Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.29 @ 15:23:39 Player: zinchalk Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4284) 4284 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8719 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 550/550 System Corruption 2% Temperature Cool (589) Movement Walking (150) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Medium Battery Focal Shield Thermal Shield > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (4) ---- Light Angular Momentum Engine Flexi-carbon Leg Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Small Storage Unit High-capacity Battery Advanced Signal Interpreter Improved Light Armor Plating Focal Shield Force Field > --- WEAPON ----------- Tesla Rifle Gatling Laser Force Rifle Flail > --- INVENTORY -------- Reinforced Deuterium Engine Thermal Shield [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Focal Shield Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 1 1 1 . . 1 . Weapon 2 | . . 1 . . . . 1 . Parts Attached 100 | 7 4 13 25 7 2 10 16 16 Power 19 | 2 1 3 6 2 . . 2 3 Engine 13 | 2 1 3 5 . . . 1 1 Core 6 | . . . 1 2 . . 1 2 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 4 7 1 . 2 7 4 Treads 8 | 2 . . 5 1 . . . . Leg 14 | . . 2 2 . . 2 4 4 Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . . 3 . Utility 17 | 1 1 3 2 2 . 2 3 3 Device 4 | . . 1 . . . . 2 1 Storage 3 | 1 . . 1 . . . . 1 Processor 2 | . 1 . . . . . 1 . Hackware 2 | . . 1 . 1 . . . . Protection 6 | . . 1 1 1 . 2 . 1 Artifact . | . . . . . . . . . Weapon 37 | 2 2 3 10 2 2 6 4 6 Energy Gun 12 | . 1 1 2 1 . 2 3 2 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 18 | 2 1 2 6 . 2 1 . 4 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 4 | . . . 2 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 57 | . 2 1 18 . 2 17 1 16 Power 10 | . 1 . 5 . 1 1 . 2 Propulsion 8 | . . . 2 . 1 4 . 1 Utility 12 | . . . 2 . . 4 . 6 Weapon 27 | . 1 1 9 . . 8 1 7 Highest Loss Streak 12 | . 2 1 7 . 2 5 1 12 Average Slot Usage (%) 76 | . 94 96 73 89 97 49 59 75 Engine 5 | . 14 10 8 1 . . 5 7 Core 3 | . . . . 12 13 2 1 4 Treads 9 | . 28 14 3 16 21 . . . Leg 4 | . . 4 2 . . 4 9 19 Device 1 | . . 4 . . . . 5 13 Storage 14 | . 14 11 16 15 15 15 13 5 Processor 1 | . 9 5 . . . . 3 1 Hackware 4 | . . 4 8 5 7 4 . . Protection 7 | . . 5 9 15 15 4 6 2 Energy Gun 4 | . 4 11 1 4 7 2 5 5 Ballistic Gun 10 | . 22 19 10 16 7 6 . 13 Launcher 4 | . . . 10 1 7 2 4 . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 13 13 18 34 38 39 35 58 58 Greatest Support 60 | 40 40 40 40 60 60 40 48 56 Greatest Overweight (x) 11 | . . 1 9 . . 11 10 3 Average Overweight (x) 1 | . . . 3 . . 3 2 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 4 Most Carried 6 | 4 5 6 6 6 6 6 4 4 Average Carried 3 | 2 3 3 2 5 5 2 . 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 Final Carried 6 | 3 3 3 4 6 5 . 4 3 Class Distribution -------------------- 26% | Mutant 24% | Hacker-Tank 15% | Scavenger-Tank 9% | Hacker-Mutant 6% | Hacker-Gunner 5% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Matter Collected 2759 | 182 300 294 603 181 165 297 413 324 Remotely . | . . . . . . . . . Salvage Created 4970 | . 428 618 1446 309 263 578 588 740 Parts 249 | . 25 37 93 17 12 19 13 33 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 4 | . . 1 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 9 15 . . Prevented 4 | . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 96 | . 9 13 23 7 8 14 10 12 Melee 2 | . . . 1 . . . . 1 Guns 69 | . 9 12 16 5 5 6 5 11 Cannons 4 | . . . . . . 4 . . AOE 16 | . . 1 5 2 3 2 3 . Classes Destroyed 15 | . 3 5 5 1 . 1 . . Worker 2 | . . 2 . . . . . . Builder 6 | . 1 1 4 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 3 | . . . 3 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . . 1 . . . . Watcher 8 | . 1 2 4 1 . . . . Swarmer 23 | . . 4 8 3 4 3 1 . Grunt 45 | . 9 5 9 2 . 8 4 8 Brawler 5 | . . 1 . 1 . 1 2 . Duelist 2 | . . 1 . . . . 1 . Sentry 10 | . . 2 5 1 . 1 1 . Hunter 5 | . . . 1 . . . . 4 Programmer 2 | . . . . . . 1 1 . Thug 1 | . . . . . 1 . . . Savage 3 | . . . . . 3 . . . Best Kill Streak 8 | . 5 5 8 3 4 4 4 6 Combat Bots Only 6 | . 5 4 5 3 4 4 4 6 Max Kills in Single Turn 4 | . 1 1 4 3 2 1 2 2 Gunslinging 1 | . . . . 1 . . . 1 Exploded 2 | . . 1 2 2 2 1 2 . Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Damage Taken 8235 | . 500 542 1870 111 605 1479 662 2466 Core 1603 | . 87 79 358 7 13 168 148 743 Absorbed by Shields 295 | . . . . . . . 191 104 Core Remaining (%) 70 | 100 65 80 34 . . 73 . . Volleys Fired 282 | . 54 42 69 12 17 33 28 27 Largest 4 | . 2 3 3 3 3 3 3 4 Hottest 225 | . 60 128 128 114 117 152 225 225 Shots Fired 652 | . 93 101 148 36 39 91 61 83 Gun 567 | . 93 101 122 31 34 57 46 83 Cannon 29 | . . . . . . 29 . . Launcher 56 | . . . 26 5 5 5 15 . Special . | . . . . . . . . . Kinetic 383 | . 82 58 96 23 17 48 . 59 Thermal 106 | . . 1 15 8 17 3 44 18 Explosive 30 | . . . . 5 5 5 15 . Electromagnetic 133 | . 11 42 37 . . 35 2 6 Robot Hit Streak 44 | . 44 13 16 15 33 24 15 21 Robot Miss Streak 7 | . 1 3 7 2 5 4 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 16 | . 2 5 3 1 1 1 . 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 Shots Hit Robots 506 | . 83 68 108 26 28 72 56 65 Core Hits 264 | . 22 28 63 23 17 42 35 34 Critical Hits 5 | . . . 1 . . . 4 . Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 3 | . . . . . . . 3 . Melee Attacks 9 | . . . . . . . 6 3 Impact 9 | . . . . . . . 6 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11100 | . 844 932 2743 571 847 1731 1769 1663 Guns 7043 | . 843 818 1286 344 398 850 918 1586 Cannons 531 | . . . . . . 531 . . Explosions 3223 | . . 105 1420 214 449 350 685 . Melee 243 | . . . . . . . 166 77 Ramming 60 | . 1 9 37 13 . . . . Kinetic 4495 | . 728 416 1102 227 176 777 . 1069 Thermal 2444 | . . 105 692 117 222 49 895 364 Explosive 1459 | . . . . 214 449 350 446 . Electromagnetic 2399 | . 115 402 912 . . 555 262 153 Impact 243 | . . . . . . . 166 77 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . . 2 2 2 Average Corruption 1 | . . . 2 . . 1 1 2 Corruption Purged . | . . . . . . . . . Effects 26 | . . . 17 . . 8 . 1 Message Errors 10 | . . . 8 . . 2 . . Heat Flow Errors 2 | . . . 1 . . . . 1 Energy Discharges 6 | . . . 2 . . 4 . . Data Loss (minor) 4 | . . . 3 . . 1 . . Targeting Errors 4 | . . . 3 . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 144 | . . 18 59 . 15 36 16 . Projectiles 19 | . . . . . . 19 . . Explosions 120 | . . 18 59 . 15 17 11 . Melee 5 | . . . . . . . 5 . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 478 | . . 3 192 28 136 80 39 . Shots 18 | . . . 8 2 4 3 1 . Rammed 18 | . 1 4 10 3 . . . . Targets Rammed 23 | . 1 5 14 3 . . . . Kicked 5 | . . 1 4 . . . . . Crushed . | . . . . . . . . . Highest Temperature 665 | . 19 64 426 284 406 366 665 596 Average Temperature 156 | . 9 15 109 99 152 103 245 291 Received Heat Transfer 2535 | . 366 183 495 24 27 480 112 848 Effects 69 | . . . 4 . 1 1 27 36 Shutdowns 23 | . . . 2 . 1 1 8 11 Energy Bleed 12 | . . . 1 . . . 8 3 Interference 13 | . . . 1 . . . 1 11 Matter Decay 4 | . . . . . . . 2 2 Short Circuit 5 | . . . . . . . 2 3 Damage (minor) 2 | . . . . . . . 1 1 Damage (major) 5 | . . . . . . . 4 1 Damage (core) 5 | . . . . . . . 1 4 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 1 . . 2 . . Combat Hostiles 3 | . . . 1 . . 2 . . Parts Fried 9 | . . 1 3 . . 1 1 3 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 5 | . . . . . 1 . 3 1 Heat Transferred 4208 | . . 100 859 259 481 111 1704 694 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . 2 7 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Peak Influence 344 | . 215 247 304 214 . . 313 344 Initial 114 | . . 19 56 109 . . . 114 Average 94 | . 60 74 90 167 . . 77 186 Maximum Alert Level 1 | . 1 1 1 1 . . 1 1 Low Security (%) 88 | 100 95 95 89 98 . . 79 47 Level 1 11 | . 4 4 10 1 . . 20 52 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 1 5 1 . . 5 . Investigation 3 | . 1 . 2 . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . . 1 3 1 . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Distress Signals 5 | . . . 4 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 14 23 42 10 8 18 15 14 Peak Tracking Total 6 | . 4 5 5 4 4 5 3 6 Tactical Retreats 14 | . 2 1 3 1 . 4 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 4 | . 1 . 2 . . . 1 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 2 . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 12 | . 1 . 4 2 . . 5 . Max in Single Turn 2 | . 1 . 2 1 . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 5 | . 1 2 1 . . . 1 . Terminals 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 12 | . 2 7 2 . . . 1 . Successful 10 | . 2 5 2 . . . 1 . Failed 2 | . . 2 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 2 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 4 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 4 | . 2 2 . . . . . . Robot Analysis 1 | . . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 3 2 . . . . . Scan Component 3 | . . 2 1 . . . . . Repair 2 | . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 2 1 . . . 1 . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . Time 64 | . . 26 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Turns Passed 7671 | 129 570 931 1917 545 1007 1384 858 330 Spaces Moved 3263 | 87 260 513 567 296 596 461 328 155 Core 524 | 23 . . 234 . . 198 69 . Treads 1737 | 64 260 335 183 296 596 3 . . Legs 953 | . . 135 150 . . 260 253 155 Wheels 43 | . . 43 . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . . . 6 . Fastest Speed 50 | 50 160 80 120 160 160 120 114 120 Average Speed 198 | 130 160 143 282 160 160 274 216 132 Slowest Speed 600 | 160 160 160 500 160 160 600 550 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 5 36 34 29 6 62 37 5 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 2 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 229 | . . 9 77 29 29 32 52 1 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 1 1 1 AOE 226 | . . 9 77 29 29 31 51 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total 3891 | 104 326 621 743 345 617 508 410 217 Wait 76 | . 3 27 38 . . . 8 . Move 3256 | 86 259 512 566 295 595 460 328 155 Hop . | . . . . . . . . . Pick Up 110 | 10 4 13 26 17 1 5 20 14 Fast Attach . | . . . . . . . . . Attach 74 | 6 3 6 20 4 . 10 12 13 Detach 1 | . . 1 . . . . . . Swap 26 | 1 1 7 5 3 2 . 4 3 Drop 34 | 1 1 8 5 11 2 . 4 2 Fire 282 | . 54 42 69 12 17 33 28 27 Melee 9 | . . . . . . . 6 3 Ram 5 | . . 2 3 . . . . . Kick 14 | . . 3 11 . . . . . Crush 4 | . 1 . . 3 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 130 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 15) 698 | -10/Materials | Identified exit to Materials 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 749 | -9/Materials | Repaired Lgt. Ion Engine 1124 | -9/Materials | Build established: Skirmisher 1137 | -9/Materials | Discovered new exit (range 16) 1165 | -9/Materials | Identified exit to Storage 1620 | -9/Materials | Discovered new exit (range 4) 1631 | -9/Materials | Entered another Materials area 1631 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1865 | -8/Materials | Lost 7 parts (1p1u5w) 2232 | -8/Materials | Build established: Hacker-Tank 2566 | -8/Materials | Repaired Minigun 3124 | -8/Materials | Core integrity fell below 50% 3306 | -8/Materials | Discovered new exit (range 16) 3361 | -8/Materials | Build established: Hacker-Mutant 3548 | -8/Materials | Entered Factory 3548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3662 | -7/Factory | Build established: Scavenger-Tank 4013 | -7/Factory | Discovered new exit (range 11) 4093 | -7/Factory | Entered Lower Caves 4377 | -7/Lower Caves | Build established: Scavenger-Mutant 4414 | -7/Lower Caves | Ambushed by wild Derelicts 4717 | -7/Lower Caves | Build established: Scavenger-Tank 5085 | -7/Lower Caves | Discovered new exit (range 5) 5100 | -7/Lower Caves | Entered another Lower Caves area 5148 | -7/Lower Caves | Lost 5 parts (2n1u2w) 5264 | -7/Lower Caves | Learned location of Extension (-6) 5403 | -7/Lower Caves | Build established: Hacker-Tank 5458 | -7/Lower Caves | Discovered new exit (range 4) 5793 | -7/Lower Caves | Build established: Hacker-Gunner 5957 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6017 | -7/Lower Caves | Lost 5 parts (1n1u3w) 6020 | -7/Lower Caves | Spotted B-75 Beast 6116 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6321 | -7/Lower Caves | Build established: Mutant 6484 | -7/Lower Caves | Entered Factory 6484 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7105 | -6/Factory | Garrison activated, responded to threat 7342 | -6/Factory | Identified exit to Garrison 7342 | -6/Factory | Entered Garrison 7482 | -6/Garrison | Lost 12 parts (2p6u4w) 7666 | -6/Garrison | Core integrity fell below 50% 7670 | -6/Garrison | Core integrity fell below 20% 7673 | -6/Garrison | Core destroyed Last Messages --------------- 07661_ Switching to secondary target: G-50 Soldier. 07661_ Slug penetrates G-50 Soldier. 07662_ Gauss Rifle destroyed. 07664_ Power failure, Lgt. Fission Core shutdown. 07665_ Overheating: Core damaged (-110). 07666_ Overheating: Core damaged (-170). 07666_ Slug penetrates Wall. 07666_ Hvy. Laser destroyed. 07668_ Overheating: Lgt. Fission Core damaged (-3). 07669_ Flexi-carbon Leg permanently disabled. 07669_ Overheating: Short circuit. 07669_ Slug penetrates G-50 Soldier. 07670_ Overheating: Core damaged (-153). 07671_ Overheating: System interference. 07671_ Focal Shield temporarily disabled. 07671_ Gauss Rifle temporarily disabled. 07672_ Slug penetrates G-50 Soldier. 07672_ G-50 Soldier destroyed. 07673_ Power failure, Rnf. Deuterium Engine shutdown. 07673_ Overheating: Core damaged (-136). 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[%= | | ???????????????????# #####=##### ######## | | ???????????????????# #?### #???# #??????? | | ???????????????????# #?#! =#???# #??????? | | ??????????????????## #?#!! #???# #??????? | | ??????????????????# #?#####???# #??????? | | ??????????????????# #?????????# ??????? | | ??????????????????# #?????????###??????? | | ??????????????????# #??????????????????? | | ??????????????????## #??????????????????? | | ?????????????????### #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed AssaultProtonShotgun Manual? 0 Play Time 01:04:51 Cumulative 8.3 hours Start 2021.11.29 @ 14:10:16 End 2021.11.29 @ 15:23:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f3f7766-985e-4dfe-b410-b3244b77c35c