Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 14:07:42

Player: omewwes

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (136)     680
Value Destroyed (5118)     5118
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (604)                604
              TOTAL SCORE: 12122

 Bonus
-------
High Alert Combat Kills    79
Follower Combat Kills      726
Met Data Miner             300
Friendly Fire              -501

 Cogmind 
---------
Core Integrity             0/1000
Matter                     99/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
     Large Battery (200)
           Tesla Rifle

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
       Enhanced Flexi-carbon Leg
                VTOL Module
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Sensor Array
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
                Focal Shield
   Experimental Thermal Shield
                EM Disruption Field
>               --- WEAPON -----------
                Wave Gun
                Flak Gun
          Heavy Flak Cannon
          Heavy Missile Launcher
>               --- INVENTORY --------
       Improved Deuterium Engine
       Advanced Heat Sink
          Large Battery
  High-capacity Matter Pod
                Tractor Beam
                Shock Rifle
                Tesla Rifle
          Heavy Laser
                Flak Gun
                Power Maul
[Rating: 78]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Enhanced Flexi-carbon Leg
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  6    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 7   3   6   13  29  3   2   1   10  20  .   7   .   19  18  
  Power                    10   | 1   .   1   1   1   .   .   .   3   1   .   .   .   2   .   
    Engine                 6    | 1   .   1   .   .   .   .   .   3   .   .   .   .   1   .   
    Core                   3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               18   | 2   .   .   4   2   .   1   .   1   4   .   1   .   3   .   
    Treads                 16   | 2   .   .   4   2   .   1   .   1   4   .   1   .   1   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  59   | 1   1   2   4   18  3   1   1   1   9   .   2   .   9   7   
    Device                 35   | .   1   1   2   8   3   1   .   .   5   .   .   .   8   6   
    Storage                5    | 1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
    Processor              8    | .   .   .   .   3   .   .   1   .   2   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             10   | .   .   .   2   5   .   .   .   1   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 3   2   3   4   8   .   .   .   5   6   .   4   .   5   11  
    Energy Gun             14   | 2   2   .   .   1   .   .   .   1   2   .   2   .   1   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          27   | 1   .   3   4   7   .   .   .   2   3   .   2   .   2   3   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Lost                 33   | .   .   .   .   .   .   .   .   10  1   .   6   .   6   10  
  Power                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   1   .   .   3   .   1   2   
  Utility                  12   | .   .   .   .   .   .   .   .   3   1   .   2   .   3   3   
  Weapon                   11   | .   .   .   .   .   .   .   .   4   .   .   1   .   1   5   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   .   9   1   .   6   .   3   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     94   | .   87  96  95  100 100 100 100 87  98  100 87  86  88  80  
  Engine                   2    | .   14  11  1   .   .   .   .   4   4   .   .   .   3   .   
  Core                     4    | .   .   .   7   7   7   7   7   2   2   6   6   6   1   .   
  Treads                   15   | .   28  22  18  15  15  15  15  15  25  26  19  13  8   2   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   
  Device                   12   | .   2   18  20  15  15  15  15  6   8   13  9   6   9   16  
  Storage                  7    | .   14  11  9   7   7   7   7   7   6   6   6   6   6   4   
  Processor                11   | .   .   .   .   5   7   7   12  15  16  13  13  20  20  15  
  Protection               8    | .   .   .   11  16  15  15  9   7   6   6   3   6   2   3   
  Energy Gun               6    | .   26  13  2   1   7   7   7   6   5   6   6   13  10  3   
  Ballistic Gun            19   | .   1   19  24  28  23  23  23  18  17  20  19  13  13  5   
Naked Turns                57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   57  
Heaviest Build             130  | 12  15  25  36  43  44  44  44  45  127 126 126 112 122 130 
  Greatest Support         93   | 40  40  40  42  45  45  45  44  50  93  83  83  40  48  48  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   .   1   1   1   2   2   5   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   2   3   2   
Largest Inventory Capacity 25   | 8   8   10  10  20  10  10  10  10  25  25  25  25  25  25  
  Average Capacity         16   | 6   8   8   10  10  10  10  10  10  24  25  25  25  25  22  
  Most Carried             19   | 2   8   9   10  10  10  10  10  10  17  18  19  13  14  12  
  Average Carried          10   | .   5   7   9   9   9   9   10  7   13  16  17  13  12  8   
  Final Capacity           25   | 8   8   10  10  10  10  10  10  10  25  25  25  25  25  5   
  Final Carried            18   | 2   8   8   10  9   9   10  10  7   16  18  13  13  13  3   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 33% | Scavenger-Tank
 17% | Gunner
  5% | Mutant
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Data Miner
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4914 | 226  57   256  449  680  185  460  210  497  451  92   168  .    524  659  
  Remotely                 623  | .    .    .    .    133  .    .    .    .    .    .    .    .    136  354  
Salvage Created            6038 | .    57   316  696  735  40   497  .    1027 561  201  474  .    608  826  
  Parts                    270  | .    4    22   39   33   1    24   .    39   27   14   21   .    20   26   
Haulers Intercepted        7    | .    .    2    3    1    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      138  | .    .    .    .    .    2    25   .    57   .    13   26   .    15   .    
  Prevented                2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  114  | .   2   6   10  7   1   10  .   20  11  6   10  .   14  17  
  Guns                     99   | .   2   6   10  7   1   10  .   20  9   6   10  .   12  6   
  Cannons                  11   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
Classes Destroyed          13   | .   2   3   4   1   .   1   .   1   1   .   .   .   .   .   
  Worker                   4    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   2   3   1   .   .   .   .   1   .   .   .   .   .   
  Recycler                 6    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   1   4   3   .   .   .   .   1   4   6   3   .   5   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    47   | .   1   2   3   1   1   7   .   13  4   .   3   .   6   6   
  Brawler                  10   | .   .   .   .   .   .   .   .   4   2   .   2   .   1   1   
  Duelist                  5    | .   .   .   .   .   .   1   .   2   .   1   1   .   .   .   
  Sentry                   13   | .   .   .   3   3   .   1   .   .   .   .   1   .   1   4   
  Hunter                   4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | .   1   8   5   3   1   3   .   10  4   3   7   .   5   7   
  Combat Bots Only         10   | .   1   6   4   2   1   3   .   10  4   3   7   .   5   7   
Max Kills in Single Turn   2    | .   1   1   2   1   1   2   .   1   2   2   2   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               6656  | .    62   181  398  430  138  314  .    1010 498  72   1034 .    595  1924 
  Core                     1516  | .    9    18   54   3    15   59   .    123  64   6    117  .    46   1002 
  Absorbed by Shields      866   | .    .    .    106  181  49   127  .    122  150  75   56   .    .    .    
Core Remaining (%)         87    | 100  96   95   90   .    .    .    .    71   .    .    .    .    72   .    
Volleys Fired              256   | .    4    15   36   32   3    24   .    37   22   6    14   .    20   43   
  Largest                  4     | .    2    3    3    4    4    4    .    4    4    4    4    .    4    4    
  Hottest                  253   | .    112  132  107  109  161  161  .    164  159  159  159  .    206  253  
Shots Fired                884   | .    8    45   106  128  12   96   .    136  88   23   53   .    70   119  
  Gun                      826   | .    8    45   106  128  12   96   .    136  85   23   53   .    65   69   
  Cannon                   52    | .    .    .    .    .    .    .    .    .    3    .    .    .    2    47   
  Launcher                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  678   | .    .    28   92   128  9    72   .    101  66   18   39   .    46   79   
  Thermal                  175   | .    8    17   14   .    3    24   .    35   19   5    14   .    20   16   
  Explosive                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Electromagnetic          25    | .    .    .    .    .    .    .    .    .    3    .    .    .    1    21   
  Robot Hit Streak         35    | .    3    5    12   8    3    9    .    17   12   6    11   .    13   35   
  Robot Miss Streak        8     | .    4    4    5    7    2    7    .    8    7    2    2    .    6    8    
  Penetration Max          1     | .    .    .    1    .    .    1    .    1    .    .    .    .    .    1    
  Secondary Targets        21    | .    .    4    1    .    .    .    .    5    3    1    5    .    2    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    1    1    1    1    .    1    .    
Shots Hit Robots           636   | .    4    22   74   81   7    67   .    120  63   12   42   .    56   88   
  Core Hits                432   | .    3    13   25   38   2    23   .    98   34   7    20   .    67   102  
  Critical Kills           3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Critical Strikes         12    | .    1    1    2    1    .    1    .    1    .    .    2    .    2    1    
    Burn                   7     | .    1    .    2    .    .    .    .    .    .    .    2    .    2    .    
    Destroy                5     | .    .    1    .    1    .    1    .    1    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13369 | 12   58   352  1157 1304 107  930  .    2221 1524 286  989  .    1584 2845 
  Guns                     11058 | .    58   352  1157 1304 107  930  .    2221 1435 286  989  .    1185 1034 
  Cannons                  1277  | .    .    .    .    .    .    .    .    .    86   .    .    .    54   1137 
  Explosions               1019  | .    .    .    .    .    .    .    .    .    .    .    .    .    345  674  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  15    | 12   .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  9372  | .    .    191  1030 1304 71   668  .    1507 1215 246  757  .    860  1523 
  Thermal                  2474  | .    58   161  127  .    36   262  .    714  286  40   232  .    379  179  
  Explosive                1019  | .    .    .    .    .    .    .    .    .    .    .    .    .    345  674  
  Electromagnetic          489   | .    .    .    .    .    .    .    .    .    20   .    .    .    .    469  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    2    1    .    .    .    .    .    4    4    17   1    
  Average Corruption       3     | .    .    .    .    1    1    .    .    .    .    .    4    4    6    1    
  Corruption Purged        3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    .    .    .    6    3    .    .    .    .    .    10   4    33   7    
    Message Errors         12    | .    .    .    .    .    1    .    .    .    .    .    2    .    9    .    
    Matter Fused           13    | .    .    .    .    1    1    .    .    .    .    .    1    1    7    2    
    Heat Flow Errors       10    | .    .    .    .    2    1    .    .    .    .    .    1    1    5    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    2    1    6    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    .    1    1    3    1    
    Data Loss (major)      5     | .    .    .    .    1    .    .    .    .    .    .    2    .    1    1    
    Misfires               2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Projectiles              23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Explosions               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    12   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | 2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             3     | 2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394   | .    102  45   60   194  164  57   .    211  336  18   227  117  348  394  
  Average Temperature      65    | .    39   27   13   57   74   19   .    43   100  8    18   64   119  136  
  Received Heat Transfer   1629  | .    .    54   60   48   .    124  .    445  217  .    198  .    141  342  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    1    .    .    .    .    .    2    .    .    .    1    .    
  Heat Transferred         5679  | .    222  407  481  .    75   600  .    1600 555  74   592  .    740  333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             638  | .   85  216 286 273 .   .   .   .   638 .   .   .   .   363 
  Initial                  206  | .   .   35  6   82  .   .   .   .   206 .   .   .   .   31  
  Average                  180  | .   30  102 144 86  .   .   .   .   448 .   .   .   .   177 
Maximum Alert Level        2    | .   .   1   1   1   .   .   .   .   2   .   .   .   .   1   
  Low Security (%)         61   | 100 100 69  68  91  .   .   .   .   .   .   .   .   .   52  
  Level 1                  21   | .   .   30  31  8   .   .   .   .   22  .   .   .   .   47  
  Level 2                  16   | .   .   .   .   .   .   .   .   .   77  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   1   3   .   .   .   1   4   .   1   .   1   8   
  Investigation            3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   3   
  Assault                  4    | .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   4   9   12  9   2   11  .   27  21  6   10  .   16  28  
  Peak Tracking Total      12   | .   3   7   4   2   1   4   .   9   5   3   12  .   7   7   
  Tactical Retreats        10   | .   1   .   .   .   1   1   .   1   .   .   3   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          23   | .   3   2   5   4   .   .   .   .   3   .   .   4   1   1   
  Terminals                14   | .   2   2   5   3   .   .   .   .   1   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                77   | .   11  7   12  7   .   .   .   .   3   .   .   31  5   1   
  Successful               53   | .   5   3   6   2   .   .   .   .   1   .   .   31  5   .   
  Failed                   24   | .   6   4   6   5   .   .   .   .   2   .   .   .   .   1   
    Catastrophic           10   | .   1   2   3   1   .   .   .   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   2   2   .   3   .   .   .   .   1   .   .   .   .   1   
  Terminals                39   | .   9   7   12  5   .   .   .   .   1   .   .   .   5   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Terminal Hacks             49   | .   3   3   6   1   .   .   .   .   .   .   .   31  5   .   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   .   .   11  5   .   
  Part Schematic           12   | .   .   1   .   .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   1   2   .   .   .   .   .   .   .   .   3   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   2   4   4   .   .   .   .   2   .   .   .   1   1   
  Full Trace Events        3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   1   .   .   .   .   15  .   .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          495  | .   .   .   .   495 .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               11   | .    .    .    .    .    .    .    6    2    .    .    2    .    1    .    
  Largest Group            6    | .    .    .    .    .    .    .    6    6    2    2    2    2    2    .    
  Highest-Rated Group      151  | .    .    .    .    .    .    .    151  151  59   55   62   62   96   .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    31   31   30   29   32   32   96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               118  | .    .    .    .    .    .    .    .    44   43   .    .    .    31   .    
  Total Damage             3083 | .    .    .    .    .    .    .    .    930  864  .    .    .    1289 .    
  Kills                    20   | .    .    .    .    .    .    .    .    9    7    .    .    .    4    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   1   2   2   .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               10057 | 101  345  402  604  1372 624  643  1121 499  958  490  594  260  1307 737  
Spaces Moved               4521  | 56   197  208  276  698  401  367  772  223  349  194  191  81   271  237  
  Core                     110   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    107  
  Treads                   4252  | 53   197  208  276  698  401  367  772  223  349  194  191  81   219  23   
  Legs                     159   | .    .    .    .    .    .    .    .    .    .    .    .    .    52   107  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  152  152  152  145  145  145  235  242  242  325  325  50   
  Average Speed            192   | 154  160  160  158  152  152  151  145  151  238  242  273  325  440  240  
  Slowest Speed            570   | 160  160  160  160  152  152  152  145  225  242  242  325  325  570  570  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 5    37   23   30   18   65   51   79   47   8    39   44   69   54   8    
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    2    .    .    .    1    1    .    .    
  Known Exits Taken        3     | .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    .    1    1    1    1    .    1    1    1    .    .    
Scrap Searched             18    | .    .    .    .    .    3    3    4    3    .    2    1    .    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          68    | .    .    .    .    .    .    3    .    1    .    .    .    .    45   19   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  AOE                      64    | .    .    .    .    .    .    .    .    .    .    .    .    .    45   19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Total                      5324 | 66  219 243 375 943 410 401 775 294 428 203 235 80  336 316 
  Wait                     234  | .   7   11  23  157 .   1   .   1   5   .   2   .   23  4   
  Move                     4508 | 56  196 207 275 697 400 366 771 222 348 193 190 80  270 237 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  54   | 2   6   1   7   7   .   3   1   2   14  3   .   .   2   6   
  Fast Attach              54   | 6   2   1   7   10  2   1   1   4   10  .   .   .   6   4   
  Attach                   39   | .   .   1   .   3   1   .   .   6   6   .   6   .   4   12  
  Detach                   31   | .   1   .   5   2   2   1   .   1   11  .   2   .   2   4   
  Swap                     45   | 1   1   4   6   16  .   1   .   .   4   .   1   .   9   2   
  Drop                     63   | .   2   3   16  19  2   4   2   1   7   1   2   .   .   4   
  Fire                     256  | .   4   15  36  32  3   24  .   37  22  6   14  .   20  43  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   38   | .   .   .   .   .   .   .   .   20  .   .   18  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)

 History 
---------
  Turn | Location           | Event
    31 | -11/Scrapyard      | Discovered new exit (range 15)
   102 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   355 | -10/Materials      | Discovered new exit (range 15)
   447 | -10/Materials      | Entered another Materials area
   447 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   579 | -9/Materials       | Discovered new exit (range 9)
   820 | -9/Materials       | Discovered new exit (range 5)
   835 | -9/Materials       | Build established: Skirmisher
   849 | -9/Materials       | Entered another Materials area
   849 | -8/Materials       | Evolved 2 slots: Utility x2
  1424 | -8/Materials       | Discovered new exit (range 16)
  1434 | -8/Materials       | Build established: Scavenger-Tank
  1453 | -8/Materials       | Entered Factory
  1453 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2800 | -7/Factory         | Discovered new exit (range 13)
  2823 | -7/Factory         | Identified exit to Lower Caves
  2825 | -7/Factory         | Entered Lower Caves
  2935 | -7/Lower Caves     | Spotted B-75 Beast
  3435 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3437 | -7/Lower Caves     | Discovered new exit (range 9)
  3449 | -7/Lower Caves     | Entered another Lower Caves area
  3495 | -7/Lower Caves     | Learned Factory stockpile data
  3791 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4082 | -7/Lower Caves     | Discovered new exit (range 8)
  4092 | -7/Lower Caves     | Entered Zion
  4233 | -7/Zion            | Discovered new exit (range 13)
  4336 | -7/Zion            | Identified exit to Deep Caves
  4489 | -7/Zion            | Gained Derelict followers
  4669 | -7/Zion            | Learned Factory security intel
  4724 | -7/Zion            | Build established: Scavenger-Gunner
  4800 | -7/Zion            | Learned location of Warlord (-4)
  5033 | -7/Zion            | Received a hallucinogenic algorithm
  5213 | -7/Zion            | Entered Proximity Caves
  5213 | -6/Proximity Caves | Accompanied by 6 allies
  5320 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  5396 | -6/Proximity Caves | Destroyed 8 combat bots
  5471 | -6/Proximity Caves | Destroyed 10 combat bots
  5473 | -6/Proximity Caves | Lost 9 parts (2p1n3u3w)
  5540 | -6/Proximity Caves | Learned 4 Factory zone layouts
  5551 | -6/Proximity Caves | Learned Factory terminal intel
  5668 | -6/Proximity Caves | Discovered new exit (range 10)
  5712 | -6/Proximity Caves | Entered Factory
  5712 | -6/Factory         | Accompanied by 2 allies
  5712 | -6/Factory         | Evolved 2 slots: Propulsion x2
  5716 | -6/Factory         | Loaded intel: 25 terminal locations
  6028 | -6/Factory         | Discovered new exit (range 4)
  6062 | -6/Factory         | First assault squad dispatched
  6157 | -6/Factory         | Discovered new exit (range 6)
  6279 | -6/Factory         | Build established: Gunner
  6668 | -6/Factory         | Identified exit to Lower Caves
  6670 | -6/Factory         | Entered Lower Caves
  6670 | -6/Lower Caves     | Accompanied by 2 allies
  7097 | -6/Lower Caves     | Discovered new exit (range 15)
  7160 | -6/Lower Caves     | Entered another Lower Caves area
  7195 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7371 | -6/Lower Caves     | Identified exit to Factory
  7455 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7507 | -6/Lower Caves     | Lost 6 parts (3n2u1w)
  7513 | -6/Lower Caves     | Destroyed 7 combat bots
  7725 | -6/Lower Caves     | Discovered new exit (range 10)
  7754 | -6/Lower Caves     | Entered Data Miner
  7754 | -6/Data Miner      | Accompanied by 2 allies
  7754 | -6/Data Miner      | Discovered new exit (range 6)
  7816 | -6/Data Miner      | Met Data Miner
  7878 | -6/Data Miner      | Learned location of Section 7 (-2)
  7878 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7943 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7992 | -6/Data Miner      | Build established: Scavenger-Gunner
  8014 | -6/Data Miner      | Entered Proximity Caves
  8014 | -5/Proximity Caves | Accompanied by 2 allies
  8137 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8138 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8221 | -5/Proximity Caves | Learned Factory trap positions
  8251 | -5/Proximity Caves | Spotted B-75 Beast
  8265 | -5/Proximity Caves | Allies destroyed B-75 Beast
  8484 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  8535 | -5/Proximity Caves | Lost 3 parts (2u1w)
  8968 | -5/Proximity Caves | Found Prototype Device
  8969 | -5/Proximity Caves | Identified Exp. Thermal Shield
  9176 | -5/Proximity Caves | System corruption reached 10%
  9275 | -5/Proximity Caves | Discovered exit to Factory (range 15)
  9321 | -5/Proximity Caves | Entered Factory
  9321 | -5/Factory         | Evolved 2 slots: Utility x2
  9322 | -5/Factory         | Identified exit to Upper Caves
  9323 | -5/Factory         | Loaded intel: 110 trap records
  9389 | -5/Factory         | Garrison activated, responded to threat
  9458 | -5/Factory         | Destroyed 7 combat bots
  9465 | -5/Factory         | Lost 7 parts (1n3u3w)
  9930 | -5/Factory         | Garrison activated, responded to threat
  9984 | -5/Factory         | Released all parts (14)
 10036 | -5/Factory         | Released all parts (2)
 10038 | -5/Factory         | Core integrity fell below 50%
 10049 | -5/Factory         | Core integrity fell below 20%
 10058 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
10031_ Slug penetrates Door.
10032_ Slug penetrates Wall.
10033_ H-66 Slayer knocked back.
10034_ Slug penetrates Wall.
10034_ U-05 Engineer builds a Door.
10035_ R-10 Processor collects Lgt. Nuclear Core.
10036_ Slug penetrates Wall.
10036_ Released Hvy. Flak Cannon. <x2>
10037_ Acquired 18 matter.
10037_ Penetrated by Slug. <x4>
10043_ Slug penetrates Wall. <x2>
10043_ Slug penetrates Assembly Bed.
10043_ Assembly Bed disabled.
10043_ Penetrated by Slug.
10045_ Slug penetrates Wall. <x2>
10046_ Penetrated by Slug. <x5>
10054_ U-05 Engineer builds a Door.
10055_ Penetrated by Slug.
10057_ Slug penetrates Wall.
10057_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
| ##         #?????????????????????????????????????? |
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| ?????# ####[    *#???????????????????????????????? |
| ?????#    + *]   #????????????????????^??????????? |
| ?????#    #%[]   ###############???????????????^?? |
| ?????#    #   !!]##            #?????????????????? |
| ?????#    /   ![]##            #?????????????????? |
| ?????#### #  [ ] ##            #?????????????????? |
| ???????##/#########            #?????????????????? |
| ???????#   ""G"" ## [          #????????^????????? |
| ???????#   "" "" ##            #????????????^????? |
| ##?????#         ##            #?????????????????? |
|   ######  """""" ##            #?????????????????? |
| ^      #  """""" ##            #?????????????????? |
|        #  """""" ##            ??????????????????? |
| """""  #!  """"" #??         ????????????????????? |
| """""  #         #????     ?????????  |#?????????? |
| """    ##/##############+#######       #?????????? |
|            h              k            #?????????? |
|            A h           @R        >   #?????????? |
| ####               uu          w       #?????????? |
| ???##"################# T#######k      #?????????? |
| ???     ??????????????####????????     #?????????? |
| ?# """ """???????????????????????????##??????????? |
| ?# """ """  ?????????????????????????????????????? |
| ?# """ """    ???????????????????????????????????? |
| ?#            #??????????????????????????????????? |
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| ????       ??????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          65
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             450
Resistance: KI             20
Resistance: TH             30
Resistance: EM             25
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
         Huge Storage Unit | -9/Materials  | Hacked
             Gatling Laser | -7/Zion       | Archive
                  Coil Gun | -7/Zion       | Archive
          Hvy. Machine Gun | -7/Zion       | Archive
             Lightning Gun | -7/Zion       | Archive
      Mak. Cloaking Device | -7/Zion       | Archive
               Gauss Rifle | -7/Zion       | Archive
         Mak. Trap Scanner | -7/Zion       | Archive
 Adv. Melee Analysis Suite | -7/Zion       | Archive
                Hvy. Laser | -7/Zion       | Archive
           Arm. Huge Wheel | -7/Zion       | Archive
             Thermic Laser | -7/Zion       | Archive
            Adv. ECM Suite | -7/Zion       | Archive
              Fission Core | -7/Zion       | Archive
         Hvy. Battle Rifle | -7/Zion       | Archive
         Hyp. Gauss Cannon | -7/Zion       | Archive
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
       Tesla Bomb Launcher | -6/Data Miner | Free
        Adv. Medium Treads | -6/Data Miner | Free
         Adv. Focal Shield | -6/Data Miner | Free
          Dispersion Rifle | -6/Data Miner | Free
      Imp. Cloaking Device | -6/Data Miner | Free
      Lrn. Terrain Scanner | -6/Data Miner | Free
             Quantum Rifle | -6/Data Miner | Free

 Robot Schematics 
------------------
     B-36 Bruiser | -7/Zion       | Archive
   T-07 Excavator | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
   M-22 Extractor | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
   L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredBarrageMediator
  Manual?         0
Play Time         01:14:26
  Cumulative      20.8 hours
  Start           2022.12.07 @ 12:23:34
  End             2022.12.07 @ 14:07:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          34
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 46d4f9c8-a627-4c80-ad7f-c861b23ac433