycler 6 | . . . 2 . 4 . . . . Minesweeper 1 | . . . . . . . . . 1 Operator 2 | . 1 . . 1 . . . . . Watcher 6 | . . . 2 2 2 . . . . Swarmer 25 | . . 6 15 4 . . . . . Grunt 44 | . 4 . 10 12 6 6 . . 6 Brawler 2 | . . . . . . 2 . . . Duelist 1 | . . . . . . 1 . . . Sentry 14 | . . . 8 2 2 2 . . . Hunter 5 | . . . . 1 2 . . . 2 Programmer 6 | . . . . . 6 . . . . Best Kill Streak 8 | 1 2 3 8 3 3 6 . . 3 Combat Bots Only 7 | . 2 3 7 3 3 6 . . 3 Max Kills in Single Turn 3 | 1 1 3 2 1 1 1 . . 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . 1 3 1 . . . . . 2 Melee 1 | . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 750 | . 40 4 163 129 209 107 . . 98 Missed 224 | . 16 . 41 37 72 36 . . 22 Hits 526 | . 24 4 122 92 137 71 . . 76 Melee 2 | . . . . . . 2 . . . Projectile 524 | . 24 4 122 92 137 69 . . 76 Critical Strikes 17 | . . . 2 5 . 6 . . 4 Actively Blocked 1 | . . . . . . 1 . . . Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 7353 | . 289 102 1507 1254 1687 1219 . . 1295 Core 1266 | . 50 . 305 201 263 240 . . 207 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 105 | . . . . . . 105 . . . Regen/Repaired (Parts) 368 | . . . . 353 15 . . . . Core Remaining (%) 66 | 100 . 80 23 63 . . . . . Volleys Fired 253 | 1 35 5 126 40 15 13 . . 18 Largest 3 | 2 2 2 2 2 2 2 . . 3 Hottest 113 | 40 60 63 93 100 100 113 . . 58 Shots Fired 427 | 2 52 7 199 79 20 30 1 . 37 Gun 314 | 2 26 . 168 42 16 30 1 . 29 Cannon 64 | . 22 2 . 37 3 . . . . Launcher 28 | . 4 5 19 . . . . . . Special 21 | . . . 12 . 1 . . . 8 Kinetic 243 | 2 48 2 98 37 11 15 1 . 29 Thermal 145 | . . . 82 42 6 15 . . . Explosive 23 | . 4 5 6 . . . . . 8 Electromagnetic 15 | . . . 13 . 2 . . . . Robot Hit Streak 14 | 2 4 1 14 12 4 8 . . 7 Robot Miss Streak 5 | . 4 . 3 5 2 2 2 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 . . 1 Shots Hit Robots 392 | 2 30 1 127 95 65 43 . . 29 Core Hits 178 | 1 11 5 64 34 24 18 . . 21 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 21 | . . . 4 4 6 5 . . 2 Burn 2 | . . . 2 . . . . . . Destroy 3 | . . . 1 . 1 1 . . . Sever 16 | . . . 1 4 5 4 . . 2 Melee Attacks 155 | . . . . 50 81 24 . . . Impact . | . . . . . . . . . . Slashing 155 | . . . . 50 81 24 . . . Piercing . | . . . . . . . . . . Sneak Attacks 20 | . . . . 12 8 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 10 | . . . . . 7 3 . . . Damage Inflicted 12093 | 28 636 269 2560 3209 2779 1268 . . 1344 Guns 3683 | 24 226 . 1881 500 104 522 . . 426 Cannons 914 | . 252 . . 600 62 . . . . Explosions 1726 | . 158 269 585 . . . . . 714 Melee 5465 | . . . . 2109 2613 743 . . . Ramming 10 | 4 . . 3 . . 3 . . . Kinetic 2687 | 24 478 . 1035 451 55 218 . . 426 Thermal 1952 | . . . 937 649 62 304 . . . Explosive 1261 | . 158 269 120 . . . . . 714 Electromagnetic 514 | . . . 465 . 49 . . . . Impact . | . . . . . . . . . . Slashing 5669 | . . . . 2109 2613 743 . . 204 Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . 1 . 9 13 13 13 . Average Corruption 5 | . . . 1 . 3 9 13 13 . Corruption Purged 3 | . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . Effects 122 | . . . 3 . 43 63 9 4 . Message Errors 29 | . . . . . 7 17 2 3 . Matter Fused 32 | . . . 1 . 10 16 4 1 . Heat Flow Errors 16 | . . . . . 8 7 1 . . Energy Discharges 14 | . . . 1 . 6 7 . . . Parts Rejected 2 | . . . . . 2 . . . . Parts Fused 2 | . . . . . . 2 . . . Data Loss (minor) 7 | . . . . . 5 1 1 . . Data Loss (major) 7 | . . . . . 2 5 . . . Misfires 8 | . . . . . 2 5 1 . . Alerts 4 | . . . 1 . 1 2 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 687 | . 3 41 . 477 165 . . . 1 Projectiles 2 | . . . . 2 . . . . . Explosions 45 | . 3 41 . . . . . . 1 Melee 640 | . . . . 475 165 . . . . Knockbacks 2 | . 2 . . . . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 237 | . 14 71 152 . . . . . . Shots 13 | . 1 2 10 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 4 | 1 . . 2 . . 1 . . . Kicked 4 | 1 . . 2 . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 372 | . 15 6 330 372 273 362 251 . 150 Average Temperature 89 | . 6 3 83 79 100 123 123 . 40 Received Heat Transfer 2424 | . 120 . 447 657 297 618 . . 285 Effects 9 | . . . 1 4 . 4 . . . Energy Bleed 2 | . . . . 1 . 1 . . . Interference 6 | . . . . 3 . 3 . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 2 . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 3 1 . 1 . . . Heat Transferred 4055 | . . . 2294 1012 74 675 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . 2 1 . . . . . Low Security (%) 84 | 100 100 100 73 64 100 . . . . Level 1 9 | . . . 8 35 . . . . . Level 2 5 | . . . 17 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 474 | 5 74 173 474 290 116 . . . . Initial 198 | . . 25 . 198 107 . . . . Average 93 | . 15 75 130 172 35 . . . . Influence Increases 3305 | 5 204 248 1042 597 514 455 . . 240 Destroy 0b10 Robot/C 1940 | . 80 120 660 380 320 220 . . 160 Destroy 0b10 Robot/NC 175 | 5 20 . 55 50 40 . . . 5 Destroy Leader 458 | . 22 20 162 88 126 10 . . 30 Successful Hack 84 | . 17 . 17 22 28 . . . . Disable Machine 150 | . 45 45 60 . . . . . . Destroy Structure 138 | . 20 63 43 12 . . . . . Lose Combat Pursuer 360 | . . . 45 45 . 225 . . 45 Influence Decreases 3295 | 5 138 314 570 833 673 403 129 . 230 Entered New Map 499 | . . 41 . 274 129 30 25 . . Time Decay 2348 | 5 138 263 328 559 508 323 104 . 120 Lost Part 298 | . . 10 92 . 36 50 . . 110 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 19 | . 1 1 4 4 9 . . . . Investigation 8 | . . 1 3 3 1 . . . . Extermination 5 | . . . . . 5 . . . . Reinforcement 6 | . 1 . 1 1 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 8 | . 1 . 3 3 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 7 3 51 28 23 28 . . 11 Peak Tracking Total 9 | . 3 3 6 5 4 9 . . 4 Tactical Retreats 15 | . . . 3 3 . 7 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . . . 1 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 11 | . 3 3 5 . . . . . . Max in Single Turn 2 | . 1 2 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 27 | . 2 1 10 5 8 1 . . . Terminals 13 | . 1 . 7 2 3 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 3 | . . . 1 1 1 . . . . Recycling Units 5 | . 1 . 1 1 2 . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 85 | . 8 1 39 20 16 1 . . . Successful 50 | . 5 1 18 15 10 1 . . . Failed 34 | . 3 . 20 5 6 . . . . Catastrophic 5 | . . . 2 1 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 15 | . . . 11 . 4 . . . . Terminals 41 | . 5 . 25 4 7 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 17 | . . . 3 12 2 . . . . Recycling Units 15 | . 3 . 7 1 4 . . . . Scanalyzers 7 | . . . 4 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 3 1 11 1 3 1 . . . Record 5 | . . . 4 . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . Alert Level 3 | . . . 3 . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Locate Traps 2 | . . . 2 . . . . . . Assault Status 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 2 | . . . . . 2 . . . . Repair Station Hacks 14 | . . . 1 11 2 . . . . Scan Component 8 | . . . 1 6 1 . . . . Repair 6 | . . . . 5 1 . . . . Recycling Unit Hacks 8 | . 2 . 2 1 3 . . . . Report Inventory 5 | . 1 . 1 1 2 . . . . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . Scanalyzer 6 | . . . 4 2 . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Retrieve Study 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 2 . 10 4 6 . . . . Full Trace Events 6 | . . . 3 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . Parts Repaired 6 | . . . . 5 1 . . . . Time 221 | . . . . 202 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . 3 . . . 9 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . parse_system 1 | . . . . . 1 . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 8109 | 49 398 616 2557 1571 2450 37 . 422 9 Sensors 6010 | . 351 616 1328 1571 2144 . . . . Terrain 2633 | 49 47 . 2537 . . . . . . Jamming 774 | . . . . . 306 37 . 422 9 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 11548 | 127 684 616 2854 1648 2775 1587 264 636 357 Spaces Moved 6544 | 90 292 476 1123 785 1451 1315 226 548 238 Core 4 | 3 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 6540 | 87 292 476 1123 785 1451 1315 226 548 237 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 111 105 105 112 112 112 Average Speed 122 | 117 120 120 168 119 109 106 112 112 121 Slowest Speed 600 | 120 120 120 260 130 115 112 185 112 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 5 37 89 72 37 30 99 38 68 31 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . Scrap Searched 9 | . . 1 . . . 3 1 2 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 236 | . 17 72 39 10 . 2 . . 96 Melee . | . . . . . . . . . . Projectile 16 | . . . . 10 . 2 . . 4 AOE 220 | . 17 72 39 . . . . . 92 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 9522 | 106 577 517 1895 1354 2529 1448 237 574 285 Wait 2218 | 1 229 20 563 405 909 78 . . 13 Move 6535 | 89 291 475 1122 784 1450 1314 225 547 238 Hop . | . . . . . . . . . . Pick Up 84 | 5 6 6 21 16 18 3 1 6 2 Fast Attach 51 | 6 2 1 4 11 17 4 3 1 2 Attach 61 | 2 4 1 18 4 12 7 2 5 6 Detach 30 | 1 4 . 6 4 4 4 2 5 . Swap 37 | . 1 1 14 11 5 3 . . 2 Drop 102 | . 5 8 18 29 29 . 4 5 4 Fire 253 | 1 35 5 126 40 15 13 . . 18 Melee 141 | . . . . 50 70 21 . . . Ram . | . . . . . . . . . . Kick 4 | 1 . . 2 . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . . . . . 5 . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 128 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 778 | -10/Materials | Discovered new exit (range 12) 812 | -10/Materials | Entered Mines 823 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 881 | -10/Mines | Discovered new exit (range 12) 959 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 962 | -10/Mines | Found Scrap Suit 1106 | -10/Mines | Met a Derelict shopkeep closing up shop 1172 | -10/Mines | Learned location of 1 exit from Materials 1186 | -10/Mines | Learned location of Storage (-9) 1258 | -10/Mines | Discovered new exit (range 9) 1360 | -10/Mines | Discovered new exit (range 14) 1428 | -10/Mines | Entered Materials 1428 | -9/Materials | Evolved 2 slots: Utility x2 1429 | -9/Materials | Identified exit to Materials 1727 | -9/Materials | Build established: Skirmisher 2651 | -9/Materials | Build established: Scavenger-Skirmisher 2787 | -9/Materials | Lost 3 parts (1n2u) 2946 | -9/Materials | Central database locked down 3087 | -9/Materials | Build established: Scavenger-Mutant 3247 | -9/Materials | Discovered new exit (range 9) 3389 | -9/Materials | Discovered new exit (range 15) 3628 | -9/Materials | Core integrity fell below 50% 3663 | -9/Materials | Destroyed 7 combat bots 4123 | -9/Materials | Discovered exit to Materials (range 12) 4282 | -9/Materials | Entered another Materials area 4282 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4610 | -8/Materials | Build established: Mutant 4801 | -8/Materials | Repaired Imp. Sensor Array 4841 | -8/Materials | Repaired Hvy. Particle Cannon 4886 | -8/Materials | Repaired Imp. Titanium Leg 4932 | -8/Materials | Repaired Imp. Titanium Leg 5111 | -8/Materials | Repaired Imp. Light Armor Plating 5591 | -8/Materials | Discovered new exit (range 11) 5930 | -8/Materials | Entered Factory 5930 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6780 | -7/Factory | Build established: Gladiator 6997 | -7/Factory | Repaired Imp. Sensor Array 7985 | -7/Factory | Identified exit to Factory 8674 | -7/Factory | Discovered new exit (range 6) 8704 | -7/Factory | Identified exit to Lower Caves 8705 | -7/Factory | Entered Lower Caves 8725 | -7/Lower Caves | Encountered a Warlord checkpoint 9039 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9201 | -7/Lower Caves | Entered a destroyed Warlord outpost 9352 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9918 | -7/Lower Caves | Core integrity fell below 50% 9935 | -7/Lower Caves | System corruption reached 10% 9983 | -7/Lower Caves | Lost 6 parts (2n2u2w) 10234 | -7/Lower Caves | Build established: Scavenger-Mutant 10288 | -7/Lower Caves | Discovered new exit (range 5) 10292 | -7/Lower Caves | Entered another Lower Caves area 10352 | -7/Lower Caves | Learned Factory emergency access door positions 10526 | -7/Lower Caves | Encountered a Warlord checkpoint 10540 | -7/Lower Caves | Discovered new exit (range 12) 10556 | -7/Lower Caves | Entered Zion 10575 | -7/Zion | Given A8's code to call for help 10617 | -7/Zion | System corruption cleaned by Quarantine Array 10894 | -7/Zion | Found GAL Module 10928 | -7/Zion | Found Prototype Special Weapon 10928 | -7/Zion | Identified RU-N14's Throwing Claymores 10930 | -7/Zion | Found RU-N14's Throwing Claymores 10933 | -7/Zion | Found RU-N14's Throwing Claymores 11095 | -7/Zion | Build established: Scavenger-Tank 11110 | -7/Zion | Discovered new exit (range 12) 11192 | -7/Zion | Entered Proximity Caves 11309 | -6/Proximity Caves | Learned 8 Factory zone layouts 11453 | -6/Proximity Caves | Spotted B-75 Beast 11458 | -6/Proximity Caves | Core integrity fell below 20% 11488 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w) 11549 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 11502_ Carbon-fiber Leg destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 11505_ RU-N14's Throwing Claymores expended. 11505_ G-50 Soldier destroyed. 11505_ G-67 Veteran Plasma Rifle severed. 11505_ G-67 Veteran destroyed. 11507_ Hpw. Shotgun destroyed. 11512_ G-50 Soldier destroyed. 11515_ Acquired 11 matter. 11517_ Acquired Plasma Rifle. 11520_ Carbon-fiber Leg fries itself beyond repair. 11520_ The unstable cave ceiling collapses. 11527_ Adv. Heat Sink fries itself beyond repair. 11534_ The unstable cave ceiling collapses. 11536_ Carbon-fiber Leg destroyed. 11538_ Acquired 15 matter. 11543_ Carbon-fiber Leg destroyed. 11549_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | #?????? #????#??????????????????????????????????? | | ###???? #??? ##?????????????????????????????????? | | ##?## #?? ##????????????????????????????????? | | ###" ## ######???????????????????????????? | | % %% ??????????????????????????? | | #"" % ??????????????????????????? | | ##"" "#??????????????????????????????? | | ##?# "#??????????????????????????????? | | ###??# ###??????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# ###?# ?????????????????????????????? | | ?????# #?## ?????????????????????????????? | | ?????# ????????????????????????????? | | ####?############ ????????????????????????????? | | # ##??????????## #????????????????????????????? | | #?????????## #????????????????????????????? | | ##???????## ????????????????????????????? | | # ##??????? ?????????????????????????????? | | # ##??????? ?????????????????????????????? | | # #???????? #?????????????????????????????? | | #????????# #?????????????????????????????? | | ##????????# #?????????????????????????????? | | ##?????????# #########?????????????????????? | | ### #????????### ## % ##????????????????????? | | ??# ##??????## !% ### ????????? | | ??# #??????# !% @% ????????? | | ??# "#?????# ;# ????????? | | ## ""##### ##?? ????????? | | #; #????? ?????????? | | B #?????? ?????????? | | % #???????? ??????????? | | ## #; # #?????????? ??????????? | | ## ######## # ##### #??????????????????????? | | ##?##???????## # ##????##??????????????????????? | | ?????????????#### #?????????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 300 Resistance: KI 30 Propulsion Shielding 66 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 22% | -8/Materials Hvy. Particle Cannon | 28% | -8/Materials Imp. Titanium Leg | 69% | -8/Materials Imp. Titanium Leg | 72% | -8/Materials Imp. Light Armor Plating | 18% | -8/Materials Imp. Sensor Array | 31% | -7/Factory Studied --------- Imp. Titanium Leg | -8/Materials | Hacked Imp. Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Item+ Robot Respite That Tickles Watch This! Challenges ------------ None Game ------ Seed NeutronReflexHammer Manual? 0 Play Time 02:28:29 Cumulative 26.2 hours Start 2026.11.02 @ 16:13:39 End 2026.11.02 @ 18:54:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79ef65a8-dcbb-4cf9-b894-270c42bd1d8e