Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 16:37:45 // AFD2020/Player2 Player: bugsniper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (4429) 4429 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3231) 3231 TOTAL SCORE: 11845 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2086 Follower Combat Kills 2001 Friendly Fire -1356 Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 156/160 System Corruption 3% Temperature Cool (45) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Particle Gun Gatling Laser Improved Assault Rifle > --- INVENTORY (18) --- Light Angular Momentum Engine Medium Storage Unit Insulated Plating Heavy Particle Cannon Heavy Particle Cannon EMP Blaster Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Improved Spread Laser Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Medium Storage Unit Insulated Plating Heavy Particle Gun Gatling Laser Gatling Laser Gatling Laser Heavy Particle Cannon Heavy Particle Cannon EMP Blaster Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Katana [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . 2 . . . 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . . . 1 . 2 Weapon 1 | . . . . . . 1 . . Parts Attached 110 | . 13 31 6 . 3 8 23 26 Power 6 | . . 2 . . 1 . 2 1 Engine 4 | . . 2 . . . . 2 . Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 24 | . 4 5 . . 2 2 7 4 Treads 21 | . 2 5 . . 2 2 6 4 Leg 2 | . 2 . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 17 | . 5 5 . . . 2 1 4 Device 2 | . . 1 . . . . . 1 Storage 4 | . 4 . . . . . . . Processor 3 | . 1 . . . . 1 . 1 Hackware 1 | . . 1 . . . . . . Protection 7 | . . 3 . . . 1 1 2 Artifact . | . . . . . . . . . Weapon 63 | . 4 19 6 . . 4 13 17 Energy Gun 15 | . 1 3 . . . 1 2 8 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 24 | . 1 8 4 . . 2 4 5 Ballistic Cannon . | . . . . . . . . . Launcher 17 | . 2 7 2 . . 1 1 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . . . . 6 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 5 1 Parts Lost 15 | . 2 . . . . . . 13 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . . . . 4 Utility 1 | . . . . . . . . 1 Weapon 9 | . 2 . . . . . . 7 Highest Loss Streak 6 | . 1 . . . . . . 6 Average Slot Usage (%) 98 | . 90 99 100 100 100 100 99 96 Engine 9 | . 14 11 11 11 10 . 8 6 Treads 28 | . 15 33 33 33 33 27 26 22 Device 1 | . . 2 . . . . . 7 Storage 19 | . 21 22 22 22 22 18 18 15 Processor 1 | . 1 . . . . . . 4 Hackware 7 | . . 3 11 11 11 9 9 7 Protection 4 | . . 5 . . . 9 9 7 Energy Gun 2 | . 3 3 . . . . . 5 Ballistic Gun 18 | . 6 11 21 22 22 24 25 15 Launcher 2 | . 14 6 . . . 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 12 59 66 57 57 59 65 68 79 Greatest Support 63 | 20 40 63 63 63 63 60 60 60 Greatest Overweight (x) 1 | . 1 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 18 | 6 18 18 18 18 18 18 18 18 Average Capacity 17 | 6 10 18 18 18 18 18 18 18 Most Carried 18 | 6 13 18 18 18 18 18 18 18 Average Carried 16 | 6 8 17 17 18 17 17 17 16 Final Capacity 18 | 6 18 18 18 18 18 18 18 18 Final Carried 18 | 6 12 18 18 18 18 18 18 8 Class Distribution -------------------- 56% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Scavenger-Tank 9% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Matter Collected 2670 | 153 222 704 159 . 72 187 651 522 Remotely . | . . . . . . . . . Salvage Created 5310 | . 430 1339 587 . 204 411 829 1510 Parts 286 | . 38 78 18 . 5 30 55 62 Haulers Intercepted 11 | . 1 4 . . . . 4 2 Recyclers Shooed 9 | . . 2 3 . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 107 | . 5 31 5 . 1 16 11 38 Guns 64 | . 1 12 3 . 1 14 11 22 AOE 42 | . 4 19 2 . . 2 . 15 Classes Destroyed 15 | . 7 4 2 . . . . 2 Worker 9 | . 3 2 . . 1 1 . 2 Builder 7 | . 3 1 . . . . . 3 Tunneler 1 | . . . . . . . . 1 Hauler 11 | . 1 4 . . . . 4 2 Recycler 14 | . 1 2 6 . 2 . 2 1 Mechanic 4 | . . 2 . . . . . 2 Operator 1 | . 1 . . . . . . . Watcher 3 | . 1 1 . . . 1 . . Swarmer 29 | . . 13 2 . . 9 2 3 Grunt 53 | . 5 12 1 . 1 4 3 27 Brawler 3 | . . 2 . . . . . 1 Duelist 5 | . . . 1 . . 1 . 3 Protector 2 | . . . 1 . . . . 1 Sentry 14 | . . 4 . . . 2 6 2 Programmer 1 | . . . . . . . . 1 Best Kill Streak 16 | . 6 5 5 . 1 7 3 16 Combat Bots Only 14 | . 2 4 3 . 1 5 3 14 Max Kills in Single Turn 4 | . 3 4 2 . 1 2 1 4 Gunslinging 1 | . . 1 . . . 1 . 1 Exploded 3 | . 2 3 2 . . 1 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Damage Taken 4307 | . 486 845 62 . 134 280 467 2033 Core 520 | . 92 89 16 . 16 21 17 269 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 52 . . . 48 . 80 . Volleys Fired 270 | . 35 77 18 . 7 22 37 74 Largest 3 | . 2 2 2 . 2 3 3 3 Hottest 183 | . 80 112 63 . 46 69 69 183 Shots Fired 565 | . 54 136 36 . 14 54 108 163 Gun 502 | . 48 108 34 . 14 48 108 142 Cannon . | . . . . . . . . . Launcher 63 | . 6 28 2 . . 6 . 21 Special . | . . . . . . . . . Kinetic 374 | . 22 72 34 . 14 48 108 76 Thermal 102 | . . 36 . . . . . 66 Explosive 47 | . 6 13 1 . . 6 . 21 Electromagnetic 42 | . 26 15 1 . . . . . Robot Hit Streak 35 | . 14 16 9 . 13 9 18 35 Robot Miss Streak 5 | . 1 2 2 . 1 3 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . . 3 . . 1 3 1 6 Max Gunslinging Chain 2 | . . 1 . . 1 2 1 1 Shots Hit Robots 407 | . 40 85 25 . 13 29 76 139 Core Hits 308 | . 22 65 19 . 7 28 30 137 Critical Hits 1 | . . . 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Slashing 6 | . . . . . . . 6 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12711 | . 798 2903 795 . 315 910 1102 5888 Guns 5796 | . 379 1186 385 . 209 426 1102 2109 Cannons . | . . . . . . . . . Explosions 6712 | . 413 1683 370 . . 484 . 3762 Melee . | . . . . . . . . . Ramming 203 | . 6 34 40 . 106 . . 17 Kinetic 3953 | . 122 790 385 . 209 426 1102 919 Thermal 1777 | . 170 417 . . . . . 1190 Explosive 5893 | . 243 1119 285 . . 484 . 3762 Electromagnetic 885 | . 257 543 85 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 1 2 3 Average Corruption 2 | . . . . . . 1 1 2 Corruption Purged . | . . . . . . . . . Effects 28 | . . . . . . 2 8 18 Message Errors 11 | . . . . . . 1 5 5 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 5 | . . . . . . 1 1 3 Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 6 | . . . . . . . 1 5 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 202 | . . 65 . . . . . 137 Projectiles . | . . . . . . . . . Explosions 202 | . . 65 . . . . . 137 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 280 | . 56 113 10 . . 67 . 34 Shots 13 | . 2 7 1 . . 2 . 1 Rammed 24 | . 2 2 7 . 10 . . 3 Targets Rammed 27 | . 3 2 7 . 11 . . 4 Kicked . | . . . . . . . . . Crushed 3 | . 1 . . . 1 . . 1 Highest Temperature 411 | . 281 411 4 . 1 105 95 326 Average Temperature 60 | . 122 90 3 . 1 28 20 62 Received Heat Transfer 1230 | . 189 141 18 . 72 81 174 555 Effects 5 | . . 2 . . . . . 3 Shutdowns 1 | . . 1 . . . . . . Energy Bleed 2 | . . 1 . . . . . 1 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . . 3 . . 1 . . 2 Heat Transferred 4019 | . 312 1071 . . . . . 2636 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 3 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Peak Influence 2231 | . 341 1306 958 . 199 681 1504 2231 Average Influence 704 | . 183 735 777 . 17 365 1164 1056 Maximum Alert Level 5 | . 1 4 3 . . 2 4 5 Low Security (%) 19 | 100 40 5 . . 100 18 . . Level 1 10 | . 59 2 . . . 47 5 . Level 2 22 | . . 42 12 . . 33 9 33 Level 3 23 | . . 30 87 . . . 14 21 Level 4 21 | . . 19 . . . . 70 29 Level 5 1 | . . . . . . . . 6 High Security 1 | . . . . . . . . 9 Max Security . | . . . . . . . . . Squads Dispatched 33 | . 1 7 1 . . 2 2 20 Investigation 6 | . . 3 . . . . 1 2 Extermination 3 | . . . . . . . . 3 Reinforcement 12 | . 1 2 . . . 2 1 6 Assault 9 | . . 2 1 . . . . 6 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Distress Signals 8 | . . 2 . . . 2 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 225 | . 15 61 14 . 5 26 25 79 Peak Tracking Total 12 | . 3 5 5 . 3 6 6 12 Tactical Retreats 6 | . . 1 . . 1 1 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Traps Triggered 8 | . . 1 . . . 1 2 4 Indirectly 1 | . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Machines Disabled 29 | . 1 4 . . . 5 12 7 Max in Single Turn 1 | . . 1 . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Machines Accessed 29 | . 3 9 . 4 . 2 5 6 Terminals 18 | . 3 7 . . . 2 4 2 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 2 . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 75 | . 14 23 . 4 . 6 11 17 Successful 46 | . 11 11 . 4 . 4 7 9 Failed 29 | . 3 12 . . . 2 4 8 Catastrophic 5 | . 1 1 . . . . 2 1 Database Lockouts . | . . . . . . . . . Manual 17 | . 7 3 . . . 1 4 2 Terminals 56 | . 14 20 . . . 6 10 6 Fabricators 7 | . . . . . . . . 7 Repair Stations . | . . . . . . . . . Recycling Units 6 | . . 3 . . . . . 3 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 31 | . 8 8 . 4 . 3 5 3 Record 4 | . . . . 4 . . . . Robot Schematic 1 | . . . . . . . 1 . Prototype ID Bank 5 | . 1 2 . . . . 2 . Level Access Points 2 | . . 1 . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 2 | . . 1 . . . 1 . . Recycling Unit Index 1 | . . . . . . . 1 . Alert Level 2 | . 1 . . . . . . 1 Locate Traps 3 | . 1 1 . . . . . 1 Maintenance Status 3 | . 1 1 . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . Zone Layout 4 | . 2 1 . . . 1 . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 22 | . 6 6 . . . 2 4 4 Terminals 5 | . 3 . . . . 1 1 . Track 1 | . 1 . . . . . . . Botnet 2 | . 1 . . . . . 1 . Operators 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . 3 . . . . . 2 Reject 2 | . . 1 . . . . . 1 Recyclers 2 | . . 1 . . . . . 1 Tunnel 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 22 | . 3 7 . . . 2 4 6 Full Trace Events 3 | . . 1 . . . . . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built 3 | . . . . . . . . 3 Matter 219 | . . . . . . . . 219 Time 116 | . . . . . . . . 116 Total Robot Build Rating 9 | . . . . . . . . 9 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Total Allies 15 | . 1 . 1 . . . 10 3 Largest Group 11 | . 1 1 2 2 2 1 11 8 Highest-Rated Group 253 | . 57 70 101 101 103 77 253 217 Highest-Rated Ally 94 | . 57 70 70 70 72 77 80 94 Total Orders . | . . . . . . . . . Ally Attacks 340 | . 26 60 23 . 19 35 41 136 Total Damage 9054 | . 463 1040 411 . 325 910 1870 4035 Kills 109 | . 4 24 10 . 9 9 19 34 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Turns Passed 8805 | 29 570 1860 820 1033 1001 671 1144 1677 Spaces Moved 4577 | 25 296 930 464 644 598 310 525 785 Core . | . . . . . . . . . Treads 4417 | . 161 930 464 644 598 310 525 785 Legs 160 | 25 135 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 180 160 Average Speed 166 | 120 149 162 160 160 160 179 180 178 Slowest Speed 180 | 120 180 180 160 160 160 180 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 3 42 87 93 92 98 27 73 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 47 | . . 28 . . . 17 2 . Terrain Destroyed 287 | . 32 104 13 . . 36 2 100 Melee 2 | . . . . . . . 2 . Projectile . | . . . . . . . . . AOE 285 | . 32 104 13 . . 36 . 100 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Total 5233 | 24 372 1143 501 647 622 386 632 906 Wait 122 | . 8 51 3 4 1 25 23 7 Move 4569 | 24 295 929 463 643 597 309 524 785 Hop . | . . . . . . . . . Pick Up 54 | . 10 25 2 . 1 10 4 2 Fast Attach 25 | . 5 6 . . 1 2 5 6 Attach 23 | . 2 5 . . 1 2 1 12 Detach 5 | . . 3 . . . . 1 1 Swap 62 | . 6 20 6 . 1 4 17 8 Drop 68 | . 8 25 2 . 2 12 13 6 Fire 270 | . 35 77 18 . 7 22 37 74 Melee 6 | . . . . . . . 6 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 27 | . 3 2 7 . 11 . . 4 Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 1 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Accompanied by 1 ally 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -9/Materials | Discovered new exit (range 15) 1800 | -9/Materials | First assault squad dispatched 1812 | -9/Materials | Discovered new exit (range 16) 1950 | -9/Materials | Identified exit to Materials 2428 | -9/Materials | Discovered new exit (range 16) 2460 | -9/Materials | Entered Mines 2460 | -9/Mines | Accompanied by 1 ally 2461 | -9/Mines | Met a Derelict testing a Signal Generator 2474 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2536 | -9/Mines | Discovered exit to Materials (range 9) 2665 | -9/Mines | Learned Materials security intel 2823 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2823 | -9/Mines | Discovered new exit (range 5) 3084 | -9/Mines | Learned location of Storage (-8) 3280 | -9/Mines | Entered Exiles 3280 | -9/Exiles | Found Exiles lab abandoned 3280 | -9/Exiles | Accompanied by 2 allies 4031 | -9/Exiles | Discovered new exit (range 14) 4313 | -9/Exiles | Entered Mines 4313 | -8/Mines | Accompanied by 2 allies 4325 | -8/Mines | Discovered exit to Materials (range 6) 5058 | -8/Mines | Discovered exit to Materials (range 11) 5223 | -8/Mines | Core integrity fell below 50% 5314 | -8/Mines | Entered Materials 5314 | -8/Materials | Accompanied by 1 ally 5314 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5534 | -8/Materials | Discovered new exit (range 13) 5614 | -8/Materials | Build established: Scavenger-Tank 5981 | -8/Materials | Identified exit to Storage 5985 | -8/Materials | Entered Storage 5985 | -8/Storage | Accompanied by 1 ally 6144 | -8/Storage | Build established: Scavenger-Mutant 6458 | -8/Storage | Build established: Scavenger-Tank 6557 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6955 | -8/Storage | Identified exit to Factory 7129 | -8/Storage | Entered Factory 7129 | -7/Factory | Accompanied by 8 allies 7129 | -7/Factory | Evolved 2 slots: Utility x2 7150 | -7/Factory | Build established: Commander-Tank 7929 | -7/Factory | First assault squad dispatched 7990 | -7/Factory | Fabricated G-47 Trooper? 7997 | -7/Factory | Build established: Scavenger-Gunner 8243 | -7/Factory | Identified exit to Lower Caves 8462 | -7/Factory | Garrison activated, responded to threat 8546 | -7/Factory | Lost 6 parts (3n3w) 8565 | -7/Factory | Destroyed 9 combat bots 8634 | -7/Factory | Garrison activated, responded to threat 8651 | -7/Factory | High security lockdown imminent 8681 | -7/Factory | Lost 3 parts (1p1u1w) 8709 | -7/Factory | Core integrity fell below 50% 8731 | -7/Factory | High security lockdown engaged 8761 | -7/Factory | Core integrity fell below 20% 8806 | -7/Factory | Core destroyed Last Messages --------------- 08780_ G-47 Trooper unfolds itself. 08780_ L-41 Fighter unfolds itself. 08780_ M-28 Smith unfolds itself. 08780_ Lgt. Treads destroyed. 08781_ The unstable cave ceiling collapses. 08785_ L-41 Fighter destroyed. 08785_ G-47 Trooper destroyed. 08785_ Destroyed Carbon-fiber Leg. 08785_ M-28 Smith fits Backup Laser III on G-50 Soldier. 08788_ The unstable cave ceiling collapses. 08788_ Gatling Laser destroyed. 08789_ G-50 Soldier destroyed. 08795_ Imp. Grenade Launcher destroyed. 08798_ The unstable cave ceiling collapses. 08799_ L-41 Fighter destroyed. 08802_ G-50 Soldier destroyed. 08802_ Switching to secondary target: G-50 Soldier. 08802_ G-50 Soldier destroyed. 08803_ The unstable cave ceiling collapses. 08805_ U HPW1YQINCQC Map ----- +----------------------------------------------------+ | ???????????????# ??????????????????????????? | | ???????????????# ?????????????????????????? | | ???????????????# ??????????????????????????? | | ???????????????# ??????????????????????????? | | ???????????????+ ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# #????????????????????????#### | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????" | | ???????????????# ###??????????????? ????" | | ???????????????# #??????????????? ???? | | ???????????????# # #??????????????# ???" | | ???????????????#^ #??????????????# """"" | | ???????????????# #??????????????# """"" | | ???????????????# #???????????? ?? | | ???????????????# ##??????????? ?# """ | | ???????????????# ##??????????? ?# """"" ! | | ???????????????+ #??????????? ???# """"" | | ???????????????# #??????#### ###??# | | ???????????????# #????## #??## # #/### | | ???????????????# ##### [ ###### | | ???????????????# % %m = % | | ???????????????# *% % | | ???????????????# % | | ???????????????# = @ | | ???????????????# =% | | ???????????????# ## %! # #####+##### #### | | ???????????????# ## = % # #??? | | ???????????????# # % % ### #??? | | ???????????????# # ! ##?# % #??? | | ???????????????# # # ! # #??# % = #??? | | ???????????????+ # = ## ??# %* #?? | | ???????????????# # ### %= #?? | | ???????????????# # =% + #? | | ???????????????# # #### #? | | ??????????????? ## ###??# ! % ## | | ??????????????? ? ?### ###????# =% ## | | ??????????????????? ????#=#??????# ## | | ???????????????????????##%##?????# #### | | ???????????????????????# ! ########+##/#####+##??? | | ???????????????????????# % #?????????? | | ???????????????????????# #?????????? | | ???????????????????????### """"%% " #?????????? | | ?????????????????????????# """" "" ?????? | | ?????????????????????????# """" G ### ] ????? | | ?????????????????????????# """" "" #?????????? | | ?????????????????????????# """" " #?????????? | | ?????????????????????????# """" #?????????? | | ?????????????????????????# ?? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityLaserScrap Manual? 0 Play Time 01:23:54 Cumulative 394.5 hours Start 2020.04.11 @ 15:07:31 End 2020.04.11 @ 16:37:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0 Lore% 77 Gallery% 82 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32e220a6-9026-4980-a20f-19ba98e7a008