Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.26 @ 19:40:07 Player: Vulpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1657) 1657 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 5632 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 60 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit EM Pulse Gun Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit System Shield > --- WEAPON ----------- EM Pulse Cannon Flak Cannon Proton Missile Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Wheel Improved Heat Sink EM Pulse Gun EM Pulse Cannon Light Assault Rifle Flak Gun Mini Grenade Launcher Heavy Missile Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . . 2 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 48 | . 3 . 7 18 10 8 2 Power 5 | . . . 1 1 . 2 1 Engine 4 | . . . 1 1 . 1 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 13 | . 2 . 1 3 5 2 . Treads 8 | . 1 . 1 2 4 . . Leg 1 | . . . . . . 1 . Wheel 4 | . 1 . . 1 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | . 1 . 2 4 3 1 . Device 4 | . 1 . . . 2 1 . Storage 1 | . . . 1 . . . . Processor 3 | . . . 1 1 1 . . Hackware 2 | . . . . 2 . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 19 | . . . 3 10 2 3 1 Energy Gun 4 | . . . 1 3 . . . Energy Cannon 4 | . . . 1 2 . 1 . Ballistic Gun 6 | . . . . 4 . 1 1 Ballistic Cannon 2 | . . . 1 1 . . . Launcher 3 | . . . . . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . . . . 3 3 10 9 Power 4 | . . . . . . 2 2 Propulsion 10 | . . . . 1 3 4 2 Utility 4 | . . . . 1 . 1 2 Weapon 7 | . . . . 1 . 3 3 Highest Loss Streak 9 | . . . . 1 2 7 9 Average Slot Usage (%) 93 | . 98 100 99 99 99 84 62 Engine 8 | . 14 14 11 9 7 6 5 Treads 15 | . 9 14 22 18 23 9 . Leg 1 | . 8 . . . . 3 5 Wheel 8 | . 9 14 11 8 6 7 4 Device 5 | . 12 14 3 . 7 6 5 Storage 9 | . 14 14 11 9 7 7 6 Processor 12 | . . . 7 18 15 15 14 Hackware 4 | . . . . 5 7 7 5 Energy Gun 3 | . 14 14 7 2 . . . Energy Cannon 4 | . . . 10 5 7 2 . Ballistic Gun 7 | . 14 14 11 8 5 . . Ballistic Cannon 6 | . . . 4 10 7 7 4 Launcher 1 | . . . . . 1 6 5 Naked Turns . | . . . . . . . . Heaviest Build 59 | 10 11 11 49 54 59 59 45 Greatest Support 62 | 20 20 16 40 42 62 16 16 Greatest Overweight (x) 5 | . . . 3 5 5 3 2 Average Overweight (x) 2 | . . . 1 3 3 2 1 Largest Inventory Capacity 12 | . 6 6 12 12 12 12 12 Average Capacity 10 | . 6 6 10 12 12 12 11 Most Carried 12 | . 6 6 12 12 12 11 7 Average Carried 9 | . 6 6 10 11 11 7 6 Final Capacity 12 | 6 6 6 12 12 12 12 4 Final Carried 12 | 6 6 6 12 12 11 6 4 Class Distribution -------------------- 38% | Skirmisher 35% | Mutant 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 1007 | 161 58 17 89 345 220 117 . Remotely . | . . . . . . . . Salvage Created 1602 | . 58 87 203 784 352 118 . Parts 94 | . 2 7 11 45 16 13 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 41 | . 1 2 4 17 8 9 . Guns 11 | . 1 2 1 7 . . . Cannons 11 | . . . 3 6 2 . . AOE 19 | . . . . 4 6 9 . Classes Destroyed 10 | . 1 . 1 7 . 1 . Worker 1 | . . . . 1 . . . Builder 5 | . . . . 1 4 . . Recycler 2 | . . . . 2 . . . Watcher 1 | . . . . 1 . . . Swarmer 12 | . . . . 8 . 4 . Grunt 19 | . 1 2 2 6 6 2 . Brawler 1 | . . . . 1 . . . Sentry 5 | . . . 2 1 2 . . Hunter 2 | . . . . 1 . 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | . 1 2 2 7 5 6 . Combat Bots Only 6 | . 1 2 2 4 4 6 . Max Kills in Single Turn 3 | . 1 1 1 3 2 3 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 2 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 3595 | . 51 12 187 970 590 648 1137 Core 898 | . 28 12 27 115 69 70 577 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . 84 93 79 . . . Volleys Fired 101 | . 3 3 7 45 27 16 . Largest 3 | . 2 2 3 3 3 3 . Hottest 148 | . 70 70 133 148 127 137 . Shots Fired 228 | . 6 6 21 115 61 19 . Gun 91 | . 6 6 11 53 15 . . Cannon 114 | . . . 10 62 38 4 . Launcher 23 | . . . . . 8 15 . Special . | . . . . . . . . Kinetic 133 | . 3 3 10 81 34 2 . Thermal 10 | . 3 3 4 . . . . Explosive 21 | . . . . . 6 15 . Electromagnetic 64 | . . . 7 34 21 2 . Robot Hit Streak 15 | . 5 11 13 15 13 7 . Robot Miss Streak 8 | . . . 1 8 3 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 158 | . 5 6 12 71 50 14 . Core Hits 105 | . 3 5 6 37 28 23 3 Critical Hits 2 | . . . . 1 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4834 | . 54 61 214 1636 1527 1303 39 Guns 683 | . 54 61 41 443 84 . . Cannons 1630 | . . . 173 790 646 21 . Explosions 2482 | . . . . 403 797 1282 . Melee . | . . . . . . . . Ramming 39 | . . . . . . . 39 Kinetic 1061 | . 16 24 28 632 340 21 . Thermal 665 | . 38 37 13 403 174 . . Explosive 1858 | . . . . . 576 1282 . Electromagnetic 1211 | . . . 173 601 437 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 . 1 1 Average Corruption 1 | . . . . 2 . 1 1 Corruption Purged . | . . . . . . . . Effects 10 | . . . . 9 . . 1 Message Errors 2 | . . . . 1 . . 1 Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Targeting Errors 4 | . . . . 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . . 14 55 15 . Projectiles 27 | . . . . 14 13 . . Explosions 57 | . . . . . 42 15 . Melee . | . . . . . . . . Knockbacks 21 | . . . . 9 11 1 . Impact . | . . . . . . . . Kinetic 19 | . . . . 9 9 1 . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 227 | . . . . 97 22 93 15 Shots 10 | . . . . 3 1 6 . Rammed 19 | . . . . . . . 19 Targets Rammed 19 | . . . . . . . 19 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 484 | . 59 56 207 484 36 36 . Average Temperature 152 | . 32 30 89 194 18 14 . Received Heat Transfer 1092 | . 27 6 60 261 276 126 336 Effects 11 | . . . . 11 . . . Shutdowns 3 | . . . . 3 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Matter Decay 2 | . . . . 2 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 959 | . 111 111 37 500 200 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 3 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 476 | . 60 73 163 338 434 476 269 Average Influence 193 | . 16 49 86 172 273 411 242 Maximum Alert Level 2 | . . . . 1 2 2 1 Low Security (%) 51 | . 100 100 100 56 13 2 18 Level 1 38 | . . . . 43 79 31 81 Level 2 10 | . . . . . 6 66 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 2 2 1 . 2 Investigation 2 | . 1 . . 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 . 2 1 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 8 2 8 27 13 9 7 Peak Tracking Total 6 | . 4 2 2 6 4 5 6 Tactical Retreats 9 | . 1 . . 3 4 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 6 | . 1 . 1 . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 4 | . . . . 2 1 1 . Max in Single Turn 1 | . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 15 | . 2 . 4 6 1 . 2 Terminals 10 | . 1 . 3 5 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 50 | . 7 . 10 28 2 . 3 Successful 33 | . 5 . 6 20 1 . 1 Failed 17 | . 2 . 4 8 1 . 2 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 19 | . 1 . 5 10 1 . 2 Terminals 40 | . 5 . 9 24 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 . 1 4 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 Terminal Hacks 16 | . 2 . 2 12 . . . Record 3 | . . . . 3 . . . Robot Analysis 2 | . . . . 2 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . . . . 2 . . . Dispatch Records 1 | . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 2 . 1 3 . . . Report Inventory 2 | . 1 . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 3 | . 1 . 1 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 2 | . . . . . 1 . 1 Unauthorized Hacks 21 | . 2 . 7 10 . . 2 Terminals 9 | . 1 . 3 5 . . . Botnet 9 | . 1 . 3 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . 2 5 1 . 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 2 . 2 2 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 45 | . . 45 45 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . 17 . . . . Total Damage 233 | . . . 233 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total 2 | . . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 2662 | . 264 98 504 685 440 365 306 Spaces Moved 1637 | 1 209 62 305 359 247 240 214 Core 44 | . . . . . . . 44 Treads 70 | . 3 . 60 6 1 . . Legs 71 | 1 70 . . . . . . Wheels 1452 | . 136 62 245 353 246 240 170 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 100 100 100 120 130 120 50 Average Speed 122 | 120 107 100 130 130 130 123 105 Slowest Speed 180 | 120 160 100 180 180 155 130 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 2 29 14 28 32 6 48 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 146 | . . . . 12 84 50 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 146 | . . . . 12 84 50 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 2069 | . 241 92 400 490 316 287 243 Wait 188 | . 27 28 61 51 16 . 5 Move 1629 | . 208 61 304 358 246 238 214 Hop . | . . . . . . . . Pick Up 29 | . . . 12 9 6 1 1 Fast Attach 8 | . 1 . 2 4 . 1 . Attach 22 | . . . 2 7 5 6 2 Detach 2 | . . . 1 . . . 1 Swap 18 | . 2 . 3 7 5 1 . Drop 21 | . . . 8 9 3 . 1 Fire 101 | . 3 3 7 45 27 16 . Melee . | . . . . . . . . Ram 14 | . . . . . . . 14 Kick 5 | . . . . . . . 5 Crush . | . . . . . . . . Escape Stasis 32 | . . . . . 8 24 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 8) 265 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 337 | -10/Mines | Learned location of Mines (-9) 342 | -10/Mines | Discovered new exit (range 5) 360 | -10/Mines | Assembled infested the area 363 | -10/Mines | Entered Materials 363 | -9/Materials | Accompanied by 2 allies 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 368 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 702 | -9/Materials | Build established: Skirmisher 818 | -9/Materials | Discovered new exit (range 14) 867 | -9/Materials | Entered another Materials area 867 | -8/Materials | Evolved 2 slots: Utility x2 1376 | -8/Materials | Identified exit to Storage 1376 | -8/Materials | Identified exit to Factory 1552 | -8/Materials | Entered Factory 1552 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1855 | -7/Factory | Discovered new exit (range 15) 1967 | -7/Factory | Identified exit to Garrison 1992 | -7/Factory | Entered Garrison 2084 | -7/Garrison | Triggered checkpoint 2086 | -7/Garrison | Triggered checkpoint 2152 | -7/Garrison | Lost 7 parts (2p2n1u2w) 2205 | -7/Garrison | Lost 3 parts (2n1w) 2213 | -7/Garrison | Discovered new exit (range 13) 2236 | -7/Garrison | Installed Relay Interface Framework 2343 | -7/Garrison | Discovered new exit (range 12) 2357 | -7/Garrison | Entered Factory 2406 | -7/Factory | Identified exit to Garrison 2470 | -7/Factory | Build established: Mutant 2604 | -7/Factory | Core integrity fell below 50% 2623 | -7/Factory | Core integrity fell below 20% 2647 | -7/Factory | Lost 9 parts (2p2n2u3w) 2663 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02586_ Destabilizing: System interference. 02586_ Imp. Heat Sink temporarily disabled. 02586_ Adv. Visual Processing Unit temporarily disabled. 02587_ System Shield destroyed. 02588_ Slammed into Y-54 Guardian. 02590_ Carbon-fiber Leg destroyed. 02592_ Slammed into Y-54 Guardian. 02603_ Mni. Grenade Launcher destroyed. 02606_ Slammed into Y-54 Guardian. 02606_ Imp. Ion Engine destroyed. 02607_ ALERT: Rogue bot located, Programmers report to Factory Zone 4U. 02612_ K-01 Serf cleans the Subcomponent Replicator. 02613_ Slammed into Y-54 Guardian. 02615_ K-01 Serf cleans the Subcomponent Replicator. 02616_ Imp. Heat Sink destroyed. 02618_ Slammed into Y-54 Guardian. 02640_ Dropped Hcp. Storage Unit. 02641_ Discarded Visual Processing Unit. 02649_ K-01 Serf cleans the Subcomponent Replicator. 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"?????????????????? | | ## ###########???????????????????????????? | | """ ## ## #???????????????????????????? | | """ ## ## """ #???????????????????????????? | | """ ## ## """ * #???????????????????????????? | | # # """ #???????????????????????????? | | """ # # #???????????????????????????? | | """ + + #???????????????????????????? | | """ # ! # #???????????????????????????? | | # # "T" #???????????????????????????? | | """ ### ### """ #???????????????????????????? | | """ #?# ############???????????????????????????? | | """ #?# #???????????????????????????????????? | | #?# #???????????????????????????????????? | | ######### ############????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalSystemDoublenader Manual? 0 Play Time 01:13:50 Cumulative 36.9 hours Start 2019.11.24 @ 21:00:38 End 2019.11.26 @ 19:40:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 33 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f480500b-9db9-4e7f-937a-b511f8932143