Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 00:45:58 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (4534) 4534 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2205) 2205 TOTAL SCORE: 10449 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 612 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 213/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer Relay Coupler [Sentry] (20) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Advanced Targeting Computer Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- High-capacity Matter Pod Improved EM Shotgun Lightning Gun Improved Medium Laser Heavy Mace [Rating: 39] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 . . 2 . Weapon . | . . . . . . . . Parts Attached 114 | . 9 23 3 27 38 4 10 Power 18 | . 2 1 1 5 6 . 3 Engine 10 | . 2 1 . . 5 . 2 Core 6 | . . . 1 3 1 . 1 Reactor 2 | . . . . 2 . . . Propulsion 38 | . 2 14 . 7 11 . 4 Treads 12 | . . 11 . 1 . . . Leg 18 | . . 1 . 6 7 . 4 Wheel 4 | . 2 2 . . . . . Hover 2 | . . . . . 2 . . Flight 2 | . . . . . 2 . . Utility 30 | . 2 5 2 8 9 2 2 Device 9 | . . . . 3 5 . 1 Storage 3 | . 1 1 . 1 . . . Processor 3 | . 1 . . . . 2 . Hackware 5 | . . . 1 . 3 . 1 Protection 10 | . . 4 1 4 1 . . Artifact . | . . . . . . . . Weapon 28 | . 3 3 . 7 12 2 1 Energy Gun 16 | . 2 . . 3 9 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 1 2 . 4 2 1 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 9 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 46 | . . 3 . 15 12 . 16 Power 5 | . . . . 1 2 . 2 Propulsion 20 | . . 1 . 4 7 . 8 Utility 14 | . . 2 . 6 3 . 3 Weapon 7 | . . . . 4 . . 3 Highest Loss Streak 8 | . . 1 . 7 8 . 5 To Critical Strikes . | . . . . . . . . Average Backups 10 | 6 8 13 13 11 8 5 4 Power . | 1 1 1 2 1 . . . Propulsion 1 | 4 5 4 1 . . . . Utility 3 | . 1 2 3 4 4 1 1 Weapon 4 | 1 1 5 6 5 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 16 | . 2 2 1 4 3 . 4 Power 3 | . . . 1 1 . . 1 Propulsion 4 | . . 2 . . 1 . 1 Utility 7 | . 2 . . 2 1 . 2 Weapon 2 | . . . . 1 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 95 93 89 80 89 96 84 Engine 6 | . 14 10 3 . 8 7 6 Core 1 | . . . 5 5 . . . Treads 14 | . . 40 36 16 . . . Leg 12 | . 14 . . 11 22 30 17 Wheel 1 | . 14 2 . . . . . Hover 1 | . . . . . 6 . . Device 5 | . . . . 6 12 7 1 Storage 7 | . 14 11 9 9 4 . . Processor 3 | . 10 . . . . 11 14 Hackware 8 | . . . 8 . 14 23 27 Protection 4 | . . 5 9 10 1 . . Energy Gun 8 | . 23 3 . 3 15 9 8 Ballistic Gun 9 | . 4 18 18 14 1 5 4 Peak Build Rating 39 | 6 9 19 32 32 35 35 39 Average Rating 25 | 6 7 17 29 26 29 33 34 On Entrance 20 | 6 6 9 19 32 25 29 35 Avg Prop Armor Cover (%) 4 | . . . . 4 4 . . Naked Turns . | . . . . . . . . Heaviest Build 99 | 11 86 99 56 61 43 19 19 Greatest Support 83 | 20 26 83 83 83 45 45 45 Greatest Overweight (x) 8 | . 3 2 . 8 8 . 3 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 15 15 5 5 Average Capacity 13 | 8 16 19 15 15 9 5 5 Most Carried 15 | 6 11 15 15 15 15 5 5 Average Carried 10 | 6 8 13 14 11 8 5 4 Final Capacity 25 | 8 25 15 15 15 5 5 5 Final Carried 15 | 6 11 13 15 11 5 5 4 Class Distribution -------------------- 50% | Mutant 33% | Scavenger-Mutant 15% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Storage Commander-Mutant | -7/Factory Commander-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Matter Collected 3334 | 200 159 760 60 1274 583 48 250 Remotely . | . . . . . . . . Salvage Created 4696 | . 196 1044 60 1219 1844 60 273 Parts 232 | . 15 66 3 49 85 2 12 Haulers Intercepted 8 | . . 2 . . 5 1 . Recyclers Shooed 3 | . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Combat Hostiles Destroyed 89 | . 3 24 1 29 25 . 7 Guns 82 | . 3 24 1 29 18 . 7 AOE 5 | . . . . . 5 . . Classes Destroyed 13 | . 5 4 . 3 1 . . Worker 3 | . 1 1 . . 1 . . Hauler 8 | . . 2 . . 5 1 . Recycler 3 | . . . . . 3 . . Mechanic 2 | . 1 . . . 1 . . Operator 1 | . 1 . . . . . . Watcher 4 | . 1 3 . . . . . Swarmer 18 | . . 9 . 3 2 . 4 Grunt 40 | . 3 7 . 17 12 . 1 Brawler 3 | . . 1 . 1 1 . . Duelist 3 | . . . . 2 1 . . Sentry 21 | . . 7 1 3 9 . 1 Demolisher 1 | . . . . 1 . . . Hunter 3 | . . . . 2 . . 1 Best Kill Streak 9 | . 3 6 1 5 9 1 2 Combat Bots Only 7 | . 2 6 1 5 7 . 2 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 1 Gunslinging 1 | . . 1 . 1 . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Hostile Shots Fired 673 | . 10 114 16 236 125 . 172 Missed 152 | . 2 17 4 62 31 . 36 Hits 521 | . 8 97 12 174 94 . 136 Melee 19 | . . 2 . 8 4 . 5 Projectile 502 | . 8 95 12 166 90 . 131 AOE 3 | . . . . 3 . . . Critical Strikes 19 | . . 2 1 6 5 . 5 Damage Taken 7740 | . 113 1222 178 2772 1675 17 1763 Core 1152 | . 27 106 15 293 224 . 487 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 156 | . . 156 . . . . . Core Remaining (%) 66 | 100 89 73 . . 3 . . Volleys Fired 397 | . 25 84 11 123 104 2 48 Largest 2 | . 2 2 2 2 2 2 2 Hottest 138 | . 90 90 50 138 138 83 136 Shots Fired 747 | . 49 161 22 239 189 4 83 Gun 747 | . 49 161 22 239 189 4 83 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 409 | . 9 127 22 196 16 2 37 Thermal 268 | . 40 34 . 43 129 . 22 Explosive . | . . . . . . . . Electromagnetic 70 | . . . . . 44 2 24 Robot Hit Streak 20 | . 3 11 12 17 20 10 18 Robot Miss Streak 8 | . 4 5 3 8 4 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 16 | . . 2 . 9 2 . 3 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 Shots Hit Robots 506 | . 25 98 16 177 134 4 52 Core Hits 218 | . 13 41 2 69 63 2 28 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . 1 . . 1 Critical Strikes 22 | . 4 1 . 2 11 . 4 Burn 17 | . 4 . . 1 11 . 1 Destroy 4 | . . 1 . 1 . . 2 Corrupt 1 | . . . . . . . 1 Melee Attacks 9 | . . . . . 2 . 7 Impact 9 | . . . . . 2 . 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9400 | . 289 1620 283 3153 2942 73 1040 Guns 8887 | . 289 1620 283 3153 2467 73 1002 Cannons . | . . . . . . . . Explosions 475 | . . . . . 475 . . Melee 38 | . . . . . . . 38 Ramming . | . . . . . . . . Kinetic 4889 | . 25 1395 283 2625 173 33 355 Thermal 3360 | . 264 225 . 528 2002 . 341 Explosive . | . . . . . . . . Electromagnetic 1113 | . . . . . 767 40 306 Impact 38 | . . . . . . . 38 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 . . 4 . . Average Corruption 3 | . . 3 . . 3 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . 21 . . 24 . . Message Errors 9 | . . 3 . . 6 . . Matter Fused 14 | . . 5 . . 9 . . Heat Flow Errors 5 | . . 4 . . 1 . . Energy Discharges 7 | . . 3 . . 4 . . Data Loss (minor) 6 | . . 4 . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . 2 . . . . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . . . 17 . . Projectiles . | . . . . . . . . Explosions 17 | . . . . . 17 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . . . . . 130 . . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 520 | . 126 435 138 520 377 . 238 Average Temperature 98 | . 39 77 67 163 96 . 63 Received Heat Transfer 2478 | . 63 318 63 1044 693 9 288 Effects 19 | . . 3 . 13 3 . . Shutdowns 4 | . . . . 3 1 . . Energy Bleed 4 | . . 1 . 3 . . . Interference 6 | . . 1 . 3 2 . . Matter Decay 3 | . . 1 . 2 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 4 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 3 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 14 | . . . . 1 12 . 1 Heat Transferred 8036 | . 990 607 . 1110 4533 . 796 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Maximum Alert Level 3 | . . 1 . 3 2 1 3 Low Security (%) 46 | 100 100 66 100 26 50 39 5 Level 1 29 | . . 33 . 33 33 60 23 Level 2 16 | . . . . 21 16 . 47 Level 3 8 | . . . . 18 . . 23 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 846 | . 50 321 128 846 495 268 787 Initial 412 | . . . 128 6 412 221 180 Average 272 | . 13 150 68 385 222 206 540 Influence Increases 4005 | . 102 748 56 990 1215 97 797 Destroy 0b10 Robot/C 2160 | . 60 480 20 580 560 40 420 Destroy 0b10 Robot/NC 115 | . 20 30 . . 60 5 . Destroy Leader 416 | . 22 130 10 30 174 20 30 Allied During Kill 296 | . . . . . 140 32 124 Successful Hack 72 | . . 13 11 . 20 . 28 Disable Machine 210 | . . 15 15 . 120 . 60 Anti-Garrison Action 350 | . . . . 250 . . 100 Destroy Structure 71 | . . 5 . 10 21 . 35 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 300 | . . 60 . 120 120 . . Influence Decreases 3268 | . 102 443 351 154 1574 326 318 Entered New Map 959 | . . . 177 4 434 266 78 Time Decay 1175 | . 102 433 60 . 520 60 . Lost Part 430 | . . 10 . 150 110 . 160 Lost Ally 140 | . . . . . 60 . 80 Purge Threat 564 | . . . 114 . 450 . . Squads Dispatched 10 | . 1 2 . . 6 1 . Investigation 3 | . . 2 . . 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . Assault . | . . . . . . . . Garrison 4 | . . . . . 3 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Distress Signals 8 | . 1 2 . . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 11 37 1 32 40 1 27 Peak Tracking Total 7 | . 3 6 1 7 6 1 5 Tactical Retreats 14 | . . 3 . 6 5 . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Traps Triggered 13 | . 2 1 . 5 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Machines Disabled 20 | . . 2 1 3 8 . 6 Max in Single Turn 2 | . . 1 1 1 2 . 1 Garrison Relay 4 | . . . . 2 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Machines Accessed 22 | . 2 4 3 1 8 2 2 Terminals 16 | . 2 2 2 1 7 . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 62 | . 5 16 7 3 23 2 6 Successful 30 | . 1 11 5 . 10 1 2 Failed 31 | . 4 4 2 3 13 1 4 Catastrophic 10 | . . 1 1 1 6 1 . Database Lockouts 1 | . . 1 . . . . . Manual 24 | . 5 1 5 . 13 . . Terminals 49 | . 5 8 6 3 21 . 6 Fabricators . | . . . . . . . . Repair Stations 7 | . . 4 . . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 4 . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 13 | . . 3 2 . 6 . 2 Prototype ID Bank 2 | . . 1 . . 1 . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . . . . . 1 . . Unreport Threat 4 | . . . 1 . 3 . . Zone Layout 2 | . . 1 1 . . . . Garrison Registry 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 4 . . 1 . . Scan Component 3 | . . 2 . . 1 . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 7 | . 1 1 2 . 3 . . Terminals 7 | . 1 1 2 . 3 . . Botnet 7 | . 1 1 2 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 2 4 2 1 7 2 2 Full Trace Events 4 | . . 2 . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired 2 | . . 2 . . . . . Time 64 | . . 64 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Sto Fac Gar Used RIF Installer 2 | . . . . 1 . . 1 Zone Cloak 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 18 | . . . . 8 . . 10 Machine Destruction 15 | . . . . 8 . . 7 Programmers 3 | . . . . . . . 3 Attached 4 | . . . . . 3 . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 7 7 Highest-Rated Group 173 | . . . . . 173 125 125 Highest-Rated Ally 29 | . . . . . 29 29 29 Total Orders 1 | . . . . . . . 1 STAY 1 | . . . . . . . 1 Ally Attacks 119 | . . . . . 34 17 68 Total Damage 1458 | . . . . . 417 198 843 Kills 21 | . . . . . 5 2 14 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Active Infowar (turns) 879 | . 293 62 . . 524 . . Optics 355 | . 293 62 . . . . . Terrain 524 | . . . . . 524 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Turns Passed 6261 | 2 394 1498 182 1600 1594 132 859 Spaces Moved 2985 | 2 232 519 85 700 898 90 459 Core 18 | . . . . 11 1 . 6 Treads 951 | . . 452 85 414 . . . Legs 1556 | 2 112 . . 275 624 90 453 Wheels 187 | . 120 67 . . . . . Hover 273 | . . . . . 273 . . Flight . | . . . . . . . . Fastest Speed 46 | 120 120 100 160 120 46 120 120 Average Speed 143 | 120 127 179 160 164 117 120 131 Slowest Speed 450 | 120 135 240 160 450 450 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 2 26 52 11 58 89 2 60 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | . . . . . 17 . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 17 | . . . . . 17 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Sto Fac Gar Total 4313 | 1 282 979 118 960 1248 109 616 Wait 607 | . 6 319 10 52 150 10 60 Move 2980 | 1 231 518 85 699 897 90 459 Hop . | . . . . . . . . Pick Up 84 | . 6 16 6 26 19 1 10 Fast Attach 32 | . 4 3 . . 19 3 3 Attach 50 | . 1 8 2 22 11 . 6 Detach 7 | . . 1 . 2 4 . . Swap 56 | . 5 14 1 11 17 1 7 Drop 72 | . 4 16 3 15 25 2 7 Fire 397 | . 25 84 11 123 104 2 48 Melee 9 | . . . . . 2 . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 19 | . . . . 10 . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Sto x3) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x2 1099 | -9/Materials | Repaired Rnf. Ion Engine 1133 | -9/Materials | Repaired Imp. Treads 1221 | -9/Materials | Identified exit to Mines 1337 | -9/Materials | Central database locked down 1787 | -9/Materials | Build established: Scavenger-Mutant 1845 | -9/Materials | Discovered new exit (range 8) 1895 | -9/Materials | Entered another Materials area 1895 | -8/Materials | Evolved 2 slots: Utility x2 2009 | -8/Materials | Discovered new exit (range 4) 2077 | -8/Materials | Identified exit to Garrison 2077 | -8/Materials | Entered Garrison 2156 | -8/Garrison | Lost 3 parts (1u2w) 2430 | -8/Garrison | Build established: Mutant 2457 | -8/Garrison | Triggered checkpoint 2463 | -8/Garrison | Triggered checkpoint 2591 | -8/Garrison | Triggered checkpoint 2637 | -8/Garrison | Garrison Relay disabled 2679 | -8/Garrison | Discovered new exit (range 10) 3102 | -8/Garrison | Lost 7 parts (1p3n2u1w) 3229 | -8/Garrison | Discovered new exit (range 12) 3259 | -8/Garrison | Core integrity fell below 50% 3327 | -8/Garrison | Triggered checkpoint 3361 | -8/Garrison | Installed Relay Interface Framework 3376 | -8/Garrison | Garrison Relay disabled 3485 | -8/Garrison | Triggered checkpoint 3575 | -8/Garrison | Build established: Scavenger-Mutant 3592 | -8/Garrison | Discovered new exit (range 10) 3617 | -8/Garrison | Triggered checkpoint 3677 | -8/Garrison | Entered Storage 4203 | -8/Storage | Discovered new exit (range 11) 4377 | -8/Storage | Garrison activated, responded to threat 4414 | -8/Storage | Destroyed 7 combat bots 4418 | -8/Storage | Lost 8 parts (1p4n3u) 4525 | -8/Storage | Build established: Mutant 4639 | -8/Storage | Core integrity fell below 20% 4872 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4900 | -8/Storage | Discovered new exit (range 7) 5140 | -8/Storage | Build established: Commander-Mutant 5162 | -8/Storage | Lost 3 allies 5271 | -8/Storage | Entered Factory 5271 | -7/Factory | Accompanied by 7 allies 5271 | -7/Factory | Evolved 2 slots: Utility x2 5379 | -7/Factory | Garrison activated, responded to threat 5403 | -7/Factory | Identified exit to Garrison 5403 | -7/Factory | Entered Garrison 5403 | -7/Garrison | Accompanied by 7 allies 5423 | -7/Garrison | Triggered checkpoint 5477 | -7/Garrison | Garrison Relay disabled 5561 | -7/Garrison | Triggered checkpoint 5661 | -7/Garrison | Discovered new exit (range 13) 5803 | -7/Garrison | Triggered checkpoint 5835 | -7/Garrison | Triggered checkpoint 5876 | -7/Garrison | Garrison Relay disabled 5967 | -7/Garrison | Triggered checkpoint 5969 | -7/Garrison | Triggered checkpoint 5970 | -7/Garrison | P-70 Sage assimilated allied Trooper 3e 6012 | -7/Garrison | Lost 5 parts (1p3n1w) 6091 | -7/Garrison | Discovered new exit (range 38) 6091 | -7/Garrison | Discovered new exit (range 51) 6091 | -7/Garrison | Discovered new exit (range 52) 6109 | -7/Garrison | Core integrity fell below 50% 6153 | -7/Garrison | Lost 3 parts (1n1u1w) 6203 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 6253 | -7/Garrison | Triggered checkpoint 6262 | -7/Garrison | Self-destructed Last Messages --------------- 06125_ S-27 Virus destroyed. 06136_ Acquired 15 matter. 06156_ Detecting nearby RIF Installer. Initiating installation procedure... 06203_ Expanded RIF knowledge: Zone Cloak. [Achievement: You Will Be Upgraded] 06253_ Beams of light sweep through the air. An alarm sounds. 06255_ C-45 Heavy ARC bursts open, deploying its payload. 06255_ L-41 Fighter unfolds itself. 06255_ G-47 Trooper unfolds itself. 06255_ Critical hit (Burn: +37). 06256_ Aluminum Leg destroyed. 06256_ Relay Coupler [Sentry] destroyed. 06256_ L-41 Fighter knocked back. 06257_ Imp. Deuterium Engine destroyed. 06257_ Gatling Laser destroyed. 06259_ Adv. Targeting Computer destroyed. 06259_ Hvy. Mace severed. 06261_ Critical hit (Burn: +37). 06261_ Relay Coupler [Brawler] severed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#% | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ?????????????????????????????????######### | | ???###########??????????????###### | | ???#""""" #??????????????#" | | ???#" " #??????????????#"T"## ###### | | ???#" #??????????????###### #????? | | ?###" " #???????????????????# #????? | | ?#"""" """ #???????????????????# #????? | | ?### " #######?????????????# ###### | | ???# #?????????????# | | ???# #?????????????# ###### | | ???# ####^ #?????????????# ###??? | | ???##### #####??#;;###############+"#T#### | | ??????## ##???### + + | | ??????# ^ #???#"# ; " % | | ??????#" "#???#" ### %% | | ??????#" "#???#" #?# ################# | | ??????#" "#???#" #?# #???????????????? | | ??????#"""#???#"# #?# #???????????????? | | ??????#####???### #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????# #?# #???????????????? | | ??????????????###@ #?# #???????????????? | | ???????????####C%l ### #???????????????? | | ???????????# +gg + + #???????????????? | | ???????????# ##C ### #???????????????? | | ???????????# #### #?# #???????????????? | | ???????????# #??# #?# #???????????????? | | ???????????# #??# ### #???????????????? | | ???????????# #??# #???????????????? | | ???????????# #??# #???????????????? | | ???????????# #??###### #???????????????? | | ???????????# #???????# #???????????????? | | ???????????# #???????# #???????????????? | | ??????????##+######### #???????????????? | | ??????????# #???????????????? | | ??????????# < #???????????????? | | ??????????# #???????????????? | | ??????????########+#######???????????????? | | ??????????????#!!+ +!!#??????????????????? | | ??????????????# # # #??????????????????? | | ??????????????#+## ##+#??????????????????? | | ??????????????# # # #??????????????????? | | ??????????????#!!+ +!!#??????????????????? | | ??????????????#########??????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 89 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rnf. Ion Engine | 45% | -9/Materials Imp. Treads | 48% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me You Will Be Upgraded Challenges ------------ None Game ------ Seed QuantumRainbowNetwork Manual? 0 Play Time 00:52:55 Cumulative 139.0 hours Start 2025.11.27 @ 23:27:58 End 2025.12.23 @ 00:45:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 154 Adventurer 15 Explorer 0 Win Type - Total 6 Types 3/0/2/0/0/0/1/0/0/0 Lore% 43 Gallery% 66 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 037e6ff1-3148-47a4-995e-acf938541916