Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 18:59:28

Player: celerysam

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (70)      350
Value Destroyed (2483)     2483
Prototype IDs (16)         320
Alien Tech Used (1)        200
Bonus (553)                553
              TOTAL SCORE: 9306

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    16
Follower Combat Kills      37
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
           Graphene Brace
  Advanced System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
           Energy Well (350)
  Improved Transmission Jammer
           Transdimensional Reconstructor
  Advanced Datajack

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
               Antimatter Reactor
>              --- PROPULSION -------
               Gravmag Array
               Gravmag Array
               Gyrokinetic Inverter
               Linear Gravjet
>              --- UTILITY ----------
  Experimental Heat Sink
               Energy Well
      Advanced Targeting Computer
               ECM Suite
      Improved Medium Armor Plating
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
               Wave Gun
               Phase Gun
      Advanced KE Penetrator
               Force Lance
>              --- INVENTORY --------
               Antimatter Reactor
      Improved Transmission Jammer
               Graphene Brace
      Improved Hardlight Generator
      Advanced Datajack
[Rating: 105]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Gravmag Array
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Energy Well
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Great Maul
  Energy Gun               Phase Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   2   .   2   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   1   .   .   1   2   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
Parts Attached             146  | 7   1   21  6   18  21  25  18  11  3   3   2   10  
  Power                    20   | .   .   4   1   3   5   4   .   1   .   .   .   2   
    Engine                 10   | .   .   4   1   2   2   .   .   .   .   .   .   1   
    Core                   7    | .   .   .   .   1   3   3   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   1   .   1   .   .   .   1   
  Propulsion               41   | 2   .   7   3   7   3   6   4   2   1   1   .   5   
    Treads                 10   | .   .   6   .   .   .   2   .   .   .   .   .   2   
    Leg                    6    | .   .   1   3   2   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   5   3   4   4   2   1   1   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  41   | 1   1   3   1   4   4   10  8   5   .   1   2   1   
    Device                 17   | .   .   2   1   2   2   2   3   3   .   1   1   .   
    Storage                4    | 1   .   .   .   1   .   1   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   3   .   2   .   .   1   .   
    Protection             12   | .   1   1   .   1   2   4   2   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 4   .   7   1   4   9   5   6   3   2   1   .   2   
    Energy Gun             13   | 2   .   4   .   .   .   3   .   .   2   .   .   2   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   1   .   1   2   1   4   1   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   2   4   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
    Impact Weapon          7    | .   .   1   .   1   2   1   1   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   3   1   1   2   .   .   1   .   
Parts Lost                 66   | .   .   11  1   5   1   19  6   .   1   2   .   20  
  Power                    12   | .   .   2   .   2   .   4   1   .   .   .   .   3   
  Propulsion               24   | .   .   4   .   1   1   6   2   .   1   1   .   8   
  Utility                  19   | .   .   1   1   1   .   7   3   .   .   1   .   5   
  Weapon                   11   | .   .   4   .   1   .   2   .   .   .   .   .   4   
  Highest Loss Streak      10   | .   .   4   1   3   1   10  6   .   1   2   .   10  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   80  96  89  91  99  52  76  71  83  81  78  46  
  Engine                   3    | .   .   10  11  11  4   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   1   9   4   2   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   5   5   10  10  10  3   
  Treads                   5    | .   .   28  .   .   .   4   .   .   .   .   .   3   
  Leg                      3    | .   .   1   33  26  .   .   .   .   .   .   .   .   
  Hover                    11   | .   .   .   .   8   29  6   16  18  21  19  15  6   
  Device                   11   | .   .   11  11  10  17  8   16  9   10  11  15  9   
  Storage                  5    | .   14  11  11  9   4   1   5   5   5   5   5   3   
  Processor                1    | .   .   .   .   .   .   .   3   6   5   5   3   .   
  Hackware                 4    | .   .   .   .   .   .   4   8   7   10  10  11  9   
  Protection               5    | .   9   9   2   5   7   4   4   5   5   3   .   1   
  Energy Gun               3    | .   14  10  11  1   .   3   .   .   4   3   .   1   
  Ballistic Gun            2    | .   14  2   .   .   .   .   2   5   5   5   5   1   
  Ballistic Cannon         4    | .   .   .   .   12  15  6   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   7   .   .   6   6   4   .   .   .   5   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   4   5   5   5   .   
Peak Build Rating          105  | 5   6   16  12  28  49  66  72  92  105 100 97  97  
  Average Rating           47   | 3   5   13  10  20  38  36  65  76  98  97  94  59  
  On Entrance              47   | .   5   6   7   11  26  45  66  66  92  99  93  97  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 8   10  22  21  27  36  38  45  54  60  60  51  51  
  Greatest Support         145  | 26  26  60  30  54  36  60  40  60  60  63  51  145 
  Greatest Overweight (x)  8    | .   .   1   .   2   1   8   1   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   7   5   5   5   5   5   5   5   
  Most Carried             8    | 7   8   8   7   8   8   5   5   5   5   5   5   5   
  Average Carried          5    | 4   7   7   4   7   6   4   4   4   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 7   8   8   6   8   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 39% | Mutant
 33% | Hacker-Mutant
 12% | Infiltrator-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Infiltrator-Mutant | -7/Factory
             Mutant | -6/Factory
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Zhirov
      Hacker-Mutant | -3/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Matter Collected           2422 | 228 .   365 69  264 209 571 239 .   183 187 .   107 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2337 | .   .   523 188 317 214 515 260 .   .   170 .   150 
  Parts                    114  | .   .   26  11  20  3   25  10  .   .   10  .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   .   .   .   10  .   7   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  61   | .   .   12  6   9   4   17  5   .   .   5   .   3   
  Melee                    7    | .   .   1   .   .   .   6   .   .   .   .   .   .   
  Guns                     30   | .   .   11  1   2   .   3   5   .   .   5   .   3   
  Cannons                  10   | .   .   .   .   7   1   2   .   .   .   .   .   .   
  AOE                      9    | .   .   .   5   .   .   4   .   .   .   .   .   .   
Classes Destroyed          15   | .   .   4   4   1   4   .   .   .   .   .   .   2   
  Worker                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   .   3   3   .   9   3   .   .   4   .   .   
  Grunt                    20   | .   .   8   2   4   2   4   .   .   .   .   .   .   
  Brawler                  3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   2   .   1   .   2   2   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   1   2   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   .   6   5   4   2   4   3   .   .   4   .   1   
  Combat Bots Only         6    | .   .   6   3   3   2   4   3   .   .   4   .   1   
Max Kills in Single Turn   5    | .   .   1   5   1   1   4   1   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   .   4   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        1031  | .    .    179  13   81   81   259  101  12   14   41   .    250  
  Missed                   383   | .    .    49   5    35   43   88   38   7    5    21   .    92   
Damage Taken               10968 | .    .    1873 141  681  629  2664 1099 88   185  311  .    3297 
  Core                     2274  | .    .    205  45   112  101  517  126  .    42   26   .    1100 
  Absorbed by Shields      27    | .    .    .    .    .    .    27   .    .    .    .    .    .    
  Redirected to Shielding  162   | .    .    .    .    .    .    101  .    .    .    .    .    61   
Core Remaining (%)         75    | 100  100  .    37   79   85   39   87   .    .    .    .    .    
Volleys Fired              190   | .    .    52   7    36   4    33   27   4    .    9    .    18   
  Largest                  2     | .    .    2    2    2    2    2    1    1    .    2    .    1    
  Hottest                  123   | .    .    121  95   78   96   108  33   35   .    123  .    88   
Shots Fired                282   | .    .    77   15   68   8    47   27   4    .    18   .    18   
  Gun                      173   | .    .    73   8    15   .    17   20   4    .    18   .    18   
  Cannon                   95    | .    .    4    .    53   8    30   .    .    .    .    .    .    
  Launcher                 7     | .    .    .    7    .    .    .    .    .    .    .    .    .    
  Special                  7     | .    .    .    .    .    .    .    7    .    .    .    .    .    
  Kinetic                  170   | .    .    20   .    66   8    31   20   4    .    9    .    12   
  Thermal                  62    | .    .    37   8    2    .    .    .    .    .    9    .    6    
  Explosive                7     | .    .    .    7    .    .    .    .    .    .    .    .    .    
  Electromagnetic          36    | .    .    20   .    .    .    16   .    .    .    .    .    .    
  Robot Hit Streak         10    | .    .    8    6    4    4    5    10   .    .    7    .    4    
  Robot Miss Streak        5     | .    .    3    2    5    1    3    2    3    .    2    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        3     | .    .    2    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           201   | .    .    60   6    34   15   39   22   1    .    13   .    11   
  Core Hits                97    | .    .    24   11   18   2    18   9    1    .    7    .    7    
  Critical Kills           4     | .    .    .    .    .    .    1    1    .    .    .    .    2    
  Critical Parts Destroyed 10    | .    .    1    .    .    5    2    .    .    .    .    .    2    
  Critical Strikes         15    | .    .    2    .    .    5    3    1    .    .    .    .    4    
    Destroy                4     | .    .    .    .    .    .    .    1    .    .    .    .    3    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  10    | .    .    1    .    .    5    3    .    .    .    .    .    1    
Melee Attacks              119   | .    .    8    .    .    25   39   8    26   3    2    .    8    
  Impact                   87    | .    .    8    .    .    25   39   8    .    .    .    .    7    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 32    | .    .    .    .    .    .    .    .    26   3    2    .    1    
  Sneak Attacks            6     | .    .    .    .    .    3    3    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6231  | .    .    910  571  751  798  2031 436  32   .    340  .    362  
  Guns                     2125  | .    .    755  44   135  .    185  436  .    .    340  .    230  
  Cannons                  1325  | .    .    81   .    616  114  514  .    .    .    .    .    .    
  Explosions               1128  | .    .    .    527  .    .    601  .    .    .    .    .    .    
  Melee                    1638  | .    .    74   .    .    684  731  .    32   .    .    .    117  
  Ramming                  15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kinetic                  2396  | .    .    259  .    736  114  514  436  .    .    159  .    178  
  Thermal                  895   | .    .    361  286  15   .    .    .    .    .    181  .    52   
  Explosive                886   | .    .    .    285  .    .    601  .    .    .    .    .    .    
  Electromagnetic          401   | .    .    216  .    .    .    185  .    .    .    .    .    .    
  Impact                   1606  | .    .    74   .    .    684  731  .    .    .    .    .    117  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 32    | .    .    .    .    .    .    .    .    32   .    .    .    .    
Highest Corruption         10    | .    .    10   10   .    1    6    1    .    .    .    .    7    
  Average Corruption       5     | .    .    8    10   .    1    4    1    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82    | .    .    25   10   .    7    26   .    .    .    .    .    14   
    Message Errors         23    | .    .    8    4    .    .    8    .    .    .    .    .    3    
    Matter Fused           22    | .    .    4    1    .    5    9    .    .    .    .    .    3    
    Heat Flow Errors       12    | .    .    6    2    .    .    .    .    .    .    .    .    4    
    Energy Discharges      7     | .    .    2    1    .    1    3    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    2    .    .    .    4    .    .    .    .    .    2    
    Data Loss (major)      5     | .    .    .    1    .    1    2    .    .    .    .    .    1    
    Misfires               2     | .    .    1    1    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1003  | .    .    44   41   .    496  355  .    .    .    .    .    67   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               94    | .    .    .    41   .    .    53   .    .    .    .    .    .    
  Melee                    909   | .    .    44   .    .    496  302  .    .    .    .    .    67   
Knockbacks                 15    | .    .    .    .    1    4    10   .    .    .    .    .    .    
  Impact                   8     | .    .    .    .    .    4    4    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    1    .    6    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      162   | .    .    .    61   .    .    95   .    .    .    .    .    6    
  Shots                    4     | .    .    .    3    .    .    1    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        334   | .    .    334  278  12   173  276  .    .    .    33   .    247  
  Average Temperature      95    | .    .    108  94   3    74   96   .    .    .    20   .    102  
  Received Heat Transfer   1788  | .    .    708  30   351  111  408  54   21   12   9    .    84   
  Effects                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    6    2    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    3    2    .    .    .    .    .    .    
  Parts Fried              13    | .    .    3    .    .    7    3    .    .    .    .    .    .    
  Impact Corruptions       30    | .    .    1    .    .    17   10   .    .    .    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         1662  | .    .    831  461  37   .    .    .    .    .    259  .    74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Peak Influence             415  | .   4   254 270 267 168 383 415 291 .   .   .   .   
  Initial                  203  | .   .   1   17  105 75  45  187 203 .   .   .   .   
  Average                  170  | .   1   137 140 178 94  189 287 261 .   .   .   .   
Maximum Alert Level        2    | .   .   1   1   1   .   1   2   1   .   .   .   .   
  Low Security (%)         62   | 100 100 75  67  64  100 63  13  .   .   .   .   .   
  Level 1                  36   | .   .   24  32  35  .   36  76  99  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   9   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   2   .   1   5   1   2   2   .   .   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Reinforcement            9    | .   .   2   .   1   3   .   2   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Communications Jammed      9    | .   .   .   .   .   .   9   .   .   .   .   .   .   
  Distress Signals         9    | .   .   .   .   .   .   9   .   .   .   .   .   .   
Times Spotted              244  | .   .   22  6   15  31  49  39  10  14  10  .   48  
  Peak Tracking Total      13   | .   .   5   3   6   5   10  12  4   5   4   .   13  
  Tactical Retreats        59   | .   .   3   .   .   10  12  10  3   5   3   .   13  

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            3    | .   .   .   .   .   1   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          13   | .   .   2   4   .   .   5   .   2   .   .   .   .   
  Max in Single Turn       4    | .   .   1   4   .   .   2   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          32   | .   2   2   .   3   5   3   3   4   .   1   9   .   
  Terminals                17   | .   2   2   .   3   4   .   2   3   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                90   | .   3   5   .   8   7   8   3   7   .   1   48  .   
  Successful               70   | .   3   2   .   5   1   4   2   4   .   1   48  .   
  Failed                   20   | .   .   3   .   3   6   4   1   3   .   .   .   .   
    Catastrophic           3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   2   4   .   4   5   .   .   1   .   .   1   .   
  Terminals                30   | .   3   5   .   8   6   .   2   5   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   6   1   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   1   1   .   3   .   .   1   2   .   1   48  .   
  Record                   38   | .   .   .   .   1   .   .   .   .   .   1   36  .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   1   .   1   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   3   1   1   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   1   1   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   1   .   2   1   .   .   1   .   .   .   .   
  Terminals                7    | .   2   1   .   2   1   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   1   .   2   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   1   .   1   3   2   .   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          136  | .   .   .   .   .   .   136 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      59   | .   .   .   .   .   .   .   59  .   .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   .   30  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   8   .   .   .   .   .   
  Total Damage             125  | .   .   .   .   .   .   .   125 .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               5828 | 63   56   815  246  460  712  1145 388  401  330  514  87   611  
Spaces Moved               6998 | 50   60   396  181  319  1220 919  682  664  696  919  143  749  
  Core                     414  | 7    .    .    .    .    .    24   .    .    .    .    .    383  
  Treads                   776  | .    .    354  .    .    .    294  .    .    .    .    .    128  
  Legs                     368  | .    .    2    181  185  .    .    .    .    .    .    .    .    
  Wheels                   143  | 43   60   40   .    .    .    .    .    .    .    .    .    .    
  Hover                    5297 | .    .    .    .    134  1220 601  682  664  696  919  143  238  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   90   90   120  48   40   45   38   38   45   45   55   50   
  Average Speed            65   | 84   90   153  120  92   45   96   40   42   45   51   55   70   
  Slowest Speed            450  | 90   90   190  120  210  112  450  111  48   45   101  55   152  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    20   42   51   46   40   31   20   16   76   86   62   86   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    1    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    1    .    .    .    .    .    2    4    .    1    
Spaces Dug                 71   | .    .    4    .    .    13   18   7    22   3    1    .    3    
Terrain Destroyed          221  | .    .    4    64   1    15   89   9    22   3    4    .    10   
  Melee                    71   | .    .    4    .    .    13   18   7    22   3    1    .    3    
  Projectile               18   | .    .    .    .    1    2    3    2    .    .    3    .    7    
  AOE                      132  | .    .    .    64   .    .    68   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      7690 | 69   61   513  195  416  1318 1048 756  728  705  934  151  796  
  Wait                     61   | 2    .    19   .    25   .    4    2    6    2    .    .    1    
  Move                     6986 | 49   59   395  180  318  1219 918  681  663  695  918  142  749  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 11   1    8    2    8    16   17   8    6    1    .    3    2    
  Fast Attach              56   | 1    1    7    .    11   2    11   5    8    2    1    1    6    
  Attach                   50   | 4    .    4    4    3    3    14   8    2    1    1    2    4    
  Detach                   7    | .    .    .    .    1    .    .    2    1    .    1    .    2    
  Swap                     41   | 2    .    10   2    4    16   .    5    1    .    1    .    .    
  Drop                     76   | .    .    10   .    10   20   9    10   11   1    1    3    1    
  Fire                     190  | .    .    52   7    36   4    33   27   4    .    9    .    18   
  Melee                    119  | .    .    8    .    .    25   39   8    26   3    2    .    8    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    13   3    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *Zhi)
-4/Zhirov
-3/Proximity Caves

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 15)
   64 | -11/Scrapyard      | Entered Materials
   93 | -10/Materials      | Identified exit to Mines
  108 | -10/Materials      | Discovered new exit (range 8)
  120 | -10/Materials      | Entered another Materials area
  120 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  271 | -9/Materials       | System corruption reached 10%
  301 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  318 | -9/Materials       | Build established: Mutant
  911 | -9/Materials       | Discovered new exit (range 16)
  935 | -9/Materials       | Core integrity fell below 50%
  935 | -9/Materials       | Entered Mines
  962 | -9/Mines           | Lost 4 parts (1p2n1w)
 1130 | -9/Mines           | Discovered new exit (range 10)
 1143 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1181 | -9/Mines           | Entered Materials
 1181 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
 1244 | -8/Materials       | Build established: Scavenger-Mutant
 1325 | -8/Materials       | Lost 3 parts (1n1u1w)
 1634 | -8/Materials       | Discovered new exit (range 16)
 1641 | -8/Materials       | Entered Factory
 1641 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2007 | -7/Factory         | Build established: Infiltrator-Mutant
 2330 | -7/Factory         | Discovered new exit (range 7)
 2353 | -7/Factory         | Entered another Factory area
 2353 | -6/Factory         | Evolved 2 slots: Utility x2
 2530 | -6/Factory         | Lost 10 parts (2p4n4u)
 2735 | -6/Factory         | Build established: Mutant
 2823 | -6/Factory         | Lost 3 parts (1p1n1w)
 3222 | -6/Factory         | Core integrity fell below 50%
 3496 | -6/Factory         | Discovered new exit (range 4)
 3498 | -6/Factory         | Entered another Factory area
 3498 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3674 | -5/Factory         | Build established: Hacker-Mutant
 3785 | -5/Factory         | Lost 6 parts (1p2n3u)
 3879 | -5/Factory         | Discovered new exit (range 15)
 3886 | -5/Factory         | Entered another Factory area
 3886 | -4/Factory         | Evolved 2 slots: Propulsion x2
 3993 | -4/Factory         | Garrison activated, responded to threat
 3998 | -4/Factory         | Build established: Mutant
 4276 | -4/Factory         | Discovered new exit (range 15)
 4287 | -4/Factory         | Entered Upper Caves
 4341 | -4/Upper Caves     | Learned Research emergency access door positions
 4345 | -4/Upper Caves     | Learned location of Quarantine (-2)
 4353 | -4/Upper Caves     | Build established: Hacker-Mutant
 4404 | -4/Upper Caves     | Encountered a Warlord checkpoint
 4611 | -4/Upper Caves     | Discovered new exit (range 7)
 4617 | -4/Upper Caves     | Entered another Upper Caves area
 4619 | -4/Upper Caves     | Discovered new exit (range 9)
 4943 | -4/Upper Caves     | Discovered new exit (range 15)
 4946 | -4/Upper Caves     | Learned Research terminal intel
 4982 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5131 | -4/Upper Caves     | Entered Zhirov
 5131 | -4/Zhirov          | Discovered new exit (range 3)
 5141 | -4/Zhirov          | Met Zhirov
 5151 | -4/Zhirov          | Learned location of Testing (-3)
 5151 | -4/Zhirov          | Learned location of Command (-1)
 5163 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5173 | -4/Zhirov          | Found Alien Artifact
 5180 | -4/Zhirov          | Identified Integrated Dissipator
 5180 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5184 | -4/Zhirov          | Found Alien Artifact
 5218 | -4/Zhirov          | Entered Proximity Caves
 5260 | -3/Proximity Caves | Spotted B-86 Titan
 5283 | -3/Proximity Caves | Spotter reported a threat
 5320 | -3/Proximity Caves | Spotter reported a threat
 5414 | -3/Proximity Caves | Lost 8 parts (1p3n2u2w)
 5561 | -3/Proximity Caves | Spotter reported a threat
 5574 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5614 | -3/Proximity Caves | Spotter reported a threat
 5631 | -3/Proximity Caves | Core integrity fell below 50%
 5665 | -3/Proximity Caves | Lost 10 parts (1p4n3u2w)
 5708 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 5708 | -3/Proximity Caves | Core integrity fell below 20%
 5829 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05645_ System corrupted: Matter fused (-7).
05664_ GF&IX EUWJK NQ#3<T07E  <PN VAOWHVM>E%WW
05695_ NRNI3PLNX6GRK|UJV:TD=/9
05707_ Penetrated by Slug.
05707_ Slug penetrates Wall.
05708_ Y-72 Warden: "DETECTED UNIDENTIFIED
  DERELICT."
05712_ Y-72 Warden: "REQUESTING BACKUP."
05742_ Slug penetrates Wall.
05751_ Slammed into G-73 Enforcer.
05753_ Slammed into G-67 Veteran.
05754_ System corrupted: Component data lost.
05754_ Slammed into G-67 Veteran. <x3>
05785_ System corrupted: Component data lost.
05815_ C-30 ARC bursts open, deploying its
  payload.
05815_ G-73 Enforcer unfolds itself.
05815_ G-67 Veteran unfolds itself. <x3>
05815_ I-47 Archangel unfolds itself.
05819_ System corrupted: Heat flow error (+106).

 Map 
-----
+----------------------------------------------------+
|           ##????????????     #######        ##???? |
|           ##????????????                     #???? |
|     ###    ##????????????#        "          #???? |
|    ##?#     #?????????###?#    ###%"    ###  #???? |
| #  #??#  ####?????????  ###  ???# "    ##?####???? |
| ####??#  #????????????   ##?????##    ##?????????? |
| ??#####  ##??####?????   #???????##   #??????????? |
| ### ##    ####  #?????#  #????????#   #??????????? |
|            ##   ##???##  ##??????##   ######?????? |
|                  ##??#    ##??####         ##????? |
| ####  ##          ##?#     #??#             #????? |
| ???#  ##           ###     #?##        ##  ##????? |
| ??#   ##                   #?#  g    #### ##?????? |
| ?#   ####                  ### g    ##??###??????? |
| #   ##??##        ###      ##   g   #????????????? |
| #   ?????##       ##     %         ##???  ???????? |
| ## #??????##     ##                #??     ??????? |
| ?##????????#   ####                #??#    #?????? |
| ???????????### #??#                #???     ###??? |
| ?????????????###??#                #???        ##? |
| ######????????????#               ##????         # |
|   ## ##??????????##               #???????#        |
|       ##?####???##    ##n     ##  #????????#       |
|        ###  ##??#    ####  ###### #?????????#      |
|              ##?#    #??#  #????###?????######     |
|   ###         #?#    #??#@ #?????????##?#          |
|   #?#  ###  % ###   ##??#  #??####?## ###          |
|   #?# ##?##         #???#  ####  ###   ## ######   |
|   #?###???#         #???#                 #????##" |
|   #???????##         #??##             #????####"# |
| #  ????????#          #?##  ###        ##???#      |
| ## ???????            ### ls##          ##??#   %  |
| ??##?????                    %           #??#  ### |
| ???????   ##        #        ###        ##??#  #?# |
| ?????? ###?##      ##        #?#       ##???#  #?# |
| ????? ??????#      ##       ##?# ###  ##????#  ### |
| ???? ???????      ###       #??#####  #######      |
| ????????????##   ##?#       #???# "                |
| ?????????????# ###??#       #???###            ##  |
| ?????????????###????#########?????# ############## |
| ??????????????????????????????????##?????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          80
Energy Generation          33
Energy Capacity            775
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             300
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                65
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          24
Defensive Hacking          14

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerActiveObliterator
  Manual?         0
Play Time         02:32:32
  Cumulative      186.8 hours
  Start           2025.01.03 @ 18:03:34
  End             2025.01.04 @ 18:59:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           253
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          62
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12c07d58-7c79-4a7d-82ee-f87f6fc5da40