Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 10:46:26 Player: RBrandon Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1721) 1721 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 4319 Bonus ------- Follower Combat Kills 183 Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 280/280 System Corruption 10% Temperature Cool (0) Movement Treading (243) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Targeting Computer Core Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (25) --- Deuterium Engine Light Nuclear Core Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Core Analyzer Armor Integrity Analyzer Particle Charger Weapon Cycler Insulated Plating Dynamic Insulation System Long-range Tractor Beam Pulse Rifle Pulse Rifle Heavy Particle Cannon Grenade Launcher Grenade Launcher Improved Datajack Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Dynamic Insulation System Long-range Tractor Beam > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Core Analyzer Armor Integrity Analyzer Particle Charger Weapon Cycler Core Shielding Pulse Rifle Pulse Rifle Heavy Particle Cannon Heavy Assault Rifle Gauss Rifle Grenade Launcher Grenade Launcher Improved Datajack Maul [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 87 | 6 3 4 24 42 8 Power 7 | 1 . . 3 3 . Engine 7 | 1 . . 3 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 2 . . 11 10 1 Treads 16 | . . . 5 10 1 Leg 8 | 2 . . 6 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 3 1 3 14 3 Device 6 | . . . . 5 1 Storage 8 | 1 3 1 1 2 . Processor 2 | . . . . 2 . Hackware 1 | . . . . 1 . Protection 8 | . . . 2 4 2 Artifact . | . . . . . . Weapon 31 | 2 . 3 7 15 4 Energy Gun 13 | 2 . 1 4 6 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 13 | . . 1 1 8 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Corrupted Parts 6 | . . . 2 4 . System Corruption 17 | . . . 7 10 . Parts Lost 28 | . . 1 4 21 2 Power 2 | . . . . 2 . Propulsion 10 | . . . 2 7 1 Utility 7 | . . . 1 6 . Weapon 9 | . . 1 1 6 1 Highest Loss Streak 16 | . . 1 2 16 2 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 92 | . 85 85 95 90 97 Engine 10 | . 14 14 10 8 9 Treads 19 | . . . 9 31 33 Leg 16 | . 28 28 33 . . Device 4 | . . . . 9 12 Storage 10 | . 14 14 11 9 9 Processor 1 | . . . . 2 9 Hackware 2 | . . . . 5 . Protection 5 | . . . 8 6 6 Energy Gun 11 | . 28 17 11 9 . Ballistic Gun 8 | . . 9 9 6 16 Naked Turns . | . . . . . . Heaviest Build 104 | 14 14 18 57 104 99 Greatest Support 80 | 20 20 20 80 80 80 Greatest Overweight (x) 31 | . . . 1 31 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 25 10 20 25 25 Average Capacity 19 | 7 8 8 19 24 25 Most Carried 25 | 2 5 9 20 25 25 Average Carried 15 | . 4 6 15 20 22 Final Capacity 25 | 8 8 10 20 25 25 Final Carried 23 | 2 5 9 20 22 23 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Mat Mat Sto Matter Collected 1470 | 230 30 68 330 598 214 Remotely 472 | . . . . 449 23 Salvage Created 2197 | 166 . 96 508 1112 315 Parts 132 | 15 . 8 35 60 14 Haulers Intercepted 4 | . . . 3 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Sto Combat Hostiles Destroyed 38 | . . 5 11 16 6 Guns 28 | . . 2 6 14 6 Cannons 2 | . . . . 2 . AOE 8 | . . 3 5 . . Classes Destroyed 14 | 2 . 2 3 7 . Worker 3 | . . . . 3 . Builder 2 | . . . . 2 . Tunneler 4 | 4 . . . . . Hauler 4 | . . . 3 1 . Recycler 1 | 1 . . . . . Operator 2 | . . . 2 . . Watcher 1 | . . . . 1 . Swarmer 8 | . . 3 5 . . Grunt 18 | . . 2 4 8 4 Duelist 1 | . . . . 1 . Sentry 7 | . . . 2 3 2 Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Best Kill Streak 5 | 4 . 3 3 5 2 Combat Bots Only 3 | . . 3 3 3 2 Max Kills in Single Turn 3 | 1 . 1 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Sto Damage Taken 4747 | . . 207 504 3345 691 Core 641 | . . 15 76 446 104 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . . . . . 17 Core Remaining (%) 91 | 100 . 94 81 . . Volleys Fired 162 | 14 . 12 46 68 22 Largest 2 | 1 . 2 2 2 2 Hottest 100 | 40 . 90 90 100 53 Shots Fired 285 | 14 . 20 81 129 41 Gun 265 | 14 . 16 79 115 41 Cannon 14 | . . . . 14 . Launcher 6 | . . 4 2 . . Special . | . . . . . . Kinetic 128 | . . 4 29 54 41 Thermal 53 | . . 8 29 16 . Explosive 6 | . . 4 2 . . Electromagnetic 98 | 14 . 4 21 59 . Robot Hit Streak 19 | 4 . 10 13 19 11 Robot Miss Streak 7 | 1 . 1 3 7 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 229 | 10 . 17 64 104 34 Core Hits 112 | 7 . 8 30 54 13 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 3 | . . 1 1 1 . Burn 2 | . . 1 1 . . Destroy 1 | . . . . 1 . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4255 | 221 . 365 1017 2047 605 Guns 3364 | 145 . 169 805 1648 597 Cannons 250 | . . . . 250 . Explosions 617 | 76 . 196 204 141 . Melee . | . . . . . . Ramming 24 | . . . 8 8 8 Kinetic 1662 | . . 28 226 811 597 Thermal 934 | 76 . 89 342 427 . Explosive 371 | . . 196 175 . . Electromagnetic 1264 | 145 . 52 266 801 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 7 10 10 Average Corruption 5 | . . . 3 8 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 45 | . . . 18 14 13 Message Errors 16 | . . . 6 4 6 Matter Fused 6 | . . . 1 2 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 6 | . . . 5 1 . Parts Rejected 2 | . . . . . 2 Data Loss (minor) 6 | . . . 2 3 1 Data Loss (major) 1 | . . . . 1 . Misfires 4 | . . . 3 1 . Alerts 1 | . . . . 1 . Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . . 24 . 22 . Shots 2 | . . 1 . 1 . Rammed 2 | . . . . 1 1 Targets Rammed 4 | . . . 2 1 1 Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 348 | . . 258 182 312 348 Average Temperature 78 | . . 141 38 74 153 Received Heat Transfer 1866 | . . 84 135 1314 333 Effects 4 | . . . . 3 1 Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 6 | 1 . . 3 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 . 1 3 1 . Heat Transferred 2039 | 100 . 333 1012 594 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | 2 . . 1 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Sto Peak Influence 371 | 25 35 146 354 371 284 Initial 118 | . 16 13 56 118 114 Average 176 | 11 22 87 183 236 167 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 56 | 100 100 100 51 35 66 Level 1 43 | . . . 48 64 33 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 2 5 3 Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 5 | . . . 1 3 1 Assault 1 | . . . . 1 . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Sto Distress Signals 5 | . . 1 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . . 5 21 24 10 Peak Tracking Total 7 | . . 3 4 7 6 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Mat Mat Sto Machines Disabled 5 | . . . 2 2 1 Max in Single Turn 2 | . . . 2 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Sto Machines Accessed 7 | . 2 . 3 2 . Terminals 7 | . 2 . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 5 . 10 6 . Successful 10 | . 2 . 4 4 . Failed 11 | . 3 . 6 2 . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 4 | . . . 3 1 . Terminals 21 | . 5 . 10 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 . 4 4 . Record 1 | . . . 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . 1 . . Garrison Status 1 | . . . . 1 . Hauler Manifests 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 7 | . 2 . 3 2 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Sto Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 38 | . . . 38 . . Total Damage 385 | . . . 385 . . Kills 8 | . . . 8 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Mat Mat Sto Turns Passed 2965 | 118 156 266 1025 1065 335 Spaces Moved 1216 | 59 124 183 417 328 105 Core 11 | 9 . . . 2 . Treads 526 | . . . 95 326 105 Legs 679 | 50 124 183 322 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 245 Average Speed 182 | 109 120 120 183 233 245 Slowest Speed 1600 | 120 120 120 190 1600 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 21 60 35 27 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | 11 . 31 12 13 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 64 | 11 . 31 12 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Sto Total 1705 | 95 132 209 601 520 148 Wait 126 | 15 . 6 72 29 4 Move 1211 | 58 123 182 416 327 105 Hop . | . . . . . . Pick Up 70 | 2 3 4 24 34 3 Fast Attach 26 | 6 1 1 5 11 2 Attach 37 | . 2 1 7 23 4 Detach 12 | . 2 1 2 4 3 Swap 24 | . . 2 12 8 2 Drop 32 | . 1 . 15 15 1 Fire 162 | 14 . 12 46 68 22 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 2 | . . . 2 . . Crush 2 | . . . . 1 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 119 | -11/Junkyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 9) 275 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 433 | -10/Mines | Learned Materials emergency access door positions 500 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 522 | -10/Mines | Discovered new exit (range 8) 541 | -10/Mines | Entered Materials 541 | -9/Materials | Accompanied by 3 allies 541 | -9/Materials | Evolved 2 slots: Propulsion x2 1307 | -9/Materials | Build established: Scavenger-Mutant 1440 | -9/Materials | Discovered new exit (range 16) 1566 | -9/Materials | Entered another Materials area 1566 | -8/Materials | Evolved 2 slots: Utility x2 2338 | -8/Materials | Core integrity fell below 50% 2401 | -8/Materials | Core integrity fell below 20% 2429 | -8/Materials | Lost 16 parts (2p5n5u4w) 2440 | -8/Materials | System corruption reached 10% 2601 | -8/Materials | Discovered new exit (range 7) 2631 | -8/Materials | Entered Storage 2858 | -8/Storage | Garrison activated, responded to threat 2966 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02925_ D/:W>HNAZRCCLN W, &%AWIA&3E78E:#NL0%L 02926_ K-01 Serf collects debris. 02926_ G-47 Trooper destroyed. 02926_ Slug penetrates Wall. 02928_ T-07 Excavator is excavating. 02929_ K-01 Serf collects debris. 02932_ T-07 Excavator is excavating. 02934_ K-01 Serf collects debris. 02939_ Acquired Imp. Heat Sink. 02940_ Dropped Broken Enh. Autogun. 02941_ K-01 Serf collects debris. 02944_ R-06 Scavenger inserts Carbon-fiber Leg into recycling unit. 02945_ T-07 Excavator is excavating. 02948_ K-01 Serf collects debris. 02950_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 02950_ T-07 Excavator is excavating. 02951_ K-01 Serf collects debris. 02953_ R-06 Scavenger inserts Particle Gun into recycling unit. 02962_ W-25 Informer sends out distress signal. 02966_ System corrupted: Arm. Treads rejected. 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