Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 04:15:07 Player: TheGreatBorealis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (129) 645 Value Destroyed (5653) 5653 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4804) 4804 TOTAL SCORE: 18642 Bonus ------- High Alert Combat Kills 1330 Follower Combat Kills 3040 Met Imprinter 300 Was Imprinted 300 Friendly Fire -166 Cogmind --------- Core Integrity 0/1600 Matter 240/300 Energy 168/170 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (8) --- Centrium Leg Centrium Leg Xenon Bombardment Thruster > --- UTILITY (8) ------ (None) > --- WEAPON (7) ------- Heavy Machine Gun > --- INVENTORY (4) ---- Light Quantum Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Myomer Leg Myomer Leg Myomer Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Advanced Target Analyzer Point Defense System Advanced Hacking Suite > --- WEAPON ----------- Heavy Laser Phase Gun Phase Gun Railgun > --- INVENTORY -------- Light Particle Reactor Medium Treads Biometal Leg Force Lance [Rating: 147] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Disruptor Cannon Ballistic Gun Precision Assault Rifle Launcher Micro-nuke Launcher Impact Weapon Powered Hammer Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 6 | . . 2 . . . . . 1 . . 1 . 2 . Utility 6 | . . . 1 1 . . . 1 . . 1 2 . . Weapon 5 | . . . 1 1 . . . 1 . . . . . 2 Parts Attached 198 | 6 5 21 23 12 . 7 8 33 . . 15 5 32 31 Power 24 | 1 . 2 2 . . . 1 8 . . 2 . 2 6 Engine 14 | 1 . 2 2 . . . 1 7 . . 1 . . . Core 6 | . . . . . . . . 1 . . 1 . . 4 Reactor 4 | . . . . . . . . . . . . . 2 2 Propulsion 86 | 2 3 13 14 4 . 1 6 10 . . 2 3 13 15 Treads 19 | . . . . . . . 4 3 . . . . 5 7 Leg 57 | 2 3 13 14 4 . 1 2 5 . . . . 7 6 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 2 . . 2 3 1 2 Utility 34 | 1 2 1 2 1 . 6 1 4 . . 6 1 5 4 Device 12 | . . . . . . 3 . . . . 3 . 4 2 Storage 7 | 1 2 1 . 1 . . . 1 . . . . 1 . Processor 3 | . . . . . . . . . . . 1 . . 2 Hackware 1 | . . . . . . . . . . . 1 . . . Protection 11 | . . . 2 . . 3 1 3 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 54 | 2 . 5 5 7 . . . 11 . . 5 1 12 6 Energy Gun 10 | . . . . . . . . . . . 1 1 8 . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 30 | 2 . 5 3 5 . . . 11 . . 1 . 1 2 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . 2 1 . . . . . . 2 . 2 . Special Melee Weapon 4 | . . . . 1 . . . . . . 1 . . 2 Unidentified Prototypes 10 | . . . 1 1 . 3 . 1 . . . 1 2 1 Parts Lost 110 | . . 7 11 2 . . 1 26 . . 2 1 31 29 Power 11 | . . 2 . . . . . 3 . . 1 . 3 2 Propulsion 45 | . . 2 7 1 . . . 11 . . 1 . 7 16 Utility 21 | . . . 1 . . . 1 3 . . . 1 8 7 Weapon 33 | . . 3 3 1 . . . 9 . . . . 13 4 Highest Loss Streak 17 | . . 6 10 1 . . 1 17 . . 1 1 10 15 Average Slot Usage (%) 87 | . 98 99 98 98 100 100 99 88 35 35 71 76 68 38 Engine 6 | . 14 11 9 7 7 7 7 9 5 5 5 4 1 . Core 1 | . . . . . . . . . 5 5 4 4 4 3 Treads 6 | . . . . . . . 9 23 . . . . 6 9 Leg 18 | . 28 43 35 30 30 30 20 1 . . . . 12 7 Flight 1 | . . . . . . . . . 11 11 15 14 4 . Device 1 | . . . . . . . . . . . 8 5 8 4 Storage 17 | . 26 22 18 22 23 23 23 21 5 5 5 4 3 2 Processor 1 | . . . . . . . . . . . 4 4 4 7 Protection 4 | . . . 8 7 7 7 6 4 . . 4 7 . . Ballistic Gun 20 | . 28 22 20 18 30 30 30 25 5 5 5 4 3 2 Piercing Weapon 1 | . . . 5 9 . . . . . . 6 9 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 80 | 10 26 33 50 65 65 65 65 80 21 21 53 52 64 44 Greatest Support 225 | 20 20 40 50 50 45 55 98 126 40 40 63 66 178 225 Greatest Overweight (x) 19 | . 1 1 1 1 1 1 2 19 . . . 1 . . Average Overweight (x) . | . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 18 | 6 12 14 14 18 18 18 18 18 4 4 4 4 8 8 Average Capacity 13 | 5 9 13 14 17 18 18 18 16 4 4 4 4 4 6 Most Carried 18 | 4 10 14 14 18 17 18 18 18 4 3 4 4 4 4 Average Carried 11 | 2 8 11 11 15 17 17 17 14 3 3 3 3 3 1 Final Capacity 18 | 6 10 14 14 18 18 18 18 4 4 4 4 4 8 4 Final Carried 18 | 4 10 14 14 17 17 18 18 4 3 3 2 4 . 1 Class Distribution -------------------- 53% | Scavenger-Tank 19% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Matter Collected 4286 | 231 104 393 651 445 . 75 395 939 56 . 153 55 431 358 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6345 | . 154 572 867 623 . . 491 1222 . . 194 136 1435 651 Parts 310 | . 14 38 42 35 . . 23 59 . . 9 8 60 22 Haulers Intercepted 5 | . 1 1 1 2 . . . . . . . . . . Recyclers Shooed 8 | . . . 1 1 . . . 4 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 31 . . . . . . . Prevented 12 | . . . . . . . 11 . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 108 | . 5 14 15 12 . . 9 21 . . 3 3 14 12 Melee 17 | . . . 5 7 . . . . . . 1 2 2 . Guns 81 | . 5 14 10 5 . . 9 20 . . 2 1 4 11 AOE 9 | . . . . . . . . 1 . . . . 7 1 Classes Destroyed 13 | . 3 1 3 1 . . . 1 . . . . 3 1 Worker 7 | . . . 2 . . . . 3 . . . . 2 . Builder 3 | . . . . . . . . 1 . . . . 2 . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 5 | . 1 1 1 2 . . . . . . . . . . Recycler 4 | . . . . . . . . . . . . . 4 . Swarmer 24 | . 3 4 . 4 . . 2 5 . . . 2 3 1 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 45 | . 2 7 10 6 . . 3 10 . . 1 1 4 1 Brawler 5 | . . . 1 . . . . 1 . . . . 2 1 Sentry 11 | . . 3 3 1 . . 1 . . . 1 . 1 1 Hunter 10 | . . . 1 . . . 1 4 . . . . . 4 Programmer 12 | . . . . 1 . . 2 1 . . 1 . 4 3 Z-Light 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 4 3 5 . . 4 7 . . 1 2 10 4 Combat Bots Only 7 | . 3 4 3 5 . . 4 6 . . 1 2 7 4 Max Kills in Single Turn 4 | . 1 1 1 2 . . 2 3 . . 1 1 4 2 Gunslinging 2 | . . . . . . . 1 2 . . . . . . Exploded 3 | . . . . . . . . 1 . . . . 3 1 Melee 1 | . . . 1 1 . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Damage Taken 21708 | . 251 1261 1531 704 . . 543 4385 95 . 308 450 4844 7336 Core 3383 | . 49 140 276 82 . . 42 408 . . 35 108 622 1621 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 80 65 49 . . . 82 . . 59 96 91 57 . Volleys Fired 309 | . 21 50 61 18 . . 19 63 . . 4 4 35 34 Largest 5 | . 2 2 3 4 . . 4 5 . . 2 2 4 2 Hottest 280 | . 40 43 66 112 . . 112 152 . . 123 123 280 101 Shots Fired 772 | . 42 100 161 54 . . 76 190 . . 8 8 82 51 Gun 750 | . 42 100 161 54 . . 76 190 . . 8 8 77 34 Cannon 17 | . . . . . . . . . . . . . . 17 Launcher 5 | . . . . . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . Kinetic 682 | . 42 100 161 54 . . 76 190 . . 4 4 17 34 Thermal 40 | . . . . . . . . . . . 4 4 32 . Explosive 5 | . . . . . . . . . . . . . 5 . Electromagnetic 45 | . . . . . . . . . . . . . 28 17 Robot Hit Streak 41 | . 8 19 10 19 . . 10 41 . . 9 4 8 31 Robot Miss Streak 5 | . 3 2 5 1 . . 3 4 . . 1 2 3 2 Penetration Max 2 | . . . 1 . . . . 2 . . . . 1 . Secondary Targets 11 | . 1 2 . . . . 2 4 . . . 1 1 . Max Gunslinging Chain 2 | . 1 1 . . . . 1 2 . . . 1 1 . Shots Hit Robots 618 | . 28 72 126 54 . . 52 148 . . 9 9 73 47 Core Hits 271 | . 9 29 41 22 . . 21 66 . . 5 4 44 30 Critical Hits 40 | . . 1 1 . . . 1 12 . . . 3 9 13 Critical Kills 12 | . . . . . . . 1 3 . . . 2 1 5 Critical Parts Destroyed 26 | . . . 1 . . . . 9 . . . 1 8 7 Melee Attacks 80 | . . . 24 17 . . . . . . 3 5 25 6 Impact 3 | . . . . . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . . . . . Piercing 72 | . . . 24 17 . . . . . . 1 5 25 . Sneak Attacks 2 | . . . 1 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Follow-up Attacks 6 | . . . 4 2 . . . . . . . . . . Damage Inflicted 14066 | . 247 886 1740 1237 . . 823 3094 . . 256 341 3336 2106 Guns 10238 | . 247 866 1224 846 . . 823 3091 . . 171 122 1355 1493 Cannons 147 | . . . . . . . . . . . . . . 147 Explosions 1623 | . . . . . . . . . . . . . 1213 410 Melee 2002 | . . . 516 391 . . . . . . 85 219 756 35 Ramming 56 | . . 20 . . . . . 3 . . . . 12 21 Kinetic 9025 | . 247 866 1224 846 . . 823 3091 . . 63 44 328 1493 Thermal 978 | . . . . . . . . . . . 108 78 672 120 Explosive 1503 | . . . . . . . . . . . . . 1213 290 Electromagnetic 502 | . . . . . . . . . . . . . 355 147 Impact 35 | . . . . . . . . . . . . . . 35 Slashing . | . . . . . . . . . . . . . . . Piercing 1967 | . . . 516 391 . . . . . . 85 219 756 . Highest Corruption 13 | . . . . 1 1 1 . 8 8 8 . . 13 7 Average Corruption 4 | . . . . 1 1 1 . 2 8 8 . . 6 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 53 | . . . . . . . . 23 7 2 . . 15 6 Message Errors 12 | . . . . . . . . 8 . . . . 1 3 Matter Fused 9 | . . . . . . . . . 4 . . . 3 2 Heat Flow Errors 6 | . . . . . . . . 1 3 1 . . 1 . Energy Discharges 7 | . . . . . . . . 2 . 1 . . 4 . Data Loss (minor) 4 | . . . . . . . . 3 . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . 2 . Targeting Errors 11 | . . . . . . . . 7 . . . . 3 1 Weapon Failures 2 | . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 170 | . . 5 9 . . . . . . . . . 1 155 Projectiles . | . . . . . . . . . . . . . . . Explosions 151 | . . . . . . . . . . . . . 1 150 Melee 19 | . . 5 9 . . . . . . . . . . 5 Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 211 | . . 10 . . . . . . . . . . 28 173 Shots 3 | . . . . . . . . . . . . . 1 2 Rammed 10 | . . 1 . . . . . 1 . . . . 1 7 Targets Rammed 12 | . . 1 . . . . . 1 . . . . 3 7 Kicked 1 | . . . . . . . . . . . . . 1 . Crushed 1 | . . . . . . . . . . . . . 1 . Highest Temperature 526 | . 12 7 242 218 . . 203 276 204 217 121 66 526 8 Average Temperature 78 | . 6 4 97 82 . . 65 73 86 185 45 35 121 4 Received Heat Transfer 2871 | . 84 291 639 174 . . 48 828 . . 33 66 375 333 Effects 6 | . . . . . . . . 3 . . . . 3 . Shutdowns 2 | . . . . . . . . . . . . . 2 . Interference 3 | . . . . . . . . 3 . . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . . . . . 8 . Impact Corruptions 2 | . . 1 . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . . . . . 9 . Heat Transferred 1142 | . . . . . . . . . . . 148 111 833 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Peak Influence 1350 | . 152 430 328 405 . . . 645 . . 692 828 1350 1013 Initial 695 | . . 63 96 149 . . . 32 . . 177 320 452 695 Average 422 | . 86 242 155 261 . . . 339 . . 268 629 856 749 Maximum Alert Level 4 | . . 2 1 2 . . . 2 . . 2 3 4 3 Low Security (%) 29 | 100 100 34 63 24 . . . 21 . . 71 . . . Level 1 27 | . . 50 36 73 . . . 44 . . 10 11 . . Level 2 22 | . . 14 . 1 . . . 34 . . 17 37 30 41 Level 3 15 | . . . . . . . . . . . . 51 42 58 Level 4 4 | . . . . . . . . . . . . . 27 . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 1 1 3 . . . 10 . . 3 3 10 4 Investigation 3 | . . . . . . . . 2 . . . 1 . . Extermination 7 | . . . . 1 . . . 2 . . 1 . 2 1 Reinforcement 14 | . 2 1 1 . . . . 3 . . 2 2 2 1 Assault 8 | . . . . . . . . . . . . . 6 2 Garrison 5 | . . . . 2 . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . 2 . . 1 1 2 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Distress Signals 9 | . 1 . 1 . . . . 3 . . . 2 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 358 | . 11 26 28 14 . . 20 58 10 4 26 38 78 45 Peak Tracking Total 18 | . 5 8 4 5 . . 9 9 7 4 14 9 18 14 Tactical Retreats 47 | . . 3 4 2 . . 1 7 5 . 3 6 7 9 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Traps Triggered 8 | . . 1 1 . . . . 4 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Machines Disabled 13 | . . . 1 . . . . 2 . . 1 . 7 2 Max in Single Turn 1 | . . . 1 . . . . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Machines Accessed 8 | . 2 1 1 1 . . 1 . . . . 2 . . Terminals 6 | . 2 1 1 1 . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 20 | . 4 2 3 3 . . 5 . . . . 3 . . Successful 13 | . . 2 2 2 . . 5 . . . . 2 . . Failed 7 | . 4 . 1 1 . . . . . . . 1 . . Catastrophic 3 | . 1 . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 55 | . 4 1 2 2 . 2 . 12 . . 6 7 13 6 Terminals 17 | . 4 2 3 3 . . 5 . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 11 | . . 2 2 2 . . 5 . . . . . . . Record 5 | . . . . . . . 5 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 1 1 1 . . 1 . . . . 2 . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . 1 Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . 1 . . 1 parse_system 2 | . . . . . . . . . . . 1 . . 1 Manual 1 | . . . . . . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Total Allies 48 | . . . . . . 4 . 6 . . 10 8 14 6 Largest Group 9 | . . . . . . 4 4 3 . . 7 9 8 3 Highest-Rated Group 759 | . . . . . . 159 159 194 . . 444 759 634 342 Highest-Rated Ally 268 | . . . . . . 41 41 85 . . 115 103 268 122 Zionite Dispatches 19 | . . . . . . . . 4 . . 3 3 6 3 Heavy 4 | . . . . . . . . 2 . . . 1 . 1 Light 5 | . . . . . . . . . . . 1 2 1 1 Fire 2 | . . . . . . . . . . . 1 . 1 . Hacker 2 | . . . . . . . . . . . . . 2 . Demo 2 | . . . . . . . . . . . 1 . 1 . Experimental 1 | . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . 1 . . . . . . Hover Resupply 1 | . . . . . . . . 1 . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . DROP 2 | . . . . . . . . 2 . . . . . . Ally Attacks 330 | . . . . . . . 41 44 . . 44 59 119 23 Total Damage 16740 | . . . . . . . 880 2538 . . 1805 2823 7656 1038 Kills 81 | . . . . . . . 9 19 . . 10 15 27 1 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Turns Passed 9305 | 66 338 466 789 478 3 1665 1612 1433 167 45 355 289 982 617 Spaces Moved 7070 | 48 200 210 329 228 3 1093 842 821 433 122 801 611 758 571 Core 303 | 6 . . . . . . . 18 . . . . . 279 Treads 1015 | . . . . . . . 203 588 . . . . 145 79 Legs 3238 | 42 200 210 329 228 3 1093 639 58 . . . . 262 174 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2514 | . . . . . . . . 157 433 122 801 611 351 39 Fastest Speed 34 | 50 120 120 120 120 150 150 150 37 37 37 34 34 34 37 Average Speed 101 | 111 120 120 139 148 150 150 152 133 37 37 34 34 87 82 Slowest Speed 1000 | 120 150 150 150 150 150 150 185 1000 37 37 34 117 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . 3 1 . 10 17 10 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 40 28 36 7 4 90 93 19 70 20 19 21 28 20 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . 3 2 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 3 4 . 4 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 118 | . . . . . . . . 32 . . 2 . 58 26 Melee . | . . . . . . . . . . . . . . . Projectile 34 | . . . . . . . . 32 . . 2 . . . AOE 84 | . . . . . . . . . . . . . 58 26 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Res Res Acc Total 8433 | 57 260 327 513 312 2 1119 1126 1026 438 121 857 656 954 665 Wait 674 | . 24 38 66 28 . 10 245 84 6 . 40 39 84 10 Move 6971 | 47 199 209 328 227 2 1092 841 814 430 121 780 576 738 567 Hop 42 | . . . . . . . . 3 1 . 10 17 9 2 Pick Up 74 | 4 7 4 8 7 . 5 5 13 . . 3 4 10 4 Fast Attach 82 | 6 1 2 4 2 . . 1 11 . . 10 4 19 22 Attach 62 | . . 7 11 2 . . 1 18 1 . 3 . 11 8 Detach 9 | . . . 2 . . . . 2 . . . . 1 4 Swap 55 | . 4 12 8 8 . 7 6 4 . . 2 1 2 1 Drop 67 | . 4 4 7 7 . 5 8 13 . . 2 6 11 . Fire 309 | . 21 50 61 18 . . 19 63 . . 4 4 35 34 Melee 70 | . . . 18 13 . . . . . . 3 5 25 6 Ram 4 | . . . . . . . . . . . . . . 4 Kick 2 | . . 1 . . . . . . . . . . 1 . Crush 6 | . . . . . . . . 1 . . . . 2 3 Escape Stasis 6 | . . . . . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 12) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 616 | -9/Materials | Lost 6 parts (2p2n2w) 818 | -9/Materials | Build established: Scavenger-Mutant 865 | -9/Materials | Discovered new exit (range 5) 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1169 | -8/Materials | Build established: Scavenger-Tank 1436 | -8/Materials | Lost 10 parts (6n1u3w) 1484 | -8/Materials | Identified exit to Storage 1609 | -8/Materials | Core integrity fell below 50% 1656 | -8/Materials | Discovered new exit (range 4) 1660 | -8/Materials | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1718 | -7/Factory | Build established: Scavenger-Mutant 1994 | -7/Factory | Garrison activated, responded to threat 2107 | -7/Factory | Discovered new exit (range 5) 2138 | -7/Factory | Entered Lower Caves 2139 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2141 | -7/Lower Caves | Entered Zion 2197 | -6/Zion | System corruption cleaned by Quarantine Array 2233 | -6/Zion | Learned 8 Factory zone layouts 2278 | -6/Zion | Learned location of Armory (-4) 2300 | -6/Zion | Build established: Scavenger-Tank 2326 | -6/Zion | Found Prototype Device 2330 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 2647 | -6/Zion | Found Prototype Device 2648 | -6/Zion | Identified Phasing AFG 2942 | -6/Zion | Given the Hacking Drone Bay 2946 | -6/Zion | Found Prototype Device 2947 | -6/Zion | Identified Hacking Drone Bay 3024 | -6/Zion | Learned location of Warlord (-5) 3101 | -6/Zion | Received a hallucinogenic algorithm 3433 | -6/Zion | Imprinted 3436 | -6/Zion | Declared Zion's savior 3754 | -6/Zion | Discovered new exit (range 11) 3806 | -6/Zion | Entered Proximity Caves 3806 | -5/Proximity Caves | Accompanied by 4 allies 4957 | -5/Proximity Caves | Identified exit to Factory 4979 | -5/Proximity Caves | Learned Factory stockpile data 5313 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5418 | -5/Proximity Caves | Entered Factory 5418 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 5575 | -5/Factory | Zion Heavy squad teleported in 5870 | -5/Factory | Zion Heavy squad teleported in 6019 | -5/Factory | Zion Kinetic Resupply teleported in 6337 | -5/Factory | Found Prototype Protection 6485 | -5/Factory | Garrison activated, responded to threat 6668 | -5/Factory | Lost 17 parts (2p8n1u6w) 6797 | -5/Factory | Lost 7 parts (3n1u3w) 6841 | -5/Factory | Retrieved Zion intel report: Branch Access 6841 | -5/Factory | Identified exit to Upper Caves 6841 | -5/Factory | Identified exit to Extension 6842 | -5/Factory | Zion Hover Resupply teleported in 6842 | -5/Factory | Terminal network hard line cut 6851 | -5/Factory | Entered Upper Caves 6864 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6919 | -5/Upper Caves | Encountered a Warlord checkpoint 6952 | -5/Upper Caves | Learned Factory security intel 6974 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7009 | -5/Upper Caves | Discovered new exit (range 6) 7018 | -5/Upper Caves | Entered another Upper Caves area 7044 | -5/Upper Caves | Discovered new exit (range 9) 7046 | -5/Upper Caves | Build established: Mutant 7063 | -5/Upper Caves | Entered Factory 7063 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7225 | -4/Factory | Spotted B-86 Titan 7230 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 7246 | -4/Factory | Zion Fire squad teleported in 7308 | -4/Factory | Zion Light squad teleported in 7390 | -4/Factory | Zion Demo squad teleported in 7392 | -4/Factory | Discovered new exit (range 5) 7418 | -4/Factory | Entered Research 7418 | -3/Research | Accompanied by 2 allies 7418 | -3/Research | Evolved 2 slots: Utility x2 7426 | -3/Research | Zion Light squad teleported in 7445 | -3/Research | Zion Heavy squad teleported in 7496 | -3/Research | Zion Light squad teleported in 7510 | -3/Research | Found Prototype Protection 7510 | -3/Research | Identified Zio. Weapon Casing 7704 | -3/Research | Discovered new exit (range 8) 7707 | -3/Research | Entered another Research area 7707 | -2/Research | Evolved 2 slots: Propulsion x2 7823 | -2/Research | Zion Fire squad teleported in 7828 | -2/Research | Lost 5 parts (1n3u1w) 7830 | -2/Research | Spotted B-90 Cyclops 7831 | -2/Research | Zion Hacker squad teleported in 7842 | -2/Research | Zion Experimental squad teleported in 7848 | -2/Research | Allies destroyed B-90 Cyclops 7854 | -2/Research | Zion Hacker squad teleported in 7957 | -2/Research | First assault squad dispatched 8049 | -2/Research | Lost 4 parts (1p3w) 8349 | -2/Research | Lost 4 parts (4w) 8360 | -2/Research | Zion Light squad teleported in 8447 | -2/Research | Destroyed 7 combat bots 8474 | -2/Research | Spotted B-90 Cyclops 8550 | -2/Research | Lost 4 parts (2n2u) 8565 | -2/Research | System corruption reached 10% 8640 | -2/Research | Zion Demo squad teleported in 8665 | -2/Research | Discovered new exit (range 15) 8689 | -2/Research | Entered Access 8689 | -1/Access | Evolved 2 slots: Weapon x2 8715 | -1/Access | Lost 10 parts (1p2n2u5w) 8758 | -1/Access | Zion hero teleported in (12-ASH) 8793 | -1/Access | Found Prototype Ballistic Gun 8793 | -1/Access | Identified 12-ASH's Boomstick 8955 | -1/Access | Build established: Scavenger-Mutant 8984 | -1/Access | First assault squad dispatched 9136 | -1/Access | Lost 15 parts (2p7n4u2w) 9198 | -1/Access | Spotted B-99 Colossus 9207 | -1/Access | Zion Heavy squad teleported in 9224 | -1/Access | Core integrity fell below 50% 9256 | -1/Access | Core integrity fell below 20% 9268 | -1/Access | Zion Light squad teleported in 9306 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09276_ Acquired Xenon Bombardment Thruster. 09277_ S-43 Plague destroyed. 09278_ 37-E74(z) destroyed. 09278_ Penetrated by Slug. 09279_ Acquired Xenon Bombardment Thruster. 09281_ Acquired Hvy. Machine Gun. 09281_ Slug penetrates PF-VRO(z). 09281_ Slug penetrates Wall. 09282_ P-80 Master resets Y-72 Warden, system corruption cleaned. 09283_ Adv. Target Analyzer destroyed. 09286_ Slug penetrates PF-VRO(z). 09286_ PF-VRO(z) destroyed. 09286_ Acquired Lgt. Quantum Reactor. 09287_ Penetrated by Slug. 09287_ Slug penetrates Wall. 09296_ Detecting system override signal. 09298_ Acquired Centrium Leg. 09302_ QBHDF=FGPKMZUO|AJ YG1WS%XUUUR,Y #LB,X 09303_ Xenon Bombardment Thruster destroyed. 09305_ Acquired Centrium Leg. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# # ^ | | ???????????????????????????????????# # = | | ???????????????????????????????????# + | | ???????????????????????????????????# ! # | | ???????????????????????????????############## | | ??????????????????????????????# # | | ??????????????????????????????# " | | ??????????????????????????????# " | | ??????????????????????????????# # # | | ??????????????????????????????# # # | | ??????????????????????????????? ?# ##" | | ???????????????????????????????############?# ## | | ???????????????????????????????????????????## ## | | ????????????????????????????????? ####### # | | ????????????????????????????????# # | | ????????????????????????????????# " | | ????????????????????????????????# ####### # | | ????????????????????????????????#? #??????## ## | | ?????????????????????????????????? #???????# ## | | ????????????????????????########## #???????# ## | | ????????????????????????# # #???????# ### | | ????????????????????????# [ # #???????# #?? | | ????????????????????????# " # #???????# #?? | | ????????????????????????# """ # #???????# #?? | | ????????????????????????# """ # #???????# #?? | | ????????????????????????#@ " # #???????# #?? | | ????????????????????????# p# #???????# #?? | | ????????????????????????# p/ #???????# =### | | ????????????????????????# # #???????#!%# | | ????????????????????????########## #?????### =# | | ???????????????????????????####### ####### # | | ???????????????????? # | | ???????????????????? / | | ???????????????????? ""#######+######## # | | ???????????????????????????????? ???????## ## | | ?????????????????????????????? ?????????# ## | | ?????????????????????????????# ??????????# ## | | ?????????????????????????????# ???????????# ##+# | | ?????????????????????????????# ???????????# # | | ?????????????????????????????# ????????????# # | | ?????????????????????????????#?????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# #### | | ???????????????????????????????????????????#+##??? | | ?????????????????????????????????????????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 38 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 20 Armor Coverage 600 Resistance: TH 30 Weapon Shielding 100 Point Defense Rating 80 Evasion (%) 73 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Executioner Friend Of Zion Generalissimo Gunslinger Heroic Deeds Woof! Challenges ------------ None Game ------ Seed SuperchargedBottomlessAirjet Manual? 0 Play Time 01:54:12 Cumulative 49.4 hours Start 2020.10.03 @ 02:20:19 End 2020.10.03 @ 04:15:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d90aab64-f917-485f-93d1-d013bea86695