Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 21:26:42 Player: Salamander Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (115) 575 Value Destroyed (4433) 4433 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 11110 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 178 Cogmind --------- Core Integrity 483/1150 Matter 217/300 Energy 100/100 System Corruption 25% Temperature Cool (37) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Field Propulsion Array High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Gravmag Array Linear Gravjet Field Propulsion Array > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer Reaction Control System Advanced Hacking Suite > --- WEAPON ----------- Improved Grenade Launcher Lance > --- INVENTORY -------- High-capacity Storage Unit [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 . . 2 Power 2 | . . . . . 1 . . . . . . . . 1 Propulsion 3 | . . . . 2 . . . . . . 1 . . . Utility 5 | . . . 2 . . 2 . . . . . . . 1 Weapon 2 | . . . . . 1 . . . . . 1 . . . Parts Attached 125 | 6 2 . 10 32 28 10 . 3 7 . 11 . 4 12 Power 24 | 1 . . 1 5 8 3 . . 1 . 3 . . 2 Engine 15 | 1 . . 1 3 6 1 . . 1 . 2 . . . Core 9 | . . . . 2 2 2 . . . . 1 . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | 2 . . 3 14 7 3 . 2 3 . 1 . . 4 Treads 5 | 2 . . 1 2 . . . . . . . . . . Leg 29 | . . . 2 11 7 3 . 2 3 . 1 . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . 1 . . . . . . . . . 3 Flight 1 | . . . . . . . . . . . . . . 1 Utility 21 | 1 2 . 3 3 3 2 . 1 . . 2 . . 4 Device 3 | . . . 1 . . . . . . . . . . 2 Storage 6 | 1 2 . 1 . . . . . . . 2 . . . Processor 8 | . . . . 2 2 2 . 1 . . . . . 1 Hackware 2 | . . . . . 1 . . . . . . . . 1 Protection 2 | . . . 1 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 . . 3 10 10 2 . . 3 . 5 . 4 2 Energy Gun 10 | 2 . . 1 2 1 1 . . . . 1 . 1 1 Energy Cannon 3 | . . . . 3 . . . . . . . . . . Ballistic Gun 17 | . . . 2 4 6 1 . . 1 . 2 . 1 . Ballistic Cannon 4 | . . . . . 1 . . . 1 . 2 . . . Launcher 2 | . . . . 1 . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . . . 1 Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 97 | . . . 6 22 20 5 . 1 7 . 6 . 14 16 Power 20 | . . . 1 3 5 3 . . 2 . 2 . 2 2 Propulsion 27 | . . . 2 8 4 1 . 1 3 . . . 5 3 Utility 15 | . . . . 3 2 . . . . . 1 . 2 7 Weapon 35 | . . . 3 8 9 1 . . 2 . 3 . 5 4 Highest Loss Streak 10 | . . . 3 8 8 3 . 1 6 . 5 . 4 10 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 85 | . 98 100 85 89 95 92 100 100 91 93 92 100 53 56 Engine 6 | . 14 14 9 5 6 6 6 6 5 6 6 11 2 . Core 2 | . . . . 2 6 3 6 6 1 . . . . 4 Treads 3 | . 28 28 12 5 . . . . . . . . . . Leg 18 | . . . 7 22 28 25 26 26 24 26 25 29 8 . Device 1 | . . . 5 2 . . . . . . . . . 4 Storage 11 | . 26 28 22 18 9 6 6 6 6 6 5 5 5 5 Processor 16 | . . . . 9 19 23 26 26 26 26 23 23 20 20 Hackware 2 | . . . . . . 6 6 6 6 6 5 5 1 4 Protection 1 | . . . 5 4 . . . . . . . . . . Energy Gun 5 | . 28 28 14 2 . 6 6 6 1 . 2 5 2 . Energy Cannon 1 | . . . . 5 2 . . . . . . . . . Ballistic Gun 6 | . . . 6 7 12 5 6 6 7 6 8 5 2 . Ballistic Cannon 1 | . . . . . . 6 6 6 5 6 4 5 2 . Launcher 1 | . . . . 1 1 . . . . . . . 1 3 Impact Weapon 1 | . . . . . . . . . 4 6 5 5 . 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 122 | 13 15 15 35 39 47 43 43 43 43 43 108 108 108 122 Greatest Support 83 | 40 40 40 40 57 69 67 67 69 69 68 83 83 83 38 Greatest Overweight (x) 39 | . . . 1 5 1 . . . 1 . 1 1 31 39 Average Overweight (x) . | . . . . . . . . . . . . 1 6 7 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 25 25 25 25 Average Capacity 16 | 6 8 8 8 15 15 15 15 15 15 15 18 25 25 25 Most Carried 15 | 4 8 8 11 13 15 10 7 8 10 11 12 8 8 3 Average Carried 8 | 2 5 8 7 10 13 8 7 7 8 10 9 8 6 1 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 25 25 25 25 Final Carried 13 | 4 8 8 11 13 7 7 7 8 10 11 8 8 4 3 Class Distribution -------------------- 34% | Mutant 30% | Scavenger-Mutant 29% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Matter Collected 3029 | 218 43 42 179 583 539 299 40 50 264 40 379 59 203 91 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4529 | . 43 . 554 1589 715 286 . 50 301 71 475 . 354 91 Parts 232 | . 5 . 20 91 49 15 . . 17 4 19 . 7 5 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 16 3 . . 11 . Prevented 2 | . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 101 | . 3 . 11 34 17 7 . 1 8 3 8 . 7 2 Melee 9 | . . . . . 7 . . . . . . . . 2 Guns 71 | . 3 . 11 26 9 4 . 1 5 2 6 . 4 . Cannons 17 | . . . . 6 1 3 . . 3 1 2 . 1 . AOE 3 | . . . . 1 . . . . . . . . 2 . Classes Destroyed 12 | . 1 . 3 3 2 1 . . 1 . 1 . . . Worker 4 | . . . . 1 1 1 . . . . 1 . . . Builder 1 | . . . . . . . . . . . 1 . . . Recycler 3 | . . . . . 2 . . . . . 1 . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Watcher 5 | . . . 2 2 . 1 . . . . . . . . Swarmer 31 | . 3 . . 7 11 4 . . 3 3 . . . . Grunt 35 | . . . 7 16 1 . . . 2 . 5 . 4 . Brawler 2 | . . . . . . . . . 1 . . . 1 . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 18 | . . . 4 10 1 1 . 1 . . 1 . . . Hunter 4 | . . . . . . 2 . . . . . . 2 . Programmer 10 | . . . . . 4 . . . 2 . 2 . . 2 Best Kill Streak 7 | . 3 . 3 7 4 6 . 1 4 3 5 . 2 1 Combat Bots Only 7 | . 3 . 3 7 4 5 . 1 4 3 3 . 2 1 Max Kills in Single Turn 2 | . 1 . 1 2 1 2 . 1 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . 1 . Melee 1 | . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 1039 | . 10 . 79 247 230 121 . 6 48 7 58 . 124 109 Missed 280 | . 1 . 22 61 71 41 . 2 4 4 13 . 30 31 Damage Taken 12092 | . 79 . 841 2747 2105 912 . 89 753 45 902 . 1843 1776 Core 2817 | . 10 . 193 512 313 122 . . 134 . 169 . 697 667 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 55 | 100 . 96 51 6 55 . . . . 69 . . 13 . Volleys Fired 403 | . 8 . 60 146 64 22 . 2 25 4 31 . 37 4 Largest 3 | . 2 . 2 2 3 3 . 3 3 2 3 . 3 1 Hottest 151 | . 90 . 90 115 100 146 . 146 146 78 151 . 151 65 Shots Fired 700 | . 16 . 106 190 119 58 . 6 48 8 89 . 54 6 Gun 579 | . 16 . 106 164 114 36 . 4 34 4 60 . 36 5 Cannon 114 | . . . . 25 5 22 . 2 14 4 29 . 13 . Launcher 7 | . . . . 1 . . . . . . . . 5 1 Special . | . . . . . . . . . . . . . . . Kinetic 454 | . . . 24 115 114 36 . 4 46 8 70 . 37 . Thermal 227 | . 16 . 82 69 5 22 . 2 2 . 19 . 10 . Explosive 7 | . . . . 1 . . . . . . . . 5 1 Electromagnetic 12 | . . . . 5 . . . . . . . . 2 5 Robot Hit Streak 24 | . 4 . 21 17 8 6 . 3 10 4 20 . 24 11 Robot Miss Streak 6 | . 4 . 5 4 6 3 . 2 2 2 4 . 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . Shots Hit Robots 506 | . 8 . 80 144 93 26 . 2 30 4 65 . 39 15 Core Hits 243 | . 3 . 29 75 35 16 . 2 11 3 37 . 24 8 Critical Kills 6 | . . . . 2 . 1 . . 1 . . . 2 . Critical Parts Destroyed 7 | . . . . . . . . . . . 2 . 4 1 Critical Strikes 24 | . . . 2 2 4 4 . . 2 . 2 . 6 2 Burn 3 | . . . 2 . . 1 . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . Destroy 11 | . . . . 1 . 1 . . 1 . 2 . 6 . Blast 3 | . . . . . . 2 . . 1 . . . . . Smash 2 | . . . . . . . . . . . . . . 2 Sever 4 | . . . . . 4 . . . . . . . . . Melee Attacks 58 | . . . . . 36 . . . . . 2 . 1 19 Impact 18 | . . . . . . . . . . . 2 . . 16 Slashing 33 | . . . . . 33 . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . 1 3 Sneak Attacks 2 | . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . 3 Damage Inflicted 10304 | . 94 . 1082 2425 1961 578 . 68 730 93 1502 . 995 776 Guns 6656 | . 94 . 886 1851 1267 320 . 44 501 66 1092 . 433 102 Cannons 1627 | . . . . 425 25 258 . . 229 27 384 . 279 . Explosions 757 | . . . 196 146 . . . . . . . . 241 174 Melee 1237 | . . . . . 669 . . . . . 26 . 42 500 Ramming 27 | . . . . 3 . . . 24 . . . . . . Kinetic 5441 | . . . 149 1475 1267 359 . . 709 93 963 . 426 . Thermal 2639 | . 94 . 737 750 25 219 . 44 21 . 513 . 236 . Explosive 694 | . . . 196 146 . . . . . . . . 241 111 Electromagnetic 266 | . . . . 51 . . . . . . . . 50 165 Impact 407 | . . . . . . . . . . . 26 . . 381 Slashing 669 | . . . . . 669 . . . . . . . . . Piercing 161 | . . . . . . . . . . . . . 42 119 Highest Corruption 25 | . . . . . 3 . . 1 2 2 4 4 13 25 Average Corruption 4 | . . . . . 2 . . 1 1 2 2 4 10 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 65 | . . . . . 13 . . 3 9 . 5 10 14 11 Message Errors 14 | . . . . . 4 . . 1 3 . . 3 2 1 Matter Fused 21 | . . . . . 3 . . 1 3 . 1 4 5 4 Heat Flow Errors 9 | . . . . . 2 . . 1 2 . . . 2 2 Energy Discharges 6 | . . . . . 1 . . . . . . 2 1 2 Parts Rejected 2 | . . . . . . . . . . . 1 . 1 . Data Loss (minor) 5 | . . . . . 1 . . . 1 . . 1 2 . Data Loss (major) 4 | . . . . . 1 . . . . . 3 . . . Misfires 3 | . . . . . 1 . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 238 | . . . 92 14 34 . . . 26 . . . . 72 Projectiles 31 | . . . . 5 . . . . 26 . . . . . Explosions 107 | . . . 92 9 . . . . . . . . . 6 Melee 100 | . . . . . 34 . . . . . . . . 66 Knockbacks 17 | . . . . . . 3 . 1 2 . 5 . 4 2 Impact 3 | . . . . . . . . 1 . . . . . 2 Kinetic 14 | . . . . . . 3 . . 2 . 5 . 4 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 375 | . . . 114 54 . . . . . . . . 81 126 Shots 10 | . . . 1 1 . . . . . . . . 4 4 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . 2 . . . 4 . . . . . . Kicked 6 | . . . . 2 . . . 4 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 432 | . 180 . 162 391 415 432 . 242 201 . 314 . 222 116 Average Temperature 123 | . 75 . 55 113 141 203 . 102 101 . 142 . 99 57 Received Heat Transfer 3144 | . . . 309 1296 123 48 . . 180 . 243 . 675 270 Effects 13 | . . . . 2 3 5 . . . . 3 . . . Shutdowns 2 | . . . . . 1 1 . . . . . . . . Energy Bleed 4 | . . . . . 1 3 . . . . . . . . Interference 4 | . . . . . 1 . . . . . 3 . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . 5 Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 15 | . . . 10 3 . 1 . . . . 1 . . . Heat Transferred 6041 | . 248 . 1952 1379 37 600 . 100 50 . 1150 . 525 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Peak Influence 565 | . 100 39 270 565 361 342 49 299 . . 212 . . 48 Initial 256 | . . 39 14 80 256 158 49 34 . . 87 . . . Average 179 | . 59 39 136 336 265 255 49 176 . . 85 . . 5 Maximum Alert Level 2 | . . . 1 2 1 1 . 1 . . 1 . . . Low Security (%) 52 | 100 100 100 74 7 16 22 100 45 . . 95 . . 100 Level 1 40 | . . . 25 63 83 77 . 55 . . 4 . . . Level 2 6 | . . . . 28 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 1 9 5 1 . 2 . . 1 . . 2 Investigation 2 | . . . . 1 . 1 . . . . . . . . Extermination 5 | . . . . . 2 . . 1 . . 1 . . 1 Reinforcement 6 | . 2 . 1 1 . . . 1 . . . . . 1 Assault 1 | . . . . 1 . . . . . . . . . . Garrison 9 | . . . . 6 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Distress Signals 8 | . . . 4 3 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 157 | . 5 . 23 46 29 7 . 6 10 5 8 . 11 7 Peak Tracking Total 9 | . 3 . 6 9 5 4 . 5 4 3 3 . 4 5 Tactical Retreats 15 | . . . 2 3 5 . . . 2 1 . . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Traps Triggered 5 | . . . . 1 1 1 . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . 1 . . . . . . . . 4 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Machines Disabled 9 | . . . 1 1 . 1 . 3 . . 1 . . 2 Max in Single Turn 1 | . . . 1 1 . 1 . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Machines Accessed 17 | . 1 . . 6 6 1 . 1 1 . . . . 1 Terminals 13 | . 1 . . 6 4 . . 1 . . . . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 34 | . 1 . . 14 11 4 . 2 1 . . . . 1 Successful 20 | . . . . 9 4 4 . 1 1 . . . . 1 Failed 14 | . 1 . . 5 7 . . 1 . . . . . . Catastrophic 2 | . 1 . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 26 | . 1 . . 14 8 . . 2 . . . . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . Terminal Hacks 14 | . . . . 9 2 . . 1 1 . . . . 1 Record 1 | . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 . . . . . . . . 1 Level Access Points 2 | . . . . . 1 . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . . . . . . . . Recycle Component 3 | . . . . . . 3 . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . 4 2 1 . 1 . . . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 3 | . . . . . . 3 . . . . . . . . Recycled Matter 245 | . . . . . . 245 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Total Allies 21 | . . . . . . . 20 . . . . . 1 . Largest Group 20 | . . . . . . . 20 20 3 . . . 1 . Highest-Rated Group 824 | . . . . . . . 824 824 125 . . . 127 . Highest-Rated Ally 127 | . . . . . . . 50 50 46 . . . 127 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . 45 3 . . . . . Total Damage 2434 | . . . . . . . . 2381 53 . . . . . Kills 11 | . . . . . . . . 11 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Turns Passed 7594 | 88 247 213 683 1420 1041 401 88 320 627 74 618 396 413 965 Spaces Moved 3541 | 48 132 132 306 593 575 233 65 235 411 37 313 201 67 193 Core 41 | 1 . . . . . . . . . . . . 13 27 Treads 590 | 47 132 132 159 120 . . . . . . . . . . Legs 2734 | . . . 147 463 575 233 65 235 411 37 313 201 54 . Wheels . | . . . . . . . . . . . . . . . Hover 174 | . . . . 10 . . . . . . . . . 164 Flight 2 | . . . . . . . . . . . . . . 2 Fastest Speed 50 | 50 160 160 120 120 120 122 122 122 125 130 128 198 198 178 Average Speed 167 | 157 160 160 146 162 127 122 122 122 130 130 140 198 487 459 Slowest Speed 2000 | 160 160 160 190 520 200 123 122 125 200 130 198 198 1600 2000 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 32 46 25 67 21 4 71 8 61 9 7 50 15 6 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . Scrap Searched 7 | . . 2 . . . . . . 3 1 . 1 . . Spaces Dug 10 | . . . . . . . . . . . . . 10 . Terrain Destroyed 147 | . . . 40 25 . 3 . 1 8 . 11 . 51 8 Melee . | . . . . . . . . . . . . . . . Projectile 32 | . . . . 7 . 3 . 1 8 . 11 . 2 . AOE 113 | . . . 40 18 . . . . . . . . 47 8 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Total 4489 | 57 151 134 436 851 750 301 73 262 457 55 417 200 116 229 Wait 322 | . 5 3 54 67 41 35 9 18 10 14 55 . 8 3 Move 3528 | 47 131 131 305 592 574 233 64 234 410 36 312 200 66 193 Hop . | . . . . . . . . . . . . . . . Pick Up 39 | 4 4 . 5 9 4 1 . 1 4 1 6 . . . Fast Attach 63 | 6 1 . 7 14 10 6 . . 4 . 6 . . 9 Attach 44 | . . . 2 14 12 1 . 1 3 . 4 . 4 3 Detach 5 | . . . . 3 . . . . 1 . . . . 1 Swap 18 | . 1 . 1 4 6 3 . 2 . . 1 . . . Drop 6 | . 1 . 2 . 3 . . . . . . . . . Fire 403 | . 8 . 60 146 64 22 . 2 25 4 31 . 37 4 Melee 55 | . . . . . 36 . . . . . 2 . 1 16 Ram . | . . . . . . . . . . . . . . . Kick 6 | . . . . 2 . . . 4 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / Gar) -6/Factory -6/Waste -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 13) 333 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered Mines 468 | -10/Mines | Identified exit to Materials 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Utility x2 866 | -9/Materials | Lost 3 parts (1n2w) 1144 | -9/Materials | Build established: Scavenger-Mutant 1184 | -9/Materials | Discovered new exit (range 15) 1232 | -9/Materials | Entered another Materials area 1232 | -8/Materials | Evolved 2 slots: Propulsion x2 1617 | -8/Materials | Garrison activated, responded to threat 1690 | -8/Materials | Destroyed 7 combat bots 1695 | -8/Materials | Lost 8 parts (1p3n1u3w) 1706 | -8/Materials | Core integrity fell below 50% 2278 | -8/Materials | Garrison activated, responded to threat 2352 | -8/Materials | Lost 5 parts (1p1n1u2w) 2432 | -8/Materials | First assault squad dispatched 2447 | -8/Materials | Core integrity fell below 20% 2508 | -8/Materials | Lost 4 parts (1p2n1w) 2649 | -8/Materials | Discovered new exit (range 3) 2651 | -8/Materials | Identified exit to Factory 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2753 | -7/Factory | Identified exit to Garrison 3024 | -7/Factory | Lost 5 parts (2p1u2w) 3246 | -7/Factory | Identified exit to Factory 3461 | -7/Factory | Garrison activated, responded to threat 3564 | -7/Factory | Lost 3 parts (2n1w) 3628 | -7/Factory | Lost 8 parts (3p2n1u2w) 3693 | -7/Factory | Entered another Factory area 3693 | -6/Factory | Evolved 2 slots: Utility x2 3823 | -6/Factory | Lost 3 parts (2p1w) 4094 | -6/Factory | Sucked down chute 4094 | -6/Factory | Entered Waste 4095 | -6/Waste | Joined by Warlord forces that had cleared the area 4143 | -6/Waste | Build established: Scavenger-Gunner 4149 | -6/Waste | Discovered new exit (range 18) 4169 | -6/Waste | Identified exit to Factory 4182 | -6/Waste | Entered Factory 4182 | -6/Factory | Accompanied by 20 allies 4272 | -6/Factory | Spotted B-75 Beast 4278 | -6/Factory | Allies destroyed B-75 Beast 4307 | -6/Factory | Lost 3 allies 4354 | -6/Factory | Lost 5 allies 4370 | -6/Factory | Identified exit to Factory 4479 | -6/Factory | Discovered new exit (range 13) 4501 | -6/Factory | Identified exit to Lower Caves 4502 | -6/Factory | Entered Lower Caves 4502 | -6/Lower Caves | Accompanied by 3 allies 4512 | -6/Lower Caves | Lost 8 allies 4652 | -6/Lower Caves | Lost 3 allies 4686 | -6/Lower Caves | Lost 6 parts (2p2n2w) 4852 | -6/Lower Caves | Learned location of 1 exit from Factory 5015 | -6/Lower Caves | Build established: Mutant 5117 | -6/Lower Caves | Discovered new exit (range 10) 5128 | -6/Lower Caves | Identified exit to Lower Caves 5129 | -6/Lower Caves | Entered another Lower Caves area 5150 | -6/Lower Caves | Discovered exit to Factory (range 12) 5203 | -6/Lower Caves | Entered Factory 5203 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5204 | -5/Factory | Identified exit to Upper Caves 5486 | -5/Factory | Build established: Scavenger-Gunner 5605 | -5/Factory | Lost 5 parts (2p1u2w) 5729 | -5/Factory | Discovered exit to Upper Caves (range 18) 5821 | -5/Factory | Entered Upper Caves 5934 | -5/Upper Caves | Learned Factory terminal intel 6190 | -5/Upper Caves | Discovered new exit (range 17) 6216 | -5/Upper Caves | Identified exit to Upper Caves 6217 | -5/Upper Caves | Entered another Upper Caves area 6325 | -5/Upper Caves | Lost 4 parts (1p2n1w) 6349 | -5/Upper Caves | System corruption reached 10% 6379 | -5/Upper Caves | Lost 3 parts (1n1u1w) 6432 | -5/Upper Caves | Lost 4 parts (1p2n1w) 6469 | -5/Upper Caves | Core integrity fell below 50% 6505 | -5/Upper Caves | Core integrity fell below 20% 6519 | -5/Upper Caves | Lost 3 parts (1u2w) 6529 | -5/Upper Caves | CL-ANK showed up to help 6531 | -5/Upper Caves | CL-ANK revealed a hidden path 6615 | -5/Upper Caves | Identified exit to Factory 6630 | -5/Upper Caves | Entered Factory 6630 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6631 | -4/Factory | Loaded intel: 27 terminal locations 6691 | -4/Factory | Build established: Mutant 6708 | -4/Factory | Identified exit to DSF 7384 | -4/Factory | Lost 6 parts (2p2n1u1w) 7567 | -4/Factory | System corruption reached 10% 7593 | -4/Factory | Core integrity fell below 50% 7595 | -4/Factory | Self-destructed Last Messages --------------- Imp. Heat Sink destroyed. Critical hit (Burn: +50). Visual Processing Unit destroyed. Imp. Target Analyzer destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+3). B-60 Warrior suffers critical hit (Smash). Imp. Signal Interpreter destroyed. Adv. Hacking Suite destroyed. Adv. Terrain Scan Processor destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+4). System corrupted by crushing effect (+1). Knocked back. Great Maul destroyed. System corrupted: Matter fused (-10). Critical hit (Burn: +37). Knocked back. Critical hit (Burn: +50). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | ####### #????????????????????????????????????? | | #???# #????????????????????????????????????? | | #???# #????????????? ??????????????????????? | | #???# #??????????? ?????????????????????? | | #???# #????????? ?????????????????????? | | #???# ######### ?????????????????????? | | #???# ????????????????????? | | #???# ??????????????????? | | #???# ????????????????? | | #???# #???????????????? | | #???# #???????????????? | | #???# #############??? #???????????????? | | ####### #??????????????? #?"?????????????? | | #??????????????? # G?????????????? | | #??????????????? + ??????????????? | | #??????????????# #???????????????? | | #??????????????# #???????????????? | | #??????????????# s #???????????????? | | #??????????????# #???????????????? | | ################ #???????????????? | | #???????????????? | | u #???????????????? | | @ #???????????????? | | b #???????????????? | | ugg #???????????????? | | #+########################## g #???????????????? | | #??????????????????# #???????????????? | | #??????????????????# m ????????????? | | #??????????????????+ ?????????? | | #??????????????????# ??????? | | #??????????????????# ?????? | | "" #??????????????????# ?????? | | "" #??????????????????# ###########?????? | | """ #??????????????????# #???????????????? | | """ #??????????????????# %#???????????????? | | """ #??????????????????? #???????????????? | | #??????????????????? #???????????????? | | #??????????????????? #???????????????? | | #########??????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 33 Energy Capacity 530 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Significant Disruption The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed BehemothAssembledDerivative Manual? 0 Play Time 01:05:07 Cumulative 8.6 hours Start 2024.04.13 @ 20:21:18 End 2024.04.13 @ 21:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a13e7be7-37e2-42cf-af6b-2f6be22b41dc