Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 14:07:42 Player: omewwes Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (136) 680 Value Destroyed (5118) 5118 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 12122 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 726 Met Data Miner 300 Friendly Fire -501 Cogmind --------- Core Integrity 0/1000 Matter 99/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Large Battery (200) Tesla Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Enhanced Flexi-carbon Leg VTOL Module > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Focal Shield Experimental Thermal Shield EM Disruption Field > --- WEAPON ----------- Wave Gun Flak Gun Heavy Flak Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Large Battery High-capacity Matter Pod Tractor Beam Shock Rifle Tesla Rifle Heavy Laser Flak Gun Power Maul [Rating: 78] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . . . . Utility 6 | . . 1 2 1 . . . . . . . . . 2 Weapon 2 | . . 1 . 1 . . . . . . . . . . Parts Attached 138 | 7 3 6 13 29 3 2 1 10 20 . 7 . 19 18 Power 10 | 1 . 1 1 1 . . . 3 1 . . . 2 . Engine 6 | 1 . 1 . . . . . 3 . . . . 1 . Core 3 | . . . 1 1 . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 18 | 2 . . 4 2 . 1 . 1 4 . 1 . 3 . Treads 16 | 2 . . 4 2 . 1 . 1 4 . 1 . 1 . Leg 1 | . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . Utility 59 | 1 1 2 4 18 3 1 1 1 9 . 2 . 9 7 Device 35 | . 1 1 2 8 3 1 . . 5 . . . 8 6 Storage 5 | 1 . 1 . 2 . . . . 1 . . . . . Processor 8 | . . . . 3 . . 1 . 2 . 1 . 1 . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 10 | . . . 2 5 . . . 1 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 51 | 3 2 3 4 8 . . . 5 6 . 4 . 5 11 Energy Gun 14 | 2 2 . . 1 . . . 1 2 . 2 . 1 3 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 27 | 1 . 3 4 7 . . . 2 3 . 2 . 2 3 Ballistic Cannon 5 | . . . . . . . . . 1 . . . 1 3 Launcher 2 | . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . System Corruption 12 | . . . . . . . . . . . . . 12 . Parts Lost 33 | . . . . . . . . 10 1 . 6 . 6 10 Power 3 | . . . . . . . . 2 . . . . 1 . Propulsion 7 | . . . . . . . . 1 . . 3 . 1 2 Utility 12 | . . . . . . . . 3 1 . 2 . 3 3 Weapon 11 | . . . . . . . . 4 . . 1 . 1 5 Highest Loss Streak 9 | . . . . . . . . 9 1 . 6 . 3 7 To Critical Strikes 2 | . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 94 | . 87 96 95 100 100 100 100 87 98 100 87 86 88 80 Engine 2 | . 14 11 1 . . . . 4 4 . . . 3 . Core 4 | . . . 7 7 7 7 7 2 2 6 6 6 1 . Treads 15 | . 28 22 18 15 15 15 15 15 25 26 19 13 8 2 Flight 1 | . . . . . . . . . . . . . 5 4 Device 12 | . 2 18 20 15 15 15 15 6 8 13 9 6 9 16 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 4 Processor 11 | . . . . 5 7 7 12 15 16 13 13 20 20 15 Protection 8 | . . . 11 16 15 15 9 7 6 6 3 6 2 3 Energy Gun 6 | . 26 13 2 1 7 7 7 6 5 6 6 13 10 3 Ballistic Gun 19 | . 1 19 24 28 23 23 23 18 17 20 19 13 13 5 Naked Turns 57 | . . . . . . . . . . . . . . 57 Heaviest Build 130 | 12 15 25 36 43 44 44 44 45 127 126 126 112 122 130 Greatest Support 93 | 40 40 40 42 45 45 45 44 50 93 83 83 40 48 48 Greatest Overweight (x) 5 | . . . . . . . . 1 1 1 2 2 5 5 Average Overweight (x) . | . . . . . . . . . 1 1 1 2 3 2 Largest Inventory Capacity 25 | 8 8 10 10 20 10 10 10 10 25 25 25 25 25 25 Average Capacity 16 | 6 8 8 10 10 10 10 10 10 24 25 25 25 25 22 Most Carried 19 | 2 8 9 10 10 10 10 10 10 17 18 19 13 14 12 Average Carried 10 | . 5 7 9 9 9 9 10 7 13 16 17 13 12 8 Final Capacity 25 | 8 8 10 10 10 10 10 10 10 25 25 25 25 25 5 Final Carried 18 | 2 8 8 10 9 9 10 10 7 16 18 13 13 13 3 Class Distribution -------------------- 35% | Scavenger-Gunner 33% | Scavenger-Tank 17% | Gunner 5% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4914 | 226 57 256 449 680 185 460 210 497 451 92 168 . 524 659 Remotely 623 | . . . . 133 . . . . . . . . 136 354 Salvage Created 6038 | . 57 316 696 735 40 497 . 1027 561 201 474 . 608 826 Parts 270 | . 4 22 39 33 1 24 . 39 27 14 21 . 20 26 Haulers Intercepted 7 | . . 2 3 1 . . . . 1 . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 138 | . . . . . 2 25 . 57 . 13 26 . 15 . Prevented 2 | . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 114 | . 2 6 10 7 1 10 . 20 11 6 10 . 14 17 Guns 99 | . 2 6 10 7 1 10 . 20 9 6 10 . 12 6 Cannons 11 | . . . . . . . . . 2 . . . . 9 AOE 4 | . . . . . . . . . . . . . 2 2 Classes Destroyed 13 | . 2 3 4 1 . 1 . 1 1 . . . . . Worker 4 | . . . 1 2 . . . . 1 . . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . . . Hauler 7 | . . 2 3 1 . . . . 1 . . . . . Recycler 6 | . . . 2 3 . . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . . . . . . . Swarmer 31 | . 1 4 3 . . . . 1 4 6 3 . 5 4 Saboteur 1 | . . . . . . . . . 1 . . . . . Grunt 47 | . 1 2 3 1 1 7 . 13 4 . 3 . 6 6 Brawler 10 | . . . . . . . . 4 2 . 2 . 1 1 Duelist 5 | . . . . . . 1 . 2 . 1 1 . . . Sentry 13 | . . . 3 3 . 1 . . . . 1 . 1 4 Hunter 4 | . . . 1 1 . . . . . . . . . 2 Programmer 4 | . . . . 2 . 1 . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 1 8 5 3 1 3 . 10 4 3 7 . 5 7 Combat Bots Only 10 | . 1 6 4 2 1 3 . 10 4 3 7 . 5 7 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 . 1 2 2 2 . 2 2 Gunslinging 1 | . . . . . . . . . . 1 1 . . . Exploded 2 | . . . . . . . . . . . . . 2 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 6656 | . 62 181 398 430 138 314 . 1010 498 72 1034 . 595 1924 Core 1516 | . 9 18 54 3 15 59 . 123 64 6 117 . 46 1002 Absorbed by Shields 866 | . . . 106 181 49 127 . 122 150 75 56 . . . Core Remaining (%) 87 | 100 96 95 90 . . . . 71 . . . . 72 . Volleys Fired 256 | . 4 15 36 32 3 24 . 37 22 6 14 . 20 43 Largest 4 | . 2 3 3 4 4 4 . 4 4 4 4 . 4 4 Hottest 253 | . 112 132 107 109 161 161 . 164 159 159 159 . 206 253 Shots Fired 884 | . 8 45 106 128 12 96 . 136 88 23 53 . 70 119 Gun 826 | . 8 45 106 128 12 96 . 136 85 23 53 . 65 69 Cannon 52 | . . . . . . . . . 3 . . . 2 47 Launcher 6 | . . . . . . . . . . . . . 3 3 Special . | . . . . . . . . . . . . . . . Kinetic 678 | . . 28 92 128 9 72 . 101 66 18 39 . 46 79 Thermal 175 | . 8 17 14 . 3 24 . 35 19 5 14 . 20 16 Explosive 6 | . . . . . . . . . . . . . 3 3 Electromagnetic 25 | . . . . . . . . . 3 . . . 1 21 Robot Hit Streak 35 | . 3 5 12 8 3 9 . 17 12 6 11 . 13 35 Robot Miss Streak 8 | . 4 4 5 7 2 7 . 8 7 2 2 . 6 8 Penetration Max 1 | . . . 1 . . 1 . 1 . . . . . 1 Secondary Targets 21 | . . 4 1 . . . . 5 3 1 5 . 2 . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 1 1 . 1 . Shots Hit Robots 636 | . 4 22 74 81 7 67 . 120 63 12 42 . 56 88 Core Hits 432 | . 3 13 25 38 2 23 . 98 34 7 20 . 67 102 Critical Kills 3 | . . 1 . 1 . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . . . . . 1 Critical Strikes 12 | . 1 1 2 1 . 1 . 1 . . 2 . 2 1 Burn 7 | . 1 . 2 . . . . . . . 2 . 2 . Destroy 5 | . . 1 . 1 . 1 . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13369 | 12 58 352 1157 1304 107 930 . 2221 1524 286 989 . 1584 2845 Guns 11058 | . 58 352 1157 1304 107 930 . 2221 1435 286 989 . 1185 1034 Cannons 1277 | . . . . . . . . . 86 . . . 54 1137 Explosions 1019 | . . . . . . . . . . . . . 345 674 Melee . | . . . . . . . . . . . . . . . Ramming 15 | 12 . . . . . . . . 3 . . . . . Kinetic 9372 | . . 191 1030 1304 71 668 . 1507 1215 246 757 . 860 1523 Thermal 2474 | . 58 161 127 . 36 262 . 714 286 40 232 . 379 179 Explosive 1019 | . . . . . . . . . . . . . 345 674 Electromagnetic 489 | . . . . . . . . . 20 . . . . 469 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 2 1 . . . . . 4 4 17 1 Average Corruption 3 | . . . . 1 1 . . . . . 4 4 6 1 Corruption Purged 3 | . . . . 2 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 63 | . . . . 6 3 . . . . . 10 4 33 7 Message Errors 12 | . . . . . 1 . . . . . 2 . 9 . Matter Fused 13 | . . . . 1 1 . . . . . 1 1 7 2 Heat Flow Errors 10 | . . . . 2 1 . . . . . 1 1 5 . Energy Discharges 11 | . . . . . . . . . . . 2 1 6 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . . . 1 1 3 1 Data Loss (major) 5 | . . . . 1 . . . . . . 2 . 1 1 Misfires 2 | . . . . 1 . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 25 | . . . . . . . . . . . . . . 25 Projectiles 23 | . . . . . . . . . . . . . . 23 Explosions 2 | . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . . . 4 . . . . 12 Impact . | . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . 4 . . . . 12 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 3 | 2 . . . . . . . . 1 . . . . . Targets Rammed 3 | 2 . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 394 | . 102 45 60 194 164 57 . 211 336 18 227 117 348 394 Average Temperature 65 | . 39 27 13 57 74 19 . 43 100 8 18 64 119 136 Received Heat Transfer 1629 | . . 54 60 48 . 124 . 445 217 . 198 . 141 342 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 . . . . . 2 . . . 1 . Heat Transferred 5679 | . 222 407 481 . 75 600 . 1600 555 74 592 . 740 333 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 638 | . 85 216 286 273 . . . . 638 . . . . 363 Initial 206 | . . 35 6 82 . . . . 206 . . . . 31 Average 180 | . 30 102 144 86 . . . . 448 . . . . 177 Maximum Alert Level 2 | . . 1 1 1 . . . . 2 . . . . 1 Low Security (%) 61 | 100 100 69 68 91 . . . . . . . . . 52 Level 1 21 | . . 30 31 8 . . . . 22 . . . . 47 Level 2 16 | . . . . . . . . . 77 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 3 . . . 1 4 . 1 . 1 8 Investigation 3 | . . . . 1 . . . . 1 . . . 1 . Extermination 2 | . . . . 2 . . . . . . . . . . Reinforcement 6 | . 1 . 1 . . . . . 1 . . . . 3 Assault 4 | . . . . . . . . 1 2 . 1 . . . Garrison 5 | . . . . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 3 | . . 1 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 155 | . 4 9 12 9 2 11 . 27 21 6 10 . 16 28 Peak Tracking Total 12 | . 3 7 4 2 1 4 . 9 5 3 12 . 7 7 Tactical Retreats 10 | . 1 . . . 1 1 . 1 . . 3 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 3 | . . . 1 1 . . . . . . . . 1 . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 23 | . 3 2 5 4 . . . . 3 . . 4 1 1 Terminals 14 | . 2 2 5 3 . . . . 1 . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 Total Hacks 77 | . 11 7 12 7 . . . . 3 . . 31 5 1 Successful 53 | . 5 3 6 2 . . . . 1 . . 31 5 . Failed 24 | . 6 4 6 5 . . . . 2 . . . . 1 Catastrophic 10 | . 1 2 3 1 . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 9 | . 2 2 . 3 . . . . 1 . . . . 1 Terminals 39 | . 9 7 12 5 . . . . 1 . . . 5 . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 Terminal Hacks 49 | . 3 3 6 1 . . . . . . . 31 5 . Record 16 | . . . . . . . . . . . . 11 5 . Part Schematic 12 | . . 1 . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 8 | . 2 1 2 . . . . . . . . 3 . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 2 4 4 . . . . 2 . . . 1 1 Full Trace Events 3 | . 1 . . 1 . . . . . . . . 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 3 . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . 1 . . . . 15 . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 495 | . . . . 495 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 11 | . . . . . . . 6 2 . . 2 . 1 . Largest Group 6 | . . . . . . . 6 6 2 2 2 2 2 . Highest-Rated Group 151 | . . . . . . . 151 151 59 55 62 62 96 . Highest-Rated Ally 96 | . . . . . . . 31 31 30 29 32 32 96 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 118 | . . . . . . . . 44 43 . . . 31 . Total Damage 3083 | . . . . . . . . 930 864 . . . 1289 . Kills 20 | . . . . . . . . 9 7 . . . 4 . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 2 2 . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 10057 | 101 345 402 604 1372 624 643 1121 499 958 490 594 260 1307 737 Spaces Moved 4521 | 56 197 208 276 698 401 367 772 223 349 194 191 81 271 237 Core 110 | 3 . . . . . . . . . . . . . 107 Treads 4252 | 53 197 208 276 698 401 367 772 223 349 194 191 81 219 23 Legs 159 | . . . . . . . . . . . . . 52 107 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 152 152 145 145 145 235 242 242 325 325 50 Average Speed 192 | 154 160 160 158 152 152 151 145 151 238 242 273 325 440 240 Slowest Speed 570 | 160 160 160 160 152 152 152 145 225 242 242 325 325 570 570 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 37 23 30 18 65 51 79 47 8 39 44 69 54 8 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . 2 . . . 1 1 . . Known Exits Taken 3 | . . . . 1 . . . . 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 . 1 1 1 . . Scrap Searched 18 | . . . . . 3 3 4 3 . 2 1 . 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 68 | . . . . . . 3 . 1 . . . . 45 19 Melee . | . . . . . . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . . . . . . AOE 64 | . . . . . . . . . . . . . 45 19 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 5324 | 66 219 243 375 943 410 401 775 294 428 203 235 80 336 316 Wait 234 | . 7 11 23 157 . 1 . 1 5 . 2 . 23 4 Move 4508 | 56 196 207 275 697 400 366 771 222 348 193 190 80 270 237 Hop . | . . . . . . . . . . . . . . . Pick Up 54 | 2 6 1 7 7 . 3 1 2 14 3 . . 2 6 Fast Attach 54 | 6 2 1 7 10 2 1 1 4 10 . . . 6 4 Attach 39 | . . 1 . 3 1 . . 6 6 . 6 . 4 12 Detach 31 | . 1 . 5 2 2 1 . 1 11 . 2 . 2 4 Swap 45 | 1 1 4 6 16 . 1 . . 4 . 1 . 9 2 Drop 63 | . 2 3 16 19 2 4 2 1 7 1 2 . . 4 Fire 256 | . 4 15 36 32 3 24 . 37 22 6 14 . 20 43 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | 1 . . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 38 | . . . . . . . . 20 . . 18 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 579 | -9/Materials | Discovered new exit (range 9) 820 | -9/Materials | Discovered new exit (range 5) 835 | -9/Materials | Build established: Skirmisher 849 | -9/Materials | Entered another Materials area 849 | -8/Materials | Evolved 2 slots: Utility x2 1424 | -8/Materials | Discovered new exit (range 16) 1434 | -8/Materials | Build established: Scavenger-Tank 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2800 | -7/Factory | Discovered new exit (range 13) 2823 | -7/Factory | Identified exit to Lower Caves 2825 | -7/Factory | Entered Lower Caves 2935 | -7/Lower Caves | Spotted B-75 Beast 3435 | -7/Lower Caves | Encountered a Warlord checkpoint 3437 | -7/Lower Caves | Discovered new exit (range 9) 3449 | -7/Lower Caves | Entered another Lower Caves area 3495 | -7/Lower Caves | Learned Factory stockpile data 3791 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4082 | -7/Lower Caves | Discovered new exit (range 8) 4092 | -7/Lower Caves | Entered Zion 4233 | -7/Zion | Discovered new exit (range 13) 4336 | -7/Zion | Identified exit to Deep Caves 4489 | -7/Zion | Gained Derelict followers 4669 | -7/Zion | Learned Factory security intel 4724 | -7/Zion | Build established: Scavenger-Gunner 4800 | -7/Zion | Learned location of Warlord (-4) 5033 | -7/Zion | Received a hallucinogenic algorithm 5213 | -7/Zion | Entered Proximity Caves 5213 | -6/Proximity Caves | Accompanied by 6 allies 5320 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5396 | -6/Proximity Caves | Destroyed 8 combat bots 5471 | -6/Proximity Caves | Destroyed 10 combat bots 5473 | -6/Proximity Caves | Lost 9 parts (2p1n3u3w) 5540 | -6/Proximity Caves | Learned 4 Factory zone layouts 5551 | -6/Proximity Caves | Learned Factory terminal intel 5668 | -6/Proximity Caves | Discovered new exit (range 10) 5712 | -6/Proximity Caves | Entered Factory 5712 | -6/Factory | Accompanied by 2 allies 5712 | -6/Factory | Evolved 2 slots: Propulsion x2 5716 | -6/Factory | Loaded intel: 25 terminal locations 6028 | -6/Factory | Discovered new exit (range 4) 6062 | -6/Factory | First assault squad dispatched 6157 | -6/Factory | Discovered new exit (range 6) 6279 | -6/Factory | Build established: Gunner 6668 | -6/Factory | Identified exit to Lower Caves 6670 | -6/Factory | Entered Lower Caves 6670 | -6/Lower Caves | Accompanied by 2 allies 7097 | -6/Lower Caves | Discovered new exit (range 15) 7160 | -6/Lower Caves | Entered another Lower Caves area 7195 | -6/Lower Caves | Encountered a Warlord checkpoint 7371 | -6/Lower Caves | Identified exit to Factory 7455 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7507 | -6/Lower Caves | Lost 6 parts (3n2u1w) 7513 | -6/Lower Caves | Destroyed 7 combat bots 7725 | -6/Lower Caves | Discovered new exit (range 10) 7754 | -6/Lower Caves | Entered Data Miner 7754 | -6/Data Miner | Accompanied by 2 allies 7754 | -6/Data Miner | Discovered new exit (range 6) 7816 | -6/Data Miner | Met Data Miner 7878 | -6/Data Miner | Learned location of Section 7 (-2) 7878 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7943 | -6/Data Miner | Received God Mode back door access code from Data Miner 7992 | -6/Data Miner | Build established: Scavenger-Gunner 8014 | -6/Data Miner | Entered Proximity Caves 8014 | -5/Proximity Caves | Accompanied by 2 allies 8137 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8138 | -5/Proximity Caves | Escorted by Enhanced Grunt 8221 | -5/Proximity Caves | Learned Factory trap positions 8251 | -5/Proximity Caves | Spotted B-75 Beast 8265 | -5/Proximity Caves | Allies destroyed B-75 Beast 8484 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8535 | -5/Proximity Caves | Lost 3 parts (2u1w) 8968 | -5/Proximity Caves | Found Prototype Device 8969 | -5/Proximity Caves | Identified Exp. Thermal Shield 9176 | -5/Proximity Caves | System corruption reached 10% 9275 | -5/Proximity Caves | Discovered exit to Factory (range 15) 9321 | -5/Proximity Caves | Entered Factory 9321 | -5/Factory | Evolved 2 slots: Utility x2 9322 | -5/Factory | Identified exit to Upper Caves 9323 | -5/Factory | Loaded intel: 110 trap records 9389 | -5/Factory | Garrison activated, responded to threat 9458 | -5/Factory | Destroyed 7 combat bots 9465 | -5/Factory | Lost 7 parts (1n3u3w) 9930 | -5/Factory | Garrison activated, responded to threat 9984 | -5/Factory | Released all parts (14) 10036 | -5/Factory | Released all parts (2) 10038 | -5/Factory | Core integrity fell below 50% 10049 | -5/Factory | Core integrity fell below 20% 10058 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10031_ Slug penetrates Door. 10032_ Slug penetrates Wall. 10033_ H-66 Slayer knocked back. 10034_ Slug penetrates Wall. 10034_ U-05 Engineer builds a Door. 10035_ R-10 Processor collects Lgt. Nuclear Core. 10036_ Slug penetrates Wall. 10036_ Released Hvy. Flak Cannon. 10037_ Acquired 18 matter. 10037_ Penetrated by Slug. 10043_ Slug penetrates Wall. 10043_ Slug penetrates Assembly Bed. 10043_ Assembly Bed disabled. 10043_ Penetrated by Slug. 10045_ Slug penetrates Wall. 10046_ Penetrated by Slug. 10054_ U-05 Engineer builds a Door. 10055_ Penetrated by Slug. 10057_ Slug penetrates Wall. 10057_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?##### #####?????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #??########???????????????????????????????? | | ?????# ####[ *#???????????????????????????????? | | ?????# + *] #????????????????????^??????????? | | ?????# #%[] ###############???????????????^?? | | ?????# # !!]## #?????????????????? | | ?????# / ![]## #?????????????????? | | ?????#### # [ ] ## #?????????????????? | | ???????##/######### #?????????????????? | | ???????# ""G"" ## [ #????????^????????? | | ???????# "" "" ## #????????????^????? | | ##?????# ## #?????????????????? | | ###### """""" ## #?????????????????? | | ^ # """""" ## #?????????????????? | | # """""" ## ??????????????????? | | """"" #! """"" #?? ????????????????????? | | """"" # #???? ????????? |#?????????? | | """ ##/##############+####### #?????????? | | h k #?????????? | | A h @R > #?????????? | | #### uu w #?????????? | | ???##"################# T#######k #?????????? | | ??? ??????????????####???????? #?????????? | | ?# """ """???????????????????????????##??????????? | | ?# """ """ ?????????????????????????????????????? | | ?# """ """ ???????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# ]]] ?? ???????????????????????????????????? | | ?# ]]] ??????????????????????????????????????? | | ?? ]]] ?????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Gatling Laser | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredBarrageMediator Manual? 0 Play Time 01:14:26 Cumulative 20.8 hours Start 2022.12.07 @ 12:23:34 End 2022.12.07 @ 14:07:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 46d4f9c8-a627-4c80-ad7f-c861b23ac433